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 Post subject: Re: Bioshock Infinite announced
PostPosted: Thu Apr 25, 2013 11:07 
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Bad Girl

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ZOMG Spoiler! Click here to view!
So, are we at that stage where we can have a moan about this then?

Hear we go.

The world is lovely but the textures are a bit washed out when you’re close up.

Liz is nice but the rest of the characters suffer from the same problem as Bioshock: you either never see them or their actions (or barely see them) and, as such, the characterisation is poorly handled.

Now you might disagree with this as the ancillary characters and the main protagonist are fleshed out using the medium of the world itself (Comstock), the recordings (just about everyone else) or the occasional voice over a tannoy. I don’t like it though. I don’t mind the recordings per se - I just can’t understand why the people have made those recordings in the first place and shoved them in a corner of a basement. What’s wrong with bumping into the people you’re about to kill? There was no reason that we couldn’t see Slate, say, and it was a bit jarring when I did meet him cause I didn’t really have any feelings about whether to shoot his face off. In fact, I can’t remember why he was laid out on the floor when I did catch up with him? Anyway, here’s where, say, CoD’s stories do actually help build investment in the characters as there’s usually a bit where the baddie meets you and you have an event with them even if they do eventually just run off. You can hear their words clearly, there might be some rapport, you see the face, you recognise the type of person they are from their actions and how they emote. Bioshock could do with more of this.

The vigo(u)rs were actually a bit boring, right? The effect of three of them are the same: water knocks over baddies and stuns them, crows stun them on the spot, the lightning does exactly the same and buckaroo floats them where they’re, y’know, stunned. The most interesting one was possession. The one I barely used was the shield one; and thinking about it, the problem wasn’t that it wasn’t useful, it was that it was a bit bland. I like how you can catch bullets but then you return them as a, well, a ball of light? Boring. The fireball power? Well, we’ve seen that a million times before.

Plus, the combat never once allowed the proper use of the vigors as traps where you lay them on the floor and wait for someone to step into them. There were a few arena battles and only one event (in the theatre) that actually allowed you time to lay some traps up as you waited for the next wave of baddies. But even then you didn’t know where they were coming from. At least in Bioshock, you knew when you had to lay traps in anticipation of a fight. Here, not at all. Plus, you’re always moving forward through the world so you never get familiar with the areas. You revisit none of them. Plus, whilst I’m thinking about it in this large rambling text, when you do arrive at some of the arena battles the baddies are already there! So you can’t lay traps at all since as soon as you get near it’ll all kick off and you’ll just be duking it out.

Thank god for the vigor combo’s or I’d have only stuck with possession and buckaroo throughout.

Plus the enemy AI is weak. Most just charge you, some just shoot at distance, the big baddies just blast and walk towards you ever blasting. There’s little variety to keep it interesting.

And why do we have vigors? And why is Columbia riddled with ammo machines? It’s the one thing that bothered me about the consistency of vision.

And (I’m getting bored typing this out now) why are the arena’s, in the main, so bland. You fight it out in large open arena’s with little elevation or variety. There’s a couple of indoor fights that are just large rectangles with stairs either side. The best arenas are those that have the rails through them which make for some interesting battles as you jump to and from the rails to get elevation or baddies that insist on chipping away at you from a distance. MOAR please. But sadly they were too infrequent for my liking. And the enemy AI made for some uninspired battles anyway...

The very last fight on the battleship was tedious. Oh so very tedious. Song bird was too underused since if you didn’t smash the zeppelins then you got just hammered by bullets. I tried using song bird to clear areas of the decks but there was never enough time. The sniper perch right at the top was useless.

Etc etc etc.

I’m just moaning about the fighting now, right? Yeah, it’s not the best. Still, it’s not the worse either but after you’ve played Dishonoured...

... that reminds me. Dishonoured shows you how to search for meaningless tat in a more interesting way. Remind me why I’m searching bins again?

...where was I, after you’ve played Dishonoured you see how it’s possible to tell a fantastic yarn without having to resort to tired gameplay to fill out the moments when you aren’t telling your story.

Shit, one last thing, the tossing the coin shit was annoying. Sometimes it interrupted dialogue between the two characters! And not just one or two occasions either, enough that I noticed and felt the need to type these words. Why was it in there again? Yeah, throwing ammo over was ok though. She’s got very burly arms.

I’ve bored myself so I’ll just abruptly stop ty


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Thu Apr 25, 2013 13:46 
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AtrocityExhibition wrote:
This sort of nails the problem I have with the game:

http://kotaku.com/the-problem-with-bios ... -468530143

The combat spoils it.


So it means it's Bioshock all over again. I'm glad i gave it a pass.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Sun Apr 28, 2013 23:13 
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Hmmm. Started playing this yesterday. Although it started off ok, the combat has now got very Bioshocky - that is to say, everything is a bullet sink, and very boring to fight against.

And I've got into some arse "Protect the tube" mission, which is a bit shit.

Oh well.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Mon Apr 29, 2013 8:15 
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Been playing this too, went for the middle difficulty setting and it's been a very enjoyable game so far. Not OMFG 10/10 bum-spaff good, just nice looking and interesting.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Wed May 01, 2013 23:05 
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Finished.

ZOMG Spoiler! Click here to view!
So, it turns out the arse tube protection mission was the last actual fighting thing going on.

Ending was... interesting. A bit unconventional for games round these parts. "Aha, you were also the bad guy and now you're dead" wasn't really expecting that. More over, I wasn't expecting that to be the end.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue May 14, 2013 9:21 
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Goth

Joined: 31st Mar, 2008
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Has anyone here bought the physical copy of this? I've sold a few sealed ones and customers say there's no install code in there. Where was it located when you bought it?

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 Post subject: Re: Bioshock Infinite announced
PostPosted: Sat Jun 22, 2013 10:38 
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My final thoughts on this game are that it's hugely underwhelming.

ZOMG Spoiler! Click here to view!
In the interests of fairness I should say that it does get better for the second half, and the final third of the game is, in the main, pretty good - but by christ you have to wade through a lot of shit to get to it.

The story does play out well, and the setpieces toward the end are truly dramatic, although the return to Rapture is underwhelming and underused IMO, but just 'being there' again is fantastic. As I posted earlier, I 100% 'spoiled' the game by reading the Wiki plot article for the game upfront, and I honestly think it makes the game a lot BETTER if you know where it's going and why it's going there - in fact without that drive to see the story play out I doubt I'd have even finished it.

I absolutely can't forgive the save system (or lack of it), there were a couple of bits I thought 'Oh I'd rather like to do that again and try something different', but I couldn't, there were a couple of bits where I knew I'd kind of fluked my way through rather than performed well, that I wanted to try again, but I couldn't.

There was one bit where I triggered a significant event at the same time that my daughter started crying upstairs, by the time I got back downstairs it'd all played out and autosaved again, so I missed the whole fucking thing. Thanks, Ken. (IIRC it wouldn't let me pause 'cause it was already in 'autoplay' mode.)

For more detailed criticisms Ian's post here mostly nails it - viewtopic.php?p=758807#p758807

However, combat wise, the lame combo I found that was basically a 'win game' button with vigors/gear was the charge and set things on fire move. I can't remember the exact set up but it was the Charge Vigor, with a Hat piece of gear that had a 70% chance to set enemies on fire, another piece of gear that had a chance to spread the flames to other enemies, and the other pieces of gear complimented this approach (more speed, or extra stuns, and charge uses less salts, or something).

Anyway, once I'd latched onto this setup the game became borderline ridiculous, especially with all the extra salts and shields and health I had, to the extent that I could simply fucking ram into enemies (and large groups of them at that) almost with impunity. Yeah a couple of things are immune to charge but I had a maxed out shotgun that made short work of even the toughest foes.

The combat in the game was basically a bit crap from start to finish, never satisfying, frequently annoying, and then totally trivial once I'd sorted out the build outlined above - it reminded me a bit of WoW where players would latch onto a massively overpowered character build and Blizzard would have to balance the game to get rid of it, except here of course no such thing has or will happen.

I also had multiple problems with dialogue overlapping, as Ian mentioned, to the extent that characters would be talking over each other or background dialogue would take precedence over important story details, even subtitles didn't help 'cause the subs would frequently pick the 'wrong' thing to show subs for.

The guns were all mostly crap and because you can't afford to upgrade everything once you've pimped out a couple of guns you're effectively knobbling yourself if you use anything else.

TBH I've kind of forgotten a lot of the details of stuff I didn't like about this game 'cause I finished it a couple of months ago and have felt absolutely no desire whatsoever to return to it in any way, shape or form. I bought the Season Pass so I suppose I'm duty bound to at least give the DLC a try when it comes around, but unlike with Dishonored where as soon as I finished the campaign I bought the Knife of Dunwall DLC and dived straight into it - it'll be a genuine effort to install and play the Bioshock Infinite DLC. (Unless it's a lot better than the main game was.)

Final bitch? Booker and Elizabeth aren't very good characters, Elizabeth for all the fuss that was made about her is frequently little more than a clichéd useless damsel in distress who happens to be very good at finding guns and ammunition up her skirt and also flipping coins at you RIGHT IN THE MIDDLE OF REALLY IMPORTANT OTHER STUFF THAT'S HAPPENING. Booker I never connected with at all, he'd have worked better as a silent protagonist like Corvo in Dishonored, except then he wouldn't have been able to do the various pieces of dreary exposition he was lumbered with throughout the game.

I'd peg it at maybe 6/10, and it'd be a lot less than that but for the final third of the game which I did enjoy. Massively worse than Dishonored which is a straight 9/10 (that only drops down from a 10/10 because it goes off the boil a little bit towards the end).


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Sat Jun 22, 2013 12:06 
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It's very underwhelming and pales in comparison to, for example, The Last Of Us.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Sun Jun 23, 2013 19:46 
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Four_Candles wrote:
It's very underwhelming and pales in comparison to, for example, The Last Of Us.


/counts PS3s I own.... Yep, still zero..... :D

Still, the PS4 is already a shoe-in for the next-gen of console purchases so hopefully I'll get chance to sample Naughty Dog's output then.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Thu Jul 11, 2013 20:25 
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£17.49 in the Steam summer sale at the moment, personally I'd say it's still about £7.50 too much - anything over a tenner and I'd feel aggrieved about my expense on this game.

I'm certainly kicking myself for buying the fucking season pass at top dollar since I'm pretty much duty-bound to slog my way through the DLC when it arrives.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Thu Jul 11, 2013 20:32 
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It might not surprise you to learn that I think AE is wrong. BI is great. However, it's also £15 at GreenManGaming.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Thu Jul 11, 2013 23:01 
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Doctor Glyndwr wrote:
It might not surprise you to learn that I think AE is wrong. BI is great. However, it's also £15 at GreenManGaming.


I know it's not comparing apples with apples, but how you would you rate BI against Dishonored? (I see you've played Dishonored through from its thread).

DISHONORED - I've done a complete low chaos playthrough of the main game, a complete high chaos playthrough of the main game, a low chaos playthrough of the DLC, currently doing my high chaos playthrough of the DLC and if it weren't the fact I'd already got the last season pass DLC for Borderlands 2 ready to go, I'd be getting a bit anxious about what I was going to play next because the only way is down.

BIOSHOCK INFINITE - Detailed in this thread, but I would re-iterate that the game does get a lot better in the second half and dials up to 'pretty good' for the final third or so, but I absolutely cannot forgive that inexplicable decision for it to NOT LET ME SAVE MY GAME WHEN I WANT TO. What's the point of having this glorious toolbox of weapons and powers and arenas if the game just conveyor belts you through the whole fucking thing? (Dishonored 'feels' similar to BI in terms of the 'weapons and powers and arenas' side of things, but has far more in the way of exploration and variety opportunities, and far less in the way of shitty wooden characters spouting crap exposition at you. And you can always just go back to a save and have another go if you want to try something different.)

I played BI to the end and I was genuinely glad to get it over with, yes it did soar at times with the story and the cinematics and all that guff, but I can watch a goddamn film for that shit, Dishonored just lets me get on with playing a game, and a bloody good one at that.

BI almost felt like a bad FPS game getting in the way of a potentially good story, whereas Dishnored is a fantastic game that tells a decent story along the way, and made me care more about the characters too.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Jul 30, 2013 17:24 
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So the first DLC for Bioshock Infinite is here and it's a fucking wave-based arena FPS challenge shitathon.

http://www.eurogamer.net/articles/2013- ... uds-review

The single worst thing about the game (the lamentable combat), and that's what the first DLC is focused entirely on. Even the Eurogamer reviewer can't summon up much enthusiasm for it.

WOOHOO THANK FUCK I BOUGHT THE SEASON PASS.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Jul 30, 2013 17:26 
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Better stuff coming, though:
http://www.eurogamer.net/articles/2013- ... =net-daily

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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Jul 30, 2013 17:52 
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Grim... wrote:


£50 says that whatever they do with Rapture in Infinite, it won't be as good as the original Bioshock.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Mon Oct 21, 2013 22:13 
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Late the the party as ever but I just finished this.

It was fucking brilliant. I don't have a problem with the combat at all - I really like the imprecise sort of clunky combat that encourages you to experiment. I've played this directly after Black Ops 2 and it offers a great contrast to that surgical kind of fps gameplay.

I found bucking bronco and a shotgun a useful combo but played with all the vigors because they were invariably a lot of fun.

The story kept me intrigued throughout and the ending left me with a little chill.

Overall as you would expect -I award it AE=wrong / 10

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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Oct 22, 2013 0:50 
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Oh my GOD.

I fell off my Dinosaur when I finished this game.

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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Oct 22, 2013 10:59 
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Trousers wrote:
Late the the party as ever but I just finished this.

It was fucking brilliant. I don't have a problem with the combat at all - I really like the imprecise sort of clunky combat that encourages you to experiment. I've played this directly after Black Ops 2 and it offers a great contrast to that surgical kind of fps gameplay.

I found bucking bronco and a shotgun a useful combo but played with all the vigors because they were invariably a lot of fun.

The story kept me intrigued throughout and the ending left me with a little chill.

Overall as you would expect -I award it AE=wrong / 10


Trousers = Cunt.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Oct 22, 2013 11:08 
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In fact as well as Trousers being a cunt, DID YOU NOT READ ALL THE SHIT THAT'S WRONG WITH THIS GAME? It's not just me who thinks so but Ian and Mr Candles as well and plenty of other commentators out there.

You can totally break the entire combat mechanic (what there is of it) with the gear loadout I detailed above, you CAN'T SAVE YOUR FUCKING GAME, the characters are shit and the story, whilst good, isn't nearly as good as it thinks it is.

BI is the fucking Tarantino of the games world, it's nowhere near as clever or interesting as it thinks it is. It's like fucking Django Unchained in game form - padded out with shit and largely dull characters that waffle on for fucking ages about nothing.

I was genuinely glad to get to the end of it just so I could uninstall it, whereas I reluctantly uninstalled Dishonored once I'd done everything there was to do, including high and low chaos playthroughs of the main campaign and all the DLCs.

The idea that I'd play BI again just to try different stuff is laughable, and even then there's always the chance you'd trip some kind of fucking autosave that'd then prevent you from going back and trying one of the better bits again.

They did patch in a warning screen on the PC version about how progress would be lost and stuff due to the shit save mechanics, which is a tacit admission that it's shit.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Oct 22, 2013 12:28 
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But just because something has some bits that are broken it doesn't mean that people can't enjoy it.

Like your mum.

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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Oct 22, 2013 15:06 
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AtrocityExhibition wrote:
It's not just me who thinks so but Ian and Mr Candles as well and plenty of other commentators out there.

Just because no-can be bothered to argue with you does not mean everyone agrees with you.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Oct 22, 2013 16:01 
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Doctor Glyndwr wrote:
AtrocityExhibition wrote:
It's not just me who thinks so but Ian and Mr Candles as well and plenty of other commentators out there.

Just because no-can be bothered to argue with you does not mean everyone agrees with you.


Yes I do understand that, thank you very much. Clearly these are all just opinions, although actual broken stuff like NO SAVE GAMES and combat mechanics that you can entirely render redundant with a certain 'build' are clearly things that are just flat out fucked.

I'd like to see anyone convincingly argue that Booker and Elizabeth are interesting characters, too.

Trousers has been cussing me up on email about this too hence my immediate cunt-calling since he's decided to GO FORUMSIDE with it as well.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Oct 22, 2013 16:02 
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Grim... wrote:
But just because something has some bits that are broken it doesn't mean that people can't enjoy it.

Like your mum.


How did you know my mum had broken her ankle?

The public deserve to know the truth.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Nov 26, 2013 12:51 
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Has anyone played the Rapture DLC for this yet?

It reviewed 'OK' at Eurogamer (7/10) and I bought the Season Pass so all I have to do is reinstall the game and it'll be there for me, but the main game was so 'meh' that I'm finding it hard to gather up the motivation, even though it goes back to Rapture.

http://www.eurogamer.net/articles/2013- ... one-review

I suppose I should at least take a look, I've already fucking paid for it after all.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Fri Nov 29, 2013 19:33 
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This is down to £6.24 for the next two days on Steam.

Probably about what it's worth.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Fri Nov 29, 2013 22:59 
:insincere:


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Fri Nov 29, 2013 23:01 
:insincere:


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Sat Nov 30, 2013 20:33 
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The only appealing thing about this game has got to be the pretty girl that's always everywhere in reviews and like. Surely she was inspired by liz taylor, no?

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 Post subject: Re: Bioshock Infinite announced
PostPosted: Mon Jan 27, 2014 23:41 
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Having found myself at a bit of a gaming loose end I'm going to reinstall this and do the Rapture DLC, (since I paid for the season pass), although at the same time I'm not holding out a massive amount of hope of it being super-duper.

Thirty bastard gigabytes though, so I'll leave that going overnight, and there isn't that much room on my SSD so I'll have to farm it off to my hard drive instead which will fuck the loading times.

Not exactly a shining endorsement of a game when you reinstall it to play the DLC because you literally can't think of anything else you'd rather play at the moment.....

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 Post subject: Re: Bioshock Infinite announced
PostPosted: Mon Jan 27, 2014 23:45 
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Thirty fucking gig?!

I wonder if that's because they got lazy or because the [INSERT NAME FOR "THINGS" THAT COMPUTERS NEED HERE WHICH I WANT TO CALL "resources" BUT I KNOW THAT's NOT RIGHT ALSO I HAVE "manifests" IN MY HEAD WHAT THE FUCK IS THAT ABOUT] really are that size.

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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Jan 28, 2014 10:08 
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Assets?

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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Jan 28, 2014 10:28 
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Assets?

Yes!

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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Jan 28, 2014 10:32 
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IIRC it did have a pretty good high-res texture pack, I'll see if anything jogs my memory when I play it again. It's all installed and ready to go and has synced back up the cloud, so I'll fire it up when there's literally nothing else in the world that I fancy doing.

Right now, for example, I'm going to make another cup of tea and have a shit whilst reading Custom PC, which is approximately 375% more appealing than playing Bioshock Infinite.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Jan 28, 2014 10:43 
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Grim... wrote:
British Nervoso wrote:
Assets?

Yes!

:metul:

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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Jan 28, 2014 15:47 
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Bloody hell it's not very good.

Back in Rapture, woohoo! Get funnelled down a very small sub-section of it (most of which is 'closed for maintenance' or has a doorman standing there who won't let you past), listening to uninteresting monologues from the residents and dreary chat between Booker and Elizabeth, not so woohoo!

There is a 'mission' of sorts which requires you to get a mask from one of three shops in the area, and in each shop you have to talk to the shopkeeper and ask him to talk to Lizzy, then Lizzy distracts him with some inane chatter whilst you rummage around in the back of the shop looking for the mask.

In one of them Booker said 'Where has he hidden that goddamn box'? And you literally just walk around ONE CORNER and it's there on a table in front of you.

Then you get to see crazy old Sander Cohen, woohoo! For about three minutes, not so woohoo!

And then you're dumped into a prison with fuck all in the way of decent weaponry or plasmids or gear, and the grindy shitty Bioshock combat takes over and I got bored quite quickly.

I'll plod through it, but really, not impressed.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Jan 28, 2014 16:02 
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I think the moral of the story is don't buy season passes.

Esp. if you don't know if you like the game you are buying it for.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Jan 28, 2014 16:20 
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Mr Dave wrote:
I think the moral of the story is don't buy season passes.

Esp. if you don't know if you like the game you are buying it for.


I honestly didn't think it was possible to fuck Bioshock up.

Maybe that's overly harsh, it's not a bad game, but next to towering majesty of Bioshock it's dreadfully underwhelming. (Bioshock Infinite the main game that is.)

The DLC on the other hand really is quite poor, I'm in Rapture (well, the Fontaine section which Ryan has turned into a prison) and whilst I know I'm in Rapture, Booker and Lizzy just don't feel like they belong there at all and as such there's a massive disjoint between the characters and the location.

Plus the combat is awful, too many splicers at once turn it into a CoD style shooting gallery, I much preferred the smaller number of far more dangerous enemies as per the original.

EDIT - Oh yes and still no saves, natch.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Jan 28, 2014 16:43 
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Mr Dave wrote:
I think the moral of the story is don't buy season passes.


Absolutely this. Anyone who buys one should get the internet equivalent of a bop on the nose with a rolled up newspaper. Season Passes are a terrible idea and encouraging publishers to carry on with them is silly. Even if you're utterly convinced an entire game and it's full catalogue of DLC will be amazing just wait and see. How much money are you really saving, balanced against the risk of sending this terrible message to the publishers that's it's an acceptable business practise?


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Jan 28, 2014 16:55 
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Some people are so into CoD or whatever that they just know they are going to end up buying all the DLC, and frankly for the hours they get out of it, it's a cheap deal. So if it's even cheaper that way then they'll obviously buy a season pass. Telling them they should spend extra money because by doing so they are going to be shaping the future of the games industry is a bit ridiculous.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Jan 28, 2014 17:03 
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Bamba wrote:
Mr Dave wrote:
I think the moral of the story is don't buy season passes.


Absolutely this. Anyone who buys one should get the internet equivalent of a bop on the nose with a rolled up newspaper. Season Passes are a terrible idea and encouraging publishers to carry on with them is silly. Even if you're utterly convinced an entire game and it's full catalogue of DLC will be amazing just wait and see. How much money are you really saving, balanced against the risk of sending this terrible message to the publishers that's it's an acceptable business practise?

I bought one for Gears of War 3, and ended up massively regretting it (the DLC was shite, and the main game wasn't a patch on GoW2). I'd never do it again, as the paltry savings aren't worth the risk that's it's just a couple of multiplayer maps and character skins. Now I just buy the DLC packs I'm interested in (which isn't many).

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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Jan 28, 2014 17:06 
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Well I've been burned enough now on pre-orders - (Diablo 3 which technically I got for 'free' but only because I signed up to WoW for a year long ahead of its release, and then stopped playing WoW for months.... And Sim City (which does at least now mostly work as intended but it still rubbish because the city size is too small)) - and also Season Passes (Bioshock Infinite) to not bother with either again.

Then again when they work they're ace, I bought the Season Pass for both BL2 and BF3, and both games were absolutely majestic and I got my money's worth out of them many times over and all the DLC was fab.

Done properly I don't think there's anything wrong with a Season Pass, and conceptually it makes sense where it's a game you're sure you'll like and would buy all the DLC anyway, so it's logical to want to save a few quid in the process.

But yeah, Bioshock Infinite has left a sour taste in my mouth, I'm hacked off enough that I paid full price for the game itself, let alone lumbering myself with the Season Pass as well.

In fact I'm loathed to pay full price for games at all now, I've got an eye on Need For Speed Rivals on Origin but I refuse to bite until it hits £20 or less (it hit £30 in the last Origin sale but I didn't buy it).

EDIT - I did buy the Season Pass (or Premium Edition) for BF4, but that game is a total shoe-in so it made sense. And if I'm honest I'll be buying the Season Pass for BL3 when it's inevitably announced. So I've like, sort of learned my lesson, or something.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Jan 28, 2014 17:30 
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British Nervoso wrote:
the main game [GoW3] wasn't a patch on GoW2


No way, man, Gears 3 campaign was bombastic fun whereas Gear 2 was a bit one note.

MENTAL NOTE: ...must remember to start a thread on Gears: Judgement which I've kinda started, but I also want to get stuck into Ni No Kuni.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Jan 28, 2014 17:44 
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Saturnalian wrote:
British Nervoso wrote:
the main game [GoW3] wasn't a patch on GoW2


No way, man, Gears 3 campaign was bombastic fun whereas Gear 2 was a bit one note.

I'd just had enough by the time it had finished. There's only so much cover shooter dudebro stuff you can play before it gets boring. The Gears series finished with 3 for me. I have no interest in playing Judgement or any further games in the franchise. See also Halo.

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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Jan 28, 2014 18:06 
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I can totally understand that. For me, there's been just enough time that's passed since Gears 3 for me to want to play another one. Of them. Gears: Judgement is very VERY pretty though.

Mind you, having said that, I couldn't give two fucks about playing CoD: Ghosts though cause not enough time has passed since the last tedious military shooter.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Jan 28, 2014 18:41 
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So then I'm working my way through the Infinite DLC, pretty much everything is at a premium - guns, ammo, vigors (drinkable plasmids as they're referred to), upgrades, cash, fairly tight on health and Eve, you get the idea. (It also feels like a big step backwards because after getting to the end of the main game being fairly well tooled up with a nicely 'evolved' character and weapon set, you're back to playing a lameass again, and you know the DLC won't last long enough to get him back into any sort of shape again.)

So what would be a REALLY GOOD IDEA to make it all so much more fun? INFINITELY RESPAWNING ENEMIES.

So yes, if you decide to have a little wander around to look for stuff you've missed and go into the 'wrong' room in the process, you'll come back out to find yourself looking at a collection of splicers YOU KILLED ABOUT FOUR MINUTES AGO. It's almost like the game knows it's being shit because it makes sure they all drop enough stuff to kind of put you back to where you were before.

I got fed up with it, and even though I know I've missed the shock jockey vigor/plasmid/whatever in the area I've just been in, I've moved onto the next area anyway, because I can't be arsed killing/dodging all the respawning splicers that I know are waiting for me down there. At least BL2 has the decency to keep enemies dead for as long as you remain in the current area, and they only respawn if you leave and come back, or quit out and reload.

Poor show, it really is.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Wed Jan 29, 2014 2:08 
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markg wrote:
Telling them they should spend extra money because by doing so they are going to be shaping the future of the games industry is totally correct and right-thinking, but because they're slavering idiots who can't see past the end of their own nose they'll ignore the advice and carry on ruining things for themselves and the rest of us.


I'm glad you agree.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Wed Jan 29, 2014 2:27 
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AtrocityExhibition wrote:
Done properly I don't think there's anything wrong with a Season Pass, and conceptually it makes sense where it's a game you're sure you'll like and would buy all the DLC anyway, so it's logical to want to save a few quid in the process.


Right, but that only makes sense if as you say (a) it's a game you're sure you like and (b) you would buy all the DLC anyway. It's literally impossible to be sure of all those things at the point of buying a season pass, and you've been proven wrong on that a couple of times thus far, so you're not making an informed decision to exchange money for goods of an equivalent value you're just gambling your cash against a whole load of unknowns. Which is bonkers enough as a one-off, but every time you do it you send the message to publishers that you'll bend over for the same weird arrangement in future. I mean Christ, we've even now got a situation with season passes which don't include random bits of DLC!


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Wed Jan 29, 2014 10:11 
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Bamba wrote:
AtrocityExhibition wrote:
Done properly I don't think there's anything wrong with a Season Pass, and conceptually it makes sense where it's a game you're sure you'll like and would buy all the DLC anyway, so it's logical to want to save a few quid in the process.


Right, but that only makes sense if as you say (a) it's a game you're sure you like and (b) you would buy all the DLC anyway. It's literally impossible to be sure of all those things at the point of buying a season pass, and you've been proven wrong on that a couple of times thus far, so you're not making an informed decision to exchange money for goods of an equivalent value you're just gambling your cash against a whole load of unknowns. Which is bonkers enough as a one-off, but every time you do it you send the message to publishers that you'll bend over for the same weird arrangement in future. I mean Christ, we've even now got a situation with season passes which don't include random bits of DLC!


I kind of take your point but it's not something that overly concerns me, there are far more sinister transgressions in the world of capitalism to worry about than paying a bit too much for some games via uncertain season passes.

Besides which I'd say that buying a PS4 or an XBone is a bit of a gamble at the moment, you're effectively paying top price and laying out hundreds of pounds on the expectation that some decent games will be along in due course, sending the 'message' that it's OK to release consoles with barely complete operating systems and unfinished rehashes of last-gen games that need 10GB+ day one 'patches' (I mean, really, 10GB must be the entire fucking game downloading again) - and no one seems overly bothered by that.

That said I am far more wary about them then I used to be, and I certainly can't see myself pre-ordering and/or getting a season pass for games in the future, but for dead-certs like the Battlefields and the next Borderlands, I probably will. (I know the Season Pass didn't include EVERYTHING for BL2 but it did get you four sizeable chunks of really high quality DLC (entire new zones) along with the level cap increase, anyone who felt short-changed by having to pay extra for the mechro or psycho classes or further extras needs to have their greedy goggles readjusted a bit.)


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Wed Jan 29, 2014 13:32 
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AtrocityExhibition wrote:
Besides which I'd say that buying a PS4 or an XBone is a bit of a gamble at the moment, you're effectively paying top price and laying out hundreds of pounds on the expectation that some decent games will be along in due course, sending the 'message' that it's OK to release consoles with barely complete operating systems and unfinished rehashes of last-gen games that need 10GB+ day one 'patches' (I mean, really, 10GB must be the entire fucking game downloading again) - and no one seems overly bothered by that.


No-one? I think there's a quite a few of us not touching them for a bit.

And you're mainly referring to the XboxOne there although the paucity of decent PS4 titles is certainly off putting.

Also you smell of wee.

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 Post subject: Re: Bioshock Infinite announced
PostPosted: Wed Jan 29, 2014 13:59 
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Trousers wrote:
AtrocityExhibition wrote:
Besides which I'd say that buying a PS4 or an XBone is a bit of a gamble at the moment, you're effectively paying top price and laying out hundreds of pounds on the expectation that some decent games will be along in due course, sending the 'message' that it's OK to release consoles with barely complete operating systems and unfinished rehashes of last-gen games that need 10GB+ day one 'patches' (I mean, really, 10GB must be the entire fucking game downloading again) - and no one seems overly bothered by that.


No-one? I think there's a quite a few of us not touching them for a bit.

And you're mainly referring to the XboxOne there although the paucity of decent PS4 titles is certainly off putting.

Also you smell of wee.


I'm not buying a PS4 right now for a few reasons, some of which AE mentions, but I didn't respond to that because it's got not a thing to do with season passes so I just ignored it as a slightly odd aside.


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