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 Post subject: Re: So this new Ron Gilbert/Penny Arcade thing
PostPosted: Mon May 26, 2008 16:44 
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Serious Little Beast

Joined: 30th Mar, 2008
Posts: 107
Lave wrote:
I'm enjoying it and warming to the combat system a little (though I wish I had it for The Xbox now, as mouse clicking is a chore).


Although apparently, even more of a chore is using an XB controller to click on the various things the environment that provide the funny flavour text.


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 Post subject: Re: So this new Ron Gilbert/Penny Arcade thing
PostPosted: Mon May 26, 2008 17:56 
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I forgot about this - how vain

Joined: 30th Mar, 2008
Posts: 5979
Thats a point. Seems a Wii version would be best then.

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Curiosity wrote:
The Rev Owen wrote:
Is there a way to summon lave?

Faith schools, scientologists and 2-D platform games.


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 Post subject: Re: So this new Ron Gilbert/Penny Arcade thing
PostPosted: Mon May 26, 2008 18:54 
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Where are you?

Joined: 30th Mar, 2008
Posts: 1639
Lave wrote:
That and games like Puzzle Quest absorb hours upon hours, but eventually I realise I'm not enjoying myself (mental note - sell puzzle quest). Where as ZooKeeper Time attack has been glorious.

I agree with that utterly. I finished PQ, but it was more like a job by the end, rather than fun. ZK, on the other hand, still has me engrossed, although I don't get on to my high-score table much these days.


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 Post subject: Re: So this new Ron Gilbert/Penny Arcade thing
PostPosted: Sun Jun 01, 2008 15:49 
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Honey Boo Boo

Joined: 28th Mar, 2008
Posts: 12328
Location: Tronna, Canandada
Having played (and finished) the trial... I have to admit it's decidedly meh.

Customising your character is cool. The fact that they look different from different angles in 2D, never mind when you're running around in 3D is not.

The combat is like an extremely crappy version of that seen in Eternal Sonata. Blocking is not explained (or even mentioned) at any point.

Rather like combing the screen with you points in bad adventure games, here I was having to run back and forth across the street to ensure I smashed open/examined every single trash can and mail box, as the unadjustable camera meant that the side of the street nearest the camera was always out of view.

The writing was simply not funny at all. The descriptions of objects and events were not a patch on the old Sierra adventures (Space Quest in particular) while the banter looked in at the Lucasarts bunch enjoying a feast of excellence in a private club. The only thing that even raised a smile was the armour dissolving potion, with the description 'don't keep this near your armour collection'.

So, not very good at all, by my reckoning.


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 Post subject: Re: So this new Ron Gilbert/Penny Arcade thing
PostPosted: Sun Jun 01, 2008 19:32 
SupaMod
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Est. 1978

Joined: 27th Mar, 2008
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Location: Your Mum
I finished it a while ago, and thought it was great. Blocking is explained in the second fight on the Xbox. I look forward to Episode 2.

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 Post subject: Re: So this new Ron Gilbert/Penny Arcade thing
PostPosted: Sun Jun 01, 2008 21:02 
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I forgot about this - how vain

Joined: 30th Mar, 2008
Posts: 5979
Aye it explains in detail the blocking.

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Curiosity wrote:
The Rev Owen wrote:
Is there a way to summon lave?

Faith schools, scientologists and 2-D platform games.


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 Post subject: Re: So this new Ron Gilbert/Penny Arcade thing
PostPosted: Mon Jun 02, 2008 0:21 
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Honey Boo Boo

Joined: 28th Mar, 2008
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Location: Tronna, Canandada
In the trial version? Because I played right through the trial version in one go and didn't hear a mention of it.


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 Post subject: Re: So this new Ron Gilbert/Penny Arcade thing
PostPosted: Mon Jun 02, 2008 0:41 
SupaMod
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Est. 1978

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Yup. Second fight, I believe.

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: So this new Ron Gilbert/Penny Arcade thing
PostPosted: Mon Jun 02, 2008 8:55 

Joined: 30th Mar, 2008
Posts: 8679
I don't remember that on PC I have to say, I found out elsewhere.

But it's entirely possibly I panicked and missed it.


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 Post subject: Re: So this new Ron Gilbert/Penny Arcade thing
PostPosted: Mon Jun 02, 2008 10:12 
SupaMod
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It's also possible it's not on the PC.

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 Post subject: Re: So this new Ron Gilbert/Penny Arcade thing
PostPosted: Mon Jun 02, 2008 10:31 
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Paws for thought

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I just tried the trial, and got told on the first fight.


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 Post subject: Re: So this new Ron Gilbert/Penny Arcade thing
PostPosted: Mon Jun 02, 2008 10:48 
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Honey Boo Boo

Joined: 28th Mar, 2008
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Location: Tronna, Canandada
Not sure how I missed it, then. Weird.


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 Post subject: Re: So this new Ron Gilbert/Penny Arcade thing
PostPosted: Mon Jun 02, 2008 10:55 
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What-ho, chaps!

Joined: 30th Mar, 2008
Posts: 2139
Quote:
Customising your character is cool. The fact that they look different from different angles in 2D, never mind when you're running around in 3D is not.


Not having both 2D and 3D previews (they only have 3D) on the character customisation screen for a game based around a comic is a bit daft.

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 Post subject: Re: So this new Ron Gilbert/Penny Arcade thing
PostPosted: Mon Jun 02, 2008 18:51 
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Commander-in-Cheese

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Posts: 49232
I must admit that I'm a big fan of the tagline on the advert.

Quote:
"This game sucks and anyone who likes it sucks. Penny Arcade sucks and is as funny as something that's not funny at all."

-ddf, Wired blog

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