Be Excellent To Each Other

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 Post subject: Re: Playstation Vita
PostPosted: Fri Oct 21, 2016 9:16 
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Prince of Fops

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Doctor Glyndwr wrote:
Steamworld Heist has been getting a good airing during my commute, although I've hit an annoying difficulty spike.


This has been commuter game of the last couple of weeks. Really enjoying it.
Which bots are your preferred companions? Payday and Beatriz seem to be my regulars, though I feel bad for leaving my buddy seabrass at home so often. He's now too many levels down, as is the red neck bot, whose kill shot could be a valuable perk if I'd known about it earlier.

And what brilliant music in the bars!


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 Post subject: Re: Playstation Vita
PostPosted: Fri Oct 21, 2016 10:29 
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Findus Fop wrote:
Which bots are your preferred companions? Payday and Beatriz seem to be my regulars, though I feel bad for leaving my buddy seabrass at home so often. He's now too many levels down, as is the red neck bot, whose kill shot could be a valuable perk if I'd known about it earlier.

I favour mobility and fast killing, so Sally (for Kill Shot), Payroll (for speeeeed), often Piper for Inspire/heal (but I don't often give her sniper weapons), Ivanski (for heavy weapon support and tanking when I fuck up my party movement.)


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 Post subject: Re: Playstation Vita
PostPosted: Fri Oct 21, 2016 12:58 
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Prince of Fops

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Doctor Glyndwr wrote:
Findus Fop wrote:
Which bots are your preferred companions? Payday and Beatriz seem to be my regulars, though I feel bad for leaving my buddy seabrass at home so often. He's now too many levels down, as is the red neck bot, whose kill shot could be a valuable perk if I'd known about it earlier.

I favour mobility and fast killing, so Sally (for Kill Shot), Payroll (for speeeeed), often Piper for Inspire/heal (but I don't often give her sniper weapons), Ivanski (for heavy weapon support and tanking when I fuck up my party movement.)


dangit, I knew I made a mistake neglecting Sally. She's a lowly Level 2 and I'm a couple of missions into the third act.


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 Post subject: Re: Playstation Vita
PostPosted: Wed Jul 26, 2017 14:03 
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Prince of Fops

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This is totally a multi-format game, but sounds ideally suited to the Vita:

Vostok Inc review on Eurogamer

Shoot shit. Build shit.


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 Post subject: Re: Playstation Vita
PostPosted: Wed Jul 26, 2017 15:38 
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Yeah, I liked the look of that too. Didn't realise it was on Vita.

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 Post subject: Re: Playstation Vita
PostPosted: Wed Jul 26, 2017 15:39 
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As someone who'll be spending almost thirty hours on planes in the next three weeks, this interests me.


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 Post subject: Re: Playstation Vita
PostPosted: Wed Jul 26, 2017 15:43 
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As someone who can't make his hands into the correct claw shape to use his Vita, it doesn't :(

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 Post subject: Re: Playstation Vita
PostPosted: Thu Jul 27, 2017 21:43 
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ah very nice, some new spice in the vita, when going to moldova next month..

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 Post subject: Re: Playstation Vita
PostPosted: Fri Jul 28, 2017 10:34 
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Prince of Fops

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Doctor Glyndwr wrote:
As someone who'll be spending almost thirty hours on planes in the next three weeks, this interests me.


Don't know if you tried Neon Chrome, a ps plus freebie recently. Just started it and seems to be a very enjoyable rogue game. Cyberpunk setting, excellent synthy sound track.


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 Post subject: Re: Playstation Vita
PostPosted: Fri Jul 28, 2017 10:51 
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Findus Fop wrote:
Don't know if you tried Neon Chrome, a ps plus freebie recently. Just started it and seems to be a very enjoyable rogue game. Cyberpunk setting, excellent synthy sound track.

I have. I initially hated it because it's one of the Vita games that uses too much RAM, so you can't go into Settings without quitting the game. But then Bose fixed the bug on my headphones that meant I had to toggle Bluetooth on and off before I could get sound, so now I think I can play it again.


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 Post subject: Re: Playstation Vita
PostPosted: Fri Jul 28, 2017 11:09 
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Prince of Fops

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Doctor Glyndwr wrote:
Findus Fop wrote:
Don't know if you tried Neon Chrome, a ps plus freebie recently. Just started it and seems to be a very enjoyable rogue game. Cyberpunk setting, excellent synthy sound track.

I have. I initially hated it because it's one of the Vita games that uses too much RAM, so you can't go into Settings without quitting the game. But then Bose fixed the bug on my headphones that meant I had to toggle Bluetooth on and off before I could get sound, so now I think I can play it again.


Ha, I've been having the exact same grumble with my Sony headphones and this game. Sadly i have to stick a lead in to avoid rebooting the game. Cyberpunk my arse.


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 Post subject: Re: Playstation Vita
PostPosted: Fri Jul 28, 2017 11:13 
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My old LG Bluetooth 'phones did the same thing. I assume the Vita does something weird, and Bose have added a workaround. Hurrah for buying headphones with user-updateable firmware I guess.


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 Post subject: Re: Playstation Vita
PostPosted: Fri Aug 04, 2017 9:04 
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Findus Fop wrote:
This is totally a multi-format game, but sounds ideally suited to the Vita:

Vostok Inc review on Eurogamer

Shoot shit. Build shit.


the playstation store only offers me the ps4 version at the moment:( or is it a bundle?

this months psplus offering down the well looks nice too..

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 Post subject: Re: Playstation Vita
PostPosted: Fri Aug 04, 2017 10:28 
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romanista wrote:
Findus Fop wrote:
This is totally a multi-format game, but sounds ideally suited to the Vita:

Vostok Inc review on Eurogamer

Shoot shit. Build shit.


the playstation store only offers me the ps4 version at the moment:( or is it a bundle?

this months psplus offering down the well looks nice too..


It doesn't look to be out on the Vita yet (Vostok).

I've downloaded Downwell, will give it a fumble later.


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 Post subject: Re: Playstation Vita
PostPosted: Wed Aug 09, 2017 9:01 
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btw, i might have asked this before , but i always though there were some good tare-mode shooters on the vita, but can't seem to find any http://shmups.system11.org/viewtopic.php?f=1&t=41801 (except for hacking it)


downfall has it, btw https://www.youtube.com/watch?v=LVNQ_qTPJXY

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 Post subject: Re: Playstation Vita
PostPosted: Wed Aug 09, 2017 9:21 
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I remember there being some good PSP games that did that , and most of those will be available on the Vita as well (Capcom collections and some pinball ones are the things I can remember without googling for them)

Neogaf thread with the same question from 3 years ago : http://www.neogaf.com/forum/showthread.php?t=907067

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 Post subject: Re: Playstation Vita
PostPosted: Wed Aug 09, 2017 9:29 
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Well that is what i heard to, but i can't seem to find any on the playstation store (like the port of super star soldier)...

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 Post subject: Re: Playstation Vita
PostPosted: Wed Aug 09, 2017 9:48 
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mmm it really is a shame that the psx classics on the pasture don't offer dodonpachi here.. from that thread i see only cap com classics reloaded https://en.wikipedia.org/wiki/Capcom_Cl ... n_Reloaded as a possibility, but.. 1943 is not really dodonpachi..

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 Post subject: Re: Playstation Vita
PostPosted: Wed Aug 09, 2017 10:24 
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So the other option , and I know this is messy is to use a US account on your vita

We have some things which are not available to the Americans / Canadians (for no real reason) and they have stuff that's not available to us

Sign out of the PSN store and then click this link (if you are signed in - it will try to take you to the European page which does not exist)

https://store.playstation.com/#!/en-ca/games/super-star-soldier-(ps3-psp)/cid=UP0555-NPUF30010_00-SUPERSTARSOLEH06

Which will take you to Star Soldier (the game mentioned in the thread above) which is compatible with the Vita and costs $6 (Canadian)

Games on the Vita *are* region free , but you cant have more than one account on a memory card , and to switch you need to turn the vita off / swap cards / turn it back on and wait for it to rebuild its database which is a faff if your doing it on a regular basis.

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 Post subject: Re: Playstation Vita
PostPosted: Wed Aug 23, 2017 15:56 
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Doctor Glyndwr wrote:
Findus Fop wrote:
Don't know if you tried Neon Chrome, a ps plus freebie recently. Just started it and seems to be a very enjoyable rogue game. Cyberpunk setting, excellent synthy sound track.

I have. I initially hated it because it's one of the Vita games that uses too much RAM, so you can't go into Settings without quitting the game. But then Bose fixed the bug on my headphones that meant I had to toggle Bluetooth on and off before I could get sound, so now I think I can play it again.

I've now played a ton of this (completed it twice.) It's pretty good. Message ends.


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 Post subject: Re: Playstation Vita
PostPosted: Tue Sep 05, 2017 9:27 
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Prince of Fops

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Doctor Glyndwr wrote:
Doctor Glyndwr wrote:
Findus Fop wrote:
Don't know if you tried Neon Chrome, a ps plus freebie recently. Just started it and seems to be a very enjoyable rogue game. Cyberpunk setting, excellent synthy sound track.

I have. I initially hated it because it's one of the Vita games that uses too much RAM, so you can't go into Settings without quitting the game. But then Bose fixed the bug on my headphones that meant I had to toggle Bluetooth on and off before I could get sound, so now I think I can play it again.

I've now played a ton of this (completed it twice.) It's pretty good. Message ends.


I didn't get terribly far. Got stuck on a millipede-type boss on the second level and stopped playing. Will return at some point. Message, thrillingly, to be continued.


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 Post subject: Re: Playstation Vita
PostPosted: Tue Sep 05, 2017 10:08 
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Findus Fop wrote:
Got stuck on a millipede-type boss on the second level and stopped playing.
That's the toughest boss I think. Mostly it's about learning patterns. It has three phases where it spits out variations on mines and offensive drones. Keep moving and keep dodging those mines. Swap your attention back and forth between clearing the drones and attacking the boss. When you attack the boss, focus fire on one section to drain its shield and then destroy it before moving back to clearing drones. If you damage a section but then wait too long, it'll regenerate, which means you wasted your time. I mostly prefer the assault rifle for this, but the shotgun can do in a pinch; the ion variants do more damage against mechanical targets. If you have no choices you can make do with the SMG or burst rifle. With shotguns, you'll have to get close to focus the spread onto one or two segments of the boss's body. Most of the "special" weapons (the purple ones) are too situational to be worth bothering with, I stick to the basics.

If in doubt, start at level 1 and play up -- you'll be more upgraded when you get to that boss. Best classes are hacker (for money) or cyber psycho (for sheer damage dealing.)

If it comes to it, you can just grind out some damage and health upgrades by playing through as hacker a few times. Buy those and the "slot" upgrades for cybermods much more than you buy luck or energy. As hacker, get rid of the drone when you run out of upgrade slots, it's less useful as you play further.

Best cybermods: try and get the +30% damage against bosses one. The one that gives you +40% energy, combined with the one that gives you money for energy every time you complete a level, will net you +1500-2500 per level you complete, which is loads. All the ones that boost health are worth getting, as are the ones that buff movement speed for dodging. Buffs to reload speed are good. Perhaps my favourite is the one that makes the first shot out of each mag do explosive damage -- it's huge, and turns high level shotguns into one-shot-kill guns against almost everything.


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 Post subject: Re: Playstation Vita
PostPosted: Tue Sep 05, 2017 11:56 
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Prince of Fops

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Doctor Glyndwr wrote:
Findus Fop wrote:
Got stuck on a millipede-type boss on the second level and stopped playing.
That's the toughest boss I think. Mostly it's about learning patterns. It has three phases where it spits out variations on mines and offensive drones. Keep moving and keep dodging those mines. Swap your attention back and forth between clearing the drones and attacking the boss. When you attack the boss, focus fire on one section to drain its shield and then destroy it before moving back to clearing drones. If you damage a section but then wait too long, it'll regenerate, which means you wasted your time. I mostly prefer the assault rifle for this, but the shotgun can do in a pinch; the ion variants do more damage against mechanical targets. If you have no choices you can make do with the SMG or burst rifle. With shotguns, you'll have to get close to focus the spread onto one or two segments of the boss's body. Most of the "special" weapons (the purple ones) are too situational to be worth bothering with, I stick to the basics.

If in doubt, start at level 1 and play up -- you'll be more upgraded when you get to that boss. Best classes are hacker (for money) or cyber psycho (for sheer damage dealing.)

If it comes to it, you can just grind out some damage and health upgrades by playing through as hacker a few times. Buy those and the "slot" upgrades for cybermods much more than you buy luck or energy. As hacker, get rid of the drone when you run out of upgrade slots, it's less useful as you play further.

Best cybermods: try and get the +30% damage against bosses one. The one that gives you +40% energy, combined with the one that gives you money for energy every time you complete a level, will net you +1500-2500 per level you complete, which is loads. All the ones that boost health are worth getting, as are the ones that buff movement speed for dodging. Buffs to reload speed are good. Perhaps my favourite is the one that makes the first shot out of each mag do explosive damage -- it's huge, and turns high level shotguns into one-shot-kill guns against almost everything.


This is tremendous! Thanks Doc. Will give it another go on the train tonight.


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