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 Post subject: RIP Guitar Hero - So long, and thanks for all...
PostPosted: Wed Feb 09, 2011 22:36 
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Maybe.

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 Post subject: Re: RIP Guitar Hero - So long, and thanks for all...
PostPosted: Wed Feb 09, 2011 22:44 
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Chinny chin chin

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myoptikakaka wrote:


Well once the C64 version was released there was nowhere to go:



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 Post subject: Re: RIP Guitar Hero - So long, and thanks for all...
PostPosted: Wed Feb 09, 2011 22:48 
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Pretty sure they're closing everything down until they're left with Blizzard and whoever can deliver the next CoD game.


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 Post subject: Re: RIP Guitar Hero - So long, and thanks for all...
PostPosted: Wed Feb 09, 2011 22:52 
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I can't wait for the first properly awful CoD. It'll be funny.

Don't forget they have Bungie now. I wonder how that'll pan out...

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 Post subject: Re: RIP Guitar Hero - So long, and thanks for all...
PostPosted: Thu Dec 06, 2012 7:25 
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Interesting article about the cancelled Guitar Hero 7.

Quote:
"The game had all of the worst hits from the 1990s," Kotaku wrote, quoting its source. "They realized that, with our lack of budget and time, they couldn't get quality music so they bought bargain-basement music like 'Closing time' and 'Sex and Candy.' There were some songs in there that had been used at least three times in the GH franchises before."


Look at that shit! Not only is "franchise" used as a replacement for "series", it's now used as the word for the individual entries in that series. A franchise of franchises.

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 Post subject: Re: RIP Guitar Hero - So long, and thanks for all...
PostPosted: Thu Dec 06, 2012 7:49 
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Did I miss GH6?


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 Post subject: Re: RIP Guitar Hero - So long, and thanks for all...
PostPosted: Thu Dec 06, 2012 7:51 
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Warriors of Rawk? Looks like it.

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 Post subject: Re: RIP Guitar Hero - So long, and thanks for all...
PostPosted: Thu Dec 06, 2012 7:59 
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Ahh. I see. Never mind, lego rock band is my go to clacky placky game now anyway


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 Post subject: Re: RIP Guitar Hero - So long, and thanks for all...
PostPosted: Thu Dec 06, 2012 13:45 
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Can't play Lego Rock Band online though because you might be a paedophile. In a sad twist, Warriors of Rock was probably the best of the lot, good spread of tracks and updated career mode... thought they'd finally remembered what was good about their games, then I read what they planned for the 7th :S

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 Post subject: Re: RIP Guitar Hero - So long, and thanks for all...
PostPosted: Thu Dec 06, 2012 14:03 
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Alberto wrote:
Can't play Lego Rock Band online though because you might be a paedophile. In a sad twist, Warriors of Rock was probably the best of the lot, good spread of tracks and updated career mode... thought they'd finally remembered what was good about their games, then I read what they planned for the 7th :S


Warriors of Rock was a bit of a grind. Play through nearly all the songs to get five stars and then play through them again to get forty stars. I'm probably just bitter than I still haven't managed that with all the songs, even on Medium - Black Widow of La Porte is the only one I can't do.

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 Post subject: Re: RIP Guitar Hero - So long, and thanks for all...
PostPosted: Thu Dec 06, 2012 14:05 
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Slightly Brackish

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I can't beat that on expert, it's the only thing I need to max it :(

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 Post subject: Re: RIP Guitar Hero - So long, and thanks for all...
PostPosted: Tue Sep 29, 2015 15:00 
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Since I cant find any thread for the re-boot of Guitar Hero I'll use this one to complain they are not going to sell you the songs but instead will do a spotify type 'station'

http://www.kotaku.co.uk/2015/09/28/you- ... uitar-hero

Quote:
You Can't Actually Buy Songs in The New Guitar Hero



The new Guitar Hero game, Guitar Hero Live, will launch with a library of hundreds of songs on 23rd October, and hundreds more will be added as time goes on. But playing them works differently from how it did 5 or 10 years ago, in that you can't actually buy them permanently any more.

The new system is tied in with Guitar Hero TV, a new mode that gives you a couple of channels of rotating songs to drop in and out of at any time. Load up Guitar Hero TV and you can jump straight in and play along with whatever's on. It's organised by genre, roughly, so you can switch over to a different channel if music you hate comes on. In single-player, you play songs in front of a live crowd; in Guitar Hero TV, it's music videos. It's like playing along with MTV.

So, say you want to play a particular song that you love, but that isn't on the disc. (Activision has not yet clarified exactly which songs will be on the disc, but there will be plenty.) Here's what you do: you log into Guitar Hero TV, pull up the tracklist, and spend a "play" token on it - which you can earn by playing and doing well on GHTV, or – yes – by paying for it with money.

That lets you play the song one time. If you want to play it again, you can spend another play coin. Or you can play any of the songs on-disc whenever you want, or play along with whatever's streaming on Guitar Hero TV for free.

Say you've got a bunch of friends coming over and want all the hundreds of songs unlocked: you can buy a karaoke-style "party pass" and get a few hours' access to absolutely everything. That can only be bought with money.

Developer FreeStyle Games is essentially asking people to let go of the idea of "owning" the music, in my opinion, in the same way as people have let go of that concept with services like Spotify. I spoke to Jamie Jackson, Guitar Hero Live's creative director, about why that is, and whether he thinks people might need some convincing.

"I think you might find a small minority who may feel that way to start off with," he said, "but the vast majority who didn't really buy DLC in the first place are going to like it because it suits their style of play. We looked at how people used to play DLC, and found that when someone downloaded a song, some people would play it shit-tonnes, but that wasn't a huge number of people. So we looked at it and said, do we design the game for an edge case, or do we design it for everybody? It was a pretty easy decision. We needed to design it for everybody."

Jamie was keen to emphasise that even if you do choose to spend money on play tokens, playing songs this way in Guitar Hero Live won't necessarily cost any more money than it did the old way, where you paid a few quid for a song and could play it as much as you wanted.

"We've kept the boxed product the same price as it was five years ago, so we are in this to give value to people," he added. "We're launching with more than any Guitar Hero has ever launched with. But this will definitely take some explaining."

I've played hours of Guitar Hero Live now, incidentally, and had a great deal of fun with it. It's doing some very cool things with the basic mechanic of pretend guitar-playing, and the live-music aspect of it is refreshingly novel. We'll have more on the game before its release later this month.



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 Post subject: Re: RIP Guitar Hero - So long, and thanks for all...
PostPosted: Tue Sep 29, 2015 15:02 
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This actually sounds more interesting than Rock Band More (I mean 4).

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 Post subject: Re: RIP Guitar Hero - So long, and thanks for all...
PostPosted: Tue Sep 29, 2015 15:07 
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Which reminds me, I saw the track list for rock band 4 at EGX and I was far from impressed.


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 Post subject: Re: RIP Guitar Hero - So long, and thanks for all...
PostPosted: Tue Sep 29, 2015 15:08 
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TheVision wrote:
Which reminds me, I saw the track list for rock band 4 at EGX and I was far from impressed.

And the actual game is just Rock Band 3 without the pro guitar or keyboard.

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 Post subject: Re: RIP Guitar Hero - So long, and thanks for all...
PostPosted: Thu Oct 22, 2015 14:09 
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So yeah, looks like I'll be picking this up. http://www.polygon.com/2015/10/20/95765 ... -one-wii-u

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 Post subject: Re: RIP Guitar Hero - So long, and thanks for all...
PostPosted: Thu Oct 22, 2015 14:54 
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I'm wary of the freemium aspect (although I can see how that could work.) No drums though :(

On the other hand, it'd cost me circa £500 to get Rock Band 4. You can see the bind I'm in.


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 Post subject: Re: RIP Guitar Hero - So long, and thanks for all...
PostPosted: Thu Oct 22, 2015 15:02 
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Doctor Glyndwr wrote:
I'm wary of the freemium aspect (although I can see how that could work.) No drums though :(

On the other hand, it'd cost me circa £500 to get Rock Band 4. You can see the bind I'm in.

If Rock Band 4 wasn't just Rock Band 3 again with a very uninspiring tracklist and without the pro instruments I would be tempted to get an Xbox One just to get access to my old DLC. Guitar Hero looks like a much more interesting game and the tracklist ranges from meh to excellent.

Now I'm in a first-floor flat I'm not sure playing drums would particularly ingratiate me with my downstairs neighbours anyway.

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 Post subject: Re: RIP Guitar Hero - So long, and thanks for all...
PostPosted: Fri Oct 23, 2015 13:04 
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