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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Tue Nov 15, 2016 12:33 
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Sleepyhead

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MaliA wrote:
No. You should all give me a quid and I'll give you 85p.

I dunno. Are there between 20,000 and 60,000 people going around emptying fruit machines at such frequency? I can't see it myself, it feels like too many people and too much money. Maybe when a loss happens it is easier to decide another person did it in for you just before you got there not that you're playing a game with poor odds and wins are more down to variance than anything else.


No my experience of playing fruit machines, which is limited, and of watching APOD and others play them, I've definitely seen that by no means are all machines being emptied by these 'pro' types.

That said, I have also seen people throw absurd amounts of money into them and get literally nothing in return, which would indicate that the machine is very much in 'recovery' mode. Whether this was caused by a lucky punter or a forced win is debatable, but I would certainly expect there to be a few out there.

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Tue Nov 15, 2016 12:47 
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Not in sufficient numbers to make a significant difference, no, looking at those sums.

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Tue Nov 15, 2016 15:34 
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I don't think you can distil the numbers down that simply, you've got to remember there are many different levels of player and a huge variation in the machines in terms of their vulnerability and/or appeal to players.

Some people undoubtedly have made a very good living out of the game overall, but I think their numbers are now in terminal decline as the number of exploitable machines is massively reduced from where it used to be. (The £70 era had a large number of bent machines to plunder, but they've largely sorted that shit out in the £100 era.)

But not everyone is a top-tier player, there are many sorts of player and many sorts of machines, and not all players will take on all machines or will play them optimally, or they might play machines they should avoid completely, or whatever. It's not just 'everyone who plays clears £120 per hour'. A lot of 'players' are ex-addicts who got some self-control and tricks to exploit.

Simple example would be when Trousers came over a couple of years ago he showed me the pictures of the machines he'd taken on the ferries.

IIRC there were 8 machines and they roughly broke down as follows:

2 x 'CATEGORY A' machines, pretty much free money and minimal risk of loss
2 x 'CATEGORY B' machines, good profit potential but higher risk, float of £200 required for safety, can be a loss
2 x 'CATEGORY C' machines, known to be OK but either a method I didn't know or 'box reading' required on DOND games which is a difficult thing to learn
2 x 'CATEGORY ARSE' machines, no known method to exploit, basic punt on 80% payout same as everyone else

As such when he went back he elected to have a go at the CATEGORY A machines only, as these only needed a float of £40 and I was able to explain the method to him in a 15 minute training session using a couple of pictures and diagrams to assist with the explanation.

A couple of months later I went away for a family break with Mrs H and Jnr, and the same machines were on the ferry, I'd gone prepared for the CATEGORY B machines and didn't mind potentially getting £150-£200 into them (which Trousers was averse to). Between the trip there and back I won enough to pay for the ferry and our hotel. I ignored the C and ARSE machines.

More clued up and/or box-reading players than me would have known the CATEGORY C machines as well, so they'd have had a crack at them too.

Some players might have made well on the A/B/Cs and taken a punt on the ARSES just for a laugh.

Imagine that sort of overall scenario repeated across the UK and you can imagine how some players make a good full-time living at it, some do it part-time as an income boost (I know a couple of guys over at Jackpotty who went through a phase of doing a 12 hour shift every Saturday driving around a decent chunk of Norfolk, they generally expected to clear about £400-£500 each), and all manner of variations on those themes.

Then you do still have people who play casually/addicted/whatever, who will lose in the long run.

So yes, some people do make a living out of fruit machines, but it's a very small percentage of the total pool of players IMO.


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Tue Nov 15, 2016 16:51 
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Yes, because when you work it through, it really isn't feasible for 28,000 people to hit 261,000 machines daily and take the money out of them and nobody fill them up. I had to work it through to make it clear in my head.

So, the next alternative is that the massive majority of the time, people lose due to playing a game with rubbish odds but wins are through variance. There are not enough people emptying the machines to significantly alter the chances of winning. There are some, but few and far between in the pool of players. So, either cheat, or bet on something else to win.

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Nov 16, 2016 9:13 
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MaliA wrote:
http://www.fruit-machine-cheats.com



Most of the machines he has listed there are very old, you might find them in the back of a seaside arcade but not in pubs.

Also a lot of his "cheats" are things that the machine does by design and are dependant on the machine being full and ready to pay out


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Mon Nov 21, 2016 8:39 
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Quote:
Weird! The only pubs I *ever* see even a single fruit machine in are Wetherspoons/Chef and Brewer type affairs (which I never go into if I can avoid). I honestly believe that these days, and for a long time now, they are seen as rather seedy objects that totally lower the tone and, no disrespect to Hearthly whasoever intended, but frankly - tend to pull in the "wrong" kind of chav punter anyway


Went to the next village over from us yesterday as my sons school had a nice early Xmas Fayre :)

Dropped into the average sized pub on the high street for some lunch and that had 4 machines in there, all new with £100 Jackpots.

Nobody playing them, in fact the only interest shown was by my son who asked me what one of them was. IPhone came straight out for instant distraction :)


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sun Nov 27, 2016 16:53 
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Here's an easier method for you to try in the emulator, for a layout that has just been released, THE EMPIRE STRIKES BACK. (Barcrest must have paid a big chunk of cash for the licensing rights.)

This is a far easier one to summarise than Alien, have a go!

1) Check that the machine is trail holding on 50p play. (It basically always will be in the emulator, this was just a test in the wild for whether or not it had been properly nobbled by another player.)

2) Go up to £1 play.

3) Play to get a board as normal, preferably not off a win exchange as will give a SAFE CASH value you don't want. Try to get in through the arrows on the outer board via numbers and bonuses.

4) Play the board as normal, once on the board you need to get an ADD AGAIN bonus and several NUDGE SHUFFLES, the number of NUDGE SHUFFLES you will require varies, so you need to use your judgement on this (explained below).

5) Whilst on the board you will get shots, you might get extra life icons or an extra life, you can go to the inner superboard and so on. The goal is to get the cash shots and feature shots close to where you can shoot jackpot or big money, whilst making sure you have an ADD AGAIN and several NUDGE SHUFFLES. The jackpot is a £70 cash award on the cash shots, the big money feature requires five big money icons which are Rebel Snowspeeder ships.

6) THIS IS THE TRAP IT DOESN'T SEE COMING >>> When you are close to snagging the jackpot or big money, (but not too close as it will simply kill you), land on a cash shot or feature shot square, now use your NUDGE SHUFFLES to get red boxes onto the winline, each red box brought onto the winline will eliminate a box from the award panel, the idea is to leave yourself within 1 or 2 shots of a guaranteed big money or jackpot. (Depending on if you're on a 1 or 2 shot square.) Remember you can nudge boxes using nudges as normal, or shuffle the reels with the Start button which can bring a red box either directly onto, or closer to the winline, than the reel setup you currently have.

7) Now use the ADD AGAIN bonus, this will immediately give you the same shot(s) again, and because you've just eliminated everything except guaranteed jackpot or big money in Step 6, that's what it has to shoot. <<< THIS IS THE TRAP IT DOESN'T SEE COMING

8 ) Yay, jackpot or big money, £70 minimum!

Once done they'd be properly on their arses for quite some time, as the win is accounted for, it was possible to leave them £40 away from a trail hold (see Step 1), let alone a feature.

Here's a video where it'll probably make more sense, as I'm getting close to the trap you can see me weighing up where the red boxes are and whether or not to nudge or shuffle. The number of nudge shuffles you have will instruct how close to the trap you need to be before you start using the nudge shuffles, as once you've used them it WILL kill you on the next spin.

NOTE - This was a standard issue Barcrest fuck-up when they upgraded the machine from a £35 jackpot to a £70 jackpot, the number of clangers they dropped was absolutely horrendous, a large number of their AWPs were exploitable post-upgrade.



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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Tue Nov 29, 2016 18:02 
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One of my favourite old machines has just had a layout released for it, very entertaining sound package on this one :)

Not played a real one for about fifteen years or so!

http://www.fruitemu.co.uk/ib/index.php? ... guide-wdx/



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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Tue Nov 29, 2016 18:14 
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Hearthly wrote:
One of my favourite old machines has just had a layout released for it, very entertaining sound package on this one :)

Not played a real one for about fifteen years or so!


Pretty sure it blocked it correctly but there was an 'easy' jackpot with the stop and step on these wasnt there ? (I vaguely remember something about holding and pressing the middle button on a red bar or letting it timeout on another symbol for the jackpot).(*)

These are still in some arcades around the country but will all be set down to £5 jackpots and have a crappy profile where its £3 or £4 for a board to get £3 or £4 back

(*) now that i can check its if its the blue bar you let it timeout for the jackpot symbol , if its the red bar - you collect stop n step , press the middle button and then release and press it as quick as you can and it will jump to the jackpot symbol

it was an easy way to get quick money out them - when they were ready to go you played for the mixed bars and then for stop'n'step


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Nov 30, 2016 9:37 
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As memory serves this was a clone of the Impulse fruit machine 'SPARTACASH' wasn't it?

It'd make sense as Maygay had properly lost the plot with AWPs by now IMO, so copying an Impulse game - (who were masters of the craft on the £15 jackpots, their game style didn't translate well to the £25 JP I never felt) - and giving it the full Simpsons license treatment was a smart move.

That DX looks fucking awesome if you play it in fullscreen windowless max mode in a darkened room.


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Nov 30, 2016 10:25 
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Hearthly wrote:
As memory serves this was a clone of the Impulse fruit machine 'SPARTACASH' wasn't it?


Yip , I also think it 'numbered' the same was as JPM's of that era


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sat Dec 31, 2016 16:07 
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Party Time Deluxe 'DX' layout now released, may be of interest to devilman :) (This needs four instances of the emulator running simultaneously, as the real machine was based on three slave machines and one top box machine, all of which were capable of functioning independently of each other.)

On a wider note the layout releases have been coming thick and fast since the release of the new emulator, featuring everything from ancient electromechanicals, through olde worlde MPU3 (much beloved of Cavey), right up to recent Scorpion5/ADDER5/other modern techs running £70 jackpots, and everything inbetween.

Personally I think a lot of the best AWPs were released in the £15/£25 era, which has been well served in the past but also a whole load of previous unemulated machines running on the EPOCH tech can now be emulated too.

I've been spending far more time playing emulated fruit machines than anything else for the last couple of months....



Attachment:
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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sat Dec 31, 2016 22:34 
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I fucking loved Wipeout.

Wiiiiiipe-out!

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sat Dec 31, 2016 23:02 
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Grim... wrote:
I fucking loved Wipeout.

Wiiiiiipe-out!


Just unzip both files, load MFME.exe, and then Load > Load Game > and browse to the Wipeout£15.gam file in the Wipeout folder.


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sun Jan 01, 2017 2:02 
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:'(


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sun Jan 01, 2017 9:52 
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Millennium bug


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sun Jan 01, 2017 9:53 
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Erk, sorry, just make sure PacDrive.dll is in the same folder as the MFME.exe executable. (File attached again below.) I included it in the emulator download for Alien a couple of pages back but forgot this time.....

Also, everything is available for free from sites such as:

http://www.fruit-emu.com/
http://www.fruitemu.co.uk/ib/index.php?/index
http://www.desertislandfruits.com/forum ... p?/portal/

All the sites ask for is registration, any donations beyond that are voluntary.

If you've got an FTP site or similar I can upload my current 'new' FME collection to it for you (i.e. everything released since the new emulator was released). It currently runs to 1.5GB. As you can see Wipeout is one machine in the 'EPOCH' tech folder.

Attachment:
fmenew.JPG

Attachment:
EPOCH.JPG


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sun Jan 01, 2017 15:17 
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That worked, cheers.

Impressively, I don't have a public FTP solution.

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sun Jan 01, 2017 15:18 
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Is there a save / load state button? Google doesn't want to tell me if there is.

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sun Jan 01, 2017 15:35 
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Grim... wrote:
Is there a save / load state button? Google doesn't want to tell me if there is.


Whenever you load a new game in, or quit out of the emulator, it automatically saves the game's state out to the .ram file in the game's folder, (you'll note the 'modified' date and time on this file changes when you quit out, or load a new game), this is the emulation of the battery backed RAM that real fruit machines have. (You can check this by quitting out of the emulator with some money in the bank, or credits left over, and then loading the game back in.)

Google won't help you much with MFME, it's basically all the work of one chap and always has been, the documentation for it is basically in his head but of course much has been disseminated out to forums and the collective FME hive over the years.

Any questions I'll be happy to help, or the folks at the forums of the above listed sites are all very friendly and helpful. The emulator's author is most active at fruitemu.co.uk but also fruit-emu, and is receptive to questions or comments.

Also note that you can control the games with shortcut keys, which is much recommended as opposed to clicking on everything with a mouse.

Standard ones are:

SPACE = Start

1/2/3 = Hold/nudge reels 1-3 (or 4 in the case of 4 reelers)

` = Cancel/Collect

Logically beyond that

E/X = Exchange
A = Autonudge
T = Transfer
F = Feature

And so on

In Wipeout's case for the hi/los it's

Q/A = Hi/Lo left
W/S = Hi/Lo right

All reconfigurable on a game per game basis by going into Design > Edit Mode and then right clicking on the component/button you want to edit.

For the best visual effect go to Window > Borderless > Full Screen Max or press F3.


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Mon Jan 02, 2017 14:38 
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MFME V5.1 now released, loads of improvements and bugfixes.

(Doesn't change anything on Wipeout though Grim... :))

http://www.fruitemu.co.uk/ib/index.php? ... se-thread/


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Tue Jan 24, 2017 10:21 
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Just a little heads-up on this as the new version of the emulator has allowed the emulation of machines that were previously out of reach.

Specifically in this post, I'm talking about old video-screen based quiz machines and games such as The Crystal Maze.

These were known as 'SWPs' (Skill With Prizes) as opposed to fruit machines which were 'AWPs' (Amusement With Prizes).

SWPs fell under different legislation so could offer (for example) a £20 cash jackpot at a time when fruit machines were capped at £4.80 tokens. They also featured notoriously stingy payout percentages, often down at 50% or so, whereas fruit machines could be set to a minimum of 70%.

(The machines mentioned above used a video-derivative of Barcrest's MPU4 technology, BWB used the same technology to produce video screen based AWPs.)

In reality of course they weren't 100% skill in the truest sense of the word, in the case of the quiz machines, if they weren't prepared to pay out, they'd simply require you to answer so many incredibly obscure questions before offering a cash prize, as to be effectively unwinnable.

The Crystal Maze would dynamically alter how many gold tokens it put in the final 'Dome' round, going as low as 51 when completely on its arse, to make hitting the 50 gold target for the cash prize impossible (after silver deductions). (Interestingly, earlier versions of the game put a minimum of 60 gold into the dome, and if you were really good at it (as I was), you could still take the jackpot even with just 60 gold. This was later rechipped to the lower 51 total.)

Anyway, these machines have started to be released for the emulator, a selection of which is shown below. If you've no interest in fruit machine emulation then you might get some mileage out of these, as they're a totally different animal to fruit machines. The Crystal Maze and The Mating Game in particular, are basically a collection of loads of fun little minigames that take 30-60 seconds each to play. (The Mating Game also features dancing condoms.)

One final thing though, whilst Crystal Maze and Mating Game are technically playable with a mouse and keyboard at a push, the original machines featured trackballs, and the emulator really expects you to have a trackball to enjoy the games properly. I bought this one from Amazon for £25, and with this the games work perfectly.

https://www.amazon.co.uk/gp/product/B00 ... UTF8&psc=1

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Tue Jan 24, 2017 10:28 
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Is that two dancing condoms on that last screenshot?

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Tue Jan 24, 2017 10:39 
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Yes, and a condom is also giving it some serious licks on the guitar.

It's quite a rude game but more in a 'carry on' sort of vein than anything properly smutty.


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Tue Jan 24, 2017 18:28 
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I used to love the Crystal Maze game in a pub used to visit regularly. We used to do pretty well out of that one making a tidy profit for our investment,


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Tue Jan 24, 2017 21:14 
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Dr Zoidberg wrote:
I used to love the Crystal Maze game in a pub used to visit regularly. We used to do pretty well out of that one making a tidy profit for our investment,


They were almost only ever a fiver a session though, quite rare for them to get enough play in a single day to be done twice in my experience.

The one pictured above had the extra bonus £5 if you beat the all-time gold high score (to make a £10 prize instead of a fiver), but of course that would get progressively harder to beat as time went on.

Really great games though, I remember if me and Mrs Hearthly moved through enough pubs in a session, they could pretty much cover the drinks bill. (Drinks were a lot cheaper 20+ years ago!)


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sun Feb 26, 2017 11:10 
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Here's another AWP recently added to the emulated roster list, and it's yet another bent-as-fuck Deal Or No Deal machine.

The original machine this was a clone of (DOND Live The Dream) had a full empty on it. This was then chipped out and it was this chipped version that carried over to this clone, Desert Island Deal.

However, even in its chipped form it was still very much doable, via a 'trap'. (Accident or design, I'll leave the choice to you, dear reader.) Players would travel long distances to find these units, with many of them netting themselves thousands of pounds in the process.

(It then received a further chip to counter the trap, but the version emulated here is the trappable one. I only ever had late chip ones over here, which could still be trapped but bugger me they were hard work, and could quite often involve a 60-90 minute session or more.....)

Linked below is a rather lengthy video, but in simple terms.

1) Get the machine offering DOND on £1 stake, then put a further £20 through it. (Don't collect anything, kill boards off, don't use Sink or Swim etc.)

2) Go down to 25p stake, the trap is as follows. You need five DOND boxes (so one off GO ALL THE WAY), two gambles in the same direction high or low (so one off true skill bonus), and to be on the inner board. Depending on if you've got two highs or two lows, you want to be either on a 2-4 or 9-11 respectively. Go for the gamble, it'll lose and bin you off to the outer board*, hopefully with either a 1 or a 12. This then gives you a no lose gamble for the final high or low bonus for a true skill, take the EXTRA BOX and make the board invincible. Take Mega Streak.

* (The late chip put you from the inner board straight to a mystery on the outer board 100% of the time, and always gave LOSE, rather making a mockery of BFM's advertising blurb that boasted of the 'no lose inner board')

3) Then go up to £1 stake and do the same thing again, for another Mega Streak. (It maintains 25p and 50p/£1 stakes mostly independently, albeit slightly linked, hence the extra £20 through in Step 1.)

4) Play for the next board, it will almost certainly be a non-DOND board (just the 50p and £1 boxes upgrading at the start of a board signifies this), in which case go for SINK OR SWIM (i.e. COB), as it loves to do a £60 C.O.B. at this stage.

Walk away, leaving the machine in a very bad mood, quite often £80-£100 or more just to offer the DOND game again.

Video below, as you can see, the simple description above rather belies how much of an arsehole it can be about it. If you're put back to the outer board on anything other than a 1 or 12, (it doesn't see the danger when you're on the inner board, but it very much does when you're back on the outer board), you will 100% lose the high/low gamble, or if you go for a move around the board instead, it will 100% land on a mystery and give LOSE :)

Also, it loves to land on MOVE OUT once you get the five boxes and two gambles in place, so you can go for the final gamble on numbers other than 2-4/9-11, but as you can imagine you're less likely to get the 1 or 12 that you need.

My performance in the video isn't perfect (I never had one running this chip here), but you get the idea :) I'd have been £149 up if this were a real machine.

Also attached is the machine with over £1000 through it, so nice and settled down if you want a go at it yourself.

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sun Feb 26, 2017 11:18 
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Hmm, that video isn't working.

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sun Feb 26, 2017 11:20 
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Ahhhh fannyburgers I had it set to Private instead of Unlisted.....

Should work now.


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Fri Mar 10, 2017 17:35 
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Trapping a Star Wars!

1) On £1 stake play for the bonus at 4 on the entry trail, Take SELECTOR or THE DARK SIDE, check it offers at least £2. (If not £2 you need to walk, £1.50 is marginal, £1 or 50p it's a way off. £2.50 or £3 means it's really quite happy.)

2) Down to 30p, just play until it spins a reel win straight in (can take £10-£15).

3) Now just play for the smallest win you can on 30p play (50p or £1 ideally, £2 or more is too much).

4) Bonus gamble until you have TWO STEPS (or three if they're given), NO LOSE, EXTRA LIFE, and a total of six icons (the stormtrooper heads) between where you are and £10/£15 on the cash column, less than that point is preferable, £20 is the outer limit, but never try to go more then £20. (So if you've already got one icon lit, you only need an extra five, it's six icons in total that awards invincible.)

5) Intelligently high/low up the cash trail, (taking the single feature board shot at each of the first three icons, don't move around the board at all), you need to get two gambles away from the sixth icon on a 9 with the extra life intact. Gamble lower on the 9, it will lose to a 10 or win to a 4. If it's a 10 then it takes the extra life, step > step which is a red 11 so a no lose higher, then lower than a 12, sixth icon invincible. If it's a 4 then gamble higher, it'll lose to a 3, step > step red 5, final no lose gamble for invincible.

(The code on this one really is bent as fuck in that it sort of 'aims' for the 9 to set the trap up, when it'd be entirely trivial for it to give you a number that completely prevents trapping it, and the gamble on the 9 almost always loses to 10 or wins to 4. Well bent.)

There's a lot more to it than that as it'll try and stiff you with SAFE wins or CASH AND BUST, and you need to know when you can't bonus gamble any more (after it's taken the life or is at £2 or more, for example), you can bail out of a board with the Hyper Drive feature which is a turbo gamble that'll eventually gamble to LOSE, if you have a big SAFE win and you're worried it'll dump it on you, you can collect a small red cash win and stake switch to avoid the repeat etc.

This is definitely one of the fiddlier ones to do overall, and it took me a fair few sessions on real ones to get my head around it properly, but once I'd managed it they were effectively free money machines. (Albeit not mega-profit as they can only be done once, and profit per unit wasn't massive, maybe £20-£40 usually. Sometimes they did do the random invincible board as well though, which was free and didn't prevent the trap.)



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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Fri Mar 10, 2017 19:00 
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I read all of that.

Not sure why


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Fri Mar 10, 2017 19:40 
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DavPaz wrote:
I read all of that.

Not sure why

I didn't, if that helps

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Mon Mar 20, 2017 14:46 
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Popped out for some lunch and pinball with Mrs Hearthly at the local cafe/arcade. Considering how much practice I've put into Star Wars in the emulator, seemed silly not to have a punt at the real thing.

£20 in, £70 out :)

Also the Roller Coaster did the maximum £28.80 Nemesis.

So there is such a thing as a free lunch. (And then some.)



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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Mon Mar 20, 2017 15:27 
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Bloody hell I was playing roller coaster in the 90s. Is that still a thing?

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Mon Mar 20, 2017 15:32 
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Cavey wrote:
Bloody hell I was playing roller coaster in the 90s. Is that still a thing?


The machine next to it on the left is an 80s Barcrest Smash & Grab :)

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Mon Mar 20, 2017 15:43 
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Heh!

Man, that all seems like so long ago now. Congrats on your win. :)

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Mon Mar 20, 2017 15:48 
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Must be hard to get the new ones over on the boat...


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Mon Mar 20, 2017 16:36 
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DavPaz wrote:
Must be hard to get the new ones over on the boat...


New fruit machines are shockingly bad. Opinions vary widely as to when the last time they had any actual 'amusement' value was, but everyone agrees they're fucking shit now and have been for a long time. (Their official designation is AWPs, which stands for 'Amusement With Prizes'.)

Very old men like Cavey ( :p ) would probably go back to the glory days of £3 token jackpots and suchlike in the 80s, personally I think there was still some actual fun to be had in the £15 and £25 jackpot days, but the £35, £70 and now £100 jackpot machines are all basically vile. Unless you've got some sort of cheat/method/emptier etc (as I do in that Star Wars video above and as per the method explained a few posts ago), there's no reason whatsoever to go anywhere near them.

Roller Coaster on 20p play, £10 jackpot (as pictured there) is a great machine, genuinely entertaining and with a few true skill features that are all capable of paying the jackpot or indeed several times the value of the jackpot. (The 'NEMESIS' feature famously likes to go for £28.80, which is what you can see in that picture.)

So basically, I'm really quite glad that I still have access to some of these older machines, which are playable as actual games.


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Mon Mar 20, 2017 16:47 
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Wipeout, bitches.

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Mon Mar 20, 2017 17:43 
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I always found 'Gladiators' to be the most entertaining, particularly the sound samples they used for it, like 'Calling All the Heroes' when collecting.

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Mon Mar 20, 2017 21:10 
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devilman wrote:
I always found 'Gladiators' to be the most entertaining, particularly the sound samples they used for it, like 'Calling All the Heroes' when collecting.


Yeah Maygay were the masters of the sample package, how many artists can you spot in the samples for Gladiators alone :)

Faith No More, Queen, It Bites (Calling All The Heroes), EMF, and others I believe.

I really liked the samples on Noel's House Party too, with that incredibly boppy pop track on the feature board, was it a Kylie Minogue tune? (EDIT - just found it, it was 'Real McCoy' with the track 'Runaway' - sample is at 58s in the video below.)





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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sat Apr 01, 2017 14:55 
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GAMBLOR.

These are turning into a nicely profitable pair of machines, they must be getting a reasonable amount of play too as Star Wars takes a fair chunk of cash to recover from being trapped, and the big Nemesis features on Roller Coaster tend to be spaced out a fair bit too.

Star Wars I've absolutely played to destruction in the emulator so I really do know it inside out now.



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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sat May 27, 2017 20:07 
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This probably fits here better than B&B

https://twitter.com/matthew_d_green/sta ... 9902290944




https://www.wired.com/2017/02/russians- ... al_twitter

Quote:
Russians Engineer a Brilliant Slot Machine Cheat—And Casinos Have No Fix


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sun May 28, 2017 9:16 
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That's a modern reworking of a scam that was perpetrated back in the 90s (think it was the 90s anyway, I've got a really good article about it as a PDF somewhere).

It's all down to weak RNGs (or rather, pseudo RNGs as that's all computers can do) and using shitty seed values - which makes the 'random' behaviour of the games predictable.

The guys who pulled off the scam back in the 90s made millions out of it.

I'll see if I can find the PDF as it's a fascinating and very detailed read, goes into far more technical depth than I've seen anywhere about the latest scam.


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sun Aug 20, 2017 21:33 
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Victoria Coren on FOBTS

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A stupid gamble on evil machines


https://www.theguardian.com/commentisfr ... l-machines


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sun Aug 20, 2017 21:45 
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I read that article earlier too. It seems a cop out not to clamp down on them for tax reasons. As a compulsive gambler, any money that I don't gamble with goes on other stuff instead. I don't exactly have the squirelling saver mentality. I'm just glad I never got into FOBTs, as I'm bad enough with fruit machines (although 44 days without now, so steady progress there)

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Mon Aug 21, 2017 23:42 
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devilman wrote:
I don't exactly have the squirelling saver mentality.

You should be very pleased about that.

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Aug 23, 2017 18:56 
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devilman wrote:
I read that article earlier too. It seems a cop out not to clamp down on them for tax reasons. As a compulsive gambler, any money that I don't gamble with goes on other stuff instead. I don't exactly have the squirelling saver mentality. I'm just glad I never got into FOBTs, as I'm bad enough with fruit machines (although 44 days without now, so steady progress there)


Hammond is only saying what he wants to happen, there is a plan to have a statement in October?

Also cross party support for some change as well.

Think there should be change as the whole situation with FOBT is born from loopholes in prize vs stake that was closed retrospectively by the government, who for some reason allowed these machines into bookies at the same time, the change in the stake to £1 max lasted all of 9 months before it was £2 again.

I've also never understood why you can see the same slot game in an arcade and bookies and the bookie can have £50 spins and the arcade can't.

Bookies take their FOBT money from those who can least afford it.


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sat Aug 26, 2017 9:26 
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Reasonable bank in the pub last night. I now video all big banks being collected on machines made my Betcom/G-Squared as they're fucking notorious for payout mech errors and every time they're rebooted in an error state they mysteriously 'lose' £10 from the bank total, or sometimes the entire bank.

I had a short pay of £153 (!) from the G-Squared fruit machine they had in the bar at the hotel we stayed at last month, and it took several phone calls and emails with the supplier of the machine to get the full amount back, who said the short pay was £119 initially, which they then modified to £135 and finally accepted was £153 after I spoke directly with their 'Business Development Manager'. (It wasn't that I was particularly bothered about the final £18 as such, so much as the principle of the matter.)

TBH I'm not even sure they 'accepted' that the short pay was £153, I think they might have just given me the final £18 to make me shut up and go away, as I do have an unlimited and utterly tireless ability to go on and on about things, as you may have noticed.

Anyway, it occurred to me afterwards that if I'd had a video of the short pay, the whole matter would have been sorted out a lot quicker, so I now video all big bank collections from machines running on this hardware. On this occasion however, the machine paid without incident. (It's a fucking ballache because it takes notes but pays out in coins (the newer mechs pay out in notes too), so I went straight to the bar to change this lot into notes.)

EXTRA NOTE - If you're ever on the IOM and drinking in a brewery pub, watch out for the 'house' vodka called (and I shit you not), 'Moonshine'. You can get a double shot of it (it only comes in doubles) for the same price as a single shot of Smirnoff. It is quite easy to drink a lot of it when mixed with Red Bull and next thing you know you're a bit pissed and need to eat ALL THE CHINESE FOOD to survive.



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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sat Aug 26, 2017 9:35 
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How much did you put in to get that?

I'm in quite a positive frame of mind with the gambling lately, so I can watch videos like that without getting tempted. Occasionally I'll just play this online, no registration required version of Thunderstruck II just to take the edge off, but once you take the money element away, you can focus on how poor it plays for most of the time, so it helps to kill any urge to find an online casino I'm not already self-excluded from. :)

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