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 Post subject: Re: Star Craft II
PostPosted: Thu Jul 29, 2010 8:27 
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Ticket to Ride World Champion

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Mr Dave wrote:
Atrocity Exhibition wrote:
I have two guest codes myself, any BEEXers fancy a go at THE GAME THAT COULD NEVER HAPPEN ON A FUCKING 360 OR A FUCKING PS3, please let me know.

You really are a colossal twat, aren't you?


Not sure there is any need for this. :?


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 Post subject: Re: Star Craft II
PostPosted: Thu Jul 29, 2010 9:22 
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Hibernating Druid

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NervousPete wrote:
What do you think of it, Zardoz?

Bloody lovely, playwise it's the same as the original. Looking forward to getting to grips with the new units. The artwork, presentation, well everything really is so highly polished. Glad they took their time over it.

I had to buy it really, loved the original so much. There's a lot of sound effects and voice overs that bring back a HUGE grin. The story continues on from where the last one ended (all in the manual thankfully) too, which is nice.

Did you ever play the first one, Pete?

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 Post subject: Re: Star Craft II
PostPosted: Thu Jul 29, 2010 14:29 
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Paws for thought

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Bobbyaro wrote:
Mr Dave wrote:
Atrocity Exhibition wrote:
I have two guest codes myself, any BEEXers fancy a go at THE GAME THAT COULD NEVER HAPPEN ON A FUCKING 360 OR A FUCKING PS3, please let me know.

You really are a colossal twat, aren't you?


Not sure there is any need for this. :?

There was no need for his original statement either (quite aside from how dubious I am about its veracity). I don't think I really need to remind people what happened last time he went off on one like that.


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 Post subject: Re: Star Craft II
PostPosted: Thu Jul 29, 2010 14:56 
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Zardoz wrote:

Did you ever play the first one, Pete?


I have played the original, but only the first three or four levels. It was a long time ago, I can't remember why I only got so far in. I recall having fun though.

New one looks shiny, but the screenshots look immensely confusing - so much going on! But I trust ye opinion (God knows why) and so anticipate having a look.

Ta for the guest invite, Atrocity, but downloading that will be a bit of a pain, and as I'll probably wind up buying it anyway I prefer to install from disc.

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 Post subject: Re: Star Craft II
PostPosted: Thu Jul 29, 2010 15:41 
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I would like a friend code for this when I'm back from America next week please.


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 Post subject: Re: Star Craft II
PostPosted: Thu Jul 29, 2010 16:03 
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Mine are gone now, Doc.

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 Post subject: Re: Star Craft II
PostPosted: Thu Jul 29, 2010 17:02 
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Doctor Glyndwr wrote:
I would like a friend code for this when I'm back from America next week please.


Code incoming now Doc, one left for whoever wants it :)


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 Post subject: Re: Star Craft II
PostPosted: Thu Jul 29, 2010 17:07 
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Mr Dave wrote:
Bobbyaro wrote:
Mr Dave wrote:
Atrocity Exhibition wrote:
I have two guest codes myself, any BEEXers fancy a go at THE GAME THAT COULD NEVER HAPPEN ON A FUCKING 360 OR A FUCKING PS3, please let me know.

You really are a colossal twat, aren't you?


Not sure there is any need for this. :?

There was no need for his original statement either (quite aside from how dubious I am about its veracity). I don't think I really need to remind people what happened last time he went off on one like that.


Oh do come on, the fact that I signed myself off as Mengsk (the loony megalomaniac arch-betrayer of the original game), along with the confederation reference, didn't make it clear I was being deliberately OTT tongue-in-cheek?

Still, I've been called worse things on the internet than a colossal twat.


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 Post subject: Re: Star Craft II
PostPosted: Thu Jul 29, 2010 17:33 
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EvilTrousers

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Did anyone ever save that animated gif of you and :attitude: bumming? That was awesome.

I really want to try this but then I remember that I am absolutely rubbish at RTS games. Too much going on for my feeble mind to cope with.

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 Post subject: Re: Star Craft II
PostPosted: Thu Jul 29, 2010 17:45 
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Atrocity Exhibition wrote:
Doctor Glyndwr wrote:
I would like a friend code for this when I'm back from America next week please.


Code incoming now Doc, one left for whoever wants it :)


I did ask earlier, if you've one left, and don't hate me :)


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 Post subject: Re: Star Craft II
PostPosted: Thu Jul 29, 2010 17:46 
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Paws for thought

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Atrocity Exhibition wrote:
Mr Dave wrote:
Bobbyaro wrote:
Mr Dave wrote:
Atrocity Exhibition wrote:
I have two guest codes myself, any BEEXers fancy a go at THE GAME THAT COULD NEVER HAPPEN ON A FUCKING 360 OR A FUCKING PS3, please let me know.

You really are a colossal twat, aren't you?


Not sure there is any need for this. :?

There was no need for his original statement either (quite aside from how dubious I am about its veracity). I don't think I really need to remind people what happened last time he went off on one like that.


Oh do come on, the fact that I signed myself off as Mengsk (the loony megalomaniac arch-betrayer of the original game), along with the confederation reference, didn't make it clear I was being deliberately OTT tongue-in-cheek?

Still, I've been called worse things on the internet than a colossal twat.

Ne'er played the original game. Waiting for this to come down to my usual price bracket before buying, too.


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 Post subject: Re: Star Craft II
PostPosted: Thu Jul 29, 2010 19:15 
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Ezekiel

Joined: 30th Mar, 2008
Posts: 326
I've no real interest in the game, but thought I'd pass on a potentially important heads up I saw on a gaming news site:

Quote:
"Anyone else have StarCraft II try to melt their videocard? Blizzard admits that it's a known issue and has a fix for you.

Apparently, the game's menu screens aren't framerate-limited. This means that when there's nothing else going on, your graphics hardware renders the bejeezus out of those screens, potentially causing nasty overheating problems. The fix is easy, requiring players to add the following lines to your "Documents\StarCraft II\variables.txt" file:

frameratecapglue=30
frameratecap=60

Good to know. Personally I would have appreciated a heads-up before my video card fried, but maybe this can save someone else from the hassle I've been dealing with since yesterday afternoon."


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 Post subject: Re: Star Craft II
PostPosted: Thu Jul 29, 2010 19:31 
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Malabar Front wrote:
Atrocity Exhibition wrote:
Doctor Glyndwr wrote:
I would like a friend code for this when I'm back from America next week please.


Code incoming now Doc, one left for whoever wants it :)


I did ask earlier, if you've one left, and don't hate me :)


Sent.

All gone now! Thank you drive through.


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 Post subject: Re: Star Craft II
PostPosted: Thu Jul 29, 2010 19:34 
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Hello Hello Hello

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Zen-Chan wrote:
I've no real interest in the game, but thought I'd pass on a potentially important heads up I saw on a gaming news site:

Quote:
"Anyone else have StarCraft II try to melt their videocard? Blizzard admits that it's a known issue and has a fix for you.

Apparently, the game's menu screens aren't framerate-limited. This means that when there's nothing else going on, your graphics hardware renders the bejeezus out of those screens, potentially causing nasty overheating problems. The fix is easy, requiring players to add the following lines to your "Documents\StarCraft II\variables.txt" file:

frameratecapglue=30
frameratecap=60

Good to know. Personally I would have appreciated a heads-up before my video card fried, but maybe this can save someone else from the hassle I've been dealing with since yesterday afternoon."


I don't understand, how does this bypass the standard temperature sensitive fan controller on all graphics cards to then go and fry them? (And even then, the GPU should just throttle itself if it gets too hot.)


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 Post subject: Re: Star Craft II
PostPosted: Thu Jul 29, 2010 19:40 
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baron of techno

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It's probably nonsense.

Although these graphics cards do seem somewhat flaky and liable to blow up at any minute. It wouldn't surprise me if a particularly intensive game causes it to heat up a bit more than usual and push it over the edge.


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 Post subject: Re: Star Craft II
PostPosted: Thu Jul 29, 2010 19:48 
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Paws for thought

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kalmar wrote:
It's probably nonsense.

:this:. Except without the probably.


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 Post subject: Re: Star Craft II
PostPosted: Thu Jul 29, 2010 21:52 
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Code received - thanks AE!


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 Post subject: Re: Star Craft II
PostPosted: Thu Jul 29, 2010 22:26 
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Atrocity Exhibition wrote:
Sent.

All gone now! Thank you drive through.


Excellent. Thanks a lot, chap.


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 Post subject: Re: Star Craft II
PostPosted: Thu Jul 29, 2010 22:48 
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 Post subject: Re: Star Craft II
PostPosted: Thu Jul 29, 2010 23:08 
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IM ABOUT TO PLAY IT SOME MOAR!

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 Post subject: Re: Star Craft II
PostPosted: Thu Jul 29, 2010 23:09 
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I AM PATCHINGS IT!

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 Post subject: Re: Star Craft II
PostPosted: Fri Jul 30, 2010 1:24 
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Hibernating Druid

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IM TIRED. I HAZ TO GO TO BED NOWZ

Such a good game.

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 Post subject: Re: Star Craft II
PostPosted: Fri Jul 30, 2010 9:04 
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I :luv: this game.

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 Post subject: Re: Star Craft II
PostPosted: Fri Jul 30, 2010 9:35 
SupaMod
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I HAZ DONE THE TUTORIALZ!

Now I won't get to play it again until Monday :(

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 Post subject: Re: Star Craft II
PostPosted: Fri Jul 30, 2010 9:47 
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Hibernating Druid

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Did you not play the first game? No need really for the tutorials if so, the early levels have a tiny bit of hand holding anyway.

U KUD HAZ BIN FRAGINZ!!11111

Also: send me your address for this wavebird I have packed up!

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 Post subject: Re: Star Craft II
PostPosted: Fri Jul 30, 2010 18:18 
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Excellently Membered

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I AM BUMMING THIS... I had to buy a new GFX card though... but still full on BUM!


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 Post subject: Re: Star Craft II
PostPosted: Fri Jul 30, 2010 19:43 
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Got my first real mass-attack rushes going on last night.

It was damn near biblical.


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 Post subject: Re: Star Craft II
PostPosted: Fri Jul 30, 2010 19:53 
Atrocity Exhibition wrote:
Got my first real mass-attack rushes going on last night.

It was damn near biblical.

Spawning a shit load of zerglings to rush the base like the old game?


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 Post subject: Re: Star Craft II
PostPosted: Fri Jul 30, 2010 20:33 
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Atrocity Exhibition wrote:
awesome music, (if such a thing were possible, given the stunningly rousing theme of the Terrans in the original)


Really? Since the first time I played it back in 1452, the first thing I did was turn off the dreadfully cheap and dull music. I didn't even imagine anyone would do anything else.

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 Post subject: Re: Star Craft II
PostPosted: Fri Jul 30, 2010 20:37 
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Zardoz wrote:
Grim... wrote:
Rumour on the net is that you've not got a hope in Hell of getting a boxed copy today, let alone tomorrow.


That's a surprisingly poor cover design. There's nothing at all to distinguish it from about 70% of other games.

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 Post subject: Re: Star Craft II
PostPosted: Fri Jul 30, 2010 20:47 
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Hang on... they made firebats actually useful?

They really have thought of everything. Bless.

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 Post subject: Re: Star Craft II
PostPosted: Sat Jul 31, 2010 0:23 
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sinister agent wrote:
Really? Since the first time I played it back in 1452, the first thing I did was turn off the dreadfully cheap and dull music. I didn't even imagine anyone would do anything else.

That's a surprisingly poor cover design. There's nothing at all to distinguish it from about 70% of other games.

Hang on... they made firebats actually useful?

They really have thought of everything. Bless.


Fuck me, welcome to the land of happy.


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 Post subject: Re: Star Craft II
PostPosted: Sat Jul 31, 2010 0:41 
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What? I said the cover is 'surprisingly' bad, and expressed pleasure at their making of previously bad things good. That's unusually positive for me.

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 Post subject: Re: Star Craft II
PostPosted: Sat Jul 31, 2010 0:54 
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sinister agent wrote:
What? I said the cover is 'surprisingly' bad, and expressed pleasure at their making of previously bad things good. That's unusually positive for me.


You called the music 'dreadfully cheap and dull', man.

It's cheesy I grant you, but in the same kind of way that the Star Wars or Raiders of the Lost Ark music is cheesy, i.e. ace and appropriate when there's lots of kick-ass going on.


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 Post subject: Re: Star Craft II
PostPosted: Sat Jul 31, 2010 1:07 
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sinister agent wrote:
Atrocity Exhibition wrote:
awesome music, (if such a thing were possible, given the stunningly rousing theme of the Terrans in the original)


Really? Since the first time I played it back in 1452, the first thing I did was turn off the dreadfully cheap and dull music. I didn't even imagine anyone would do anything else.


I will not stand for it.

http://www.youtube.com/watch?v=H11vawG_eJI

Sending out an armada of Battlecruisers and Wraiths (with appropriate support) to this tune never got old.

Or watching dug-in Siege Tanks taking out an entire army of attacking Zerg for that matter.

Don't get me wrong, I wouldn't listen to it in the car, but as videogame music, it rocks.


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 Post subject: Re: Star Craft II
PostPosted: Sat Jul 31, 2010 1:24 
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Peculiar, yet lovely

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It remains pretty much ten-a-penny 90s (if not 80s) sci fi twanginess, sorry. Maybe with proper orchestration it would sound good, but then what wouldn't? When starcraft came out, its music was already dated as hell.

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 Post subject: Re: Star Craft II
PostPosted: Sat Jul 31, 2010 1:27 
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I have not played the original game much, but I fear that the music accessible via that link of thou's AE is pretty shonky.

Now Shogun Total War, that was an RTS that had awesome music.

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 Post subject: Re: Star Craft II
PostPosted: Sat Jul 31, 2010 1:30 
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Upon listening to the full track I revise my opinion downwards to unbelievably shonky. Apologies.

Why don't game designers just buy permission to use Gustav Holst's 'Mars', eh?

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 Post subject: Re: Star Craft II
PostPosted: Sat Jul 31, 2010 2:01 
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Peculiar, yet lovely

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NervousPete wrote:
Upon listening to the full track I revise my opinion downwards to unbelievably shonky. Apologies.

Why don't game designers just buy permission to use Gustav Holst's 'Mars', eh?


As I recall, Syndicate's intro featured a quite effectively bastardised version of it.

Music wasn't Syndicate's strong point, mind.

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 Post subject: Re: Star Craft II
PostPosted: Sat Jul 31, 2010 11:42 
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MR EXCELLENT FACE

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NervousPete wrote:
Upon listening to the full track I revise my opinion downwards to unbelievably shonky. Apologies.

Why don't game designers just buy permission to use Gustav Holst's 'Mars', eh?


You don't need permission to use it. You just need to get permission to use a recording of it, or even better, just record your own.

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 Post subject: Re: Star Craft II
PostPosted: Mon Aug 02, 2010 1:38 
SupaMod
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Bugger, but the 'Ghost of a Chance' level is good fun.

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 Post subject: Re: Star Craft II
PostPosted: Mon Aug 02, 2010 8:49 
At least this way the reviews won't be biased by publisher interaction...I understand you have to be online for the initial activation and launch, but thereafter, by all accounts you can at least play without any internet connection as guest at least, and I'd suspect it'll have a local cached copy of the proper account too. Nothing too onerous by all accounts.


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 Post subject: Re: Star Craft II
PostPosted: Mon Aug 02, 2010 8:52 
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The campaign missions so far have been really well designed. Plenty of variety, and a steady learning curve. Why aren't more people buying this?

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 Post subject: Re: Star Craft II
PostPosted: Mon Aug 02, 2010 9:20 
Zardoz wrote:
Why aren't more people buying this?

Because I don't have a pc :(


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 Post subject: Re: Star Craft II
PostPosted: Mon Aug 02, 2010 9:22 
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Zardoz wrote:
The campaign missions so far have been really well designed. Plenty of variety, and a steady learning curve. Why aren't more people buying this?

Mostly because I sit in front of my PC all day and whilst it seems like a good game I just don't want to spend all day in the same chair. I'll use up the demo hours though and see if I decide that I need it after that.


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 Post subject: Re: Star Craft II
PostPosted: Mon Aug 02, 2010 9:28 
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Hibernating Druid

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nickachu wrote:
Zardoz wrote:
Why aren't more people buying this?

Because I don't have a pc :(

It runs on Macs too. :attitude:

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 Post subject: Re: Star Craft II
PostPosted: Mon Aug 02, 2010 9:30 
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Hibernating Druid

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markg wrote:
I'll use up the demo hours though and see if I decide that I need it after that.

Fair enough, I'm only playing one (or two) missions each night, and as it's on my laptop I'm pretty comfy.

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 Post subject: Re: Star Craft II
PostPosted: Mon Aug 02, 2010 9:40 
SupaMod
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It needs a little "must stop playing at this time" think like Civ. Tired today :S

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 Post subject: Re: Star Craft II
PostPosted: Mon Aug 02, 2010 9:42 
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Grim... wrote:
It needs a little "must stop playing at this time" think like Civ. Tired today :S

Too tired to send me your address for that Wavebird? :kiss:

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 Post subject: Re: Star Craft II
PostPosted: Mon Aug 02, 2010 9:48 
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Worst

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Zardoz wrote:
Why aren't more people buying this?

I might actually buy a game! Might be a bit weak on MacBook Normo, though.

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