I reckon this is about as close to a Walking Dead simulator as you can get and my loading it up yesterday revealed as much.
Most people believe that the problem with DayZ are the players: they will shoot you. And when you are dead, you're dead and that's it.
This advanced knowledge lends the game a whole new twist for me. I don't want to die, I do want to survive and now I want to avoid people as much as possible. To me, this creates a perfect apocalypse scenario as you want to avoid the towns and cities as much as possible since you know that's where all the gun toting nutcases will congregate. This can lead to a solitary existence even on the most populated servers and I have no problem with that at all. The graphics, while not mind blowing, do a fantastic job of conveying an empty expanse of land with towns, cities, hamlets, factories, helicopter crash sites and so on. There is no music at all and the main noise throughout the game are the breathing noises created by the player character. Noises, which I must say, do a fantastic job of conveying breathlessness and exhaustion even when your character has been sprinting uphill for over 10 minutes. There is the sound of wind, sea and the odd bird noises but aside from that there is nothing to interrupt the lonely wandering. This is a good thing. It's even more jarring when your wandering is pockmarked by the sounds of distant gunfire or the noises of wandering zombies.
The zombies are a rather strange edition to the game. They are few and far between and tend generally to congregate in areas where you might expect them such as around the towns or the villages where the occupants have load since died. They aren't exactly aggressive and it will take a fair few hits to kill or incapacitate a player. The biggest threat poses by zombies are injuries inflicted on the player which will require the player to seek medical attention. Medical equipment is spare but thankfully not too sparse that you won't eventually find a medical kit or some bandages to wrap your wounds. You can even find T-shirts which you can wear or, in an emergency, tear into make-shift bandages. Zombies can be dispatched with weapons but should you be lucky enough to find a handgun or rifle and then also be lucky enough to find some ammo that fits your weapon that you won't want to waste it on the undead. The zombies also have a tendency to chase you for ages which can lead to a funny game of cat and mouse as you dart over to a neighboring house to hide only to find the zombie waiting outside for you even when you try and slip out the back exit. Or perhaps you manage to slip out the back and escape. Who knows, all sorts could happen. I thought I had managed to escape only to find some woman chewing on my leg about 10 minutes later while rifling around some shack. And it was bloody terrifying, as it should be.
There are plenty of bugs and problems, too many to list here, but a lengthy session yesterday just reveals how fantastic this game can be at creating your own narratives. Oh, and how it can be a back to basics gaming experience when it wants to me.
First things first, I had armed myself with a map that I found online. One of the main problems I had with starting with a new character was that it can seem pretty aimless and I wanted to find guns. Another problem was that the signs are all in Russian and any of the maps I found in game doesn't have the Russian character set and made locating myself on the map a fucking nightmare. The online solution helped since I could now locate myself and find my way to interesting places whilst avoiding the crowds.
I started at the beach, like everyone game, and made my way inland. I actually spotted some guy rummaging through the nearby buildings so I made a long trek into the woods with little provisions. Eventually I found a small village on the outskirts and after scoping it out for a minute I decided I'd have to start searching for provisions.
The prospect of finding people is scary and anyone that has played this will know that the tell tale signs of life are open doors. Open doors mean that looters have been this way before. I thought I'd chance it but after a decent search of a small number of houses it seems that the looter(s) had cleared the place out and all I could find was a dress to wear which had some extra pockets to put small items in.
A lengthy trek took me into the highlands and took absolutely forever since the map is massive. I resolved to find a small village in the highlands but the lack of provisions are seriously hampered my ability to go very far. I had been playing for what seemed like an hour already and my character was hungry and thirsty. I did make it to the village in the hills and was disappointed to find there were zombies about. This made rummaging around the 5 or 6 shacks somewhat difficult as I had to keep leading them on a merry dance before shutting the only door to each shack knowing that they would be waiting to chase me as soon as I emerged. There was also very little in the way of provisions. I found a medical pack, a rifle and an empty bottle. I took the tape out of the medical pack and fastened the empty water bottle to the end of the rifle to create a make-shift silencer but without any ammunition in sight this would be little more than a threat deterrent should I run into anyone.
The next place on the map was a factory that was a few miles away but downhill. The lengthy trek was killing my player however and the lack of food and water a constant noise at the edge of the screen in a prompt to remind me that I needed to take better care of myself. A look on the inventory showed that I was at an amber alert for both food and water and the amber was getting darker and would eventually turn red.
By the time I had reached the factory I was at a red alert. I was dying from starvation. The factory was little more than an empty car park with a small number of surrounding buildings. The buildings had bits of crap but crap that I sorely needed. A backpack for starters which was disappointingly empty. I milled around the factory structure which took far longer than it should as it was on 5 levels and items are normally concealed as tiny objects on the floor and can be placed absolutely anywhere. I found no food, no water but I found a bag of lime. Handy. I took it anyway...
The next place on the map was either a detour through the woods to a helicopter crash site that was miles away or a large town nearby. The town was near certain death if it was occupied when suddenly the colour from the screen started to bleed away as I started to succumb to starvation and thirst. If I didn't find something fast I was going to cark it so I decided to run as fast as I could to the town and get rummaging before making an escape with a bounty of food and water.
Starvation got the better of me however as the colour bleed got worse and the screen started to go blurry. By the time I arrived at the outskirts of the town, which was no where near as large as I thought it was going to be, I could barely discern objects. Finding objects on the ground would be an immense challenge suddenly as they are so small.
10 minutes later of ducking in and out of buildings and I had found nothing useful and it got worse when a zombie started following me around. A couple of hits and a Benny Hill style run around with a black and white blurry screen was challenging. It got the better of me though and made me bleed. I could bandage it up but imminent death from starvation was the highest priority.
Fortunately a can of beans presented itself. My savour! But with little way of opening the can the relief was short lived. Fortunately I am not an ape and had the tools for the job. A spade. I smashed open the can and spilled but 17% of the contents... but I wolfed it down nonetheless. That was not enough so I needed to get looking for more and quick sharp. The screen blur hadn't abated at all. I was ducking in and out of buildings, quick scan, got out, avoid zombie, go next door, shut door, quick scan, open door, avoid zombie, run next door, shut door. This continued along a row of terraced housing for a little while and whilst I found a can of tuna, which I greedily consumed, I hadn't found any water and both Hunger and Water were at Red Alert levels on the inventory screen.
I was running out of buildings but found an abandoned supermarket. Each and every shelf was empty. Except a cooking pot and a can of gas to run it. This would be immensely helpful if I had any food. I had ran out of buildings, scanned the map and made my way to the nearest locale with buildings but it was a distance away. I got to the edge of town and promptly collapsed unconscious. I didn't have to wait long to die however as the zombie soon caught up with me and started munching on my body while I started at the black screen: You are unconscious.
You are unconscious.
*rarrr*
You are unconscious.
*rarrr*
You are unconscious.
*rarrr*
You are unconscious.
*rarrr*
You are dead.
|