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 Post subject: Re: Kickstarter
PostPosted: Sun Feb 16, 2014 11:33 
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Oh FFS.


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 Post subject: Re: Kickstarter
PostPosted: Tue May 06, 2014 9:33 
8-Bit Champion
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Harmonix are kickstarting a follow up to Amplitude (on PS4 / PS3)

http://blog.us.playstation.com/2014/05/ ... #sf2822991

Quote:
Amplitude on PS4 and PS3: Help Make it Happen

Ryan Lesser here, Art Director at Harmonix, and I have some awesome news that I wanted to share with PlayStation fans. We are launching a Kickstarter to fund a new version of our DualShock-controlled rhythm-action PlayStation 2 classic, Amplitude, for PlayStation 3 and PlayStation 4, and we need your support!

Thirteen years ago, Harmonix created our first music game – FreQuency for PS2. It wasn’t a commercial hit at the time, but fans and critics loved it. Even so, we knew we could do better. We polished, tweaked, and tightened the experience, and in 2003, we released Frequency’s sequel, Amplitude. I was the Art Director and part of the “design cabal” for the original title, and I’m excited to be the Creative Lead for this updated version of Amplitude!

If you missed the original release, Amplitude is a fast-paced rollercoaster ride through an all-digital landscape, where musical notes have been “silenced” by encapsulating gems. By destroying the gems with their ship, the Beat Blaster, players release the music within. Each track on this crazy ride represents a specific instrument, so gems can activate sounds including guitar riffs, bass lines, drum beats, vocal lines and more. Players blast through each song section, building the music, darting from track to track, and locking that soundscape together before transitioning to the next musical area.

Amplitude has a fast, arcade-like pace. Players scurry around to blast notes, grab power-ups, and capture successive musical phrases, and can skyrocket their score by never missing a note and streaking for multipliers. Finding the optimal line through the level is the key to mastering the gem patterns and topping the leaderboards. When the game first came out, we watched players spend hours lost “in the zone,” perfecting their playthroughs!

We love this game, and PlayStation fans have asked us for years to revive the franchise. We think that in a post-Rock Band world, a new Amplitude will really blow people away. It smashes together familiar beatmatch mechanics with fast-paced navigation, tactical terrain choices, and an intensity that is totally addictive. With the inclusion of four-player local multiplayer, online leaderboards, and other great improvements, we think we can build something really special for the new generation of PlayStation consoles.

Please check out the Kickstarter project for more information on how we plan on updating Amplitude for PS3 and PS4, and how you can help. Thanks!

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 Post subject: Re: Kickstarter
PostPosted: Wed May 07, 2014 10:12 
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Goth

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Amplitude was rubbish in comparison to Frequency. Everything from song selection to the way it played. I WANT FREQUENCY 2. Also why not just tell people it's basically Rock Band but with a controller rather than all that bollocks about notes needing silencing?

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 Post subject: Re: Kickstarter
PostPosted: Wed May 07, 2014 10:15 
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Goth

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Also as has been pointed out elsewhere by the likes of LewieP, surely sony can afford a chance on this having made billions last year.

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 Post subject: Re: Kickstarter
PostPosted: Wed May 07, 2014 10:24 
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Derek The Halls wrote:
Also as has been pointed out elsewhere by the likes of LewieP, surely sony can afford a chance on this having made billions last year.


What's Sony got to do with it? They don't own the studio or the IP as far as I can tell.


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 Post subject: Re: Kickstarter
PostPosted: Wed May 07, 2014 10:32 
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Bamba wrote:
What's Sony got to do with it?

They have a lot of second-hand emotion engines.

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 Post subject: Re: Kickstarter
PostPosted: Wed May 07, 2014 10:36 
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Grim... wrote:
Bamba wrote:
What's Sony got to do with it?

They have a lot of second-hand emotion engines.


:applause:


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 Post subject: Re: Kickstarter
PostPosted: Wed May 07, 2014 11:03 
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Grim... wrote:
Bamba wrote:
What's Sony got to do with it?

They have a lot of second-hand emotion engines.


That's the greatest thing that's ever been written anywhere.

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 Post subject: Re: Kickstarter
PostPosted: Wed May 07, 2014 11:51 
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SavyGamer

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Bamba wrote:
Derek The Halls wrote:
Also as has been pointed out elsewhere by the likes of LewieP, surely sony can afford a chance on this having made billions last year.


What's Sony got to do with it? They don't own the studio or the IP as far as I can tell.

Sony do own the IP. That is why it is a Playstation exclusive.


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 Post subject: Re: Kickstarter
PostPosted: Wed May 07, 2014 12:03 
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LewieP wrote:
Bamba wrote:
Derek The Halls wrote:
Also as has been pointed out elsewhere by the likes of LewieP, surely sony can afford a chance on this having made billions last year.


What's Sony got to do with it? They don't own the studio or the IP as far as I can tell.

Sony do own the IP. That is why it is a Playstation exclusive.


Aye, it seems you're right. I couldn't find any evidence of that initially and it just looked like Sony published the original but this article spells it out.


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 Post subject: Re: Kickstarter
PostPosted: Thu Jul 17, 2014 16:50 
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Kickstarter - fun while it lasted.

http://www.eurogamer.net/articles/2014- ... me-instead


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 Post subject: Re: Kickstarter
PostPosted: Thu Jul 17, 2014 17:09 
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ugvm'er at heart...

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Colour me surprised.

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 Post subject: Re: Kickstarter
PostPosted: Fri Jul 18, 2014 20:59 
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American Nervoso wrote:


Not the first and it won't be the last kickstarter failure.

This one of a board game failed because the creator started hearing voices from the sun saying that she shouldn't make the game:

https://www.kickstarter.com/projects/18 ... sts/239764


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 Post subject: Re: Kickstarter
PostPosted: Sat Jul 19, 2014 8:33 
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Heh. Loon.


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 Post subject: Re: Kickstarter
PostPosted: Mon Feb 09, 2015 17:45 
SupaMod
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Another high-profile failure: http://www.rockpapershotgun.com/2015/02 ... -going-on/

Amazingly, Molyneux said (about Kickstarter):
Quote:
There’s this overwhelming urge to over-promise because it’s such a harsh rule: if you’re one penny short of your target then you don’t get it. And of course in this instance, the behaviour is incredibly destructive, which is ‘Christ, we’ve only got 10 days to go and we’ve got to make £100,000, for fuck’s sake, lets just say anything’. So I’m not sure I would do that again.

8)

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 Post subject: Re: Kickstarter
PostPosted: Mon Feb 09, 2015 17:51 
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The fact that Molyneux thinks that Kickstarter is for the likes of him is one of the major problems with it.

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 Post subject: Re: Kickstarter
PostPosted: Mon Feb 09, 2015 18:35 
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Lupine member

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Absolutely no self-awareness, the complete tool.


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 Post subject: Re: Kickstarter
PostPosted: Mon Feb 09, 2015 22:20 
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MR EXCELLENT FACE

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If he had any self-awareness he would have stopped making bullshit promises 15 years ago.

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 Post subject: Re: Kickstarter
PostPosted: Tue Feb 10, 2015 2:07 
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SavyGamer

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Utter fucking shambles.

https://www.youtube.com/watch?v=V0P9yYG0G5I


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 Post subject: Re: Kickstarter
PostPosted: Tue Feb 10, 2015 8:40 
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I forgot about this - how vain

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I'm retroactively amazed that Microsoft got three whole Fable games out of him. Poor as they were.

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 Post subject: Re: Kickstarter
PostPosted: Tue Feb 10, 2015 8:50 
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I forgot about this - how vain

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LewieP wrote:


Conrad looks outwardly hostile to his own boss. Did he really work unpaid for a year on Godus? And now he's running it? What company is Moly running?

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Curiosity wrote:
The Rev Owen wrote:
Is there a way to summon lave?

Faith schools, scientologists and 2-D platform games.


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 Post subject: Re: Kickstarter
PostPosted: Tue Feb 10, 2015 10:01 
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Yeah, but doesn't "The Trial" sound great? I might loan him a couple of quid for it.


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 Post subject: Re: Kickstarter
PostPosted: Wed Feb 18, 2015 11:37 
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http://www.eurogamer.net/articles/2015- ... video-game


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 Post subject: Re: Kickstarter
PostPosted: Wed Feb 18, 2015 12:05 
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Thanks

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Dr Lave wrote:
I'm retroactively amazed that Microsoft got three whole Fable games out of him. Poor as they were.


It's got to the stage with Molyneux where you wonder if his previous good stuff succeeded in spite of him rather than because of him, a bit like George Lucas with Star Wars (I mean, look what happened with the prequels when he got 100% of his own way).

Either way I now just read news stories about Molyneux and watch the 22Cans videos in an amusing car-crash spectacle sort of way, I honestly can't work out if he still believes his own bullshit or he's coming out with all this hornswaggle with a knowing wink, sort of like 'Yeah I don't believe it either chaps, lol'.

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 Post subject: Re: Kickstarter
PostPosted: Wed Feb 18, 2015 14:25 
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SavyGamer

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This Eurogamer article is pretty fantastic
http://www.eurogamer.net/articles/2015- ... eux-forgot


Although it omits the details that Molyneux is a multimillionaire, and only invested ~£6,000 of his own money into Godus/22cans.


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 Post subject: Re: Kickstarter
PostPosted: Wed Feb 18, 2015 16:07 
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Even considering all that, the RPS interview was mean and sensationalist.


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 Post subject: Re: Kickstarter
PostPosted: Wed Feb 18, 2015 16:16 
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SavyGamer

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RuySan wrote:
Even considering all that, the RPS interview was mean and sensationalist.


I'm not impartial, having worked for John in the past, but yes I agree. The fact that many people's response was sympathy for Molyneux highlights how flawed the interview was. It was a hatchet job.

Obviously ask tough questions, but going in with such a blatant agenda coloured the interview. You want to let the interviewees answers tell the story, not just to make accusations.

His interview style is remarkably reminiscent of his management style.


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 Post subject: Re: Kickstarter
PostPosted: Wed Feb 18, 2015 16:25 
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Maybe John Walker had genuinely good intentions, in terms of quality journalism and professionalism, but by starting the interview with that question it immediately set the tone and put Peter on an ultra-defensive/victim mode, which isn't the smartest thing to do if you want the interviewed to give insightful answers.

Also there's an embarrassing part of the interview where John Walker questioned Peter about his staying in some expensive hotel.


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 Post subject: Re: Kickstarter
PostPosted: Wed Feb 18, 2015 16:29 
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RuySan wrote:
Even considering all that, the RPS interview was mean and sensationalist.


The RPS piece was just a collection of quotes around the narrative. I didn't think it harsh at all.

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 Post subject: Re: Kickstarter
PostPosted: Wed Feb 18, 2015 16:30 
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SavyGamer

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See even asking about the hotel would have been fine if it had been in the context of discussing company finances and how that relates to Godus development budget and the Kickstarter money.

He didn't ask Molyneux about how much money he has personally invested into 22cans. He did not ask Molyneux whether he is drawing a salary. He didn't ask about the possibility of offering Kickstarter backers refunds.


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