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 Post subject: Re: Dishono(u)red
PostPosted: Tue Apr 04, 2017 10:31 
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Paws for thought

Joined: 27th Mar, 2008
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Location: Just Outside That London, England, Europe
I bought dishonoured 2 a few months back, but still haven't got round to playing it.

Need to finish Zelda first.
And maybe both dark souls 3 dlcs.
And dishonoureds dlcs.

Going to be a while then...


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 Post subject: Re: Dishono(u)red
PostPosted: Sun Jun 25, 2017 21:38 
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Gogmagog

Joined: 30th Mar, 2008
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Location: West Yorkshire
I am still playing through the definitive edition and just did the brothel level. I was really clever, quiet and sneaky and manages to only kill 32 people, but the last one was an accident.

It's really good.

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 Post subject: Re: Dishono(u)red
PostPosted: Thu Jul 27, 2017 11:45 
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Gogmagog

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Pushing on, i accidentally murdered about 5 guards, and then a couple more as I decided to sound tne alarm myself. Then I accidentally killed some named guy and a madman. After a bit if light robbing, i ended up facing an open bit before a bridge with an Arc Pylon and it either kills me, or tje guards throw rocks at me. I drowned a dog by possessing it and walking it into the river to make myself cheer up a bit. Anyhoo, do i need to kill these Arc Pylons on my way to Take Care if tbe Searchlights? Or do i have to avoid them?

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 Post subject: Re: Dishono(u)red
PostPosted: Sun Aug 20, 2017 21:22 
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Gogmagog

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Another successful stealth infiltration to kidnap some doctor. Only 38 dead!

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 Post subject: Re: Dishono(u)red
PostPosted: Thu Sep 28, 2017 8:07 
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Thanks

Joined: 11th May, 2008
Posts: 10093
I have picked this up again since new PC, as I don't have to worry about my framerate randomly deciding to shit itself because the engine was doing something slightly different to what it was doing 85 seconds ago when I thought I'd finally got all the settings right. (Last time around I stopped in the middle of Level 2 and decided it'd be one to start again when I got a better computer.)

So what's what I've done. My saves from last time were still available because CLOUD but I thought it'd be better to start from fresh to re-familiarise myself with it all, and also switch from Emily to Corvo as I wasn't much feeling it for Emily.

Finished Level 2 last night, linear time for the level was nearly 4 hours but if you count going back to saves to retry the same sections multiple times to get encounters I was satisfied with I'd say you could safely add another couple of hours onto that.

First run through will be low chaos with zero kills, and then I'll go for the high chaos KILL EVERYTHING run afterwards. (Low chaos is a lot more difficult, especially with zero kills, but so satisfying when you negotiate a tricky section and manage to get through with nothing more violent than strangling a few guards.)

I like the phrase DocG used earlier in this thread, that each level is 'picked clean' before moving onto the next. (The game design is clearly designed to encourage this, as enemies never repsawn or wake up (even between saves/loads and closing the game down and opening it up again)), and you almost never find yourself moving past a point where it becomes impossible to retrace your steps to earlier in the level to find stuff you've missed. If you are triggering something that would cause this to happen, you get an onscreen choice to move on or stay where you are for longer.

I also like to work out all the different ways that could be employed to get past a major obstacle in any given level, so for example the big 'wall' as it were in Level 2 is a Wall Of Light that you have to get past. I found four ways to get past it (traverse upwards and around, kill the power, possess and evade, go through an infested building), and there may have been more.

EDIT - Turns out there were 5 - http://www.ign.com/wikis/dishonored-2/M ... _the_World

End of level screen from Level 2, there are another couple of screens that list extra objectives and challenges, all of which were completed. (Quite surprised I missed so many coins.)

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 Post subject: Re: Dishono(u)red
PostPosted: Thu Sep 28, 2017 22:41 
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7:50pm - Mrs Hearthly and Jnr go upstairs. I say to myself, 'I'll just play a bit of Dishonored 2 and then make my tea.'

10:41pm - Better make something to eat then.

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 Post subject: Re: Dishono(u)red
PostPosted: Thu Oct 05, 2017 8:15 
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Did 'THE CLOCKWORK MANSION' level over the last couple of nights, that's a pretty epic piece of game design isn't it? Took a fair old while to find everything!

It was nice to be able to destroy the shit out of the mechanical solider things, as that doesn't add to the chaos rating.

Thanks to my obsession with finding all the runes, I've been able to max out Agility, Blink, Bend Time and Dark Vision, as well as get some nice Bonecharms - so I can do a variety of pretty fancy stealthy non-lethal takedowns.

I am looking forward to the high chaos run though, when absolutely fucking anything and everything will get killed in a variety of amusing and gruesome ways.

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 Post subject: Re: Dishono(u)red
PostPosted: Thu Oct 05, 2017 9:17 
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Hearthly wrote:
Did 'THE CLOCKWORK MANSION' level over the last couple of nights, that's a pretty epic piece of game design isn't it?
It might not even be the best level in the game. Look out for A Crack In The Slab. It's... well, you'll see.


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 Post subject: Re: Dishono(u)red
PostPosted: Sun Oct 15, 2017 20:50 
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Doctor Glyndwr wrote:
Look out for A Crack In The Slab. It's... well, you'll see.


Crikey, that's an astonishingly good game level.

It's taken me three evenings' worth of play to feel I've done it properly, there's just so much going on, none of it unnecessary padding or fluff or filler, every perfectly crafted square inch a joy to explore and play around with - and that's the key with this game (and Dishonored before it), it really wants you to play with it.

One of the loading screen tips is 'save your game often', and the ultra-fast F5/F9 quicksave/quickload is clearly in there to encourage the player to bugger about to his/her's heart's content, and test/try/hone/refine/experiment/etc until you get the result you're after - and A Crack In The Slab is perhaps the ultimate iteration of that design.

A truly fantastic videogame experience.

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 Post subject: Re: Dishono(u)red
PostPosted: Thu Oct 19, 2017 9:37 
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Should be finishing the low chaos run tonight, just got the final stretch of the last level to do. As I had a ridiculous abundance of cash at the last Black Market shop I was able to have a proper splurge and max out all my weaponry - I had all the blueprints as well, so was able to turn the pistol into a pinpoint accurate sniper rifle, with a really cool looking scope on it (amongst other awesome upgrades for the crossbow, grenades, etc), the sniper pistol used a 'craftsman' blueprint or whatever the special orange ones are called.

That allowed me to have a bit of a twat about with a killing rampage, and then returning to a save point to do things 'properly'. There was one particularly amusing highly-zoomed headshot from halfway across the map that invoked a really cool swooshy bullet-time style effect and resulted in a witch's head being gratuitously popped open at the end of it.

As much as I've enjoyed the challenge of the low chaos run, there's no real getting away from the fact that slaughtering all the baddies is ultimately more fun and satisfying than choking them out or putting them to sleep, so I'm very much looking forward to the high chaos run. (Although my allies will no doubt disapprove of all the killing and I'll get a bad ending to the story itself.)

A remarkably accomplished game experience for sure, I've been so invested in the game and its world that, for example, I've taken the time to direct the heart at all major characters and keep squeezing it until Jessamine has nothing more to say about them, and I've done it god knows how many times for normal NPCs (the ones where she just has a single piece of information), there are a huge number of them in there overall - surprisingly little repetition. (And some of them are really creepy.)

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 Post subject: Re: Dishono(u)red
PostPosted: Thu Oct 19, 2017 20:32 
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Low chaos run all done - bugger me that was incredible.

Now onto HIGH CHAOS DIE MOTHERFUCKERS run.

This 'New Game+' mode looks like a tasty option......

I think I'll do Corvo again, as I'd like to see how the story pans out in both chaos modes from the same perspective.

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 Post subject: Re: Dishono(u)red
PostPosted: Sat Oct 21, 2017 8:58 
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What an inspired mode NEW GAME+ is, even though it's a sort of easy mode really, since it starts you with enough runes to max out several powers (well, the same number of runes you'd collected by the end of the normal game run, so the more you got, the better), AND you get Emily's and Corvo's powers to choose from, AND you've got all previously collected blueprints available from the first Black Market shop onwards (albeit you still need to collect money to spend there). I guess one could ramp up the difficulty to compensate but the baddies become a little bit annoyingly 'clairvoyant' once you get above Normal difficulty.

Playing with the 'death' toolset is absurdly good fun, Domino and Doppelganger work well together, and thanks to the blueprint overload one can start to max out weapons very early on too. The way I'm saving and loading just to try the same encounter lots of different ways reminds me of the original Max Payne, (when I did the same thing), duel-wielding Ingrams and taking out a room of goons with all the bullet time stuff going on. Then reloading the section and doing it again because it's just so damn cool.

TBH this run of Dishonored 2 is almost a sort of 'tourist run sandbox murder extravaganza', but in a good way, not in a Mexican drug cartel kind of way.

I am of the firm belief that Dishonored and Dishonored 2 are two of the finest videogames ever created.

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