Be Excellent To Each Other

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 Post subject: Re: Playstation Vita
PostPosted: Fri Oct 21, 2016 9:16 
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Prince of Fops

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Doctor Glyndwr wrote:
Steamworld Heist has been getting a good airing during my commute, although I've hit an annoying difficulty spike.


This has been commuter game of the last couple of weeks. Really enjoying it.
Which bots are your preferred companions? Payday and Beatriz seem to be my regulars, though I feel bad for leaving my buddy seabrass at home so often. He's now too many levels down, as is the red neck bot, whose kill shot could be a valuable perk if I'd known about it earlier.

And what brilliant music in the bars!


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 Post subject: Re: Playstation Vita
PostPosted: Fri Oct 21, 2016 10:29 
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Findus Fop wrote:
Which bots are your preferred companions? Payday and Beatriz seem to be my regulars, though I feel bad for leaving my buddy seabrass at home so often. He's now too many levels down, as is the red neck bot, whose kill shot could be a valuable perk if I'd known about it earlier.

I favour mobility and fast killing, so Sally (for Kill Shot), Payroll (for speeeeed), often Piper for Inspire/heal (but I don't often give her sniper weapons), Ivanski (for heavy weapon support and tanking when I fuck up my party movement.)


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 Post subject: Re: Playstation Vita
PostPosted: Fri Oct 21, 2016 12:58 
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Prince of Fops

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Doctor Glyndwr wrote:
Findus Fop wrote:
Which bots are your preferred companions? Payday and Beatriz seem to be my regulars, though I feel bad for leaving my buddy seabrass at home so often. He's now too many levels down, as is the red neck bot, whose kill shot could be a valuable perk if I'd known about it earlier.

I favour mobility and fast killing, so Sally (for Kill Shot), Payroll (for speeeeed), often Piper for Inspire/heal (but I don't often give her sniper weapons), Ivanski (for heavy weapon support and tanking when I fuck up my party movement.)


dangit, I knew I made a mistake neglecting Sally. She's a lowly Level 2 and I'm a couple of missions into the third act.


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 Post subject: Re: Playstation Vita
PostPosted: Wed Jul 26, 2017 14:03 
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Prince of Fops

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This is totally a multi-format game, but sounds ideally suited to the Vita:

Vostok Inc review on Eurogamer

Shoot shit. Build shit.


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 Post subject: Re: Playstation Vita
PostPosted: Wed Jul 26, 2017 15:38 
SupaMod
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Yeah, I liked the look of that too. Didn't realise it was on Vita.

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 Post subject: Re: Playstation Vita
PostPosted: Wed Jul 26, 2017 15:39 
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As someone who'll be spending almost thirty hours on planes in the next three weeks, this interests me.


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 Post subject: Re: Playstation Vita
PostPosted: Wed Jul 26, 2017 15:43 
SupaMod
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As someone who can't make his hands into the correct claw shape to use his Vita, it doesn't :(

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 Post subject: Re: Playstation Vita
PostPosted: Thu Jul 27, 2017 21:43 
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ah very nice, some new spice in the vita, when going to moldova next month..

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 Post subject: Re: Playstation Vita
PostPosted: Fri Jul 28, 2017 10:34 
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Prince of Fops

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Doctor Glyndwr wrote:
As someone who'll be spending almost thirty hours on planes in the next three weeks, this interests me.


Don't know if you tried Neon Chrome, a ps plus freebie recently. Just started it and seems to be a very enjoyable rogue game. Cyberpunk setting, excellent synthy sound track.


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 Post subject: Re: Playstation Vita
PostPosted: Fri Jul 28, 2017 10:51 
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Findus Fop wrote:
Don't know if you tried Neon Chrome, a ps plus freebie recently. Just started it and seems to be a very enjoyable rogue game. Cyberpunk setting, excellent synthy sound track.

I have. I initially hated it because it's one of the Vita games that uses too much RAM, so you can't go into Settings without quitting the game. But then Bose fixed the bug on my headphones that meant I had to toggle Bluetooth on and off before I could get sound, so now I think I can play it again.


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 Post subject: Re: Playstation Vita
PostPosted: Fri Jul 28, 2017 11:09 
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Prince of Fops

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Doctor Glyndwr wrote:
Findus Fop wrote:
Don't know if you tried Neon Chrome, a ps plus freebie recently. Just started it and seems to be a very enjoyable rogue game. Cyberpunk setting, excellent synthy sound track.

I have. I initially hated it because it's one of the Vita games that uses too much RAM, so you can't go into Settings without quitting the game. But then Bose fixed the bug on my headphones that meant I had to toggle Bluetooth on and off before I could get sound, so now I think I can play it again.


Ha, I've been having the exact same grumble with my Sony headphones and this game. Sadly i have to stick a lead in to avoid rebooting the game. Cyberpunk my arse.


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 Post subject: Re: Playstation Vita
PostPosted: Fri Jul 28, 2017 11:13 
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My old LG Bluetooth 'phones did the same thing. I assume the Vita does something weird, and Bose have added a workaround. Hurrah for buying headphones with user-updateable firmware I guess.


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 Post subject: Re: Playstation Vita
PostPosted: Fri Aug 04, 2017 9:04 
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Findus Fop wrote:
This is totally a multi-format game, but sounds ideally suited to the Vita:

Vostok Inc review on Eurogamer

Shoot shit. Build shit.


the playstation store only offers me the ps4 version at the moment:( or is it a bundle?

this months psplus offering down the well looks nice too..

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 Post subject: Re: Playstation Vita
PostPosted: Fri Aug 04, 2017 10:28 
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romanista wrote:
Findus Fop wrote:
This is totally a multi-format game, but sounds ideally suited to the Vita:

Vostok Inc review on Eurogamer

Shoot shit. Build shit.


the playstation store only offers me the ps4 version at the moment:( or is it a bundle?

this months psplus offering down the well looks nice too..


It doesn't look to be out on the Vita yet (Vostok).

I've downloaded Downwell, will give it a fumble later.


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 Post subject: Re: Playstation Vita
PostPosted: Wed Aug 09, 2017 9:01 
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btw, i might have asked this before , but i always though there were some good tare-mode shooters on the vita, but can't seem to find any http://shmups.system11.org/viewtopic.php?f=1&t=41801 (except for hacking it)


downfall has it, btw https://www.youtube.com/watch?v=LVNQ_qTPJXY

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 Post subject: Re: Playstation Vita
PostPosted: Wed Aug 09, 2017 9:21 
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I remember there being some good PSP games that did that , and most of those will be available on the Vita as well (Capcom collections and some pinball ones are the things I can remember without googling for them)

Neogaf thread with the same question from 3 years ago : http://www.neogaf.com/forum/showthread.php?t=907067

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 Post subject: Re: Playstation Vita
PostPosted: Wed Aug 09, 2017 9:29 
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Well that is what i heard to, but i can't seem to find any on the playstation store (like the port of super star soldier)...

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 Post subject: Re: Playstation Vita
PostPosted: Wed Aug 09, 2017 9:48 
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mmm it really is a shame that the psx classics on the pasture don't offer dodonpachi here.. from that thread i see only cap com classics reloaded https://en.wikipedia.org/wiki/Capcom_Cl ... n_Reloaded as a possibility, but.. 1943 is not really dodonpachi..

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 Post subject: Re: Playstation Vita
PostPosted: Wed Aug 09, 2017 10:24 
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So the other option , and I know this is messy is to use a US account on your vita

We have some things which are not available to the Americans / Canadians (for no real reason) and they have stuff that's not available to us

Sign out of the PSN store and then click this link (if you are signed in - it will try to take you to the European page which does not exist)

https://store.playstation.com/#!/en-ca/games/super-star-soldier-(ps3-psp)/cid=UP0555-NPUF30010_00-SUPERSTARSOLEH06

Which will take you to Star Soldier (the game mentioned in the thread above) which is compatible with the Vita and costs $6 (Canadian)

Games on the Vita *are* region free , but you cant have more than one account on a memory card , and to switch you need to turn the vita off / swap cards / turn it back on and wait for it to rebuild its database which is a faff if your doing it on a regular basis.

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