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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Jan 03, 2014 14:07 
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sdg wrote:
Yeah, first coop game we've played. I was really looking forward to it and my girlfriend thought it would be rubbish because she's competitive but we both really enjoyed it, as did the various members of our families who also played over the ten or so games I played during the holidays. I really like how even when you lose you still have fun but can see why some people might dislike it if you have one loud member of the group. When we went to my family for Christmas part two I tried to stay in the background of games I played so I wasn't dictating to new players. Was already beginning to think about expansions by that point then I opened my Christmas present from my wee sister and it was Pandemic:On the brink :) not played that yet but looking forward to it!

On The Brink is great. It's worth the entrance fee just for the petri dishes. :D

Yeah, I have to make a conscious effort not to get all Alpha Gamer when I'm playing a co-op I know well, especially since I'm the sort of person who thinks aloud. When we were playing on New Year's Eve (mmmm, encroaching middle aaaaaaage) my son's girlfriend, who'd never played the game before, spotted a strategy the rest of us had totally missed that got us the win with one turn to spare. I love stuff like that.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Sat Feb 01, 2014 0:49 
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Got given more birthday presents today! Zombicide, A Touch Of Evil and Twilight Struggle. I think I'm going to sit down with a gin and open the boxes and look at all the lovely bits.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Sat Feb 01, 2014 1:27 
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I picked up the Firefly board game recently. It will be coming to the cottage.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Sat Feb 01, 2014 1:30 
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Is the cottage in Derby or Scotchland this year?

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Sat Feb 01, 2014 1:48 
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Malc wrote:
Is the cottage in Derby or Scotchland this year?

Malc

I suspect Curio's crippling laziness will ensure it's in Derby again.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Sat Feb 01, 2014 2:01 
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Isn't that lovely?

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Cool, only having to travel half the country is cheaper and easier than travelling the whole length...

However, I aint been to the country of my forefathers for at least 17 years! Fuck!

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Sat Feb 01, 2014 3:02 
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Malc wrote:
Cool, only having to travel half the country is cheaper and easier than travelling the whole length...

However, I aint been to the country of my forefathers for at least 17 years! Fuck!

Malc

If you teabag me again I will kill you in your sleep.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Sat Feb 01, 2014 4:07 
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British Nervoso wrote:
Malc wrote:
Cool, only having to travel half the country is cheaper and easier than travelling the whole length...

However, I aint been to the country of my forefathers for at least 17 years! Fuck!

Malc

If you teabag me again I will kill you in your sleep.


OMG I had forgotten I did that to you...

hahaha

Malc

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Sat Feb 01, 2014 4:20 
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I would also like to enquire about reports of me showing off more than is respectable.

I have heard I did, however, my recollection is that I didn't and for once I was well behaved for all 3 nights (for once).

Is that not right?

Malc

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Sat Feb 01, 2014 10:56 
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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Sat Feb 01, 2014 11:35 
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Malc, you were like a wild animal from the moment you arrived until the second we could get you away.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Sat Feb 01, 2014 13:28 
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Isn't that lovely?

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hah

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Tue Feb 04, 2014 12:48 
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Played some of my new games this weekend. First up was Zombicide, which I don't think I'd have bought for myself at £60 but which I was delighted to receive.
I think it may have been a kick starter game and it shows, the box, artwork, and pieces are all lovely. You get six survivor mini figures in different bright colours so as you can see them easily on the board, then a load of grey zombie figures in three different types-walkers, runners and fatties, then one additional abomination. Each zombie can move in a certain way and give or receive different levels of damage.
The game board is modular, with each section being a square that is probably about the size of the long edge of an iPad. Each section has parts of streets and inside buildings depicted on it and the other sections extend these areas.
The manual has a section at the end with scenarios. These scenarios use different pieces of the board to build a city block or a street with spawn points in varying places. There are also objective markers and doors into buildings which represented by cardboard chits. Once you've opened a door, you flip the chit over to show a smashed door. The scenarios range from easy, medium and hard and there are more online to choose from.
We played the tutorial one, which only used two pieces of board and takes about fifteen minutes and is a great tutorial to get into the game as introduces all the mechanics. I think it might be the best manual/tutorial I've seen.
Then we went straight into scenario 1, which used 9 sections of board. Just after starting we realised it was a hard difficulty level and then in the space of two turns three of our six survivors got wiped out.
We struggled on and amazingly managed to obtain two of the objective markers but then our remaining characters went down in blazes of glory.
When you take a turn, you can do four actions; move, fight, search or swap an item with another survivor next to you. To fight, you need a weapon and the fighting conditions differ depending on the weapon, so for example you have to be in the same space as a zombie to try and hit it with a pan but can be a space away to shoot it with a pistol. The success of your attacks are determined by rolling dice any more powerful weapons let you roll more dice to increase your chances of landing hits. If you successfully kill a zombie, your skill increases by one which you track with a wee board and slider. The problem with this is, if you skill increases enough to take you up an experience level, every zombie that spawns from now on will spawn according to the highest ranked players experience level, so they will be much harder.
The point of the game differs according to scenario. In some it might be to travel over the map collecting all the objective markers, in another it might be to reach the top experience level and in another it might be to find particular supplies during searches then reach the exit marker with one survivor alive.

We both had a great time playing this game. When we bet up the full blown objective that handed our asses to use, we had to set it up on the living room floor because we didn't have a table big up. It felt a bit like being a kid again and playing with Lego, moving all these wee pieces around on a map. It's cooperative so you discuss what you should do each turn but you still feel responsible if you do well or poorly, perhaps because you have to roll the die yourself. It makes you feel scared when a few zombies spawn near you and you realise that you won't be able to get away because they're blocking your exit but you also feel amazing when you run another survivor round the corner and take out all three with a brilliant shot from dual wielded shotguns.
The game is for 1-6 players and I thought that was a bit odd but it actually looks like it still would be decent when played solo. I think that would take away a lot of the fun of sharing the experience though. When you play with less than four players, each person controls multiple survivors and that didn't detract from the game at all for me.

I would highly recommend this game, it was great fun and despite it being huge and totally impractical I wouldn't be surprised if we played it again tonight.
Attachment:
image.jpg

The zebra crossing represents the edge of a zone, so this survivor is in the same zone as one walker and one zone away from another. The red tile represents a spawn point. Zombies spawn at the end of each turn, once every survivor has played. All the zombies on the board attack if in range, then move, then a card is drawn to see what spawns. The amount and type is determined by the card and the highest ranked survivors skill level.
Attachment:
image.jpg

This is an overview of the board. The black tile with a red cross represents an objective. The yellow triangle tile out in the street represents noise. If a zombie can't see a survivor,it heads for noise. You make noise by attacking with noisy weapons, or smashing open a door with a fire axe instead of a crowbar. You also make noise just by surviving so if all six survivors are together, the zombies will head for you even if they can't see you.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Tue Feb 04, 2014 12:51 
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Looks a bit like Zombies!!!

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Tue Feb 04, 2014 12:56 
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Originally I wanted Zombies! but this had more bits and a higher ranking on bgg so I went for this one and I'm glad I did. It's ace.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Tue Feb 11, 2014 12:59 
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I've been offered The Game of Thrones board game for £20, which seemed barmy to turn down. So I shall be bringing that to the cottage this year.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Tue Feb 11, 2014 13:02 
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It appears I forgot to mention I got the Firefly board game a couple of weeks ago. I'll be bringing that.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Tue Feb 11, 2014 13:08 
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Shotgun Simon!

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Tue Feb 11, 2014 13:11 
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Grim... wrote:
Shotgun Simon!

Sure thing, if you can. I haven't actually played it yet.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Tue Feb 11, 2014 13:13 
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Grim... wrote:
Shotgun Simon!


Damnit, I was going to say that. I assume the first round starts, you say "Hi Kaylee, let's bang", then you win Firefly.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Tue Feb 11, 2014 13:13 
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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Tue Feb 11, 2014 13:24 
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Cras wrote:
Grim... wrote:
Shotgun Simon!


Damnit, I was going to say that. I assume the first round starts, you say "Hi Kaylee, let's bang", then you win Firefly.

:this:

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Tue Feb 11, 2014 13:29 
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Shotgun Mal.

Now, Inara and Mrs Reynolds, please come to my quarters...

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Tue Feb 11, 2014 13:33 
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Great, I'm stuck with Shepherd Book in my own fucking game.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Tue Feb 11, 2014 13:35 
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You can keep telling Curio he's going to the special Hell.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Tue Feb 11, 2014 15:06 
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Trooper wrote:
I've been offered The Game of Thrones board game for £20, which seemed barmy to turn down. So I shall be bringing that to the cottage this year.

I've got that, it's great!


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Wed Feb 12, 2014 12:12 
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sdg wrote:
Played some of my new games this weekend. First up was Zombicide, which I don't think I'd have bought for myself at £60 but which I was delighted to receive.

That looks terrific. I did consider backing the Kickstarter but balked because even though you got a lot for your money it was a LOT of money. Also: I've already got one* sprawling, high-production-values quasi-miniatures game on the shelf and probably don't have physical room for another. :D

* - Um. Two if you count Memoir 44 and its million expansions.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Wed Feb 12, 2014 16:22 
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Boardgamey types! Would you be interested in a magazine covering board games / card games / roleplaying and wargames? A chum of mine in the traditional magazine business is thinking about setting one up - a proper, all-the-market mag covering tabletop stuff. Any ideas or comments? Would you cough up a fiver for an issue?


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Wed Feb 12, 2014 16:23 
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If I were interested in physical magazines, then sure. But i'm not, of any kind, anymore.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Wed Feb 12, 2014 16:25 
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So YOU'RE responsible for the death of printed media! You monster!


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Wed Feb 12, 2014 16:40 
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Rodafowa wrote:
sdg wrote:
Played some of my new games this weekend. First up was Zombicide, which I don't think I'd have bought for myself at £60 but which I was delighted to receive.

That looks terrific. I did consider backing the Kickstarter but balked because even though you got a lot for your money it was a LOT of money. Also: I've already got one* sprawling, high-production-values quasi-miniatures game on the shelf and probably don't have physical room for another. :D

* - Um. Two if you count Memoir 44 and its million expansions.

If I hadn't been told in no uncertain terms that I'm banned from buying board games until we have a bigger house, I'd be buying Memoir 44.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Wed Feb 12, 2014 17:25 
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Squirt wrote:
Boardgamey types! Would you be interested in a magazine covering board games / card games / roleplaying and wargames? A chum of mine in the traditional magazine business is thinking about setting one up - a proper, all-the-market mag covering tabletop stuff. Any ideas or comments? Would you cough up a fiver for an issue?

I'd probably give it a try. The Internet's not short of good writing/podcasts/videos about tabletop games, though. So a mag would need to either have rrrrrrrreally good writing or some other hook.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Wed Feb 12, 2014 17:27 
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sdg wrote:
Rodafowa wrote:
sdg wrote:
Played some of my new games this weekend. First up was Zombicide, which I don't think I'd have bought for myself at £60 but which I was delighted to receive.

That looks terrific. I did consider backing the Kickstarter but balked because even though you got a lot for your money it was a LOT of money. Also: I've already got one* sprawling, high-production-values quasi-miniatures game on the shelf and probably don't have physical room for another. :D

* - Um. Two if you count Memoir 44 and its million expansions.

If I hadn't been told in no uncertain terms that I'm banned from buying board games until we have a bigger house, I'd be buying Memoir 44.

Curse you shelf space, my old nemesis! We meet again!

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Wed Feb 12, 2014 18:29 
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sdg wrote:
Rodafowa wrote:
sdg wrote:
Played some of my new games this weekend. First up was Zombicide, which I don't think I'd have bought for myself at £60 but which I was delighted to receive.

That looks terrific. I did consider backing the Kickstarter but balked because even though you got a lot for your money it was a LOT of money. Also: I've already got one* sprawling, high-production-values quasi-miniatures game on the shelf and probably don't have physical room for another. :D

* - Um. Two if you count Memoir 44 and its million expansions.

If I hadn't been told in no uncertain terms that I'm banned from buying board games until we have a bigger house, I'd be buying Memoir 44.



Given how sold-out all of the best and most tempting expansions are: Have fun!

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Wed Feb 12, 2014 18:33 
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Trooper wrote:
If I were interested in physical magazines, then sure. But i'm not, of any kind, anymore.

:this: if it were available on Apple's Newsstand then yeah.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Wed Feb 12, 2014 23:23 
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We've been looking at houses recently and I dismiss houses immediately if they don't have a room sure I can store games and space for a big dining table.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Thu Feb 13, 2014 1:28 
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sdg wrote:
We've been looking at houses recently and I dismiss houses immediately if they don't have a room sure I can store games and space for a big dining table.

This makes much more sense if you don't misread houses as horses.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Sun Feb 16, 2014 18:20 
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Does anyone here have Memoir 44 and play Overlord stuff?

Is it better to buy a second base game or buy the Operation Overlord expansion to get the 'best' Overlord experience (especially with all of the Overlord orientated maps).

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Mon Feb 17, 2014 10:58 
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Pod wrote:
Does anyone here have Memoir 44 and play Overlord stuff?

Is it better to buy a second base game or buy the Operation Overlord expansion to get the 'best' Overlord experience (especially with all of the Overlord orientated maps).

I've got all the stuff for Overlord but haven't managed to get it to the table yet so take this with a pinch of salt. The problem is that you want the Overlord expansion in order to get the re-jigged cards that stop people having to mentally translate the original cards at the table. On the other hand, you obviously need a second board in order to play. So the way to go would seem to be the Overlord expansion plus something like Sword Of Stalingrad. But for that much money you could have bought a second base set. But if you bought a second base set you've not got the Overlord decks.

In summary: it's a bugger.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Tue Mar 11, 2014 10:08 
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Portal game in development - WANT!

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Tue Mar 11, 2014 12:35 
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British Nervoso wrote:
Portal game in development - WANT!

Saw a great comment about that on shut up and sit down. Someone moaned about the presence of cake in the game and said that meme was becoming tiresome. Someone else replied they'd love it if all the marketing material showed cake, the rules mentioned cake but the game came without cake. All letters to the publisher querying this could result in a letter with a five word response...


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Tue Mar 11, 2014 12:42 
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I got the Grimlet the Batman "Escape from Arkham City" game for his birthday, so I get to play that next week.

Once.

Before I we go back to playing Conquest of Planet Earth.

In other board game news, I get a feeling I'd love Zombieside, but it's so damned expensive. Is it worth the £60, SDG?

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Tue Mar 11, 2014 16:27 
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sdg wrote:
British Nervoso wrote:
Portal game in development - WANT!

Saw a great comment about that on shut up and sit down. Someone moaned about the presence of cake in the game and said that meme was becoming tiresome. Someone else replied they'd love it if all the marketing material showed cake, the rules mentioned cake but the game came without cake. All letters to the publisher querying this could result in a letter with a five word response...

Hmmph. Well, I'd characterise it as a cri du coeur rather than a moan, BUT YOU KNOW. :D

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Tue Mar 11, 2014 18:23 
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Grim... wrote:
I got the Grimlet the Batman "Escape from Arkham City" game for his birthday, so I get to play that next week.

Once.

Before I we go back to playing Conquest of Planet Earth.

In other board game news, I get a feeling I'd love Zombieside, but it's so damned expensive. Is it worth the £60, SDG?


I'd say so, yes. I didn't actually pay for my copy since it was a birthday present but I would buy it for my girlfriends little sister as a birthday present because I think it's worth it.
Lots of replay ability with the set scenarios in the booklet and others available to download online. The hard scenarios are certainly hard as well- we tried one and got slaughtered. So there are lots of opportunities to retry scenarios to do better. Also very easy to pick up if you're teaching it to other people and it's undeniable that when you are backed into a corner dual wielding smg's and you take out multiple zombies to escape, you can't help but feel like a badass :ninja:

What's conquest of planet earth like? And perhaps repeatedly, any one got any good recommendations for games that work well for two players?


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Tue Mar 11, 2014 18:24 
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Rodafowa wrote:
sdg wrote:
British Nervoso wrote:
Portal game in development - WANT!

Saw a great comment about that on shut up and sit down. Someone moaned about the presence of cake in the game and said that meme was becoming tiresome. Someone else replied they'd love it if all the marketing material showed cake, the rules mentioned cake but the game came without cake. All letters to the publisher querying this could result in a letter with a five word response...

Hmmph. Well, I'd characterise it as a cri du coeur rather than a moan, BUT YOU KNOW. :D

Haha was that you?! If so, you had a great response as well if I remember rightly, pretty sure I up voted the comment :DD
Edit-yes, it was you and yes, your reply to the expected first response to your comment made me laugh. As did the follow up by A.N.Other-"Now the cake is...a die?"


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Tue Mar 11, 2014 18:47 
SupaMod
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sdg wrote:
What's conquest of planet earth like?

I love the shit out of it.

search.php?keywords=conquest&terms=all&author=grim...&sc=1&sf=all&sk=t&sd=d&sr=posts&st=0&ch=300&t=0&submit=Search

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Sun Mar 16, 2014 19:09 
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Had a fun afternoon in Oxford's board game cafe today. We need to have a BeexMeet there: it's a brilliant place to try new games.
Played two today.

- 'Space Cadets - Dice duel'

We were in two teams, each in a different space ship. Aim was to destroy the other team by inflicting four hits on them. Each player had a different role covering the helm (moving), shields, torpeados, missile guidance, and engineering. Engineering was most important as he had to keep on rolling dice to get the right combinations so over parts of the ship could build weapons, secure defences, move etc. Play happens simultaneously until one team yell 'Fire!' and launch their torpedoes. Any damage is assessed then the frantic rolling and ship building continues. It got surprisingly desperate as we all wanted different rolls to improve our part of the ship!

-'Fire Point'
A co-operative. We're firefighters, trying to put out fires and be heroic by rescuing people in distress. We played the simple rules, and did have to balance saving people againt containing fires (the mechanism works a little like the spread of disease in 'Pandemic'). You have four action points per turn but unused ones can be carried over to your next go which aided tactical planning. We beat the game and saved the required number of people - two others and a cat died during our rescue attempts.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Sun Mar 16, 2014 19:40 
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But yes, BeexMeet in Oxford. If ever you are passing through, drop me a line for beer or board games (or both, they just got their licence). Greatest city in the world. Crash space at New Kern Hall.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Sun Mar 16, 2014 20:01 
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Duly noted.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Mon Mar 17, 2014 10:39 
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Kern wrote:
But yes, BeexMeet in Oxford. If ever you are passing through, drop me a line for beer or board games (or both, they just got their licence). Greatest city in the world. Crash space at New Kern Hall.

You have my sword.

Dice Duel is the shoutiest game in the world. I don't mean this as a negative. :D

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