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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Tue Oct 02, 2012 23:33 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14353
The lowest difficulty performs all the QTE's for you. Interesting.

Also, there's a great line right near the start. In a sewer.

"What's the matter? Not a fan of sewers".


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Wed Oct 03, 2012 12:07 
8-Bit Champion
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Two heads are better than one

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I hope your not playing on the PS3 with a legitimate downloaded version because if you are then the latest patch breaks it and Capcoms answer is to delete the 10gig download , re-download it , and dont put the patch on

http://www.eurogamer.net/articles/2012- ... psn-copies

Quote:
Resident Evil 6's day-one PlayStation 3 patch has stopped downloaded copies of game from loading, which renders the game unplayable.

Compatibility issues between the patch and legitimately-downloaded PSN copies can be circumvented by a workaround, Capcom told IGN, while the developer readies a fresh patch.

"The temporary fix to ensure people can enjoy Resident Evil 6 today as intended is to ask those people to uninstall the game (only if they originally saw an error message) and reinstall the game," a Capcom spokesperson said. "This time they won't be prompted to download the patch and the game will load."

But anyone using this workaround will be left unable to play online with others.

"Please note, however, these people won't be able to play against disc owners on a temporary basis," Capcom added. "We are working with SCEE (Sony) to fix this issue and a patch is imminent to fix the issue."

The issue also blocks RE.net, the game's online stat-tracking and reward service.

Disc-based PS3 copies of the game remain unaffected - the problem only hits fans who pre-paid and downloaded a digital copy.


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Wed Oct 03, 2012 12:53 
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Ouch. Although, who actually buys a digital version of a brand new game on PSN? Surely you're gonna get bent over on price?


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Wed Oct 03, 2012 12:57 
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Actually the difference is probably at its least for new games, they seem to stay full price on there for ages.


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Wed Oct 03, 2012 12:59 
8-Bit Champion
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Two heads are better than one

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WTB wrote:
Ouch. Although, who actually buys a digital version of a brand new game on PSN? Surely you're gonna get bent over on price?


Actually Sony have a plan which almost makes sense in that if your a PS plus customer you'll get 10% off the retail price of new games and they are trying to get them set so its available same day.

I know that you'll always get a discount online or via the supermarkets but for example I bet Game was selling it for full RRP on release day - if you can get 10% off that and not have to visit the shop I could see some people taking that up.


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Wed Oct 03, 2012 13:02 
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Thing is, "RRP" in Game is £40 whereas on PSN it's closer to £45, so you'll probably pay the same with Plus. But then you have to factor in the whole boxed and digital malarky.

Anyway, who gives a shit. Is it any good or what?!


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Wed Oct 03, 2012 13:18 
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Bad Girl

Joined: 20th Apr, 2008
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Actually I think it was £40 on PSN (and discount for PSN+ AND the DLC maps all in?). Their prices seem to be shifting downwards from what I've seen.


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Wed Oct 03, 2012 13:21 
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SavyGamer

Joined: 29th Apr, 2008
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Just for extra context, retail copies had been available to preorder online for ~£30. Some people even got their copies early.#

If you can be arsed with a bit of hassle, you can buy it for under £26 too, now.


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Wed Oct 03, 2012 13:31 
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Excellent Member

Joined: 25th Jul, 2010
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I played the demo last night which was good in that it gave you a decent shot at all three game types. What's less good was the actual game.

The military styled game-type suffered because it sort of presents itself as GoW style third person shooter, but the cover mechanics are so fucking awful that it instantly seems crap by comparison. The camera's also too close for this game style to work so it's a total chore.

The more trad style RE game (as I understand it anyway) was the best but suffered weirdly from being too easy. You could just run past almost all of the enemies or just charge into a load of them while spamming the melee attack and you never really got hurt. The general game mechanics seem best suited for this game style though so it 'wins' more because they never bothered tweaking the other game types than due to any inherent quality here.

The third game type with the guy carrying the immunity was really uneven which ruined it. Obviously it suffered from bad cover mechanics in general but things weren't too bad against 'normal' enemies. The wheels come off when someone mutates into the snuffly hedgehog looking fuckers which moved quickly, fired wide ranging attacks off constantly and only went down if you hit them multiple times with the most brutal weapons. So any time one of those popped up you'd just get knocked down over and over again while trying to get a bead on the thing with your slowest and most powerful kit. You get to a point where you've got a couple of those things running around and loads of normal machine gun-toting guys taking potshots at you from cover and you're pretty fucked. You can ignore the constant barrage of gunfire and focus on taking down the hedgehog cunt or put up with being constantly battered by the hedgehog while trying to whittle down the other fuckers. Either way, it was boring and annoying.

Also, what's with the fucking targetting dot wandering all over the place? Presumably it's supposed to increase the challenge and simulate your character's arms getting tired or something? It's fucking bullshit; I'm playing a game so I want to hit where I'm actually aiming please.

Note that I haven't really played any RE games because the terrible tank controls and general clunkiness of the original games put me off the franchise. Plus the demos of the more recent ones made it just seem like a hateful mish-mash of competing concepts so you can gauge my comments from that.


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Wed Oct 03, 2012 13:35 
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Bad Girl

Joined: 20th Apr, 2008
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You can, and should, set the targeting to the laser right from the off.

The Leon campaign has been really quite good at the moment but i'm not very far into it. You quickly get used to the camera angle - which bothered me in the demo too - but doesn't when you've been playing for an hour.


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Wed Oct 03, 2012 18:58 
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Scathing review on Ars.


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Wed Oct 03, 2012 22:39 
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Bad Girl

Joined: 20th Apr, 2008
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There's something wrong here. It's got fack all to do with how close the camera is to the character it's something to do with how the camera behind moves. I can't pin my finger on it. It's not smooth enough or locked into position or something. Dead Space 2 had it nailed down. Resi 4 did too. But there's something, something not right with it. Hmmm.

There's a lovely nodding wink to 28 Days Later in Leon's campaign that's pretty cool though. Plus, some gruesome deaths are back. Well, I've seen two. One was a corker.

But it's also picked up two terrible modern gaming conventions that fuck me off:

1) Near death? The screen starts screaming in red obscuring just about everything. It doesn't add to the experience, it doesn't give it anymore atmosphere and neither does it lead to panic. It's fucking annoying and reminds you you're playing a computer game.

2) And the co-op craze has lead to latest annoyance. Not letting you die. Get your energy sucked out of you and you've got a second chance if your partner can rescue you by running over and, seemingly, punching you in the shoulder. "Ah that's better" rather than "ow, what did you do that for bitch? I'm dying here". This second chance also means its actually quite hard to die (assuming you didn't elect for the infinite ammo option anyway, in which case I imagine you'll never experience this anyway) so there's little worry about getting into a scrap cause someone is bound to pick you up. Gears, Ghost Recon, etc every co-op game now has this. Games are too fecking easy. Stupid fecking games. Kill me, and kill me for good. That way, I'll treasure this life and I'll be more cautious about what I'm doing. I'll get immersed. I'll want to conquer you. I will conquer you. Make it too easy and no matter how good your game is I'll probably just turn it off cause I've been wading through your content with no challenge. Achievements, finding stuff and collecting junk ain't going to interest me at all. I want to play your game just make it more challenging. Cunts.


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Wed Oct 03, 2012 22:43 
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Urgh. They do the near death screen crap now? I always liked how in Resi your condition would be conveyed via your character being less mobile. Limping and stuff.


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Thu Oct 04, 2012 20:49 
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Bad Girl

Joined: 20th Apr, 2008
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I'm glad they've brought back the gruesome death sequences. I've been hit by a train, eaten by a zombie (stomach eating an' all), eaten by a dog and dragged off etc. Great stuff.

If I was judging the game on what I've played of Leon's campaign I'd be seriously wondering what the big hoo-har was about.


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 Post subject: Re: Resident Evil 6 - 360 Demo out now (Dragon's Dogma req.)
PostPosted: Thu Oct 04, 2012 21:04 
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Worst

Joined: 30th Mar, 2008
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The Last Salmon Man wrote:
Dimrill wrote:
WTB wrote:
Is it really that shit or is it just shit for a Resi game?


Resident Evil 1 was probably one of the worst games I've ever played, so either/or.

You are notorious for inexplicably hating some good games, seemingly at random though.

It had woeful controls. The ideas, mood and puzzles were all good, but to actually play the game was a chore.

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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Thu Oct 04, 2012 21:09 
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I didn't mind at the time because it was so good. I loved it, in fact. And the second one. Going back a couple of years ago it was horrible, but I still maintain they're in my top games EVER EVER regardless.


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Thu Oct 04, 2012 21:42 
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Hibernating Druid

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How have they fucked this one up so badly?

It'll be a £5 bargain bin buy for me... just to see it with my own eyes. :'(

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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Sat Oct 06, 2012 0:17 
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Bad Girl

Joined: 20th Apr, 2008
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Resi 4 was linear, right? Well, this is a straight line.

I've figured out the problem with the camera. The character is moving slightly too fast. The whole pace of the game needs taking down a notch. It might have even been better if, gasp, the player was routed to the spot whilst shooting. Less zombies and a slower pace.

You want stats?

Game time: 4:31'37"
Leon's Campaign completed 28%
Other campaigns completed 0%
Zombies killed: 469
Other types of baddies: 36

So that's over a hundred zombies per hour. Startling, I know. Plus, I've just done a quarter of one campaign? This game is going to be huge and I doubt they'll be any repetition of environment at all since they're all set in different parts of the world. It looks the business, as well.

As to whether it's any good or not, I'd say that it is (and if you're a Resi fan, I doubt you'll be disappointed even though you might not be blown away). It's certainly not a disaster. I figure the repetition of just being an action shooter is probably whats going to tire you out over time. There's been a few puzzles here and there but mainly it's blast, blast, shooty, pew, pew.

Soooo, erm, that's it so far.

You want more?

What about those blue medals from Resi 4 & 5 being dotted about? Yup, they're back.

What about the "What are you buying" guy? Nope. Instead you just pick up weapons on-route and as directed. Can you level the weapons up? Not that I've seen at all. What you do get are Skill Points you use to buy Skills (Duh). Like: better chance of critical, faster reload, partner doesn't help you up, blah blah blah. You can equip 3 at any one time and level up the skill for maximum tediousness. So is that better than levelling up your weapons? Fucking fuck no. It's boring. There's a massive list of text to select your Skill. It's too boring by far to read them all. You'll probably just piss your points on the dearest one in your price range.

Anything else? When you're knocked down you go into a CoD-like Final Stand. I've been rescued 22 times. Average time she's taken to rescue me: 1:43 seconds. LET ME DIE IF IM INCOMPETENT.

Moaning is fun, init?


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Wed Oct 10, 2012 13:18 
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Hibernating Druid

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Played some of the demop last night.

Turned it off in disgust.

DISGUST!

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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Wed Oct 10, 2012 19:37 
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Worst

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Zardoz wrote:
Played some of the demop last night.

Turned it off in disgust.

DISGUST!

Have you tried remopping it?

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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Sun Oct 14, 2012 14:26 
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Bad Girl

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Leon's campaign: finished.

Time spent: 9:10 hours but I reckon I could have shaved masses of time off that if it wasn't for my dying need to hoard all the grenades and bombs for 'that time' I'll need them, which never comes, and a compulsive need to seek out all the boxes and give them a darn good kicking.
Enemies Defeated: shit loads. About 700 normo zombies apparently. It ain't shy with its zombies.

There's 5 chapters to each of the three main characters. Here's my breakdown:

ZOMG Spoiler! Click here to view!
Chapters 1-3 are ace. It's Resi 5 insofar as the gameplay is concerned albeit with even less treading off the beaten path. It really is just one long straight corridor. It keeps you entertained along the way though with zombo shooting remaining quite good fun and mixing up the zombies with some new fellas.

The best thing is the structure. It's a ride through Resi over the years through the eyes of the style that started at Resi 4. You start slowly in the haunted house of Resi 1, flicking switches, hearing stuff in the background then it leaps into Resi 2. In fact, it steals that memorable opening sequence of Resi 2 when you start on the street full of zombies and seek shelter in a gun shop before it's off to Resi 5's creepy catacomb's filled with skeletons and traps.

It stays with Resi 5 thereafter with few games to play outside of shooting zombies whilst your partner lowers a bridge or raises a bridge, or you look after your partner as they swim in a shark's pool or they look after you from afar as you run the gauntlet of zombies and traps.

Frankly, if they'd stuck with this after chapter 3 I'd have been very happy.

Then it goes tits up.

You head to China and bump into Jake and Shelley. The story joins up for a boss fight before you plough on and meet Chris and that other guy who I haven't played yet. There's an interesting new creature but the story has rushed ahead without telling you. The pacing is fucked.

Then you catch up with the grand villian and over the course of the last two chapters you fight him several times. Each time he dies. Then comes back. It's boring. So many times he comes back. So many times. Then he comes back. And again. Then he turns into a giant fly.

Wha!? Well, why not.

I imagine that playing the other characters is going to make sense of the disparate events in the latter half of Leon's campaign, but it's not good enough. It's messy and uneven.

So is it the disaster that has been made out? Well it wasn't up until the fourth chapter. It was nothing less than fun, but far too linear. I strongly believe that if you co-op'ed Resi 5 and bloody loved it, I reckon you'll have the exact same fun here.

Anyway, I'll see if my thoughts change about the pacing and story when I've done the other campaigns.


Now, one last thing. The woman at the start of Leon's campaign who your partner plays - she let the zombies in that gets the prez killed. There I said it. You'll play the entire game not knowing this - and the ending would make no sense whatsoever - without (a) me telling you or (b) you stop to look at the collectables midway through playing the game where it tells you. It's a farce that it isn't mentioned in-game at any time.


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Sun Oct 14, 2012 21:08 
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Bad Girl

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Chris' campaign has gone all Gears of Duty.

The cover mechanic is crap but can largely be ignored, except when you're standing within spitting distance of any object when Chris wants to inexplicably rub his arse up against it.


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Tue Oct 16, 2012 22:15 
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Bad Girl

Joined: 20th Apr, 2008
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I can't get enough of turret sections ON JEEPS! One man drives whilst one shoots info-bulleeto constantly. But who to shoot? ZOMBIES IN JEEPS! WITH ROCKET LAUNCHERS! Neeeee-pew-pew! Pooorrrwwwhhh!

But it's got to be realistic. I mean, come on, man, it's zombies in jeeps, so let's keep the Chinese roads REAL DAWG.

No, let's make it look like Midnight Club and play like some piss poor racer from the eighties. Rad Racer pee-haps! Yeah, wadical! Hi-fives all round.


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Tue Oct 16, 2012 22:25 
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Bad Girl

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Ah! That was fantabulous!

I played that Agent Hunt and joined in some guys game as he was going through Leon's catacombs section. You keep respawning random irritatingly clunky zombies and harass the player(s) just by your very lumbering presence. Brilliant.

And yes, I did kill the player eventually - and bloody funny it was too.

That's a nice distraction but probably not worth investing much time in.


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Tue Oct 16, 2012 22:29 
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Bad Girl

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PLUS I had one of those events where your game joins someone else's at the same point in the story.

One was simple: race to the lift first and another was break the lock before the other team. It's quite decent fun an' all with little Internet fuss save a little atmosphere ruining 'trying to connect' going on. Not that there's much atmosphere ...

Oh and then I joined forces for a boss fight with another team. That was pretty cool too. There's lots of interesting stuff going on underneath this clunky mess of a game.


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Tue Oct 16, 2012 23:18 
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Bad Girl

Joined: 20th Apr, 2008
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The Mercenaries is still awesome.

But I fear there's only three maps, THREE FUCKING MAPS (I might be wrong, but I've got one level open and two spaces with ??????? across it).

Resi 4 had four. FOUR YOU CUNTS. How many years was that? Resi 5 had loads. Oh I can buy more? JUST FUCKING FUCK RIGHT OFF YOU INDUSTRY LEECHES.


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Thu Oct 18, 2012 21:38 
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Bad Girl

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Chris' campaign done.

Was it worse than Leon's? Probably not actually. About the same. If you've played Resi 5 you are getting a mini Resi 5 but trapped in a tight corridor with no exploration whatsoever. It's kiss kiss bang bang all the way. The boss fights are universally terrible though. The last one was a frickin nightmare just because I'd ran out of ammo and the stupid bloody game wouldn't give me anymore. It's a real oversight and I nearly had to start the chapter over again.

You get some towns to raid, you get some hoo-har nonsense, you get a few turret sections, you get to slug it out against lots of different mutants (no zombies here) and mutants with guns.

It's all a bit po faced but yet silly.

I was wrong about the story - kinda. I thought it was quite good seeing the other side of the game baddie told through different eyes. It was of course ridiculous but this is Resi of the last few years refuses to change its template.

Y'know what? This Resi 6 reminds me of the Resident Evil films; it's like it's gone in the wrong direction and forgot what game Resi 4 everyone's favourite game ever. And you know what I blame? Fucking co-op.


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Thu Oct 18, 2012 21:42 
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Bad Girl

Joined: 20th Apr, 2008
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Stats:

Time played: 17:11 hours (so a bit quicker through Chris' campaign)
Serpent Emblems: 18/80
Completed: 8%
Saved by partner: 54 (LET ME DIE)

Javo killed: about 700 odd -all types


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Sun Oct 21, 2012 23:47 
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Bad Girl

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Jake's campaign done.

It's supposed to be the worst but it was actually, um, probably the best one. More of the same but with better pacing and structure. It was kinda like Nemesis, sure, but nowhere near as bad as I was expecting. Jake starts off completely unlikeable but soon grows on you after the first campaign.

More of the same then. For the third time.

Except a forgettable stealth section that last no more than ten minutes. It was shit.

Unlocked Ada's campaign! Christ, so here I go again for the fourth time...


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Thu Oct 25, 2012 13:14 
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Bad Girl

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Ada's campaign is the best one.

Almost done and free from the irritation of a co-op partner, the game seeks to explain the three strands from the game campaigns and it does it well. I did wonder what Ada's problem was and now I know. It's not clever but it's a fun typical Resi story.

The story telling has lost something trying to be smart with the multiple characters but you kind of think it was nice of them to try something different even if the game itself is a worryingly linear third person shooter with some cranky mechanics.

I've only been bored a couple of times (one particular indestructible character makes an appearance FOUR TIMES as you find three keys in a wider map (but there's still mainly one route around to get all the keys so it's still a bloody corridor). So that's twelve sodding keys/key cards. As soon as this guy arrives you know what's happening after the first time and by the fourth time you're wishing he fuck off pretty sharpish.

The virtual toys are back though. Yay! By collecting blue medals. Boo! And some medals, nay, most medals reveal a boring chunk of text. Boo! The virtual toys are still ace though! Yay! I have collected only one on my travels. Boo!

Lastly Jimmy Saville would have enjoyed the amount of climbing through vents that allowed him to swing the camera right up Ada's crotch.


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Thu Oct 25, 2012 13:35 
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Hibernating Druid

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What a sad thread...

:'(

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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Thu Oct 25, 2012 13:46 
SupaMod
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Not as sad as the one where Ian (I think) tried to "play" a PS3 game.

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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Thu Oct 25, 2012 14:04 
8-Bit Champion
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How to fix this thread - go here : viewtopic.php?p=713199#p713199


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Thu Oct 25, 2012 14:06 
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Bad Girl

Joined: 20th Apr, 2008
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I'll do a swap for Dishonoured if anyone's clocked that and fancies moaning about this (360 for 360).


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Thu Oct 25, 2012 22:55 
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Bad Girl

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All done!

Those final stats:

Total time: 26:57 (so a good length then, really)
Emblems found: 38/80 (I wasn't looking that hard then)
Completed: 14% (seems you've got to get gold for each five chapters for each of the 7 characters on all four difficulties for 100%. That means playing it through a whopping 28 times. No thanks.)
Saved by partner: 64 times.
Average time to be rescued: 3:16 mins
Times restored own health: 16 (wow. Really?)
Skill points: ah, who gives a shit. I got Firepower maxed out - 3 measly levels. Critical hit maxed - only 2 levels. Steady hand maxed - again 2 levels. Could I tell the difference? Could I fuck.
Weapons: used all but the ones the other character carried. No special weapons as far as I can tell. No levelling up weapons.
Enemies killed: I'm not adding them all up as they're grouped up into small sub sections (so there's J'avo, J'avo with pistol, J'avo with knife, J'avo with wrist blades etc) but its an obscene amount. Close to or over 3000. Probably over 3000 by the looks of it.

That's a shit load of killing and I'm pretty sure I've seen almost all the game has to offer, like:

Collections: Rubbish story text and ace best toys. Worse still, the text attempts to recreate the old papers found in Resi 1. It just doesn't work outside the game - idiots. Also, pointless.

Cutscenes: Replay cutscenes. No ta.

Dog Tags: erm, customisable dog tags. If you join someone's game you see it for a few seconds. Er, great. Gotta collect em all. Or not.

Agent Hunt: annoy fellow gamers as they try to play it properly! Actually quite fun. You'll also play it once.

The Mercenaries: Still awesome. But now with fewer maps and characters! Thank god, the choice was far too much for me to handle.

Campaign: Ok, after all that moaning, I've enjoyed it. Sort of. Underneath its pretty graphics (and it is very pretty) its bare bones are arthritic. They're solid enough but lack the polish and zest for life that the younger Resi 4 set years ago. It's not scary. It's a shoot em up in a very long corridor. It's not Resi. Well it is, but Resi off the rails. It lacks atmosphere. It lacks any scary looking enemies at all in fact (the mutated flesh-chainsaw man is particularly poor. A man with a brown bag on his head a few years ago? FUCKING TERRIFYING). It lacks danger. It won't let you die. The variety of QTE are rubbish. Sure you might think pressing A or waggling or pressing the trigger at the right time might keep you on your toes... But it doesn't. QTE's are best when they're simple: press A. Or X. Once. That's enough. Waggle stick! Repeatedly press A! Rotate stick! Wait... press x! HAMMER X TO DEATH. Oh do fuck off. But the biggest problem of all is this: the 6 (of Resi 6) is meant to represent a web. THERE ARE NO SPIDERS IN THIS GAME.








Oh it's a metaphor? Oh right.

Anyway, I've been forward to this game since I've been working for Capcom. 10/10.

(Nah, it bloody deserved those 5's. Fun to play but it's an average game. If you've played all the Resi's in particular you'll even want to play it and probably should. it's not a terrible game at all but given the legacy and what should of followed Resi 5 it IS a massive disappointment. They've taken 5 too far and perhaps to its logical conclusion. 4 was heralded as the era and a fantastic reinvention but it's already got stale thanks to a startling lack of imagination and perception of what people want to play these days.

Co-op ruined Resi.


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Fri Oct 26, 2012 9:59 
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http://teamcoco.com/video/highlight-clueless-gamer-resident-evil-6

:DD :DD


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Mon Sep 01, 2014 14:15 
SupaMod
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Where did we discuss the RE1 HD remake?

Anyhow, here's a video. Of it.


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Mon Sep 01, 2014 14:16 
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It's a RE re-remake.

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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Mon Sep 01, 2014 15:31 
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American Nervoso wrote:
re-remake.


*when the crowd go BO-selector*


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Mon Sep 01, 2014 15:37 
SupaMod
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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Mon Sep 01, 2014 15:38 
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This was one of the reasons I loved my Gamecube so much. I will be all over this.

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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Wed Sep 10, 2014 17:30 
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Where "did" we discuss the Resi Remake?

Well worry no more by not discussing Resident Evil Revelations 2.

And what's the Big Idea for this new version of a game that I've never played? Weekly episodic content, perhaps?

http://www.vg247.com/2014/09/10/residen ... odic-disc/

OH MY GOD it totally was weekly episodic content. Amazing. I've not seen barnstorming money rinsing ideas since erm, the last one that was thrust upon us people who enjoy playing video games (we can't say "gamers" anymore, right? Who knows).


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Wed Sep 10, 2014 18:23 
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Saturnalian wrote:
Where "did" we discuss the Resi Remake?


In B&B

viewtopic.php?p=831068#p831068


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Thu Sep 11, 2014 11:16 
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Resident Evil Revelations 2 trailer



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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Sat Sep 20, 2014 16:17 
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Resi 4 X The Last of Us

http://youtu.be/MLT66JRd4kY


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Tue Dec 02, 2014 14:27 
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New trailer for Revelations 2



Barry Burton !


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Tue Jan 20, 2015 12:59 
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REREsident Evil now available on PSN - cross-buy for PS3/PS4:

https://store.sonyentertainmentnetwork. ... 0001112360

Also available on Steam and that Microsoft OneBox thingy.

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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Tue Jan 20, 2015 14:07 
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Future Warrior wrote:
REREsident Evil now available on PSN - cross-buy for PS3/PS4:

https://store.sonyentertainmentnetwork. ... 0001112360

Also available on Steam and that Microsoft OneBox thingy.


10% off 'coupon' available this weekend if you were a PS+ user over the holdiays when the system went down - I'm thinking of picking this and pure pool up with it

http://blog.eu.playstation.com/2015/01/ ... nt-friday/

Quote:
PSN members, claim your 10% PlayStation Store discount this Friday

And 5-day PS Plus membership extensions rolling out now

Hi everyone. We hope your New Year is getting off to a great start! As promised, as a thank you to all of our PSN members, we are happy to announce the details of the 10% PlayStation Store discount.

The discount will be valid from 9.00am local time on 23rd January until 9.00am local time on 26th January. Simply use the promotion code for a one-time 10% discount off eligible items in a total cart purchase in PlayStation Store on PS3, PS4 or via store.sonyentertainmentnetwork.com.

Some exclusions do apply, including subscriptions for PS Plus, Music Unlimited, rental video content, pre-orders and transactions made on PlayStation Store via the PS Vita, PlayStation TV or PSP content. The code must be redeemed at checkout, either through your PS3, PS4 or online at https://store.sonyentertainmentnetwork.com. Your discounted transaction must be completed before 9.00am on 26th January.

Use the discount on hundreds of thousands of items including blockbuster new releases, award winning indie games, game add-ons and season passes and an enormous selection of TV shows and movies to own. You will be able to find the code on PlayStation Store and we’ll also publish them on your local PlayStation Twitter channel.

Also, for those PS Plus members impacted by the PSN service interruption over the holidays, we have started to roll out the five-day PS Plus membership extension, no action is required on your part. You will receive an email in the coming days with a confirmation of details about the extension.

Thanks again for your loyalty.


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Tue Jan 20, 2015 17:44 
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The new control scheme is a revelation (no pun intended). No more tank controls, yay!

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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Thu Jan 22, 2015 22:34 
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New Revelations 2 trailer



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