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Kickstarter
https://www.beexcellenttoeachother.com/forum/viewtopic.php?f=3&t=8301
Page 8 of 11

Author:  lasermink [ Sun Feb 16, 2014 11:33 ]
Post subject:  Re: Kickstarter

Oh FFS.

Author:  zaphod79 [ Tue May 06, 2014 9:33 ]
Post subject:  Re: Kickstarter

Harmonix are kickstarting a follow up to Amplitude (on PS4 / PS3)

http://blog.us.playstation.com/2014/05/ ... #sf2822991

Quote:
Amplitude on PS4 and PS3: Help Make it Happen

Ryan Lesser here, Art Director at Harmonix, and I have some awesome news that I wanted to share with PlayStation fans. We are launching a Kickstarter to fund a new version of our DualShock-controlled rhythm-action PlayStation 2 classic, Amplitude, for PlayStation 3 and PlayStation 4, and we need your support!

Thirteen years ago, Harmonix created our first music game – FreQuency for PS2. It wasn’t a commercial hit at the time, but fans and critics loved it. Even so, we knew we could do better. We polished, tweaked, and tightened the experience, and in 2003, we released Frequency’s sequel, Amplitude. I was the Art Director and part of the “design cabal” for the original title, and I’m excited to be the Creative Lead for this updated version of Amplitude!

If you missed the original release, Amplitude is a fast-paced rollercoaster ride through an all-digital landscape, where musical notes have been “silenced” by encapsulating gems. By destroying the gems with their ship, the Beat Blaster, players release the music within. Each track on this crazy ride represents a specific instrument, so gems can activate sounds including guitar riffs, bass lines, drum beats, vocal lines and more. Players blast through each song section, building the music, darting from track to track, and locking that soundscape together before transitioning to the next musical area.

Amplitude has a fast, arcade-like pace. Players scurry around to blast notes, grab power-ups, and capture successive musical phrases, and can skyrocket their score by never missing a note and streaking for multipliers. Finding the optimal line through the level is the key to mastering the gem patterns and topping the leaderboards. When the game first came out, we watched players spend hours lost “in the zone,” perfecting their playthroughs!

We love this game, and PlayStation fans have asked us for years to revive the franchise. We think that in a post-Rock Band world, a new Amplitude will really blow people away. It smashes together familiar beatmatch mechanics with fast-paced navigation, tactical terrain choices, and an intensity that is totally addictive. With the inclusion of four-player local multiplayer, online leaderboards, and other great improvements, we think we can build something really special for the new generation of PlayStation consoles.

Please check out the Kickstarter project for more information on how we plan on updating Amplitude for PS3 and PS4, and how you can help. Thanks!

Author:  Derek The Halls [ Wed May 07, 2014 10:12 ]
Post subject:  Re: Kickstarter

Amplitude was rubbish in comparison to Frequency. Everything from song selection to the way it played. I WANT FREQUENCY 2. Also why not just tell people it's basically Rock Band but with a controller rather than all that bollocks about notes needing silencing?

Author:  Derek The Halls [ Wed May 07, 2014 10:15 ]
Post subject:  Re: Kickstarter

Also as has been pointed out elsewhere by the likes of LewieP, surely sony can afford a chance on this having made billions last year.

Author:  Bamba [ Wed May 07, 2014 10:24 ]
Post subject:  Re: Kickstarter

Derek The Halls wrote:
Also as has been pointed out elsewhere by the likes of LewieP, surely sony can afford a chance on this having made billions last year.


What's Sony got to do with it? They don't own the studio or the IP as far as I can tell.

Author:  Grim... [ Wed May 07, 2014 10:32 ]
Post subject:  Re: Kickstarter

Bamba wrote:
What's Sony got to do with it?

They have a lot of second-hand emotion engines.

Author:  Bamba [ Wed May 07, 2014 10:36 ]
Post subject:  Re: Kickstarter

Grim... wrote:
Bamba wrote:
What's Sony got to do with it?

They have a lot of second-hand emotion engines.


:applause:

Author:  Cras [ Wed May 07, 2014 11:03 ]
Post subject:  Re: Kickstarter

Grim... wrote:
Bamba wrote:
What's Sony got to do with it?

They have a lot of second-hand emotion engines.


That's the greatest thing that's ever been written anywhere.

Author:  LewieP [ Wed May 07, 2014 11:51 ]
Post subject:  Re: Kickstarter

Bamba wrote:
Derek The Halls wrote:
Also as has been pointed out elsewhere by the likes of LewieP, surely sony can afford a chance on this having made billions last year.


What's Sony got to do with it? They don't own the studio or the IP as far as I can tell.

Sony do own the IP. That is why it is a Playstation exclusive.

Author:  Bamba [ Wed May 07, 2014 12:03 ]
Post subject:  Re: Kickstarter

LewieP wrote:
Bamba wrote:
Derek The Halls wrote:
Also as has been pointed out elsewhere by the likes of LewieP, surely sony can afford a chance on this having made billions last year.


What's Sony got to do with it? They don't own the studio or the IP as far as I can tell.

Sony do own the IP. That is why it is a Playstation exclusive.


Aye, it seems you're right. I couldn't find any evidence of that initially and it just looked like Sony published the original but this article spells it out.

Author:  myp [ Thu Jul 17, 2014 16:50 ]
Post subject:  Re: Kickstarter

Kickstarter - fun while it lasted.

http://www.eurogamer.net/articles/2014- ... me-instead

Author:  Trooper [ Thu Jul 17, 2014 17:09 ]
Post subject:  Re: Kickstarter

Colour me surprised.

Author:  RuySan [ Fri Jul 18, 2014 20:59 ]
Post subject:  Re: Kickstarter

American Nervoso wrote:


Not the first and it won't be the last kickstarter failure.

This one of a board game failed because the creator started hearing voices from the sun saying that she shouldn't make the game:

https://www.kickstarter.com/projects/18 ... sts/239764

Author:  DavPaz [ Sat Jul 19, 2014 8:33 ]
Post subject:  Re: Kickstarter

Heh. Loon.

Author:  Grim... [ Mon Feb 09, 2015 17:45 ]
Post subject:  Re: Kickstarter

Another high-profile failure: http://www.rockpapershotgun.com/2015/02 ... -going-on/

Amazingly, Molyneux said (about Kickstarter):
Quote:
There’s this overwhelming urge to over-promise because it’s such a harsh rule: if you’re one penny short of your target then you don’t get it. And of course in this instance, the behaviour is incredibly destructive, which is ‘Christ, we’ve only got 10 days to go and we’ve got to make £100,000, for fuck’s sake, lets just say anything’. So I’m not sure I would do that again.

8)

Author:  Cras [ Mon Feb 09, 2015 17:51 ]
Post subject:  Re: Kickstarter

The fact that Molyneux thinks that Kickstarter is for the likes of him is one of the major problems with it.

Author:  myp [ Mon Feb 09, 2015 18:35 ]
Post subject:  Re: Kickstarter

Absolutely no self-awareness, the complete tool.

Author:  Pod [ Mon Feb 09, 2015 22:20 ]
Post subject:  Re: Kickstarter

If he had any self-awareness he would have stopped making bullshit promises 15 years ago.

Author:  LewieP [ Tue Feb 10, 2015 2:07 ]
Post subject:  Re: Kickstarter

Utter fucking shambles.

https://www.youtube.com/watch?v=V0P9yYG0G5I

Author:  Dr Lave [ Tue Feb 10, 2015 8:40 ]
Post subject:  Re: Kickstarter

I'm retroactively amazed that Microsoft got three whole Fable games out of him. Poor as they were.

Author:  Dr Lave [ Tue Feb 10, 2015 8:50 ]
Post subject:  Re: Kickstarter

LewieP wrote:


Conrad looks outwardly hostile to his own boss. Did he really work unpaid for a year on Godus? And now he's running it? What company is Moly running?

Author:  TheVision [ Tue Feb 10, 2015 10:01 ]
Post subject:  Re: Kickstarter

Yeah, but doesn't "The Trial" sound great? I might loan him a couple of quid for it.

Author:  myp [ Wed Feb 18, 2015 11:37 ]
Post subject:  Re: Kickstarter

http://www.eurogamer.net/articles/2015- ... video-game

Author:  Hearthly [ Wed Feb 18, 2015 12:05 ]
Post subject:  Re: Kickstarter

Dr Lave wrote:
I'm retroactively amazed that Microsoft got three whole Fable games out of him. Poor as they were.


It's got to the stage with Molyneux where you wonder if his previous good stuff succeeded in spite of him rather than because of him, a bit like George Lucas with Star Wars (I mean, look what happened with the prequels when he got 100% of his own way).

Either way I now just read news stories about Molyneux and watch the 22Cans videos in an amusing car-crash spectacle sort of way, I honestly can't work out if he still believes his own bullshit or he's coming out with all this hornswaggle with a knowing wink, sort of like 'Yeah I don't believe it either chaps, lol'.

Author:  LewieP [ Wed Feb 18, 2015 14:25 ]
Post subject:  Re: Kickstarter

This Eurogamer article is pretty fantastic
http://www.eurogamer.net/articles/2015- ... eux-forgot


Although it omits the details that Molyneux is a multimillionaire, and only invested ~£6,000 of his own money into Godus/22cans.

Author:  RuySan [ Wed Feb 18, 2015 16:07 ]
Post subject:  Re: Kickstarter

Even considering all that, the RPS interview was mean and sensationalist.

Author:  LewieP [ Wed Feb 18, 2015 16:16 ]
Post subject:  Re: Kickstarter

RuySan wrote:
Even considering all that, the RPS interview was mean and sensationalist.


I'm not impartial, having worked for John in the past, but yes I agree. The fact that many people's response was sympathy for Molyneux highlights how flawed the interview was. It was a hatchet job.

Obviously ask tough questions, but going in with such a blatant agenda coloured the interview. You want to let the interviewees answers tell the story, not just to make accusations.

His interview style is remarkably reminiscent of his management style.

Author:  RuySan [ Wed Feb 18, 2015 16:25 ]
Post subject:  Re: Kickstarter

Maybe John Walker had genuinely good intentions, in terms of quality journalism and professionalism, but by starting the interview with that question it immediately set the tone and put Peter on an ultra-defensive/victim mode, which isn't the smartest thing to do if you want the interviewed to give insightful answers.

Also there's an embarrassing part of the interview where John Walker questioned Peter about his staying in some expensive hotel.

Author:  MaliA [ Wed Feb 18, 2015 16:29 ]
Post subject:  Re: Kickstarter

RuySan wrote:
Even considering all that, the RPS interview was mean and sensationalist.


The RPS piece was just a collection of quotes around the narrative. I didn't think it harsh at all.

Author:  LewieP [ Wed Feb 18, 2015 16:30 ]
Post subject:  Re: Kickstarter

See even asking about the hotel would have been fine if it had been in the context of discussing company finances and how that relates to Godus development budget and the Kickstarter money.

He didn't ask Molyneux about how much money he has personally invested into 22cans. He did not ask Molyneux whether he is drawing a salary. He didn't ask about the possibility of offering Kickstarter backers refunds.

Author:  zaphod79 [ Wed Feb 18, 2015 16:34 ]
Post subject:  Re: Kickstarter

The hotel question I thought was more to 'prove' a lie.

Molyneux said he has no social life , does nothing but work on the game - has never been or done anything else for months and the question was 'but you just tweeted a picture of a big fancy hotel you were staying at'

It was an attempt to say 'your telling a lie and here is proof' , however Molyneux then said it was a friend and he didnt pay and it didnt count etc etc etc.

Author:  Cras [ Fri Feb 20, 2015 15:09 ]
Post subject:  Re: Kickstarter

Exploding Kittens then.

200,000 backers
$10,000 target
Backed to the tune of EIGHT AND A HALF MILLION DOLLARS.

Author:  Grim... [ Fri Feb 20, 2015 16:18 ]
Post subject:  Re: Kickstarter

LewieP wrote:
He didn't ask about the possibility of offering Kickstarter backers refunds.

Didn't he?

Author:  GazChap [ Fri Feb 20, 2015 17:04 ]
Post subject:  Re: Kickstarter

As mean as the interview was, I feel that given how good Molyneux has proven to be at bullshitting his way through most interviews, starting him off with a question like that - which immediately puts him on the back foot rather than being able to spout off his "prepared" narrative - was probably the way to go.

Author:  Curiosity [ Fri Feb 20, 2015 18:05 ]
Post subject:  Re: Kickstarter

Cras wrote:
Exploding Kittens then.

200,000 backers
$10,000 target
Backed to the tune of EIGHT AND A HALF MILLION DOLLARS.


Most backers in KS history, innit?

Author:  Trooper [ Fri Feb 20, 2015 18:17 ]
Post subject:  Re: Kickstarter

Curiosity wrote:
Cras wrote:
Exploding Kittens then.

200,000 backers
$10,000 target
Backed to the tune of EIGHT AND A HALF MILLION DOLLARS.


Most backers in KS history, innit?


I was tempted, but seeing as I was the last person in the world who hadn't backed it, I figured someone else will have it whenever I want to play.

Author:  romanista [ Fri Feb 20, 2015 18:53 ]
Post subject:  Re: Kickstarter

I don't think this is possible

http://digg.com/video/this-beehive-clai ... ney-on-tap

Author:  Grim... [ Fri Feb 20, 2015 21:26 ]
Post subject:  Re: Kickstarter

Curiosity wrote:
Cras wrote:
Exploding Kittens then.

200,000 backers
$10,000 target
Backed to the tune of EIGHT AND A HALF MILLION DOLLARS.


Most backers in KS history, innit?

Nah, Star Citizen got nearly 750,000.

Author:  LewieP [ Fri Feb 20, 2015 21:32 ]
Post subject:  Re: Kickstarter

I think it's the most money raised, but spread across less backers than Star Citizen.

Author:  Grim... [ Fri Feb 20, 2015 21:34 ]
Post subject:  Re: Kickstarter

No, apparently Star Citizen only got 34,000 on Kickstarter. Must be including people from other places.

Author:  ApplePieOfDestiny [ Fri Feb 20, 2015 21:57 ]
Post subject:  Re: Kickstarter

Two raises at the same time? That sounds cheeky if undisclosed.

Author:  myp [ Fri Feb 20, 2015 22:47 ]
Post subject:  Re: Kickstarter

Trooper wrote:
Curiosity wrote:
Cras wrote:
Exploding Kittens then.

200,000 backers
$10,000 target
Backed to the tune of EIGHT AND A HALF MILLION DOLLARS.


Most backers in KS history, innit?


I was tempted, but seeing as I was the last person in the world who hadn't backed it, I figured someone else will have it whenever I want to play.

I will bring mine to the cottage. It has the NSFW deck. Should be shipped in July.

Everyone can play except Craster, who will be playing something a lot more exciting.

Author:  LewieP [ Mon Feb 23, 2015 13:24 ]
Post subject:  Re: Kickstarter

I am doing the Patreon thing I guess
https://www.patreon.com/SavyGamer

Author:  Pod [ Tue Feb 24, 2015 22:33 ]
Post subject:  Re: Kickstarter

$60 per article? Given there's like 20 a day on savygamer, I imagine you'll be LOADED!

Quote:
I'll never charge more than once a month.


Oh. :(

Author:  LewieP [ Tue Feb 24, 2015 23:06 ]
Post subject:  Re: Kickstarter

Yeah I don't just mean deal posts, I mean like a proper article.

It's basically so I can (hopefully) get roughly was I might get for doing an article for someone else on a freelance basis, but instead do it for myself and for my audience.

I don't have to deal with the headache of pitching it around elsewhere to get paid.

I expect to write about one article a month, but I didn't want to be beholden to it. You can set Patreon to be a monthly subscription, but I don't really want to force myself to write something if there's not much interesting for me to write about. This way I can decide whether or not to take money off people, but people can still budget for what the maximum they want to pay is.

Author:  TheVision [ Tue May 12, 2015 13:09 ]
Post subject:  Re: Kickstarter

I backed the Amiga book a while ago and it's brilliant. This morning, this turned up.... Finally, Putty Squad gets a release. It's lovely.

Author:  lasermink [ Thu Jun 25, 2015 12:31 ]
Post subject:  Re: Kickstarter

After a series of daily updates featuring interviews and a "budget statement" of sorts, the Shenmue 3 kickstarter is starting to look like a real, proper thing. SHENMUE 3! If I said I wasn't excited by this, I would be a dirty, dirty liar.

Author:  RuySan [ Thu Jun 25, 2015 12:47 ]
Post subject:  Re: Kickstarter

I'm baffled by the status of that game. Was there that many people with Dreamcasts?

Author:  zaphod79 [ Thu Jun 25, 2015 13:09 ]
Post subject:  Re: Kickstarter

RuySan wrote:
I'm baffled by the status of that game. Was there that many people with Dreamcasts?


Its more around the fact that it was :

'Revolutionary' for the time
Created by someone who after it 'failed' was basically shunned afterwards (*)
Ended on a cliffhanger

Its one of those 'will never happen' type request , that would get thrown in to any wishlist

I dont think that there are *that* many Shenmue fans but they were *very* *very* vocal.

I also dont believe this was posted at the time - Gamestrailers 'live' coverage of the playstation conference

Image



A Shenmue fan , who realised what they were talking about from the first 2 bars of music and loses his mind

(*) - Yu Suzuki's wikipedia page for games he worked on : https://en.wikipedia.org/wiki/Yu_Suzuki

Not a full list but the designer / Producer of Hang on / Space Harrier / Out Run / After Burner / Power Drift / Virtua Racing / Daytona / Virtua Cop / Virtua Fighter

After Shenmue 'failed' he's worked on very little for the last 12 years or so

Author:  RuySan [ Thu Jun 25, 2015 13:49 ]
Post subject:  Re: Kickstarter

The girl on the left looks scared.

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