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 Post subject: Re: Old Skool PC RPGs
PostPosted: Wed Aug 26, 2009 12:47 
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INFINITE POWAH

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That's a very kind offer, Mr Pete, but you've reminded me that, somewhere, I actually have a copy of it! I loved it when I was younger, so I will give it another go.

end of an era wrote:
It's a bit more recent, but Neverwinter Nights was pretty good. Long, though, so I didn't finish it and best played with a small group of real people in co-op


See OP - I've got that, and something with it just didn't click with me. It seemed to be halfway between the excellent Baldur's Gate for the PC and that ghastly Baldur's Gate Dark Alliance thing for the console.

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 Post subject: Re: Old Skool PC RPGs
PostPosted: Wed Aug 26, 2009 12:50 
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Mr Chris wrote:
It seemed to be halfway between the excellent Baldur's Gate for the PC and that ghastly Baldur's Gate Dark Alliance thing for the console.


It really isn't. It's 100% D&D rulebase, just like the original Baldur's Gates. BGDA made no pretence towards following the pen and paper rules whatsoever.

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 Post subject: Re: Old Skool PC RPGs
PostPosted: Wed Aug 26, 2009 13:02 
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Mr Chris wrote:
and something with it just didn't click with me.


Try it co-op, it's a much better experience.

If you don't mind really old rpgs, then take a look at Buck Rogers Countdown to Doomsday. I have very fond memories of that game. Also Albion was great.

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 Post subject: Re: Old Skool PC RPGs
PostPosted: Wed Aug 26, 2009 13:03 
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AngryPete wrote:
Actually, come to think of it, Space Rangers is sort of an RPG. It has numerous (excellent text adventures contained within, you upgrade your ship, have standings with different factions. And it's sci-fi!

And it's mad as a bag of spiders. You should play it, it's awesome.

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 Post subject: Re: Old Skool PC RPGs
PostPosted: Wed Aug 26, 2009 13:07 
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Rodafowa wrote:
AngryPete wrote:
Actually, come to think of it, Space Rangers is sort of an RPG. It has numerous (excellent text adventures contained within, you upgrade your ship, have standings with different factions. And it's sci-fi!

And it's mad as a bag of spiders. You should play it, it's awesome.


:this:

And perfect for laptops!

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 Post subject: Re: Old Skool PC RPGs
PostPosted: Wed Aug 26, 2009 13:30 
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A game I haven't played but want to is Kings Bounty: The Legend. By the same people who made Space Rangers. Sounds completely mental. A review here


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 Post subject: Re: Old Skool PC RPGs
PostPosted: Wed Aug 26, 2009 14:14 
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Craster wrote:
Mr Chris wrote:
It seemed to be halfway between the excellent Baldur's Gate for the PC and that ghastly Baldur's Gate Dark Alliance thing for the console.


It really isn't. It's 100% D&D rulebase, just like the original Baldur's Gates. BGDA made no pretence towards following the pen and paper rules whatsoever.

Sorry, I didn't really mean the ruleset - more the feel, graphics and the interaction with the landscape and npcs. It felt much more empty than the BG games. BG2 will, for some considerable time, be the benchmark RPG.

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 Post subject: Re: Old Skool PC RPGs
PostPosted: Wed Aug 26, 2009 14:16 
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Mr Chris wrote:
BG2 will, in the crazy land in my skull, be the benchmark RPG.

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 Post subject: Re: Old Skool PC RPGs
PostPosted: Wed Aug 26, 2009 14:18 
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INFINITE POWAH

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Craster wrote:
Mr Chris wrote:
BG2 will, in the crazy land in my skull, be the benchmark RPG.

You're wronger than wrong from wrongsville. Me, in fact.

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 Post subject: Re: Old Skool PC RPGs
PostPosted: Wed Aug 26, 2009 14:38 
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Honey Boo Boo

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Let me begin by saying :hug: :hug: :hug:

AngryPete wrote:
This is no hindrence however, in fact the concept design and art of the computer game is very idiosyncratic and refreshing. It follows a Moebius, French style but yet looks practical. That Fremen with the Elvis hair always amused me though.


It certainly is what I see in my mind when I read the books. The smart uniforms, marvellous architecture (though the Carthag palace being this huge structure standing on its own out in the middle of nowhere was a bit strange) and futuristic yet not entirely outlandish hair. The Elvis hair good, the slightly older looking Fremen who has a startled look on his face better.

Quote:
Thurfir Hawat (looking rather freaky in the art design) cunning and fascinating


They got it a bit wrong... his teeth are red and his lips are black, if I recall correctly. Gurney at least looks like someone who's had every bone in his body broken twenty times. And there's not a single mention of his inkvine scar rippling nor his accursed baliset.

Quote:
Duncan (a Londo Mollari lookalike) officious and bureaucratic, yet warm and friendly.


Duncan is a Swordmaster, among the most highly trained and feared warriors in the empire. Which is why he's been assigned to stand in the empty banquet hall for the rest of his life, counting out individual grains of melange, and getting rather podgy.

Quote:
The soundtrack is a work of art in itself, especially during the transit scenes, destinied to be skipped over but its surprising how long you'll keep sitting through them.


Indeed. There was a seperate album release of the music (called Spice Opera) which is more highly sought after than a commemorative plate artist. I had it set on just 'play the tracks in order' so it wouldn't keep changing as I did stuff. It provided a glorious soundtrack to play to.

Quote:
It's impossible to state how impressed I was by this. While other games (until Grim Fandango came along) had voiceovers that were pantomine ham and over-earnest, with cheesy dialogue, Dune kept a straight face and held a lot of honest charm.


Yes, it can hold its head high as being a genuinely good early CD-ROM game - instead of crappy FMV, it used the masses of storage for good music, voices, and animation.

Quote:
The game is intriguing in being a hybrid of the book and the film, so you have both the weirding martial art, and the sound modules. It plays like an alternate, early draft of the novel, unfolding differently to the book but reaching the same destination. As such it's pretty fascinating, certain characters are dropped, others introduced or fleshed out - the feisty Harah (Paul's first girlfriend, and his mum's reaction is amusing!) being a welcome expansion.


"Oh! Paul with a girl.... I knew this would happen."

She's not really much of a girlfriend, is she? Well, I suppose she is, but she's a shit one - she goes everywhere with you but never puts out or even kisses you, and nags constantly. Chani meanwhile spreads 'em almost instantly and isn't nearly so much of a bitch.

It's odd, then, that Harah was given that role considering her role in the books. And there's lots of little comments dropped by characters that will make little or no sense unless you've read the books...

ZOMG Spoiler! Click here to view!
Such as Harah's comment when Paul hooks up with Chani that 'does she look Fremen to you?'... it's never said that she's Kynes' daughter and hence is only part Fremen. In this way, reading the books has enhanced my enjoyment and memory of the game, and vice versa. Likewise, there's no mention of the Bene Gesserit, only a passing mention that 'Your mother has special powers' which she uses to sound the hidden rooms in the palace.


Quote:
As a game, it is flawed admittedly. Too easy as a whole, and heading back to old locations when you're unclear what you have to do to move things along is a chore. All the same, the injection of a turn based strategy element spices (AHA!) things up a bit, and you get quite proud of the training of your divisions and the output of your harvesters. The game steadily builds, introducing new elements with perfect timing, until before you know it you're ready to claim back the planet. Thanks to an intelligent, witty script (take note, Sci-Fi channel) and a great sense of immersion, the game easily papers over any flaws, and a sense of love for the source material shines through. Because of this, it's one of my all time fave games.


It's quite cool to turn up to a battle on a worm to inspire your troops. The battle scenes were clearly inspired by the then recent Gulf War (desert in fuzzy green night vision, with shadowy buildings and tracer fire arcing up into the sky and explosions). Likewise, going out to watch a harvester chugging away is a nice touch.

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 Post subject: Re: Old Skool PC RPGs
PostPosted: Wed Aug 26, 2009 15:07 
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Ooh, lots of good points there. And yes, I forgot how cool yet simple the Gulf War-esque battle scenes were.

I always assumed you were having fun with Harah off camera. To add to this effect, whenever going into the bedroom with her I'd turn down the PC speakers and jack up the 70's funk on my stereo.

Yeah, why did Duncan get saddled with that job? I wonder if there was a bureaucratic mix-up somewhere and Duke Leto's favourite accountant is shitting himself in a commando raid on Giedi Prime?

You're right in that it helps if you've read the book, enabling you to fill in the blanks. Yet it does a nice job of giving you enough to go on yet alluding to things that you can easily fill out the background with.

"Go find Gurney! And see what's keeping him..."

Naturally first thing I did when getting into my orni was flying North to see what happened. Uh-oh!

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 Post subject: Re: Old Skool PC RPGs
PostPosted: Wed Aug 26, 2009 15:24 
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Honey Boo Boo

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AngryPete wrote:
Ooh, lots of good points there. And yes, I forgot how cool yet simple the Gulf War-esque battle scenes were.


And the weird shape that appeared in the corner... until it moved and I realized it was Atreides and Harkonnen arms armwrestling to show who was winning.

Quote:
I always assumed you were having fun with Harah off camera. To add to this effect, whenever going into the bedroom with her I'd turn down the PC speakers and jack up the 70's funk on my stereo.


She was kinda funny looking, though. And not in a good way.

And think - there's that whole sequence where Paul and Chani walk out into the desert away from the sietch and consumate each other's brains out. No doubt putting his crysknife in her water-ring.

Quote:
Yeah, why did Duncan get saddled with that job? I wonder if there was a bureaucratic mix-up somewhere and Duke Leto's favourite accountant is shitting himself in a commando raid on Giedi Prime?


"They've got us pinned down!"
"Yes, and we only have 374 bullets left!"

Quote:
"Go find Gurney! And see what's keeping him..."


That line ("Go there now, and see what's keeping Gurney.") has stuck in my mind due to its awkward delivery. Not to mention the game's desperate attempt to build some tension early on when Jessica says 'Hurry my son... I sense danger." Yes, hurry! Gurney's standing with his hands on his belt and with his legs crossed in that funny way. The Fremen will think he's... you know... THAT way.

Quote:
Naturally first thing I did when getting into my orni was flying North to see what happened. Uh-oh!


Oh christ. That absolutely hideous decomposition scene, followed by the hideous voice of Feyd-Rautha (who I'm convinced was the same actor as the hideous voice of Maniac in the Wing Commander port for the Sega CD). I really could do without watching Paul turn slowly into dust, thanks.


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 Post subject: Re: Old Skool PC RPGs
PostPosted: Wed Aug 26, 2009 15:49 
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Ooh, you word remember good.

You're on a wind-scoured, gritty, worm infested desert planet - you can't afford to be picky with the girlfriends. Especially when there only appear to be two women other than your mum.

I like to think they were actually armwrestling, in an endearing equivilent of, "Let's settle this by song!" Everything lies upon the outcome of those two, the battle is incidental.

Shame the room-sounding never included mom & pop's bedroom.

[i]"I feel nothing particular in this room."[/i]

"What. A. Crime." /Bill Murray delivery.

It was cool how you unlocked videos for the storybook too. Everybody play this game.

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 Post subject: Re: Old Skool PC RPGs
PostPosted: Wed Aug 26, 2009 16:00 
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Honey Boo Boo

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AngryPete wrote:
You're on a wind-scoured, gritty, worm infested desert planet - you can't afford to be picky with the girlfriends. Especially when there only appear to be two women other than your mum.


Why d'you think the Naibs always say 'N-no, wait! We'd rather you didn't visit our sietch. There's nothing here for you to see'? They're having a Tau orgy. Or possibly just a wife swapping event (put your orni keys in the bowl and the party will begin) but yeah, it's a patriarchal society so you wouldn't neccessarily see the women.

Quote:
Shame the room-sounding never included mom & pop's bedroom.


I bet Leto couldn't believe his luck when they presented him with a hot redhead chick half his age, trained in the art of the bedroom.


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 Post subject: Re: Old Skool PC RPGs
PostPosted: Wed Aug 26, 2009 16:24 
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Man, this thread has become nerdier than even Mr Chris could ever have imagined.

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 Post subject: Re: Old Skool PC RPGs
PostPosted: Wed Aug 26, 2009 16:33 
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Craster wrote:
Man, this thread has become nerdier than even Mr Chris could ever have imagined.


And it's glorious.

Yur just jealous.

"Kissing in the back row, of the ornis, on a Saturday night with you..."

(Man, The Drifters are awesome.)

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 Post subject: Re: Old Skool PC RPGs
PostPosted: Wed Aug 26, 2009 16:38 
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IFeelAsleep wrote:
A game I haven't played but want to is Kings Bounty: The Legend. By the same people who made Space Rangers. Sounds completely mental. A review here

I've played a lot of this since grabbing it on the cheap off Steam a few weeks ago. King's Bounty doesn't have SR's groovy freeform nature - you can wander about doing side-quests, but there's one main storyline that you can't progress in the game unless you're following it. It's a bit one-paced and grindy, all about the turn-based battle sequences rather than SR's grab-bag of game styles. And it's mildly eccentric where Space Rangers is foaming at the mouth and barking at the moon.

It is, however, very very good, very very pretty and very, very moreish. Even though the two games don't have a lot in common, if you liked Space Rangers I'd wholeheartedly recommend King's Bounty.

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 Post subject: Re: Old Skool PC RPGs
PostPosted: Wed Aug 26, 2009 17:02 
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AngryPete wrote:
(Man, The Drifters are awesome.)

I wish they still made the Chocolate bars. The love child of a twix and a kitkat...

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 Post subject: Re: Old Skool PC RPGs
PostPosted: Wed Aug 26, 2009 17:10 
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Zardoz wrote:
AngryPete wrote:
(Man, The Drifters are awesome.)

I wish they still made the Chocolate bars. The love child of a twix and a kitkat...


Forgot about them. Yeah, that would be lush. In fact, heaven would be a concert with the original still-young Drifters line up with a big bucket of Drifter bars and amusing 1930's hard-luck-story drifters comprising the audience.

Actually, no, that'd be terrifyingly wierd. I'll stick to the CD's and my Twixes.

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 Post subject: Re: Old Skool PC RPGs
PostPosted: Wed Aug 26, 2009 18:13 
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MR EXCELLENT FACE

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I played the demo of this last week and instantly bought it. It's fab. Give the demo ago.

Also, I've recently been playnig mount & blade, but that's less old-skool RPG and more new-skool peasant-slasher. For old school RPGs, I don't think anything beats the gold box games.

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 Post subject: Re: Old Skool PC RPGs
PostPosted: Wed Aug 26, 2009 18:56 
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Has anyone here tried Pathologic yet?

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 Post subject: Re: Old Skool PC RPGs
PostPosted: Wed Aug 26, 2009 18:57 
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Sacred 2 is pretty archaic.

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 Post subject: Re: Old Skool PC RPGs
PostPosted: Mon Dec 21, 2015 14:22 
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Prince of Fops

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*Cast thread resurrect*

*Rolls an 18*

*Curses*

*Rolls a 9*

Bzzthrup.

*Glitter, explosions, glitter*

And here we are. I downloaded Planescape Torment on my new HP Stream lego laptop yesterday, thinking it would be good for my commute. I've never played it before, and it seems to run fine. But it also feels incredibly fiddly to play. Does one get used to the fiddliness or is one always going to be cursing through their lego trackpad?

I also downloaded Heroes of Might and Magic III, which doesn't feel too onerous on the trackpad so far.


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 Post subject: Re: Old Skool PC RPGs
PostPosted: Mon Dec 21, 2015 14:40 
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PS:T is an amazing game. I have no opinion on input methods. HTH.

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 Post subject: Re: Old Skool PC RPGs
PostPosted: Mon Dec 21, 2015 15:11 
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Findus Fop wrote:
*Cast thread resurrect*

*Rolls an 18*

*Curses*

*Rolls a 9*

Bzzthrup.

*Glitter, explosions, glitter*

And here we are. I downloaded Planescape Torment on my new HP Stream lego laptop yesterday, thinking it would be good for my commute. I've never played it before, and it seems to run fine. But it also feels incredibly fiddly to play. Does one get used to the fiddliness or is one always going to be cursing through their lego trackpad?

I also downloaded Heroes of Might and Magic III, which doesn't feel too onerous on the trackpad so far.


No, it stays fiddly. I suppose there are better games to play on commute. Something with a better interface and mostly keyboard driven interface. Like Might and Magic 3!


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 Post subject: Re: Old Skool PC RPGs
PostPosted: Mon Dec 21, 2015 15:13 
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Prince of Fops

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Thanks folks. Think I'll enjoy a few campaigns in HoMM and then return to Planescape.


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 Post subject: Re: Old Skool PC RPGs
PostPosted: Thu Mar 30, 2017 13:23 
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Prince of Fops

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Findus Fop wrote:
Thanks folks. Think I'll enjoy a few campaigns in HoMM and then return to Planescape.


A few months later I can confirm I did neither of these things.

But I did spy this:

Planescape Torment coming to Android and iOS

Which has piqued my interest. Provided they do something to adapt the fiddly controls to a mobile touchscreen setup.

Edit: a year or so later.


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