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Wii-U
https://www.beexcellenttoeachother.com/forum/viewtopic.php?f=3&t=8908
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Author:  TheVision [ Tue Apr 07, 2015 15:46 ]
Post subject:  Re: Wii-U

I thought I heard that someone had... Can't remember where I saw that though.

Author:  Sir Taxalot [ Wed Apr 08, 2015 23:28 ]
Post subject:  Re: Wii-U

You should probably check in more detail rather than take my word for it, but I've read that you can hack the wii part of the wii-u, so you can still do wii homebrew and (probably) wii backups.

Don't know about the wii-u part though.

Author:  romanista [ Fri Apr 10, 2015 11:56 ]
Post subject:  Re: Wii-U

DavPaz wrote:
Suspension Railway, for the lazy


ah, we get the german title here.


anyway it is horrible, even though i love the schwebebahn

https://www.youtube.com/watch?v=jMWS2nddXyo
(very old phone video by me)

- 2003 graphivs
- no gameplay
- some really irritating bugs (sometimes you can't open the door)
i seem to remember now i saw this in a bargain bin for the pc some time ago...aiaiai


still, kid spend 30 fun mins on it..

Author:  romanista [ Fri Apr 17, 2015 8:14 ]
Post subject:  Re: Wii-U

haha


Image

(how a kid things the smash bros characters are called)

Author:  Cras [ Fri Apr 17, 2015 8:33 ]
Post subject:  Re: Wii-U

Based on the last two rows, I'm pretty sure that's nothing to do with what a kid thinks ;)

Author:  romanista [ Fri Apr 17, 2015 9:29 ]
Post subject:  Re: Wii-U

this looks super cool by the way,, and the coop is something me and my son probably will enjoy

http://www.eurogamer.net/articles/2015- ... res-review

Author:  romanista [ Sat May 09, 2015 13:12 ]
Post subject:  Re: Wii-U

Played the splatoob deno a bit (3 timeslots today. Still one left). Web i fijisged the tutorial ot was already 14h unfortunaly so didn't get to play the mutiplayet)

demo was quite fun though)

Author:  romanista [ Mon May 11, 2015 10:37 ]
Post subject:  Re: Wii-U

I managed to ge tin the last multiplayer section... we lost twice.. quite fun, but i wonder if it has much lasting appeal...

Author:  Grim... [ Mon May 11, 2015 14:34 ]
Post subject:  Re: Wii-U

30th Anniversary Metal Controller, anyone?

Image

Yours for £17: http://www.videogamebox.co.uk/Metal-Mar ... 974434.htm

Author:  LewieP [ Mon May 11, 2015 16:14 ]
Post subject:  Re: Wii-U

Is the controller actually made of metal?

I guess it is a classic controller shaped like a Gamecube controller, rather than an actual Gamecube controller.

Author:  Grim... [ Mon May 11, 2015 16:24 ]
Post subject:  Re: Wii-U

"shiny metallic finish"

Author:  romanista [ Thu May 28, 2015 12:05 ]
Post subject:  Re: Wii-U

anybody buying splatoon?

Author:  Bluecup [ Thu May 28, 2015 12:33 ]
Post subject:  Re: Wii-U

I am. Looks fun. Never really played online shooters before so this will be new.

It does look a bit limited to begin with (5 maps and 1 online mode to begin with) but with free updates later. I think it's Nintendo trying to be smart. Rather than having the small player base spread over different modes everyone is together to begin with. Or I guess it can be viewed as Nanny Nintendo controlling our fun.

Author:  romanista [ Sun May 31, 2015 13:22 ]
Post subject:  Re: Wii-U

Bought it now (with the discount i got after playing thedemo). Let's make a paint splat appoint,ent..

Author:  romanista [ Wed Jun 03, 2015 11:49 ]
Post subject:  Re: Wii-U

Eurogamer completely euphoric http://www.eurogamer.net/articles/2015- ... oon-review

Author:  romanista [ Fri Jun 05, 2015 8:50 ]
Post subject:  Splatoon!

So, anymore beexbezzies ready for a splatoon match?

http://www.eurogamer.net/articles/2015- ... oon-review

It's a dreamcast style Multi player classic-to-be.. with paint! and blue skies!

Author:  romanista [ Wed Jun 17, 2015 9:04 ]
Post subject:  Re: Wii-U

yeah myoptika has splatoon now too..


e3: almost no wiiuu games alas... still starfox might be nice..
don't think animal crossing board game will be saomething for me... and mario maker i already new

lots of discounts on e shop now during e3

Author:  romanista [ Wed Jun 17, 2015 9:04 ]
Post subject:  Re: Wii-U

yeah myoptika has splatoon now too..


e3: almost no wiiuu games alas... still starfox might be nice..
don't think animal crossing board game will be saomething for me... and mario maker i already new

lots of discounts on e shop now during e3

Author:  MrPSB [ Mon Jun 22, 2015 13:33 ]
Post subject:  Re: Wii-U

Hello I am Splatoon and my NNNNNNNNNNNNNNNNNNNNNNNNNNNID is MisterPSB

Author:  Dr Lave [ Mon Jun 22, 2015 14:15 ]
Post subject:  Re: Wii-U

Likewise I've splatoon. Well up for Bezziness.

Author:  Mr Dave [ Mon Jun 22, 2015 14:29 ]
Post subject:  Re: Wii-U

It looks good, but again Nintendos lack of voice comms kills any interest.

A team game, where plans and like are rather useful... with no ability to communicate. It just baffles me.

(I do have a teamspeak server, but I imagine attempting to use that would be somewhat tricky

Author:  Bamba [ Mon Jun 22, 2015 14:35 ]
Post subject:  Re: Wii-U

It's because everything needs to be kid-friendly and having something built into the game that allows angry teenagers to tell people exactly what graphic sex acts they're going to perform on their mothers doesn't fit with that policy. I'd be surprised if you ever see voice chat on a Nintendo platform for that reason alone.

Author:  Mr Dave [ Mon Jun 22, 2015 14:47 ]
Post subject:  Re: Wii-U

Bamba wrote:
It's because everything needs to be kid-friendly and having something built into the game that allows angry teenagers to tell people exactly what graphic sex acts they're going to perform on their mothers doesn't fit with that policy. I'd be surprised if you ever see voice chat on a Nintendo platform for that reason alone.

Except...
http://nintendonews.com/2014/04/mario-k ... t-details/

Because you'd never talk graphic sex acts in the lobby...

Author:  Mr Russell [ Mon Jun 22, 2015 15:09 ]
Post subject:  Re: Wii-U

Mr Dave wrote:
Bamba wrote:
It's because everything needs to be kid-friendly and having something built into the game that allows angry teenagers to tell people exactly what graphic sex acts they're going to perform on their mothers doesn't fit with that policy. I'd be surprised if you ever see voice chat on a Nintendo platform for that reason alone.

Except...
http://nintendonews.com/2014/04/mario-k ... t-details/

Because you'd never talk graphic sex acts in the lobby...


Yeah, but they got away with implementing that by making sure it never actually works.

Author:  Bamba [ Mon Jun 22, 2015 15:23 ]
Post subject:  Re: Wii-U

Mr Dave wrote:
Bamba wrote:
It's because everything needs to be kid-friendly and having something built into the game that allows angry teenagers to tell people exactly what graphic sex acts they're going to perform on their mothers doesn't fit with that policy. I'd be surprised if you ever see voice chat on a Nintendo platform for that reason alone.

Except...
http://nintendonews.com/2014/04/mario-k ... t-details/

Because you'd never talk graphic sex acts in the lobby...


Fair enough, I wasn't aware of that. Though in typical Nintendo fashion it's weird and half-arsed.

Author:  romanista [ Tue Jun 23, 2015 11:50 ]
Post subject:  Re: Wii-U

For our Bezzies kart race evenings we have a whatsappgroup to trash talk... since the mk lobby thing doesn't really seem to work

Author:  Satsuma [ Wed Aug 12, 2015 17:38 ]
Post subject:  Re: Wii-U

I haves the Donkey Kong Tropical Freeze game.

A confession: I once slept with someone's ... No, hang on, the confession was that I've never played any of Rare's SNES games.

Ooo, I did play that gameboy game where DK climbs up pegs. That was brill. King of the Swingers it might have been called or something.

Hey, I went into Ashby today and walked past the offices where Ultimate Made the Game were based. True story that. These are all true stories. I'm sharing too much. I might even post about that strange rash on my ... *snip*

Author:  TheVision [ Wed Aug 12, 2015 18:17 ]
Post subject:  Re: Wii-U

Is that the same game that's on the 3DS or was that something different? Either way, that was a hard game. Harder on the Wii apparently... So maybe it isn't the same game then?

Author:  LewieP [ Wed Aug 12, 2015 18:32 ]
Post subject:  Re: Wii-U

Tropical Freeze is the Wii U sequel to the Wii (and later on 3ds) game Donkey Kong Country Returns.

I don't really like them because I don't like the controls.

Author:  TheVision [ Wed Aug 12, 2015 18:38 ]
Post subject:  Re: Wii-U

What's wrong with the controls? As far as I could see it was just a standard platformer with jump, directions and special moves.

Or did the Wii have waggle controls? I can see how that would be annoying.

Author:  Satsuma [ Wed Aug 12, 2015 22:50 ]
Post subject:  Re: Wii-U

The WiiU hasn't got any waggle controls. This is just typical Mario-esq fare with about the right inertia. The controls are absolutely fine. Left/right, jump, grab. It ain't the most difficult moveset yet he can combine it for a range of moves quite well.

Plus it's a rather nice platformer from the few levels I've played tonight.

Author:  Hearthly [ Wed Aug 12, 2015 22:59 ]
Post subject:  Re: Wii-U

DKC Tropical Freeze is an incredibly good game, 100% completion from me, even though it did make me tear my hair out somewhat at times. (The posts must be further back in this thread somewhere.....)

Utterly sumptuous to look at too, wonderful music and sounds, lots of gorgeous little touches all the way through.

The K-O-N-G levels are a serious challenge.

viewtopic.php?p=825906#p825906

Fantastic stuff.

Author:  Hearthly [ Wed Aug 12, 2015 23:00 ]
Post subject:  Re: Wii-U

Ahhh yes :)

Attachment:
100percent.JPG

Author:  LewieP [ Thu Aug 13, 2015 10:39 ]
Post subject:  Re: Wii-U

My issue wasn't with the I out method but the movement.

Feels a little bit unresponsive. I don't like the jumping arc at all, and it just doesn't feel very nice to control.

This is obviously a highly subjective matter that is also tricky to pin down specifically what the issues are in words.

Author:  Satsuma [ Sun Aug 16, 2015 20:29 ]
Post subject:  Re: Wii-U

Was Donkey Kong Country always this absolutely fantastic?

I've played not a one. Ever. Donkey Kong himself is brilliantly realised. He's fun, he's ace, he emotes, he's got a corkin' wee face on him, he bangs his hands on the floor, he's just awesome. Who knew.

Author:  Hearthly [ Sun Aug 16, 2015 22:14 ]
Post subject:  Re: Wii-U

Saturnalian wrote:
Was Donkey Kong Country always this absolutely fantastic?

I've played not a one. Ever. Donkey Kong himself is brilliantly realised. He's fun, he's ace, he emotes, he's got a corkin' wee face on him, he bangs his hands on the floor, he's just awesome. Who knew.


I bought the original DKC for my SNES back in the day, and it mesmerised me at the time. (It had a battery backup in the cart to save your progress, which was cool. Very expensive though, £59.99 IIRC, and that was a fuckton of money to me back then, but I still felt it was reasonable considering the majesty of the game.)

TBH I lost track of the (hnnngh) 'franchise' all the way from the SNES right up to the Wii-U, and picked it up again with DKC Tropical Freeze.

DKC Tropical Freeze was like an instantaneous timewarp to twenty years ago, it's that good, it fired up the same synapses in my brain that had me loving the original so much. Even though it doesn't technically impress to the same degree as the original did perhaps - (although I'd say DKCTF is one of the finest looking and sounding games I've witnessed in many years, because it's not all about the polygon count, and it does run at a flawless 720p@60FPS which gives it that gorgeous feel) - I'd definitely put it very near the top of my gaming experiences of the last decade.

If you like DKCTF then definitely get Rayman Legends as well, because that's improbably wonderful too.

DKC also served up one of my favourite pieces of videogame music ever. Remember this was all generated by the SNES's internal sound chip, and wasn't spooled off a CD or suchlike.

You tried any of the 'K' levels in DKCTF then? They're quite tricky :D


Author:  Satsuma [ Sun Aug 16, 2015 22:31 ]
Post subject:  Re: Wii-U

I've only just got to world 2 so I'm not exactly rushing through it but already I think I'm enjoying it more than, say, Super Mario 3D World. Mind you I haven't played the New Super Mario which it probably has more in common with.

Ain't it bloody difficult though? In a good way. I've died a shit ton and yet it hands out extra lives like candy.

The music and graphics are top notch too. Especially the music which is glorious. And secrets levels? It has more in common with Super Mario World than SM3DW ever did with its linear level progression.

I can't be happier with this at the minute. It's perfect for dipping in and out of.

Have I played Rayman: Legends? Was that the first of the new style drawings? If so, I completed it on the Vita and probably raved about it in the Vita thread cause it was ace best. If you're on about the latest one (that had the demo with the rock music level) then I haven't played that one but I hear it's more of the same. I think I'd be best doing one platformer and then doing something entirely different for a while before trying another. You can get burned out even with amazing games.

Author:  Satsuma [ Mon Aug 17, 2015 20:48 ]
Post subject:  Re: Wii-U

Donkey Kong is so fucking joyous it hurts. Grassland Groove was such a pleasure to play through I thought a puppet Simba was going to be held out at the end of the level. What a fab little level.

Author:  Hearthly [ Mon Aug 17, 2015 21:03 ]
Post subject:  Re: Wii-U

Saturnalian wrote:
Donkey Kong is so fucking joyous it hurts. Grassland Groove was such a pleasure to play through I thought a puppet Simba was going to be held out at the end of the level. What a fab little level.


What 'difficulty level' are you playing it on? (It's not an official difficulty level in that you select it before you play, you can simply choose how much you want to accomplish in each level.)

Getting through the levels isn't too challenging, but if you want to step it up a notch, collect all the K-O-N-G letters and puzzle pieces on every level, and find all the secret levels too :)

That then opens up each island's special 'K' level, and ultimately the secret island at the end of the game.

But yes, you're quite right, 'joyous' is entirely the right word for this game. I much preferred it to Super Mario 3D World, to be honest.

Be prepared for some serious (but fair!) teeth-gnashing difficulty as you work your way forwards though, especially if you're getting all the K-O-N-G letters, puzzle pieces, and then moving onto the 'K' level at the end of each island.

Author:  Satsuma [ Mon Aug 17, 2015 21:25 ]
Post subject:  Re: Wii-U

I can normally get the KONG on my play through but the puzzle pieces are a nightmare. Some are hidden behind a single banana to trigger something off. I don't just whisk off to the end as I'll keep stabbing away until I've got as much as I can find. It's so fab I'll take my time to explore or I'd just be flying through to the end which is less fun than 'doing' the level properly.

I've just been doing some paperwork for five minutes whilst playing the music for the first level over and over. It's that good. I love the real instrument sounds you can just tell whoever was playing that music was having a fucking blast performing it.

Author:  Satsuma [ Sun Aug 23, 2015 21:51 ]
Post subject:  Re: Wii-U

Those water-levels on Donkey Kong can fuck right off.

Author:  Satsuma [ Mon Aug 24, 2015 23:33 ]
Post subject:  Re: Wii-U

And world 6-5 can fuck right off, an' all.

Author:  Satsuma [ Tue Aug 25, 2015 23:12 ]
Post subject:  Re: Wii-U

The last boss? He can fuck off.

Author:  Mimi [ Tue Aug 25, 2015 23:19 ]
Post subject:  Re: Wii-U

I think you should stop playing that game.

Author:  Hearthly [ Wed Aug 26, 2015 9:25 ]
Post subject:  Re: Wii-U

When I was playing through the trickier levels (and some of them are REALLY tricky if you're determined to get all the KONG letters and puzzle pieces), there were times when I was actually writing letters to the developer in my head, complaining about Design Choice A or Level Design B, and suchlike.

On more than one occasion I had to go and do something else for a while instead, such was my RAGE.

But then, I'd come back to it with a clear head, and I'd get past the section or level in question, and I'd feel such jubilation, and I'd cheerfully carry on.

The thing is, as hair-pullingly, teeth-grindingly frustrating as it is at times, it's also scrupulously fair, there are no random elements, the collision detection is perfect and consistent, there are no crazy cameras to contend with - etc etc.

It is an unusually stiff challenge though, especially if you've got used to how games tend to work these days, whereby a simple grind will get through stuff in the end - DKCTF doesn't work like that, you have to put in enough of a skilful performance to get through the section in question, or it will simply kill you - forever.

Author:  Satsuma [ Wed Aug 26, 2015 11:56 ]
Post subject:  Re: Wii-U

LISTEN TO THE MUSIC.

WATCH THE DANCING TREES.

LISTEN TO THE KEY CHANGES (there's 5 of them) (FOR ONE LEVEL) (THIS MUSIC IS NEVER REPEATED AGAIN) (AMAZE).

WATCH THE DANCING GIRAFFES.


Author:  romanista [ Fri Aug 28, 2015 10:06 ]
Post subject:  Re: Wii-U

wasn't interested in this game at all, but wow, that clip looks invinting, such fun to just mock around..

Author:  myp [ Fri Sep 04, 2015 9:31 ]
Post subject:  Re: Wii-U

Super Mario Maker - Polygon 9.5 http://www.polygon.com/2015/9/2/9190435 ... endo-wii-u

Author:  Bamba [ Fri Sep 04, 2015 10:17 ]
Post subject:  Re: Wii-U

Future Warrior wrote:


I prefer it when companies actually make my video games for me.

Author:  myp [ Fri Sep 04, 2015 10:27 ]
Post subject:  Re: Wii-U

Bamba wrote:
Future Warrior wrote:


I prefer it when companies actually make my video games for me.

Did you actually read the review or no?

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