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 Post subject: Re: Playstation Vita
PostPosted: Sun May 11, 2014 14:11 
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Bad Girl

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Also, that Muramasa, goddamn it's pretty. Like, real purdy. This has gotta be one of the most beautiful game I've played on the Vita so far.

Shame that the fighty sword smash ain't that hot. It reminds me an awful lot like The Dishwasher on XBLA yet it's not quite as responsive. Dishwasher was like Ninja Gaiden with it's hyper responsive twitch gameplay but Muramasa is a bit less intuitive. Plus, I might be playing it on hard, but I'm assuming that easy also has you swamped by 6 ninja at a time making it incredibly difficult to know what's going on. Anyone who plays it on normal, can you, like, tell me if you're getting the same on any easier setting? I'm minded to start again if there's less going on. It's not that bad though, but it's taking a little to get into.

But, damn, it's purdy.

Oh hang on, the voice acting! It's sounds MARVELLOUS! I'm loving the voice acting even if I can't understand what's going on (notwithstanding the subtitles).

Well worth a free download on PS+ though. I'mma stick with it.


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 Post subject: Re: Playstation Vita
PostPosted: Sun May 11, 2014 14:20 
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Saturnalian wrote:
Also, that Muramasa, goddamn it's pretty. Like, real purdy. This has gotta be one of the most beautiful game I've played on the Vita so far.

Shame that the fighty sword smash ain't that hot. It reminds me an awful lot like The Dishwasher on XBLA yet it's not quite as responsive. Dishwasher was like Ninja Gaiden with it's hyper responsive twitch gameplay but Muramasa is a bit less intuitive. Plus, I might be playing it on hard, but I'm assuming that easy also has you swamped by 6 ninja at a time making it incredibly difficult to know what's going on. Anyone who plays it on normal, can you, like, tell me if you're getting the same on any easier setting? I'm minded to start again if there's less going on. It's not that bad though, but it's taking a little to get into.

But, damn, it's purdy.

Oh hang on, the voice acting! It's sounds MARVELLOUS! I'm loving the voice acting even if I can't understand what's going on (notwithstanding the subtitles).

Well worth a free download on PS+ though. I'mma stick with it.


It's pretty much the same in terms of enemy quantity. (assuming legend/chaos is the difficulty - I'm lead to believe that it's actually a difference in simpleness of controls, but not sure.)

Enjoying it greatly though.


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 Post subject: Re: Playstation Vita
PostPosted: Sun May 11, 2014 14:46 
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Bad Girl

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Seems a strange decision to smash you with 6 at a time from the outset. Especially since the tutorial against one ninja doesn't really prepare you for the battles you'll actually be having.


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 Post subject: Re: Playstation Vita
PostPosted: Sun May 11, 2014 16:35 
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I don't know - I didn't find it that hard. Quick draw and a few smacks with my strongest sword, and didn't take any damange.

Indeed, most fights I manage to avoid damage.

(Plus also, there's a certain randomness as to which fights you'll get.)


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 Post subject: Re: Playstation Vita
PostPosted: Mon May 12, 2014 11:06 
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I forgot about this - how vain

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Talking of PS+ - Everbody's Golf is brilliant.

I've never been a golf game fan (outside WiiSports) and only got it as it's 'free' - but it's really got it's claws into me. Perfect for a portable. Really relaxing. No reason not to give a go.

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 Post subject: Re: Playstation Vita
PostPosted: Mon May 12, 2014 11:07 
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Dr Lave wrote:
Talking of PS+ - Everbody's Golf is brilliant.

I've never been a golf game fan (outside WiiSports) and only got it as it's 'free' - but it's really got it's claws into me. Perfect for a portable. Really relaxing. No reason not to give a go.


Gosh, I remember that from the PS1.

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 Post subject: Re: Playstation Vita
PostPosted: Mon May 12, 2014 11:10 
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I forgot about this - how vain

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Yeah, it's called Hot Shots Golf in america I think.

I haven't even looked at the online, but there is weekly tornaments, and asynchronous play, chat rooms and everything.

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 Post subject: Re: Playstation Vita
PostPosted: Mon May 12, 2014 12:02 
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I'm quite a fan of Golf games recently but I'd forgot all about this one. I might see if I can get it working on one of the handhelds I've got.


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 Post subject: Re: Playstation Vita
PostPosted: Mon May 12, 2014 13:55 
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I forgot about this - how vain

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You've multiple vitas?! Cor.

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 Post subject: Re: Playstation Vita
PostPosted: Mon May 12, 2014 18:33 
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Ha! I wish. No, I've got a couple of handhelds capable of playing PS1 games so I'll have a got getting it on one of those.


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 Post subject: Re: Playstation Vita
PostPosted: Wed May 14, 2014 10:15 
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Mr Dave wrote:
I don't know - I didn't find it that hard. Quick draw and a few smacks with my strongest sword, and didn't take any damange.

Indeed, most fights I manage to avoid damage.

(Plus also, there's a certain randomness as to which fights you'll get.)

The boss I've got to, mind.
Easy,easy,easy,easy... reach the last bar... sudden screen wide attacks that remove your entire life bar. :/


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 Post subject: Re: Playstation Vita
PostPosted: Sun May 25, 2014 9:02 
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ugvm'er at heart...

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PS Vita get today, assuming anywhere has them in stock. It's me birthday on Tuesday see, and it's the present from the wife :)


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 Post subject: Re: Playstation Vita
PostPosted: Sun May 25, 2014 12:18 
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ugvm'er at heart...

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No good deals in actual shops, best was £180 for a slim with one of the memory card games pack from Game.
I've just ordered the same from Tesco Direct for £139 (or £132 if the quidco tracks properly), I can pick it up from the local supermarket on Tuesday :)


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 Post subject: Re: Playstation Vita
PostPosted: Wed May 28, 2014 18:07 
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Bought/downloaded Ridge Racer as it is (was?) on offer for seven quid. Disappointingly, despite looking fantastic for a handheld game it feels like a playable demo rather than a full game. Oh well.


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 Post subject: Re: Playstation Vita
PostPosted: Wed May 28, 2014 21:07 
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Anonymous X wrote:
Bought/downloaded Ridge Racer as it is (was?) on offer for seven quid. Disappointingly, despite looking fantastic for a handheld game it feels like a playable demo rather than a full game. Oh well.


I was tempted by it since it was on special but the reviews said so much was removed - I'm pretty sure the offer on PSN was for the 'deluxe' version which had all the DLC stuff - is there maybe an option somewhere to download all the extra tracks / cars that your missing ?


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 Post subject: Re: Playstation Vita
PostPosted: Thu May 29, 2014 11:27 
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zaphod79 wrote:
Anonymous X wrote:
Bought/downloaded Ridge Racer as it is (was?) on offer for seven quid. Disappointingly, despite looking fantastic for a handheld game it feels like a playable demo rather than a full game. Oh well.


I was tempted by it since it was on special but the reviews said so much was removed - I'm pretty sure the offer on PSN was for the 'deluxe' version which had all the DLC stuff - is there maybe an option somewhere to download all the extra tracks / cars that your missing ?

You have to download them all individually and manually(!), and there still aren't many tracks to race on once you've downloaded them. And: no single-player career mode. Just one-off races and time trials.


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 Post subject: Re: Playstation Vita
PostPosted: Thu May 29, 2014 11:41 
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Anonymous X wrote:
You have to download them all individually and manually(!), and there still aren't many tracks to race on once you've downloaded them. And: no single-player career mode. Just one-off races and time trials.


Glad I avoided it - I'm doing the same for Lego Batman 2 right now - its only a fiver but its another 'dumbed down' port so its missing the hubworld and a lot of the other bits that were in the main games (I've no idea why they chopped it out)


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 Post subject: Re: Playstation Vita
PostPosted: Thu May 29, 2014 11:51 

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zaphod79 wrote:
Anonymous X wrote:
You have to download them all individually and manually(!), and there still aren't many tracks to race on once you've downloaded them. And: no single-player career mode. Just one-off races and time trials.


Glad I avoided it - I'm doing the same for Lego Batman 2 right now - its only a fiver but its another 'dumbed down' port so its missing the hubworld and a lot of the other bits that were in the main games (I've no idea why they chopped it out)


From my understanding, it's a lazy port of the 3DS version.


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 Post subject: Re: Playstation Vita
PostPosted: Thu May 29, 2014 11:53 
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Yeah, they mostly are as the 3DS was chosen as the lead platform for obvious reasons. It's a shame as the Vita could do full versions of these games.

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 Post subject: Re: Playstation Vita
PostPosted: Thu May 29, 2014 17:24 
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Uncharted then. As far as I can tell, only being 20 minutes in, it's extremely linear, go where your told and press what your told, and if you fall off something you die and go back to a checkpoint miles back.

Unless anybody tells me it gets massively better, i'm going to delete it.


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 Post subject: Re: Playstation Vita
PostPosted: Thu May 29, 2014 17:26 
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Trooper wrote:
Uncharted then. As far as I can tell, only being 20 minutes in, it's extremely linear, go where your told and press what your told, and if you fall off something you die and go back to a checkpoint miles back.

Unless anybody tells me it gets massively better, i'm going to delete it.


It doesn't, really.


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 Post subject: Re: Playstation Vita
PostPosted: Thu May 29, 2014 17:32 
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Good to know, I'll put something else on instead :)


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 Post subject: Re: Playstation Vita
PostPosted: Thu May 29, 2014 18:07 
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Trooper wrote:
Uncharted then. As far as I can tell, only being 20 minutes in, it's extremely linear, go where your told and press what your told, and if you fall off something you die and go back to a checkpoint miles back.


So this is your first Uncharted game then?

More seriously, assuming it's anything like the 'proper' Uncharted games, it'll still be pretty good fun within the strictures of it's formula and it's probably worth giving it a bit more than 20 minutes of a shot. Also, if everyone took Dave's advice on whether things were good fun or not we'd probably all just kill ourselves at birth rather than carry on the life of apparent misery that awaited us.

( ;) )


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 Post subject: Re: Playstation Vita
PostPosted: Thu May 29, 2014 18:17 
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Trooper wrote:
Uncharted then. As far as I can tell, only being 20 minutes in, it's extremely linear, go where your told and press what your told, and if you fall off something you die and go back to a checkpoint miles back.

Unless anybody tells me it gets massively better, i'm going to delete it.



Its still on my Vita and i did the same - 20 minutes or so it did not catch me therefore I moved on to something else - I probably will go back but there are so many titles on there right now


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 Post subject: Re: Playstation Vita
PostPosted: Thu May 29, 2014 18:29 

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I really liked Uncharted on the Vita and finished it. The touch puzzles become a bit of a pain sometimes, but I enjoyed the story and stuff well enough.


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 Post subject: Re: Playstation Vita
PostPosted: Thu May 29, 2014 18:31 
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Bamba wrote:
Trooper wrote:
Uncharted then. As far as I can tell, only being 20 minutes in, it's extremely linear, go where your told and press what your told, and if you fall off something you die and go back to a checkpoint miles back.


So this is your first Uncharted game then?

More seriously, assuming it's anything like the 'proper' Uncharted games, it'll still be pretty good fun within the strictures of it's formula and it's probably worth giving it a bit more than 20 minutes of a shot. Also, if everyone took Dave's advice on whether things were good fun or not we'd probably all just kill ourselves at birth rather than carry on the life of apparent misery that awaited us.

( ;) )


:) it is my first uncharted game.

Luckily deletion isn't permanent in the world of PS+, so I'll go back when I'm in the mood.


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 Post subject: Re: Playstation Vita
PostPosted: Thu May 29, 2014 18:53 
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Zio wrote:
I really liked Uncharted on the Vita and finished it. The touch puzzles become a bit of a pain sometimes, but I enjoyed the story and stuff well enough.

I thought that the vita one was probably the best due to the better aiming controls.

But my gripes (Mainly to do with the excess of enemies, with a smattering of QTEs) are well documented


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 Post subject: Re: Playstation Vita
PostPosted: Wed Jul 02, 2014 17:06 
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A Kotaku article about what the Vita has become since launch :

http://kotaku.com/playstation-vita-revi ... 1598680579

Quote:
​PlayStation Vita Review Update: Two And A Half Years Later
kirkhamilton

​PlayStation Vita Review Update: Two And A Half Years Later

The PlayStation Vita has come a long way in the last two and a half years. Sony's handheld console has navigated a winding and sometimes uncertain route, often deviating from whatever we thought its original course would be. And yet somehow, these many months later, it has landed in a pretty good place.

When Sony released the Vita in February of 2012, we were excited, but cautious. We recommended it to some people, but not to others. Stephen wrote our official review before we had moved to our current "Yes/No/Not Yet" system for console reviews, but had we been using that system, the Vita would most certainly have gotten a "Not Yet."

Today, I'm going to be revisiting Sony's ambitious handheld. How does the Vita hold up, just a hair under two and a half years after it came out? Let's find out.

​In 2012, Sony seemed to want the Vita to be everything. It would be your dedicated gaming device but also your pocket organizer, your maps application, your email client. It would let you Tweet and keep your calendar. It would be an iPad and a PSP rolled into one. There was even an option to get a 3G Vita with a data plan, so that you could use apps and (theoretically) play online games on the go.

The Vita of 2014 is a much more focused device. Its non-gaming apps are mostly vestigial balloons floating on the lower sub-basements of the operating system, only half-remembered when we scan through them looking for the "settings" button.

It's not really a surprising development, given that as Stephen noted in his initial review, it never really did all that other stuff all that well. While there are still a few of the faithful who use every part of the Vita buffalo, my educated guess is that the majority of people simply use their Vitas to play games.

That's okay, though. The Vita is really good for that.

The PlayStation Vita is a lovely device. It's also an odd device. Both of those things have been true since day one: The big screen, the well-balanced feel, the pop of the face buttons, those funky shoulder triggers that you eventually got used to.

These months and years later, some of the more experimental aspects of the Vita are more obviously questionable. The front touchscreen is a clear winner, but the rear-touch pad has never felt particularly comfortable to use and is too prone to accidental input. It is more unfortunate than ever that the thumbsticks cannot be clicked, and that a handheld could come so close to mirroring the inputs on a Dualshock controller only to leave off two shoulder buttons.

All of that leaves the Vita in a bit of an odd place. It's a well-made, shiny device that's missing a couple of features that it really needs. It's unusual, and in several small ways requires games to be designed for it, rather than matching a console controller 1:1.

In the end, that means that the Vita is better suited for some games than for others. The good news is, there are a lot of good games that are well-suited to the Vita. (More on that in a bit.) The bad news is, it'll never quite be able to match the feel of playing a console game like Borderlands 2 or God of War.

​The Vita got a hardware update a couple of months ago with the release of the ligher, cheaper Vita Slim. I reviewed the Slim back in May, and had this to say:

The Vita Slim improves on the original Vita in several small ways—buttons, plugs, included memory, ease of use, lighter weight. It also brings one notable downgrade—the less brilliant screen. What once was a Vita remains a Vita, though now it'll be a bit easier to carry around.

That about sums it up. The new Vita is lighter, easier to hold, and cheaper, but the new screen is less brilliant than the OLED on the original. All in all it's a modest improvement, which is fine, given that the original device was a pretty nice piece of gear. Though it was hard not to be a little bit disappointed in the continuing lack of the aforementioned clickable thumbsticks and L1/R1 buttons.

At various points in its lifespan, Sony suggested that the Vita would eventually be able to effortlessly stream PS3 and PS4 games from anywhere in your home or abroad, letting you pick up a PS4 game mid-pause and carry on from down at the cafe, or from the library at school.

To relive those days of heady promise, watch this 2013 "A Day with PlayStation" trailer from the 1:05 mark:

That would've been pretty freakin cool, huh?

But while the reality of the Vita's remote play function can be cool enough, it's safe to say that the reality falls pretty short of the ambitions put forth by that video.

It's to Sony's credit that they've made PS4 game natively support remote play, but the feature works best if you enable a direct connect to your PS4 and stay close to the console. It gets less responsive as you move around your house and connect to your PS4 through your home network, and in our experience becomes basically unplayable should you attempt to jack in from a remote network across town.

The Vita's odd design doesn't do it any favors with remote play, either. While some games don't require clickable thumbsticks and two extra shoulder buttons to work properly, most do, and the Vita's workaround of having players tap the back or front touchscreens feels like exactly that—a workaround.

All in all remote play is a neat idea that doesn't really deliver as promised, and judging by the nature of the technical bottlenecks it's hitting, probably never will. It's a nifty way to turn your PS4 into a quasi-Wii U, playing games on the couch while someone else watches the TV. But the dream of go-anywhere, play-anytime remains just that: a dream.

​One thing about the Vita that's surprised me is how well it complements its competition, the Nintendo 3DS. When Nintendo released the 3DS XL, the screen-size gulf between the two handheld systems narrowed significantly. Shortly afterward, in early 2013, the 3DS started on a tear of incredible games, while the Vita was still finding its groove. It seemed as though Nintendo was about to eat Sony's lunch.

These days, however, the two handhelds practically work together hand in, uh, hand. There isn't much overlap between their game libraries, which means that each system has a unique gaming identity. The 3DS has a bunch of great Nintendo games and some interesting third-party exclusives, while the Vita has a ton of indie games that are more fun to play on the go than on a big screen, and a bunch of excellent new and remastered JRPGs.

The 3DS and Vita may be mortal enemies as far as Nintendo and Sony are concerned, but for a gamer who actually owns both of them, they get along like the best of friends.

​When the Vita launched, it promised to blur the lines between handheld gaming and set-top console gaming. Sony made a big show out of Wipeout and Uncharted games that looked just like their PS3 equivalents.

Two and a half years later, the actual game library of the Vita is much stranger, more diverse, and more appealing than those early releases suggested. There are a few good Vita games that feel like portable versions of established PS3 and PS4 games, but the best stuff on Vita is much more interesting.

There are good AAA-style action/adventure games, like Gravity Rush and Killzone: Mercenary. There are playful games that employ the Vita's many cameras and touchscreens in the service of user creativity, like Tearaway and LittleBigPlanet Vita. There are arcade shooters like Super Stardust Delta and Pixeljunk Shooter Ultimate.

There are JRPG reboots and re-releases that outdo their console forbearers, like Final Fantasy X/X-2 and Persona 4 Golden—the latter of which went on to become one of the most unlikely killer apps of all time—along with a raft of less mainstream JRPGs. There are action RPGs like Soul Sacrifice, and there are oddball Japanese visual novels that have won over so many of us at Kotaku, games like Zero Escape: Virtue's Last Reward and Danganronpa: Trigger Happy Havoc.

The Vita also doubles as a terrific way to discover or rediscover great PSP games, as Sony has made a large number of PSP and PSOne games available on their store. If you wanted to buy a Vita and use it only to play classic JRPGs like Trails in the Sky and Final Fantasy Tactics, you'd have a very good time doing so.

​And then there are the indies. So many good independently developed games are now on Vita, most of which are available for other systems, but many of which feel particularly at home on the Vita. Turns out, the platforming masterpiece Spelunky is a perfect fit for the Vita. Ditto Sound Shapes, OlliOlli, Thomas Was Alone, Lone Survivor, Luftrausers, Divekick, Fez, Hotline Miami, and many more.

Sony is making more and more Vita games "cross-buy," meaning that if you buy them on Vita you also get a copy on PS4 and PS3. With some games, it's even possible to have your saved data sync between devices, meaning that, in a way, the Vita is finally able to live up to its promise of allowing you to take your console games on the go with you. And as with their other consoles, if you sign up for Sony's PlayStation Plus service, you'll get a bunch of great Vita games for free, with more added each month.

The long and short of it: Over the past two and a half years, Sony has managed to cobble together a diverse and interesting collection of games for the Vita. FPSes, platformers, RPGs, shoot 'em ups, dating sims, visual novels, art games and so much more—there really is something for just about everyone.

In Conclusion

When it comes time to recommend a game console, it almost always comes down to games. Are there enough of them? Are they good enough? At this point, the Vita answers both of those questions with a resounding affirmative.

The Vita hasn't become the system it set out to be in 2012. Instead, it's become something a bit odder, and arguably more interesting. While there are plenty of ways that the Vita could be improved, at this point Sony has done enough to make the Vita much easier to recommend.

There remains an elephant in the room, however: The fact that Sony has slowed down in announcing new games made specifically for the Vita, opting instead to port over PS3 and PS4 games and re-release other games that can be played elsewhere. Are we recommending something that is in the process of being abandoned by the people who created it? Possibly. Does it matter? Not really, because the Vita's future, unclear as it is, is irrelevant given how strong the Vita's present is.

The Vita's got more than enough good games to make up for any unfulfilled promises or unmet potential, and it's more affordable than ever. In 2014, should you get a PlayStation Vita?
YES


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 Post subject: Re: Playstation Vita
PostPosted: Thu Jul 03, 2014 9:56 

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I think Remote Play works a damn sight better than that suggests though. Last Christmas I was very happily playing Assassin's Creed IV on my PS4 in my house in Hemel Hempstead from my Vita at my girlfriend's parents place in Chepstow. Under no circumstances could it ever be described as 'unplayable'.


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 Post subject: Re: Playstation Vita
PostPosted: Thu Jul 03, 2014 14:59 
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Zio wrote:
Chepstow

/shudders

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 Post subject: Re: Playstation Vita
PostPosted: Thu Jul 03, 2014 17:32 
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 Post subject: Re: Playstation Vita
PostPosted: Fri Jul 04, 2014 10:57 

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Zio wrote:
Last Christmas


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 Post subject: Re: Playstation Vita
PostPosted: Fri Jul 04, 2014 10:58 
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Zio wrote:
Zio wrote:
Last Christmas

I gave you my heart

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 Post subject: Re: Playstation Vita
PostPosted: Fri Jul 04, 2014 11:04 

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American Nervoso wrote:
Zio wrote:
Zio wrote:
Last Christmas

I gave you my heart


But the very next day... I handed it back to you, because I'm really not interested, but thanks anyway.


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 Post subject: Re: Playstation Vita
PostPosted: Fri Jul 04, 2014 11:08 
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You'd only get me pregnant anyway.

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 Post subject: Re: Playstation Vita
PostPosted: Fri Jul 04, 2014 11:21 
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What's the record for consecutive posts that end in anyway?


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 Post subject: Re: Playstation Vita
PostPosted: Fri Jul 04, 2014 11:28 
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Who knows? Why do you even care anyway?


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 Post subject: Re: Playstation Vita
PostPosted: Fri Jul 04, 2014 11:35 
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Joined: 27th Mar, 2008
Posts: 55716
Location: California
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 Post subject: Re: Playstation Vita
PostPosted: Thu Jul 17, 2014 21:33 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14356
So I've been playing Soul Sacrifice and I've done the story (enjoyed the little twist) and I've listened to the talking book (dreadful Voice Overs throughout) and I get to paste Magusar but, thing is, I ran out of magic and there's no way to recharge the magic so I can to sacrifice myself. Then the credits rolled. Is this a win or am I supposed to kill Magusar. I'm not sure if I can count this towards my 52 for the year or am I doing something wrong here?


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 Post subject: Re: Playstation Vita
PostPosted: Thu Jul 17, 2014 23:02 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14356
Says here that's he's killable.

Shame that every sodding time you go to the credits and then back to the start and then do the final cut scene again and ... etc. Facking irritating. I managed to get him to his dragon form but it's neigh on impossible without being able to top-up your spells. I wonder if you have to grind all the side missions to be strong enough to do this. Hmmm, if so, this might go uncompleted. I want enjoying it that much.


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 Post subject: Re: Playstation Vita
PostPosted: Fri Jul 18, 2014 8:20 
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Paws for thought

Joined: 27th Mar, 2008
Posts: 17154
Location: Just Outside That London, England, Europe
Have you tried cooperatingness?

(I liked the game, but the dub sufficiently annoyed me that I didn't get far, but I believe coop play is intended ala monster hunter)


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 Post subject: Re: Playstation Vita
PostPosted: Sat Jul 19, 2014 16:00 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14356
As far as I know, you can't co-op the story mode and this is the only thing I'm interested in.

I believe there's about a hundred co-op missions that you can co-op on the side which will probably give you more powers and stuff but it's not interesting me enough to try. I just want to finish it and move onto the next thing.

If you're not bothered about playing it again here's some story crap.

ZOMG Spoiler! Click here to view!
Every time a sorcerer absorbs a soul he gets the memories of his victim. This drives the main character in the book a bit mental as he can't remember whether the thoughts he is having are his or his victims. Same is happening with Magusar except Magusar isn't Magusar. He was another sorcerer that defeated Magusar (actually a bad dude) but it turns out that Magusar had eternal life and his memories have infected the unnamed sorcerer and Magusar is slowly driving him mad.

Anyway, Magusar takes over the unnamed sorcerer's body. Magusar then wants to fuck up everyone and rule the world. The character in the book then tries and stop him but Magusar messes him up.

But just as Magusar is about to kill him he feels pity. Probably coming from the unnamed sorcerer whose body Magusar is now in control of. And Magusar drips his blood into the main character giving him eternal life too. Still, the main character knows must stop Magusar so he gets back up (thanks to now eternal life) and fights Magusar again. Magusar promptly fucks him up. Then drips blood in his mouth and makes him better. They fight again. Magusar wins. Main Character guy gets blood, gets up, starts a ruck, gets beaten up, etc etc etc.

This cycle of fighting (and losing) goes on for years and years and years. Finally, Magusar, after years of fighting, beats main character into a bloody lump of flesh. Main character guy is just a lump of smashed bones and liquefied flesh. He's fucked him up real good. Magusar then clears off and rules the world.

The twist: Well, the book you're reading is actually what is left of the main character from the book.


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 Post subject: Re: Playstation Vita
PostPosted: Sun Aug 31, 2014 14:44 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14356
Had a little go on Dragons Crown yesterday (free on ps+ a fee months back) and, boy, is it pretty. Like, really gloriously drawn, erm, "sprites" or something. Are they sprites? Who knows. Who cares. What I do know is that they're wonderfully drawn, which leads me to my main point....

Tits. Utterly absurd tits. Lots of crazy crazy tits.


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 Post subject: Re: Playstation Vita
PostPosted: Sun Aug 31, 2014 16:35 
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Joined: 31st Mar, 2008
Posts: 1883
* downloads *


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 Post subject: Re: Playstation Vita
PostPosted: Sun Aug 31, 2014 20:46 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14356
Tits.


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 Post subject: Re: Playstation Vita
PostPosted: Sun Aug 31, 2014 20:46 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14356
TITS.


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 Post subject: Re: Playstation Vita
PostPosted: Sun Aug 31, 2014 20:47 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14356
TiiiiiiiiiiiiiiiiTTTTSSSSS.


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 Post subject: Re: Playstation Vita
PostPosted: Sun Aug 31, 2014 20:47 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14356
And ass.


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 Post subject: Re: Playstation Vita
PostPosted: Sun Aug 31, 2014 20:48 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14356
AND TITS!


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 Post subject: Re: Playstation Vita
PostPosted: Sun Aug 31, 2014 21:34 
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Excellent Member

Joined: 25th Jul, 2010
Posts: 11128
Jesus dude, learn how to fix your uploads.


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