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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Sun Oct 14, 2012 14:26 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14353
Leon's campaign: finished.

Time spent: 9:10 hours but I reckon I could have shaved masses of time off that if it wasn't for my dying need to hoard all the grenades and bombs for 'that time' I'll need them, which never comes, and a compulsive need to seek out all the boxes and give them a darn good kicking.
Enemies Defeated: shit loads. About 700 normo zombies apparently. It ain't shy with its zombies.

There's 5 chapters to each of the three main characters. Here's my breakdown:

ZOMG Spoiler! Click here to view!
Chapters 1-3 are ace. It's Resi 5 insofar as the gameplay is concerned albeit with even less treading off the beaten path. It really is just one long straight corridor. It keeps you entertained along the way though with zombo shooting remaining quite good fun and mixing up the zombies with some new fellas.

The best thing is the structure. It's a ride through Resi over the years through the eyes of the style that started at Resi 4. You start slowly in the haunted house of Resi 1, flicking switches, hearing stuff in the background then it leaps into Resi 2. In fact, it steals that memorable opening sequence of Resi 2 when you start on the street full of zombies and seek shelter in a gun shop before it's off to Resi 5's creepy catacomb's filled with skeletons and traps.

It stays with Resi 5 thereafter with few games to play outside of shooting zombies whilst your partner lowers a bridge or raises a bridge, or you look after your partner as they swim in a shark's pool or they look after you from afar as you run the gauntlet of zombies and traps.

Frankly, if they'd stuck with this after chapter 3 I'd have been very happy.

Then it goes tits up.

You head to China and bump into Jake and Shelley. The story joins up for a boss fight before you plough on and meet Chris and that other guy who I haven't played yet. There's an interesting new creature but the story has rushed ahead without telling you. The pacing is fucked.

Then you catch up with the grand villian and over the course of the last two chapters you fight him several times. Each time he dies. Then comes back. It's boring. So many times he comes back. So many times. Then he comes back. And again. Then he turns into a giant fly.

Wha!? Well, why not.

I imagine that playing the other characters is going to make sense of the disparate events in the latter half of Leon's campaign, but it's not good enough. It's messy and uneven.

So is it the disaster that has been made out? Well it wasn't up until the fourth chapter. It was nothing less than fun, but far too linear. I strongly believe that if you co-op'ed Resi 5 and bloody loved it, I reckon you'll have the exact same fun here.

Anyway, I'll see if my thoughts change about the pacing and story when I've done the other campaigns.


Now, one last thing. The woman at the start of Leon's campaign who your partner plays - she let the zombies in that gets the prez killed. There I said it. You'll play the entire game not knowing this - and the ending would make no sense whatsoever - without (a) me telling you or (b) you stop to look at the collectables midway through playing the game where it tells you. It's a farce that it isn't mentioned in-game at any time.


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Sun Oct 14, 2012 21:08 
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Bad Girl

Joined: 20th Apr, 2008
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Chris' campaign has gone all Gears of Duty.

The cover mechanic is crap but can largely be ignored, except when you're standing within spitting distance of any object when Chris wants to inexplicably rub his arse up against it.


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Tue Oct 16, 2012 22:15 
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Bad Girl

Joined: 20th Apr, 2008
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I can't get enough of turret sections ON JEEPS! One man drives whilst one shoots info-bulleeto constantly. But who to shoot? ZOMBIES IN JEEPS! WITH ROCKET LAUNCHERS! Neeeee-pew-pew! Pooorrrwwwhhh!

But it's got to be realistic. I mean, come on, man, it's zombies in jeeps, so let's keep the Chinese roads REAL DAWG.

No, let's make it look like Midnight Club and play like some piss poor racer from the eighties. Rad Racer pee-haps! Yeah, wadical! Hi-fives all round.


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Tue Oct 16, 2012 22:25 
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Bad Girl

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Ah! That was fantabulous!

I played that Agent Hunt and joined in some guys game as he was going through Leon's catacombs section. You keep respawning random irritatingly clunky zombies and harass the player(s) just by your very lumbering presence. Brilliant.

And yes, I did kill the player eventually - and bloody funny it was too.

That's a nice distraction but probably not worth investing much time in.


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Tue Oct 16, 2012 22:29 
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Bad Girl

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PLUS I had one of those events where your game joins someone else's at the same point in the story.

One was simple: race to the lift first and another was break the lock before the other team. It's quite decent fun an' all with little Internet fuss save a little atmosphere ruining 'trying to connect' going on. Not that there's much atmosphere ...

Oh and then I joined forces for a boss fight with another team. That was pretty cool too. There's lots of interesting stuff going on underneath this clunky mess of a game.


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Tue Oct 16, 2012 23:18 
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Bad Girl

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The Mercenaries is still awesome.

But I fear there's only three maps, THREE FUCKING MAPS (I might be wrong, but I've got one level open and two spaces with ??????? across it).

Resi 4 had four. FOUR YOU CUNTS. How many years was that? Resi 5 had loads. Oh I can buy more? JUST FUCKING FUCK RIGHT OFF YOU INDUSTRY LEECHES.


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Thu Oct 18, 2012 21:38 
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Bad Girl

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Chris' campaign done.

Was it worse than Leon's? Probably not actually. About the same. If you've played Resi 5 you are getting a mini Resi 5 but trapped in a tight corridor with no exploration whatsoever. It's kiss kiss bang bang all the way. The boss fights are universally terrible though. The last one was a frickin nightmare just because I'd ran out of ammo and the stupid bloody game wouldn't give me anymore. It's a real oversight and I nearly had to start the chapter over again.

You get some towns to raid, you get some hoo-har nonsense, you get a few turret sections, you get to slug it out against lots of different mutants (no zombies here) and mutants with guns.

It's all a bit po faced but yet silly.

I was wrong about the story - kinda. I thought it was quite good seeing the other side of the game baddie told through different eyes. It was of course ridiculous but this is Resi of the last few years refuses to change its template.

Y'know what? This Resi 6 reminds me of the Resident Evil films; it's like it's gone in the wrong direction and forgot what game Resi 4 everyone's favourite game ever. And you know what I blame? Fucking co-op.


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Thu Oct 18, 2012 21:42 
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Bad Girl

Joined: 20th Apr, 2008
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Stats:

Time played: 17:11 hours (so a bit quicker through Chris' campaign)
Serpent Emblems: 18/80
Completed: 8%
Saved by partner: 54 (LET ME DIE)

Javo killed: about 700 odd -all types


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Sun Oct 21, 2012 23:47 
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Bad Girl

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Jake's campaign done.

It's supposed to be the worst but it was actually, um, probably the best one. More of the same but with better pacing and structure. It was kinda like Nemesis, sure, but nowhere near as bad as I was expecting. Jake starts off completely unlikeable but soon grows on you after the first campaign.

More of the same then. For the third time.

Except a forgettable stealth section that last no more than ten minutes. It was shit.

Unlocked Ada's campaign! Christ, so here I go again for the fourth time...


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Thu Oct 25, 2012 13:14 
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Bad Girl

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Ada's campaign is the best one.

Almost done and free from the irritation of a co-op partner, the game seeks to explain the three strands from the game campaigns and it does it well. I did wonder what Ada's problem was and now I know. It's not clever but it's a fun typical Resi story.

The story telling has lost something trying to be smart with the multiple characters but you kind of think it was nice of them to try something different even if the game itself is a worryingly linear third person shooter with some cranky mechanics.

I've only been bored a couple of times (one particular indestructible character makes an appearance FOUR TIMES as you find three keys in a wider map (but there's still mainly one route around to get all the keys so it's still a bloody corridor). So that's twelve sodding keys/key cards. As soon as this guy arrives you know what's happening after the first time and by the fourth time you're wishing he fuck off pretty sharpish.

The virtual toys are back though. Yay! By collecting blue medals. Boo! And some medals, nay, most medals reveal a boring chunk of text. Boo! The virtual toys are still ace though! Yay! I have collected only one on my travels. Boo!

Lastly Jimmy Saville would have enjoyed the amount of climbing through vents that allowed him to swing the camera right up Ada's crotch.


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Thu Oct 25, 2012 13:35 
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What a sad thread...

:'(

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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Thu Oct 25, 2012 13:46 
SupaMod
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Not as sad as the one where Ian (I think) tried to "play" a PS3 game.

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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Thu Oct 25, 2012 14:04 
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How to fix this thread - go here : viewtopic.php?p=713199#p713199


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Thu Oct 25, 2012 14:06 
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Bad Girl

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I'll do a swap for Dishonoured if anyone's clocked that and fancies moaning about this (360 for 360).


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Thu Oct 25, 2012 22:55 
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Bad Girl

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All done!

Those final stats:

Total time: 26:57 (so a good length then, really)
Emblems found: 38/80 (I wasn't looking that hard then)
Completed: 14% (seems you've got to get gold for each five chapters for each of the 7 characters on all four difficulties for 100%. That means playing it through a whopping 28 times. No thanks.)
Saved by partner: 64 times.
Average time to be rescued: 3:16 mins
Times restored own health: 16 (wow. Really?)
Skill points: ah, who gives a shit. I got Firepower maxed out - 3 measly levels. Critical hit maxed - only 2 levels. Steady hand maxed - again 2 levels. Could I tell the difference? Could I fuck.
Weapons: used all but the ones the other character carried. No special weapons as far as I can tell. No levelling up weapons.
Enemies killed: I'm not adding them all up as they're grouped up into small sub sections (so there's J'avo, J'avo with pistol, J'avo with knife, J'avo with wrist blades etc) but its an obscene amount. Close to or over 3000. Probably over 3000 by the looks of it.

That's a shit load of killing and I'm pretty sure I've seen almost all the game has to offer, like:

Collections: Rubbish story text and ace best toys. Worse still, the text attempts to recreate the old papers found in Resi 1. It just doesn't work outside the game - idiots. Also, pointless.

Cutscenes: Replay cutscenes. No ta.

Dog Tags: erm, customisable dog tags. If you join someone's game you see it for a few seconds. Er, great. Gotta collect em all. Or not.

Agent Hunt: annoy fellow gamers as they try to play it properly! Actually quite fun. You'll also play it once.

The Mercenaries: Still awesome. But now with fewer maps and characters! Thank god, the choice was far too much for me to handle.

Campaign: Ok, after all that moaning, I've enjoyed it. Sort of. Underneath its pretty graphics (and it is very pretty) its bare bones are arthritic. They're solid enough but lack the polish and zest for life that the younger Resi 4 set years ago. It's not scary. It's a shoot em up in a very long corridor. It's not Resi. Well it is, but Resi off the rails. It lacks atmosphere. It lacks any scary looking enemies at all in fact (the mutated flesh-chainsaw man is particularly poor. A man with a brown bag on his head a few years ago? FUCKING TERRIFYING). It lacks danger. It won't let you die. The variety of QTE are rubbish. Sure you might think pressing A or waggling or pressing the trigger at the right time might keep you on your toes... But it doesn't. QTE's are best when they're simple: press A. Or X. Once. That's enough. Waggle stick! Repeatedly press A! Rotate stick! Wait... press x! HAMMER X TO DEATH. Oh do fuck off. But the biggest problem of all is this: the 6 (of Resi 6) is meant to represent a web. THERE ARE NO SPIDERS IN THIS GAME.








Oh it's a metaphor? Oh right.

Anyway, I've been forward to this game since I've been working for Capcom. 10/10.

(Nah, it bloody deserved those 5's. Fun to play but it's an average game. If you've played all the Resi's in particular you'll even want to play it and probably should. it's not a terrible game at all but given the legacy and what should of followed Resi 5 it IS a massive disappointment. They've taken 5 too far and perhaps to its logical conclusion. 4 was heralded as the era and a fantastic reinvention but it's already got stale thanks to a startling lack of imagination and perception of what people want to play these days.

Co-op ruined Resi.


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Fri Oct 26, 2012 9:59 
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Excellent Member

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http://teamcoco.com/video/highlight-clueless-gamer-resident-evil-6

:DD :DD


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Mon Sep 01, 2014 14:15 
SupaMod
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Where did we discuss the RE1 HD remake?

Anyhow, here's a video. Of it.


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Mon Sep 01, 2014 14:16 
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It's a RE re-remake.

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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Mon Sep 01, 2014 15:31 
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Bad Girl

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American Nervoso wrote:
re-remake.


*when the crowd go BO-selector*


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Mon Sep 01, 2014 15:37 
SupaMod
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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Mon Sep 01, 2014 15:38 
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This was one of the reasons I loved my Gamecube so much. I will be all over this.

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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Wed Sep 10, 2014 17:30 
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Bad Girl

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Where "did" we discuss the Resi Remake?

Well worry no more by not discussing Resident Evil Revelations 2.

And what's the Big Idea for this new version of a game that I've never played? Weekly episodic content, perhaps?

http://www.vg247.com/2014/09/10/residen ... odic-disc/

OH MY GOD it totally was weekly episodic content. Amazing. I've not seen barnstorming money rinsing ideas since erm, the last one that was thrust upon us people who enjoy playing video games (we can't say "gamers" anymore, right? Who knows).


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Wed Sep 10, 2014 18:23 
8-Bit Champion
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Saturnalian wrote:
Where "did" we discuss the Resi Remake?


In B&B

viewtopic.php?p=831068#p831068


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Thu Sep 11, 2014 11:16 
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Resident Evil Revelations 2 trailer



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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Sat Sep 20, 2014 16:17 
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Bad Girl

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Resi 4 X The Last of Us

http://youtu.be/MLT66JRd4kY


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Tue Dec 02, 2014 14:27 
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New trailer for Revelations 2



Barry Burton !


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Tue Jan 20, 2015 12:59 
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UltraMod

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REREsident Evil now available on PSN - cross-buy for PS3/PS4:

https://store.sonyentertainmentnetwork. ... 0001112360

Also available on Steam and that Microsoft OneBox thingy.

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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Tue Jan 20, 2015 14:07 
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Future Warrior wrote:
REREsident Evil now available on PSN - cross-buy for PS3/PS4:

https://store.sonyentertainmentnetwork. ... 0001112360

Also available on Steam and that Microsoft OneBox thingy.


10% off 'coupon' available this weekend if you were a PS+ user over the holdiays when the system went down - I'm thinking of picking this and pure pool up with it

http://blog.eu.playstation.com/2015/01/ ... nt-friday/

Quote:
PSN members, claim your 10% PlayStation Store discount this Friday

And 5-day PS Plus membership extensions rolling out now

Hi everyone. We hope your New Year is getting off to a great start! As promised, as a thank you to all of our PSN members, we are happy to announce the details of the 10% PlayStation Store discount.

The discount will be valid from 9.00am local time on 23rd January until 9.00am local time on 26th January. Simply use the promotion code for a one-time 10% discount off eligible items in a total cart purchase in PlayStation Store on PS3, PS4 or via store.sonyentertainmentnetwork.com.

Some exclusions do apply, including subscriptions for PS Plus, Music Unlimited, rental video content, pre-orders and transactions made on PlayStation Store via the PS Vita, PlayStation TV or PSP content. The code must be redeemed at checkout, either through your PS3, PS4 or online at https://store.sonyentertainmentnetwork.com. Your discounted transaction must be completed before 9.00am on 26th January.

Use the discount on hundreds of thousands of items including blockbuster new releases, award winning indie games, game add-ons and season passes and an enormous selection of TV shows and movies to own. You will be able to find the code on PlayStation Store and we’ll also publish them on your local PlayStation Twitter channel.

Also, for those PS Plus members impacted by the PSN service interruption over the holidays, we have started to roll out the five-day PS Plus membership extension, no action is required on your part. You will receive an email in the coming days with a confirmation of details about the extension.

Thanks again for your loyalty.


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Tue Jan 20, 2015 17:44 
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UltraMod

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The new control scheme is a revelation (no pun intended). No more tank controls, yay!

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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Thu Jan 22, 2015 22:34 
8-Bit Champion
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New Revelations 2 trailer



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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Thu Jan 22, 2015 22:35 
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Bad Girl

Joined: 20th Apr, 2008
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JUST GIVE IT ITS OWN THREAD OR A GENERIC RESI THREAD!


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Thu Jan 22, 2015 22:40 
8-Bit Champion
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Saturnalian wrote:
JUST GIVE IT ITS OWN THREAD OR A GENERIC RESI THREAD!


No , your a bin !


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Fri Jan 23, 2015 15:15 
8-Bit Champion
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Selling Resi Remake to you in 6 minutes



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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Fri Jan 23, 2015 15:31 
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Bad Girl

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Hnnngh!


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 Post subject: Re: Resident Evil 6 - OUT NOW!
PostPosted: Fri Feb 06, 2015 15:25 
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Saturnalian wrote:
Hnnngh!


COCK !!!

‘Moist barrels of fucks’ !!!

http://www.kotaku.co.uk/2015/02/06/talk ... r-expected

Quote:
Talking about Cock with Revelations 2's Producer Went Better Than Expected
By Leon Hurley on 06 Feb 2015 at 11:55AM

I recently talked to Michiteru Okabe, Revelations 2's producer, and Matt Walker, a Capcom production manager, about Resident Evil Revelations 2. And, while much of it was pre-approved press messaging stuff, I did get to ask them about the unusual swearing in the game.

You see, Moira, Barry's daughter, distinguishes herself pretty early on with some bizarre and unforgettable swears. At one point, after a monster attacks, she asks "What the cock did I just see?" She also describes the situation of her kidnapping as "a moist barrel of fucks". It's weird but endearing; it made me like the character more.

It's even caused a little controversy, with 'cock' not going down well in the US, although, weirdly, the moist barrel of fucks is a-okay. Sitting down with Okabe and Walker I asked them more about it. They told me that the bizarre use of language is, in part, a deliberate attempt to tap into the series' history of corny/weird/stand out dialogue.

Here's the conversation as it happened, because trying to editorialise it destroys the creeping realisation that you're about to have a conversation with another man about 'cock being taken out'.

Leon - When we first saw [Revelations 2] Moria had some interesting swear words? Has it been changed? I thought it added character. ‘Moist barrels of fucks’ is my new favourite swear.

Matt - Really? Leon, I love you!

[Actual hugging.]

Matt - It’s part of the story. We do have to be careful. The fact of the matter is that, around the world, certain words are okay and certain words are less okay, right? This is the conversation we had at the bar last night.

Leon - Is the cock...?

[Laughing]

Matt - Oh, yes. Please, tell me more about cock!

[Laughing. Blushing. Sudden really intense examination of the ceiling's tiling.]

Leon - That was more offensive in America than anywhere else, than any of the other words?

Matt - Exactly, I'm from the States, right? So I can understand when somebody says they’re uncomfortable with certain words. Although, I use a really bad words all the time so I'm not probably not the right person to make this decision. What happens is, the way she speaks is very intentional. You’re going to find out, there’s a specific reason that she speaks the way she does.

Leon - So, regional variations aside they haven’t taken some of the more colourful stuff out?

Capcom PR - ‘Moist barrels’ is still in, isn't it?

Matt - ‘Moist barrels’ is still in there. I worked with the scenario writer, this guy called Dai Sato, he wrote the scenario for Revelations 1 and for this one. This time we did a new thing, we said.’what if we write the dialogue in English?’ Usually, we write the dialogue and the scenario in Japanese and then we localise into another language. Depending on how good your localization is that can come off smoothly, and it can come off less smoothly. What we said was, we know we have all those fans that love all those lines, love ‘master of unlocking’ or ‘you were almost a Jill Sandwich’. So we were like, we want to take that and make a wink and nod to people, so we actually wrote the dialogue in English this time. I remember playing through episode one for the first time after we’d got the first bit of voice actor dialogue in the game and hearing ‘What in the moist barrel of fucks?’ The guy that wrote the dialogue sits a couple of seats away from me, and I got up and went over there and shook his hand. I’m like 'this is brilliant.'



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