Be Excellent To Each Other

And, you know, party on. Dude.
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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Wed Feb 15, 2017 11:45 
SupaMod
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There are many different versions of HeroQuest. In the American version the monsters have hit points, even.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Wed Feb 15, 2017 12:09 
SupaMod
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Can't tell if you're being serious... My first thought was "how do you kill them?"


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Wed Feb 15, 2017 12:17 
SupaMod
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By... Er... Hitting them with a sword?

https://boardgamegeek.com/thread/766377 ... ur-version

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Wed Feb 15, 2017 12:18 
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Have you seen the youtube video of Yanks playing Hero Quest?

Hang on...



There you go. Slow paced is the watchword.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Wed Feb 15, 2017 12:20 
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Grim... wrote:
By... Er... Hitting them with a sword?

https://boardgamegeek.com/thread/766377 ... ur-version


I was confused but now I am not... I read that as that they DON'T have hit points. Got it.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Wed Feb 15, 2017 13:14 
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http://heroquest.no-ip.com/#HeroQuest

Get you scans of all the various rulebooks and quests, right here! Roll* up!

*lol


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Wed Feb 15, 2017 13:28 
SupaMod
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http://www.yeoldeinn.com/ is your one-stop location for everything HeroQuesty. I basically lived there while I was writing the online game.

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Thu Feb 16, 2017 17:31 
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Lego Heroquest! Ish!

https://ideas.lego.com/projects/165437

Image

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Thu Feb 16, 2017 17:39 
SupaMod
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Isn't that the proposed D&D set?

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Thu Feb 16, 2017 18:12 
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Quote:
The set would be great for people who like role playing games like Hero Quest and Dungeons & Dragons. It would also be fun for people who like medieval settings, though if the figures are replaced with modern heroes and villains it would work just as well.


So, I guess? No WOTC branding, interestingly.

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Sat Mar 04, 2017 20:22 
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Someone local is selling this...

Attachment:
Screenshot_20170304-191540.png


Anyone here be interested in it...? I could pick it up and post it out to you?


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Sat Mar 04, 2017 20:55 
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Paws for thought

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Already have it.

Bugger me, it's expensive now.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Sun Mar 05, 2017 22:46 
SupaMod
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I done GamesMastering today.

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2017-03-05 13.38.55.jpg


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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Mon Mar 06, 2017 10:22 
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Looks fun. How many showed up? Which game was the 'hit' of the day?

I played 'Takenoko' for the first time yesterday. It's an adorably cute tile-laying game with a lovable panda and towers of bamboo. Easy to pick up and offered different ways to acquire victory points. Not too taxing, and there's little room for screwing your buddy over, so it was a friendly hour or so rather than an ultra-competitive one.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Mon Mar 06, 2017 10:39 
SupaMod
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Probably about seventy people - we had to drag out extra tables.

King Of Tokyo, Carcassonne and Ticket to Ride were popular, mainly because I kept pushing them on people.

Loopin' Louie (https://boardgamegeek.com/boardgame/327/loopin-louie) was rather good fun, too.

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Mon Mar 06, 2017 11:28 
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Did you play the Beex card game?


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Mon Mar 06, 2017 11:36 
SupaMod
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No.

I didn't play anything.

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Mar 10, 2017 10:04 
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'Scythe'. Hexagonal conquest with worker placement, hidden objectives, resource production, surprise events with multiple choices of varying benefit/cost/morals, and giant mechs.

Once I got the hang of the mechanics and I enjoyed it but too late to form much of a strategy. Not being able to do the same action on your next go is easy to forget about and disruptive if you haven't planned ahead.

I liked it and want to play again. Lovely board too.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Mar 10, 2017 10:05 
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Gogmagog

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Color me interested. What does what, with whom and how?

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Mar 10, 2017 10:15 
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On your go, you can either bolster your attack score, move pieces, produce stuff, or buy in resources. Each player has their own control board, and you indicate your choice by putting your pawn on the relevant square. Once you've done the action, you can choose to do the other actions on that square, which upgrades a power (produce more, move faster, increase your popularity, build permanent structures) for a cost. Get four steels and you can release one of your four mechs onto the board. You can't, however, do the same action on your next go.

Only the mechs and your large player character piece can actually enter opponents' hexes and fight. If you win the mechacombat, the opposing mechs flee back to base along with any little people, but you lose one popularity point for each little person who flees from your almighty mechanical megakilling tractor of doom (yes, the yellow player has mechatractors).

Each player has six stars, and when certain things are accomplished (eg getting all little people out, winning in combat, building all the four structures, getting max attack or max popularity points, achieving an objective), they get a star against that entry on a tracker. When someone gets six stars, the game ends. Depending on how popular you are, you get bonuses for how much land you hold, how many resources you have, and how well-loved you are. Person with the most money (doubling as victory points) at the end wins. So you don't need to fight if you don't want to and yet still win just by being excellent to people. But that's not as fun as unleashing giant mechs on unsuspecting yokels.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Mar 10, 2017 11:01 
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That sounds ace

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Mar 10, 2017 11:03 
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Gogmagog

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Yes

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Mar 10, 2017 11:31 
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I liked the fact that combat is costly so you have to think hard to decide if the benefits of winning the hexagon outweigh the costs of committing mechs, combat points, and popularity points to it.

Combat, by the way, works by secretly choosing how many of your current combat points you want to commit and how many combat cards you want to put in to bolster your forces. Your opponent does the same, and when revealed the highest win (although the attacker will win a tie). You both then lose the number of combat points committed and the cards, although a losing defender does get a new combat card as recompense.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Mar 10, 2017 11:37 
SupaMod
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That does sound fun.

£70 though :(

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Tue Mar 14, 2017 10:32 
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Stellar night at Netrunner ClubMedium dug through R&D and found all the winning points in the first three turns, and then my Corporation tagged and bagged via BOOM!. Scored out in next game with a casting called kitty cat and then lost I heavily in tne fourth round.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Mar 24, 2017 10:30 
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Diamant: Short filler. All the players are exploring a cave for diamonds, avoiding the traps. On each turn, a card is turned over revealing a certain number of diamonds, a relic (worth 5 diamonds), or a trap. If there's diamonds, everyone still in the cave gets an equal distribution of the loot, with the remainder staying on the card. Two traps of the same kind (boulders, snakes, spiders, spiky things etc) end the round and those unfortunate enough to encounter it lose that round's winnings as they flee back to camp. After revealing a card, players secretly decided whether to return to camp and bank their winnings, or keep exploring then reveal their choice simultaneously. If you leave, you get an equal distribution of all remaining diamonds shared out with anyone else leaving, and your winnings are banked in your own treasure chest (complete with lid!). If you're the only person fleeing and you cross over a relic card, you get 5 diamonds. After five rounds, the richest player wins.

It's pretty simple but the decisions about whether to leave to bank the loot and garner the remaining jewels or to push on hoping for more can be mildly agonising. If you're even moderately good at card-counting, you should be able to assess the risk of turning over another trap or not but that might take away the lightness of the fun.

Rhino Hero: Jenga, but by building a house of cards and with a wooden rhino.

Then a few rounds of 'One night Ultimate ['Mafia' - Ed.]' and we finished off the evening with 'Mundus Novus', one of my personal favourites but I seldom play it outside the group because the manual's a bit rubbish and I've never properly worked out a spiel to explain the rules to others. Essentially it's : get goods; trade; buy ships; profit. The artwork is beauiful, however.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Mar 24, 2017 10:57 
SupaMod
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I like Rhino Hero.

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Mar 24, 2017 10:59 
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Grim... wrote:
I like Rhino Hero.


So do I! We got all the cards out the last time we played it.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Mar 24, 2017 11:00 
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Grim... wrote:
I like Rhino Hero.


Yes, it was good, silly fun. Definitely a good one for families too. The mechanics are simple and the cards are very well designed. The tower always seemed to collapse when the player after me was waiting to take his turn, alas.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Mar 24, 2017 15:32 
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From the games weekend a couple of weeks ago we played:

Original Munchkin: Lots of peeps seem to have a problem with Munchkin but with my group of friends it's the default "What shall we play now?" game.
Space Munchkin: First time we've played this, nice change but still very much Munchkin...actually thinking about it we had the Super Hero version mixed in with this as well.
Eldritch Horror: It's a Fantasy Flight Mythos game so it's cards, cards, cards. Excellent fun, slightly less complex than Arkham Horror and we all really enjoyed the globe trotting setting rather than the claustrophobic feeling of Arkham Horror.
Smash-Up: This is rapidly becoming one of my favourites, I love a card game and this is fantastic (opinion may be biased after the victory of my Halfling / Cthulhu deck).
Judge Dredd: This one always comes out every games weekend, it's pretty basic as a game but it gets by on the theme and the 'screw your neighbour' game play.
Pandemic Reign of Cthulhu: Slightly underwhelmed by this one, there didn't seem to be to many options on your turn and the co-op aspect is really limited...sad face.
Gloom: The classic 'depress em up', what you get out of the game is what you put in regarding the story telling aspect, it's a pretty basic card game otherwise.
King of New York: It's King of Tokyo with more stuff so therefore it is excellent

oh and Fluxx, lots and lots of Flux, Zombie Flux, Cthulhu Flux, Space Flux, completely random, quite a lot of fun when really drunk.

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