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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sat Nov 18, 2017 13:43 
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Hearthly wrote:

You could make the argument that random machines are 'fairer', but their ability to take money off people massively outstrips traditional fruit machines, and because they're not compensated they don't have to eventually chuck a chunk of money back out to the player.


This is something that always messed me up playing the random ones. After years of playing the more traditional slots, where something would eventually have to give, my brain was just stuck thinking 'it's got to do something soon' and I'd end up chasing losses.

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Dec 06, 2017 9:11 
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Here's a shockingly bent one.

I do remember hearing the 'chatter' around this machine online at the time but never had one over here so didn't particularly pursue finding out what the method was.

Turns out it was ridiculously simple. All you need to do is get on the feature, and when you land on a question mark hold down the 'DEAL OR NO DEAL' button and then press COLLECT at the same time, this awards the DOND game when it shouldn't. (And where the question mark would have most likely killed you.)

The significant thing about this is that the machine will always be prepared to offer features on a reasonably regular basis, but in 'normal' play it'd kill you off before offering more than £2-£4 if that's all the value it has in it. (And it certainly wouldn't allow the DOND game in this state.)

The DOND game isn't compensated along with the rest of the machine, and the value it puts in the box is random or semi-random, but this is OK as far as the machine is concerned because it can (and does) 'protect' the DOND game very fiercely and simply make it impossible to achieve if it doesn't want the player to get it.

As such, being able to get a DOND game on every feature completely breaks the machine, add in the fact that pro players could 'read' the mirrored reel and see what their hidden box was, they also knew when to DEAL or NO DEAL to maximise the value from the game. (Or keep NO DEALING to the end if a high enough value was in the box.)

The final kicker is that the wins were accounted for, the machine knew what it'd paid out so would desperately try to claw back money to get to percentage, with features ending up costing £10+ and blocking at £2. (And even then the player who knew the trick could make money off it in that scenario, thanks to being able to take a mostly random DOND game on any feature.)

I played this for a bit last night and got it running at over 200% payout (from a target of 84%), I then switched to 'normal play' as a player who didn't know the trick and was just trying his luck, and the results were as brutal as you'd expect.

What a fucking bent 'industry'.


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Dec 06, 2017 19:38 
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Hmmm, turns out that if you push it far enough it just starts using the GAME OVER square on the feature to immediately kill you off, removing the opportunity to use the trick on the question mark squares to get the DOND game.

So it's almost like they've built in an escape route for the machine, whereby if it gets walloped hard enough it can prevent getting totally decimated by starting to use the GAME OVER square, which doesn't really need to be there at all since it can always just give GAME OVER from the question mark, or HI/LO CONTINUE to a lose and suchlike.

Apparently the players who got the info on this machine first made thousands and thousands out of them. (£10K-£15K+ has been cited in some cases, which considering this was in the era of £250 hoppers, is entirely believable.)

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