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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Sun Jun 07, 2015 16:05 
Make sure you stock up on armour. The prison officer can drop a gun for the prisoner if they do it outside the prison. So both have decent guns. The pilot can just fly behind the jet so that the demolitions can flow low and help out in the prison.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Sun Jun 07, 2015 16:07 
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TheVision wrote:
@Hearthly I played the part of the prison officer when I did the heists and can confirm... It's bloomin hard!

I'm not surprised you failed because it took me four it five attempts at least.


Well we'll probably switch the roles around tonight, so me and the guy who were Demolition/Pilot will go Prison Officer/Prisoner, and the poor chaps who got lumped with the hard stuff last night can chill a bit on Demo/Pilot.

Depends what their mood is though, they might fancy another crack at getting it down as they were learning from their mistakes last night and getting better at it (to a point, when the beer started winning :D), where as me and the pilot haven't even seen it from that perspective yet.

Just have to see how it goes I suppose :)


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Sun Jun 07, 2015 16:38 
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Sleepyhead

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nickachu wrote:
Curiosity wrote:
I have started playing this.

The 'bullet time' thing whilst driving is awesome.


PS4? PC?


PS4.

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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Sun Jun 07, 2015 16:52 
Curiosity wrote:
nickachu wrote:
Curiosity wrote:
I have started playing this.

The 'bullet time' thing whilst driving is awesome.


PS4? PC?


PS4.


Yay! Be my fwend! nickachu__


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Sun Jun 07, 2015 17:38 
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Sleepyhead

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Is that two underscores?

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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Sun Jun 07, 2015 17:43 
Yes yes it is.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Mon Jun 08, 2015 10:53 
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So after another two hours on this last night we finally 'completed' the prison break heist. (And by 'completed' I mean, well, as per below.....)

The Prison Officer/Prisoner chaps were having the trouble again with several failures, but once they managed to get out of the prison we one-shotted it although it was a pretty frenetic affair. The aeroplane took a fair bit of damage in the tussle at the airfield and was emitting a lot of black smoke in the air, the pilot said it was constantly losing power!

But in the end we managed to lose our wanted rating and fly to the rendezvous point - JOB DONE! Tremendously exciting stuff!

And then, just as the cutscene started playing for the end of the heist, one of the guys crashed out of the game, left the heist, AND WE ALL GOT A FAILURE SCREEN, NO FUCKING MONEY, NOTHING!

We are going to try it AGAIN tonight......


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Mon Jun 08, 2015 11:04 
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Sleepyhead

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Did a few missions last night, and now have Franklin and Michael being all friendly.

Really good fun just zooming around in cars and occasionally stopping to commit some violence :D

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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Mon Jun 08, 2015 11:29 
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@Hearthly That reminds me... It crashed on one of my friends too! Around the same bit if I remember? Strange.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Mon Jun 08, 2015 21:49 
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Yay! Tried it again tonight and we one-shotted it :)

The guys in the prison weren't exactly finding it easy but the MANY HOURS of practice they'd put in paid off and they managed the extraction without losing a life, thereafter the subsequent events went smoother as well as me (Demo) and the Pilot chap had seen it once before.

A handsome pay-off and we'll move onto the next heist on Saturday.

As we were over five hours invested in that single heist by the time we completed it, a bit of an unwind with a couple of more straightforward missions and races was very much in order afterwards, with a sensible finish time as it's a school night and not all of us are off work for TT race week...... (Me. I'm not off for TT week, in work as usual tomorrow.)

Never been even remotely interested in GTA multiplayer content before (so honestly can't say if GTA4 had stuff like this), but we're all loving the GTA5 multiplayer so it should have some proper legs in it.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Tue Jun 09, 2015 14:04 
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Real life GTA V:



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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Tue Jun 09, 2015 14:49 
SupaMod
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Corridor Digital are getting much better.

You might well like Dubstep Guns, Bamba: https://www.youtube.com/watch?v=hDlif8Km4S4

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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Tue Jun 09, 2015 14:56 
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Heh, yeah, I've seen that before. Didn't realise it was the same guys.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Jun 18, 2015 10:20 
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Sleepyhead

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This is so much fun online with friends.

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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Jun 18, 2015 10:28 
SupaMod
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What about with Riles and I, though?

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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Jun 18, 2015 10:31 
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Grim... wrote:
What about with Riles and I, though?


That was okay too.

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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Jun 18, 2015 10:49 
SupaMod
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So, here's what happened last night.

Curio joins and sets up his character, while Riles is wandering around his apartment trying to find his heist room. During this time he's not inviting me into his apartment, so I'm caught up in the gang war outside. Monster Trucks are not as helpful in this situation as you'd think. Unrealistic.

Curio finally sorts his character and Riles finally finds his heist room and invites us in. We wait for a rando and no-one joins in. Fuxache.

I randomly pick a 1-4 player mission - "kills some dudes in different locations in this order". No worries.

I think it took seven tries (which is a lot). On the sixth try I blew a shit-load of cash hiring a fucking helicopter to provide backup, who shot a grand total of three people. We just couldn't fucking complete this mission, but every time we played we were pissing ourselves at just how shit we were being. Higlights included:
  • Riles forgetting to buy ammo, and spending the entire mission driving to Ammo-nation to stock up
  • Sticky bombing the car we were in
  • Sticky bombing the car with the baddy in, and then driving into car, thus detonating said bomb
  • Sticky bombing the car with the baddy in, and then driving into car, causing a crash we couldn't extract ourselves from so the bad guys just shot us
  • Riles failing to climb over a hedge again and again and again
  • Being more interested in finding cool cars to drive to the next checkpoint in rather than actually driving to the next checkpoint on time
  • Curio only having a pistol
  • Curio determinedly executing everyone we stole a car from and then giggling about it each time. No wait, that was more "scary" than "highlight"

The thing is, Curio still hasn't even done the best thing you can do in GTA online, which is all grouping up, deciding to "head to the beach to look at chicks" or something, and then spending three hours dicking around achieving nothing.

It's fucking brilliant.

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Jun 18, 2015 10:54 
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Grim... wrote:
deciding to "head to the beach to look at chicks"


Goddamn it, I felt a twang of "WANT" when I read that.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Jun 18, 2015 10:55 
Filthy Junkie Bitch

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You missed out:

- Grim... shouting at me to catch up as the bad guys were getting away, me therefore slipstreaming a sportscar (me using in a fucking Prius) along the highway, slingshotting past the Grim... and Curio car which had curiously stopped, then driving between the two bad guys just as the sticky bombs (that I didn't know had been thrown) are detonated, so that my drive up the onramp looked, to all intents and purposes, like the video to 'Take My breath away'


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Jun 18, 2015 10:57 
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:DD

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Jun 18, 2015 10:59 
Filthy Junkie Bitch

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Also:

Grim... - "Riles, your approach to sticky bombs is like Crasters approach to strippers"


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Jun 18, 2015 11:03 
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Bad Girl

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No, it's gone all cleeeeeeeq-y. I'm out again.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Jun 18, 2015 11:05 
SupaMod
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Saturnalian wrote:
No, it's gone all cleeeeeeeq-y. I'm out again.

There are ambulances to chase, if that helps?

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Jun 18, 2015 11:06 
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I want this, but won't have time to play it. :(

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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Jun 18, 2015 11:08 
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Grim... wrote:
Saturnalian wrote:
No, it's gone all cleeeeeeeq-y. I'm out again.

There are ambulances to chase, if that helps?


Hah! I'm in the cleeeeeeeq. Ok, I'm back in.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Jun 18, 2015 12:12 
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Also, as I had not played before I spent no time on my character, so was playing as an old woman.

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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Jun 18, 2015 12:15 
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Sleepyhead

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Also:

- As I had no decent guns, I just found a car, ran bad people over, escaped and then came back again. This was particularly effective the time that Grim and Riles were trying to sneak up on the gang.

- With Grim dead, it was up to Riles and me to lead us to glory. He was driving, but kinda of messed up the drive-by, instead actually parking next to the gang members, who promptly killed us.

- Grim finally killed the head honcho by hiding behind a crate and throwing a bomb underarm, backwards, about forty feet, through an open window, into the room he was hiding in.

It's like Burnout Paradise meets Just Cause.

:DD

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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Jun 18, 2015 12:21 
Filthy Junkie Bitch

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Curiosity wrote:
Also, as I had not played before I spent no time on my character, so was playing as an old woman.

And you will be forever more, as you can't change it.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Jun 18, 2015 13:40 
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It's the 'emergent gameplay' (as that chap from the Elite video calls it) that really makes this game. Even when you're doing the same mission or heist, the way it'll all play out is always unique.

If you look at the mechanics, the nuts and bolts as it were, of the missions/heists/etc, they're not actually that amazing - but it's the fact everything takes place in the living, breathing, GTA5 world along with other real humans that makes it all so compelling.

We're dreadful for fucking around, quite often we literally have to do nothing other than get the four of us from one part of the map to another to start the next bit of the heist, or begin the mission, or whatever. Four of us could get in the same car, one of us drives, job done.

But no, almost without fail at least one of us will opt for a different vehicle, an unofficial race will unfold, someone won't be able to resist trying to shoot out someone's else's tyres, (or an argument over what to have on the radio will get a bit heated), then the police take an interest.... Quite often by the time we get to where we're supposed to be going someone will have died, everyone else will have lost their body armour and be half dead, our vehicles will be fucked and we'll be low on ammo.

There are five of us into the game so we can usually get four of us on twice a week (one of the five generally can't make it for some reason), usual format is maybe 90-120 minutes of proper play (heist progression) and then an hour or so of less disciplined stuff like missions.

For the heists having four friends working together with voice comms is definitely the way to go, everything else can work well enough with randoms.

For my money GTA Online is like a whole extra game chucked in for free. GTA5 is a fantastic single player experience and I recommend it to anyone on that basis alone, but GTA Online is a very different experience, not necessarily 'better' but very worthy of a serious investment of time.

It's one of those games where I'm always looking forward to our multiplayer sessions, there are games in the past where sometimes it's started to feel a bit like a 'duty' (WoW could be like that) - but GTA5 is always joyous.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Jun 18, 2015 14:00 
Filthy Junkie Bitch

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Yep, most games are nothing fundamentally different to Burnout, missions are no different to a co-op level, Heists are just missions tacked together. Still brilliant. Lester can get to fuck though.

Curiosity and Gaywood need to Heist up so that we can get a team of four (inexperienced) players together to start the Heists proper. Nickachu offered to be a fourth player and show us how its done but we concluded that would ruin it for virgins.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Jun 18, 2015 14:28 
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ApplePieOfDestiny wrote:
Yep, most games are nothing fundamentally different to Burnout, missions are no different to a co-op level, Heists are just missions tacked together. Still brilliant. Lester can get to fuck though.

Curiosity and Gaywood need to Heist up so that we can get a team of four (inexperienced) players together to start the Heists proper. Nickachu offered to be a fourth player and show us how its done but we concluded that would ruin it for virgins.


Nah, I think he got laid in Sweden.

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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Jun 18, 2015 15:13 
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PRO TIP for heists and missions, that you may or may not want to follow as it does make some of the content pretty trivial.

Once you've completed the first 2-man heist, the Karin Kuruma Armored will be unlocked at the garage for a rather eye-watering $525K.

This car is effectively indestructible with regards to being rammed by other vehicles and attacked with guns. (Up to and including assault rifles and miniguns.) Only explosives really cause it any bother.

What this means in practical terms is that for many missions and heist stages, the four of you don't need to step a foot outside the car for the entire duration, just drive straight into the middle of all the baddies, run them over, ram their cars, pick them off with your guns from inside the Kuruma. The car will survive damn near anything.

Personally I'm of a mind that it doesn't do the game any favours in that it's almost 'mechanics breaking', but if you want to get through heist stages quickly (as we did last night), with minimal risk and maximum reward, it's not a bad option. I haven't been able to afford one yet but two of the other chaps have, and for a couple of the Prison Break stages we literally just stayed in the fucking car - nothing could harm us.

Apparently it's incredibly handy when you're in the open world in multiplayer too, for obvious reasons!

https://www.youtube.com/watch?v=if4mofF30P8


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Jun 18, 2015 15:37 
Filthy Junkie Bitch

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Unless AmmuNation suffers a sudden Sticky Bomb supply shortage, or entertaining horns are scrapped in LS Customs, I'm never getting up to $525,000 without getting a shark card.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Jun 18, 2015 15:44 
SupaMod
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3 friends and I managed the theme tune for the Apprentice with our novelty horns.

It was an amazing moment.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Jun 18, 2015 15:48 
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ApplePieOfDestiny wrote:
Unless AmmuNation suffers a sudden Sticky Bomb supply shortage, or entertaining horns are scrapped in LS Customs, I'm never getting up to $525,000 without getting a shark card.


I bought a $75000 homing RPG last night.

By accident.

WAS CROSS.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Jun 18, 2015 15:58 
Filthy Junkie Bitch

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I bought a Limo for $30,000. Pictures showed it was White. They delivered a black one. AM FURIOUS.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Jun 18, 2015 17:50 
SupaMod
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TheVision wrote:
3 friends and I managed the theme tune for the Apprentice with our novelty horns.

It was an amazing moment.

But... One of the novelty horns plays the theme tune to The Apprentice.

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Sun Jun 21, 2015 17:57 
ApplePieOfDestiny wrote:
Unless AmmuNation suffers a sudden Sticky Bomb supply shortage, or entertaining horns are scrapped in LS Customs, I'm never getting up to $525,000 without getting a shark card.


Once you start doing heists you'll get the money. You get a 100k bonus for finishing each finale. and the money builds up quick enough.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Mon Jun 22, 2015 11:19 
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Sleepyhead

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You underestimate his sticky bomb usage.

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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Mon Jun 22, 2015 13:32 
You haven't seen how many I use.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Mon Jun 22, 2015 19:21 
Filthy Junkie Bitch

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It's a good thing you can only place 5 Stickys at once.

Last night I earned 80k from various japes. Spent 15k on makeup, 15k on insurance excess payments, 30k pimping up and insuring a shit car (Grim... had pointed out, not unreasonably, that my only 4 door was too slow) and was 10k down on the evening, which can only have been bombs.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Fri Jul 17, 2015 23:03 
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Esoteric

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How do you get online with chums? through social club?.

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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Sat Jul 18, 2015 9:50 
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From memory we've all got each other as Steam friends, and one of the other guys started a 'Crew' in the game which we all joined too. So Steam knows we're online together and so does the game/Social Club.

Then one of us can start a heist or a mission or whatever from within the game, and we all pick it up on our phones to join and it puts us all together on the same shard if we're not already.

It's not the most amazingly elegant system ever, but in all fairness it does seem to work reasonably well. (Well, most of the time.)


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Sat Jul 18, 2015 10:12 
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Sleepyhead

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Played a bit more single player the other day. This game is incredible. The attention to detail is absurd.

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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Fri Jul 24, 2015 15:22 
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Sleepyhead

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Anyone for tonight, maybe?

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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Fri Jul 24, 2015 15:45 
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Curiosity wrote:
Anyone for tonight, maybe?


Depending on if the SFV beta ever actually works I will be on from about 9:30 or so


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Fri Jul 24, 2015 17:52 
SupaMod
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I might be.

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Tue Aug 25, 2015 22:38 
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Woah!

http://www.eurogamer.net/articles/2015- ... tic-pc-mod



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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Sat Nov 07, 2015 15:25 
SupaMod
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Skills.

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Sun Nov 08, 2015 9:25 
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Unpossible!

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Got this on steam this week. My decidedly low-spec PC (core 2 duo, 4gb ddr2, nvidia 650ti) can run it very smoothly at 720p, which is surprising as gta4 doesn't run that well on the same hardware. I really only bought it while it was on sale so I'd have it after my next upgrade.

Pleasing


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