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 Post subject: Re: SimCity
PostPosted: Thu Apr 11, 2013 13:51 
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ugvm'er at heart...

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http://www.businessinsider.com/ea-voted ... ica-2013-4

As the link says, EA voted "Worst company in America"... again :D


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 Post subject: Re: SimCity
PostPosted: Thu Apr 11, 2013 21:26 
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Hello Hello Hello

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Two fucked games for the price of one really expensive game!

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 Post subject: Re: SimCity
PostPosted: Fri Apr 12, 2013 19:47 
Filthy Junkie Bitch

Joined: 17th Dec, 2008
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New patch on the way with a lot of fixes to issues not previously acknowledged. Including, fundamentally
Quote:
• Tuning: Residential-only cities have failure state.


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 Post subject: Re: SimCity
PostPosted: Tue Apr 16, 2013 21:59 
Filthy Junkie Bitch

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So. Shit just got better. By better, I do of course mean, worse.

Remember Patch 2.0? Well, that's not out yet, so ignore the game working properly. But worry not, there is new DLC available. And it's free!

Only it's not free. It is a voucher redemption from packs of Oral B toothbrushes. That are only available in the US. And the codes only work on US registered Origin accounts.

So, remember the issue with DLC preventing abandoned cities being reclaimed if the reclaimer not having the DLC? Well now you're going to be unable to reclaim the city if the original Mayor had a deluxe pack, or downloaded the Leaf and you didn't, or if they live in the US and you don't or if you do live in the US and don't have a new toothbrush made by a specific manufacturer. And if you can't reclaim an abandoned region, then your region is fucked. And the game doesn't work properly without Region play. Apparently (I wouldn't know, I've only used my own private regions as this issue had already become evident when I bought it, and I'm an antisocial cunt).

To add to the joy, the DLC is a Tourist specialisation Oral B Theme Park. Because, of course, Oral B are synonymous with theme parks. And what is the most broken specialisation in the game so that it won't work anyway...?

Just to add to this comedy of clusterfucks, Oral B/Crest are advertising the DLC that you can get with their products. With an advert that shows the SimCity box art, positioned next to a PS3 and a 360. Erm...


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 Post subject: Re: SimCity
PostPosted: Tue Apr 16, 2013 22:00 
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Paws for thought

Joined: 27th Mar, 2008
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Location: Just Outside That London, England, Europe
Inspired


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 Post subject: Re: SimCity
PostPosted: Tue Apr 16, 2013 22:04 
Filthy Junkie Bitch

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Found it


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 Post subject: Re: SimCity
PostPosted: Tue Apr 16, 2013 22:41 
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Posts: 1883
Amazing.


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 Post subject: Re: SimCity
PostPosted: Tue Apr 16, 2013 22:43 
SupaMod
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Wow.

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 Post subject: Re: SimCity
PostPosted: Tue Apr 16, 2013 22:46 
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I can kind of see around that like they're promoting the special prizes.. but still, at a glance.. It's clearly a terrible piece of marketing!


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 Post subject: Re: SimCity
PostPosted: Wed Apr 17, 2013 14:34 
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It's like they have a checklist of all my SimCity related fears, and are doggedly ticking them off, and adding a lashing of surrealist whimsy on top. Toothbrush theme park? What, do you ride down waterslides into some giant mouth on novelty sized toothbrushes and are then squirted with minty fluoride goo before being savagely buffetted around by giant spinning things like in some sort of giant oral car-wash, or something, or what?

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 Post subject: Re: SimCity
PostPosted: Thu Apr 25, 2013 7:01 
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Two heads are better than one

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http://www.pcgamesn.com/simcity/simcity ... and-faeces

Quote:
SimCity players in revolt after 2.0 patch leaves cities overflowing with bugs and faeces

Just as EA and Maxis seemed ready to put launch issues to bed and march onwards with the development of their “MMO”, SimCity’s 2.0 patch has infused the game with a colourful array of shiny new bugs. Fans have taken to Reddit and official forums to decry the mess, which has left some cities literally overflowing with waste.

Human excrement is at the bottom (sorry) of one common issue encountered since yesterday's patch. A concerned Redditor reported a “sewage OVERLOAD” in a town with a relatively tiny population of 4,000 that saw their outflow pipe “MAXED”. Another player beginning a new town with a similarly-sized bevy of civvies found their terminally incontinent Sims had already put 55 in the clinic.

Not all of the bugs are so ripe for comedy. Some SimCity players have found themselves stuck on loading screens when attempting to resume cities created before the patch - though they've had no problems in creating new ones. Others lucky enough to access their saves have discovered that buildings wouldn’t complete construction, instead becoming perpetual building sites.

Meanwhile, while players are celebrating the end of traffic issues caused by “clumping” fire trucks and endlessly looping transit vehicles, more dramatic pile-ups are occurring as the result of new problems. One poor mayor saw their streets turned gold yesterday with hundreds of bright yellow and totally inexplicable taxi cabs:

Elsewhere, users on the official forums are reporting pollution from outside their city’s borders when surrounded by the uninterrupted greenery of an empty Region:

What's more, peculiar sound bugs have left some cities partially muted. Others now boast trees that honk and purr like streetcars:

The bugs really are too numerous to name - check the SimCity Subreddit and EA's forums for a cross-section. We've contacted EA to find out whether Maxis are working on another update to fix these latest issues, and will update this post with any answer we receive.


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 Post subject: Re: SimCity
PostPosted: Thu Apr 25, 2013 8:42 
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Skillmeister

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This very well may be the most disastrous game launch in history. I'm privileged to be able to witness it.

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 Post subject: Re: SimCity
PostPosted: Thu Apr 25, 2013 9:07 
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Joined: 27th Sep, 2009
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Yup, as a person who hasn't bought the game it's been 'entertaining', but I do feel sorry for those who wasted money on this shit and angry at EA for not giving a damn.

Meanwhile on RPS, this is a very good read:

http://www.rockpapershotgun.com/2013/04 ... went-away/


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 Post subject: Re: SimCity
PostPosted: Sat Apr 27, 2013 21:46 
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This is looking interesting:

http://www.reddit.com/r/SimCity/comment ... simroller/


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 Post subject: Re: SimCity
PostPosted: Fri Aug 30, 2013 14:48 
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So picture the scene.

You work at a game developer who launched a product earlier in the year which was so badly stress tested that the fallout from it helped to shape the development of a yet unannounced games console and has probably set back the cause for digital releases of games by years.

A large number of your design and implementation choices are scrutinized and proven to be wrong and to make sure that nothing else can be said you simply go quiet and refuse to answer any questions at all.

A number of months pass and you get close to the launch of the same game on another platform - do you :

A) Spend a lot of time and money in additional testing before release to make sure that at least one launch will go well
B) Perform some extra beta testing to check for potential comparability problems before release
C) F*ck it and just release it broken anyway - who gives a **** http://www.bbc.co.uk/news/technology-23896301


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 Post subject: Re: SimCity
PostPosted: Fri Aug 30, 2013 15:07 
SupaMod
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Did they fix the PC one yet?

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 Post subject: Re: SimCity
PostPosted: Fri Aug 30, 2013 15:19 
Filthy Junkie Bitch

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Grim... wrote:
Did they fix the PC one yet?

Most of it, other than the city sizes and fact that you can't place highways.

So no.


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 Post subject: Re: SimCity
PostPosted: Fri Aug 30, 2013 15:20 
SupaMod
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But they fixed the traffic, and made people keep their jobs? That's probably worth a re-download for me.

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 Post subject: Re: SimCity
PostPosted: Fri Aug 30, 2013 15:23 
Filthy Junkie Bitch

Joined: 17th Dec, 2008
Posts: 8293
Grim... wrote:
But they fixed the traffic, and made people keep their jobs? That's probably worth a re-download for me.

I believe so. I tried to play it at the weekend but I was on the surface, and they've brought in keyboard shortcuts for a few of the new features, which is obviously problematic.

Incidentally, the main traffic fix came last week (when turning left, but there is a short cul-de-sac going right, the cars and buses now don't assume that turning right and going round the loop is the quickest route).


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 Post subject: Re: SimCity
PostPosted: Fri Aug 30, 2013 19:37 
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Grim... wrote:
Did they fix the PC one yet?


Haven't looked for ages, best to check here:

http://www.reddit.com/r/SimCity/


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 Post subject: Re: SimCity
PostPosted: Tue Dec 17, 2013 21:03 
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Hello Hello Hello

Joined: 11th May, 2008
Posts: 13382
Quite remarkably this game is now on its ninth (!) major update (that's not including incrementals), so whilst on the one hand I'm thinking 'Good god almighty how fucked was is it to start with?', I'm also thinking, 'Huzzah, surely it must be mostly working by now?'

Coming up to reinstall time to take a look, methinks.

https://help.ea.com/article/simcity-updates


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 Post subject: Re: SimCity
PostPosted: Wed Dec 18, 2013 0:26 
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Strictoaster's DesignCentric SimCity series on YouTube is a heroic effort to wring maximum enjoyment from a stunningly flawed game. He has great ideas and tips on how to build the perfect little cities. It's just a shame that the emphasis is on 'little'. His sense of style and his inventive layouts are worth checking out, even if, like me, you've pretty much written off the game...



The irritating this is that Maxis could get me back playing this with just one easy fix. Basically if they made the population count a real thing and not a lying bastard act of fakery, so that my small town had a population of say 15,000 instead of 250,000, reduced the number of modelled agents to that plausible number maximum and expanded the city borders so that it was at least twice as big, then I'd be cool with it.

But no. Cities of Tomorrow with awful sci-fi look. Also bugged and broken. SIGH.

Here's another Strictoaster video:



I don't think Maxis deserve him, sadly. Still - maybe I'll give it one more shot with the latest update. AE, fancy sharing? I'll mostly have to play after New Year's day though. No internet in the rent's house.

No, they're not Amish. Close, but they're not.

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 Post subject: Re: SimCity
PostPosted: Wed Dec 18, 2013 1:10 
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Hmm, or after reading some of the update threads and the weird tech bug problems where tons of universities etc. barely feed a few hi-tech factories, maybe I'll play some SC4 instead.

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 Post subject: Re: SimCity
PostPosted: Fri Dec 27, 2013 17:45 
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Well in all fairness it does work a lot better now than it used to, but of course they've done nothing about the pitiful city size itself, so it's still a no sale for me.

Well, except for the fact I pre-ordered the mega-digital assfuck edition, of course.

Unless they increase the potential city size by, I dunno, 400% at least, not really interested.


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 Post subject: Re: SimCity
PostPosted: Mon Jan 13, 2014 15:10 
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Posts: 32619
"Sim City offline is coming."

Quote:
Yes, Offline is coming as a free download with Update 10 to all SimCity players. When we launch it, all of your previously downloaded content will be available to you anytime, anywhere, without the need for an internet connection. We are in the late phases of wrapping up its development and while we want to get it into your hands as soon as possible, our priority is to make sure that it’s as polished as possible before we release it. So, until then… testing, testing and more testing. As one of the final steps, we’re putting Offline into the hands of some of our most hardcore players, the DevTesters. This group of volunteers is going to put Offline through its paces before we release it.

In Update 10, you can still play solo in Regions on your own, or in Multiplayer with people from around the world. What’s new is the Single Player Mode, which allows you to play the game Offline by yourself. And because your saved games in this mode are stored locally, you can save and load to your heart’s content. Our team will be delivering a follow-up blog that will outline the full details in the near future so stay tuned.

So what does this mean for the Online game? All of the benefits of being connected will remain including access to Multiplayer, the Global Market and Leaderboards. And all of your pre-existing saved cities and regions will still be accessible should you log-in to the Online game.

Bringing the game Offline means big things for our wonderful community of Modders. They can now make modifications to the game and its components without compromising the integrity of the Online game. Modding is a big part of our studio’s legacy and we’re excited to see what you guys create. Check out this thread to learn about Oppie85’s Central Train Station, which you can put into your game right now, and if you’re interested in making your own content take a look at the Modding Policy. To get you started, we will be rolling out a series of tutorials from the studio that surfaces how we’ve created some of the content that you’ve seen so far in hopes of inspiring your creativity.


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 Post subject: Re: SimCity
PostPosted: Mon Jan 13, 2014 16:53 
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And suddenly I'm interested again, surely increasing the city size is an absolute shoe-in for the first modification?

Bit of a torturous path to get to this stage of course, but at least we've finally arrived.


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 Post subject: Re: SimCity
PostPosted: Thu Sep 04, 2014 18:33 
SupaMod
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Remember how this wasn't very good?

Cities: Skyline promises to be better.

Image

Early days, but finger's crossed.

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 Post subject: Re: SimCity
PostPosted: Thu Sep 04, 2014 18:35 
SupaMod
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Also the team building it said this in an AMA:

Quote:
Why is there no enforced online mode? I heard it was a must have feature and requirement these days?
Quote:
Thankfully advances in technology have enabled us to do all city management calculations locally on your PC. We don't have to do them in the cloud anymore, which you know, was the ONLY way to do it a few years ago.


http://www.reddit.com/r/IAmA/comments/2 ... he/cjvsh1s

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 Post subject: Re: SimCity
PostPosted: Thu Sep 04, 2014 18:36 
SupaMod
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Video!


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