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 Post subject: Re: Xcom UFO Defence
PostPosted: Wed Oct 10, 2012 12:53 
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Well, apart from a game-breaking bug that literally meant I couldn't click anything on the geoscape (and have thus lost my entire campaign progress so far, because auto-save is disabled by default and I had to kill the game task without saving) this is awesome.

One of my soldiers spotted an alien, had a 92% chance to hit and still missed, then got shot by an alien from further across the map and killed. The alien that my guy missed then took a potshot at another of my men but hit the car he was using for cover instead.

Then, stupidly, I didn't realise that the car was on fire and it blew up - and as I hadn't moved my guy that turn, he got killed in the explosion.

Bliss!


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 Post subject: Re: Xcom UFO Defence
PostPosted: Wed Oct 10, 2012 12:58 
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GazChap wrote:
One of my soldiers spotted an alien, had a 92% chance to hit and still missed, then got shot by an alien from further across the map and killed. The alien that my guy missed then took a potshot at another of my men but hit the car he was using for cover instead.

Then, stupidly, I didn't realise that the car was on fire and it blew up - and as I hadn't moved my guy that turn, he got killed in the explosion.
ZOMG NO THE GAME IS DUMBED DOWN FOR A MODERN AUDIENCE TOO EASY


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 Post subject: Re: Xcom UFO Defence
PostPosted: Wed Oct 10, 2012 13:04 
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Master of dodgy spelling....

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I might have to buy this. If it will run on my works laptop :)

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 Post subject: Re: Xcom UFO Defence
PostPosted: Wed Oct 10, 2012 14:33 
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MR EXCELLENT FACE

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GazChap wrote:
I use http://www.spotflux.com, which is a program you download that seems to work well.

Also has x.com at the end of the URL, which is strangely apt.


Hurrah this worked. I managed to play for a few hours yesterday. Once the game had 'activated' I put steam into offline mode.

Let's hope we don't get banhammered for doing this, as my steam account has tonnes of games on it.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Wed Oct 10, 2012 14:39 
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It is, almost certainly, breaking Steam's ToS.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Wed Oct 10, 2012 14:40 
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From what people tell me, no-one has ever been banned from Steam for using a VPN to unlock games early, only when they use the VPN to buy a game at a discounted rate that's only available in certain territories.

So hopefully, we should be fine.

Been thinking about my brief play yesterday, and I realised that every time an alien took a shot at one of my guys, my heart skipped a beat. That's the sort of tension that I used to feel when playing the original game, but haven't for a while because I know it inside out. But this? This is all new, so it's tense again. It's great.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Wed Oct 10, 2012 17:04 
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I'm tempted by this. I never really got into it first time around, but I think I would now.

I'd like it on the 3DS though.. the touch screen would be nice.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Wed Oct 10, 2012 17:16 
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GazChap wrote:
From what people tell me, no-one has ever been banned from Steam for using a VPN to unlock games early
As that's functionally equivalent to "I flew to the US on business, booted my laptop, and my game unlocked" I think it's unlikely to result in any problems. I'm really very surprised it works though.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Wed Oct 10, 2012 19:50 
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Honey Boo Boo

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Doctor Glyndwr wrote:
GazChap wrote:
From what people tell me, no-one has ever been banned from Steam for using a VPN to unlock games early
As that's functionally equivalent to "I flew to the US on business, booted my laptop, and my game unlocked" I think it's unlikely to result in any problems. I'm really very surprised it works though.


I'm reminded of a very old Panel 4 piece by He-who-shall-not-be-named-lest-you-pay-2-of-your-British-pounds where he remarked that region locking was similar in a 'how dare you want to play our games?' way; going to great lengths to import stuff.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Wed Oct 10, 2012 23:00 
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Bad Girl

Joined: 20th Apr, 2008
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I might enjoy this but I couldn't get past the tedium of the tutorial.

I just wanted to Rebelstar around it around the place blasting shit but it just wanted to talk to me. Slowly. With as many generic futuristic clichéd soldiers as it could throw at me. Which turned out to be a fair few.

Bored. Deleted. Shot itself in the foot there as it might have been good fun if it was a bit more welcoming.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Wed Oct 10, 2012 23:29 
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Ian Fairies wrote:
I might enjoy this but I couldn't get past the tedium of the tutorial.

So... uh... turn off the tutorial?


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 Post subject: Re: Xcom UFO Defence
PostPosted: Wed Oct 10, 2012 23:30 
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I didn't even realise this was coming out on consoles too. Think I'll pick this up on pay day. I fancy a bit of sofa XCOM. Still waiting for Xenounauts, like, but this'll do for now!


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 Post subject: Re: Xcom UFO Defence
PostPosted: Thu Oct 11, 2012 11:37 
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Sleepyhead

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 Post subject: Re: Xcom UFO Defence
PostPosted: Thu Oct 11, 2012 11:40 
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Bad Girl

Joined: 20th Apr, 2008
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GazChap wrote:
Ian Fairies wrote:
I might enjoy this but I couldn't get past the tedium of the tutorial.

So... uh... turn off the tutorial?


I don't think you can on the 360 demo. Lord knows I was hammering all the buttons an' all.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Thu Oct 11, 2012 11:48 
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Level 6 Laser Lotus

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Ian Fairies wrote:
GazChap wrote:
Ian Fairies wrote:
I might enjoy this but I couldn't get past the tedium of the tutorial.

So... uh... turn off the tutorial?


I don't think you can on the 360 demo. Lord knows I was hammering all the buttons an' all.


The demo is just one big tutorial, even the 'free play' bit at the end is too small to give you any real options, also the difficulty is far to low. Still want the game though....roll on tomorrow

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 Post subject: Re: Xcom UFO Defence
PostPosted: Thu Oct 11, 2012 11:51 
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Ian Fairies wrote:
I don't think you can on the 360 demo. Lord knows I was hammering all the buttons an' all.

Ah, no. Yeah, the demo *is* the tutorial (albeit slightly different to the full game's tutorial.)

It really is a terrible demo, you can't judge the game on it. The demo is designed more for those who are completely new to turn-based games and X-COM in particular. For those who are familiar with the old game it's an infuriating combination of hand-holding and just not very interesting.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Thu Oct 11, 2012 20:57 
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Hello Hello Hello

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Well I have indeed caved in on this, it's reviewed so well and I do so like turn based strategy games.

Pre-ordered so it's downloading now, unlocks at midnight but I ain't gonna stay up on a school night to play (lest I still be up at 3am or suchlike), will tuck into it tomorrow evening.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Oct 12, 2012 12:18 
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Kinda Funny Lookin'

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Downloaded both the PC and 360 demos, really impressed with it. Yes there is a lot of hand holding but remember this is one of the first TBS games on the Xbox (at least I can't think of many) and new peeps will need a lot of help. Might have to pick this up for the PC.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Oct 12, 2012 13:07 
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I've been watching some gameplay vids and it seems pretty XCOMish to me. Tutorials be damned, the meat of the game seems... Meaty.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Oct 12, 2012 13:18 
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Hibernating Druid

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But is that meat, gamey?

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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Oct 12, 2012 14:56 
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Moderately entertaining 'Diary of a Wimpy Squad' from RPS here.

Amusingly, LewieP is a 'Rookie' in it. Dressed in fetching pink like the sexy African lady he is. How will he fare?

http://www.rockpapershotgun.com/2012/10 ... ore-127479

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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Oct 12, 2012 15:31 
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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Oct 12, 2012 15:40 
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It's all pish

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Hmm, I now want this quite badly. Lack of cash means it'll have to be on my Christmas list, though.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Oct 12, 2012 20:43 
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Hello Hello Hello

Joined: 11th May, 2008
Posts: 13381
Oooohhhhhh yes, I'm liking this very much.

Only a couple of hours in, but it's certainly got its hooks into me nice and early on.

Not really encountered anything that I'd call difficult yet, but I've already had a proper wince moment when I lost a squaddie (my first promoted solider) to a bit of a stupid dick move on my part.

I think I'm going to give all my soldiers real names.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Sat Oct 13, 2012 0:25 
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I might get this on Monday, then.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Sat Oct 13, 2012 10:01 
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Well I got my ass kicked pretty badly on a couple of levels last night.

On one occasion it ended up as me literally doing a desperate run back to the evac zone with a promoted soldier who I really didn't want to lose (he made it but was mortally wounded with a long recovery ahead of him, everyone else got killed), and on the next one I just got properly fucking slaughtered, total wipe out. I lost everyone.

I think I have too much of an 'FPS mentality' about me, even though I know I'm playing a turn based strategy game, I still just want to run in and kill everything.

Loving it, it's refreshing to find a game in this day and age that completely hands your arse to you on a plate without a second thought if you do it wrong.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Sun Oct 14, 2012 17:54 
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This is an absolute mother fucking triumph.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Sun Oct 14, 2012 17:59 
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Doctor Glyndwr wrote:
This is an absolute mother fucking triumph.


I concur.

Who'd have thunk it, a turn based strategy game released in 2012 for mainstream games consoles and the PC?


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 Post subject: Re: Xcom UFO Defence
PostPosted: Sun Oct 14, 2012 18:05 
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Doctor Glyndwr wrote:
This is an absolute mother fucking triumph.

:this:


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 Post subject: Re: Xcom UFO Defence
PostPosted: Sun Oct 14, 2012 18:29 
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I might have to start the campaign again, for two main reasons.

1) I'll be less confused when I start out and make better choices about what stuff I want to research and suchlike. (I've realised for example, that I definitely wanted the medkit first, which kind of leads onto reason 2.)

2) I get very upset when a soldier dies, I think that naming all my soldiers and trying to play through the game without anyone dying should be my goal.

But yes, I'm loving the game to pieces, the tension of needing a slightly dodgy shot to hit its target is quite something.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Sun Oct 14, 2012 18:33 
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AtrocityExhibition wrote:
play through the game without anyone dying should be my goal.

Does not compute.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Sun Oct 14, 2012 18:46 
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GazChap wrote:
AtrocityExhibition wrote:
play through the game without anyone dying should be my goal.

Does not compute.


Is that impossible? I never did the original X-Coms, they just sort of passed me by, I was well into my Playstation at the time and hadn't really got into PC gaming, even though I had a PC, it wasn't up to gaming. I could have got it on the Amiga I suppose, but Civilisation/Colonisation were my strategy favs on that.

It's bizarre in a way, 'cause I loved Laser Squad (which was the forerunner to the X-Coms) back in the 8-bit days, but never followed them through to the X-Coms, I have no idea why.

Anyway, so I'm basically setting myself on mission impossible if I try to complete the game with any of my soldiers dying?


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 Post subject: Re: Xcom UFO Defence
PostPosted: Sun Oct 14, 2012 19:25 
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AtrocityExhibition wrote:
Anyway, so I'm basically setting myself on mission impossible if I try to complete the game with any of my soldiers dying?

It's not impossible, but it would certainly be a) frustrating, and b) not really what the game is about. The whole point of the X-COM games is that losing men and failing missions is expected. You can pull the game back and win it from seemingly hopeless situations, so it doesn't matter if you lose occasionally.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Sun Oct 14, 2012 19:31 
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Hello Hello Hello

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GazChap wrote:
AtrocityExhibition wrote:
Anyway, so I'm basically setting myself on mission impossible if I try to complete the game with any of my soldiers dying?

It's not impossible, but it would certainly be a) frustrating, and b) not really what the game is about. The whole point of the X-COM games is that losing men and failing missions is expected. You can pull the game back and win it from seemingly hopeless situations, so it doesn't matter if you lose occasionally.


Ahhh, I see, that makes sense. Cheers :)

Maybe I should press on with the campaign I've got in progress then, I just hate the feeling of knowing I've completely fucked a mission up, lost my best soldiers, seen a panic level increase and so on.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Sun Oct 14, 2012 19:40 
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Well, apparently, it is harder to "pull it back from the brink" in the new one simply because the panic levels increase so rapidly, but certainly in principle you shouldn't worry too much about losing soldiers and missions.

It'd be like expecting World War II to have ended with no allied casualties.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Sun Oct 14, 2012 20:04 
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Rude Belittler

Joined: 30th Mar, 2008
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I had no interest in this. Then I played the 360 demo. #bugger


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 Post subject: Re: Xcom UFO Defence
PostPosted: Sun Oct 14, 2012 20:25 
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Honey Boo Boo

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GazChap wrote:
apparently, it is harder to "pull it back from the brink" in the new one simply because the panic levels increase so rapidly


If only you had more than one transport ship!

Quote:
It'd be like expecting World War II to have ended with no allied casualties.


"The Axis are invading Europe, North Africa and the Pacific Islands! Where do you want to send your sole troopship, General?" ;)


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 Post subject: Re: Xcom UFO Defence
PostPosted: Sun Oct 14, 2012 20:29 
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Gogmagog

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How can someone be "mortally wounded with a long recovery time"?

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 Post subject: Re: Xcom UFO Defence
PostPosted: Sun Oct 14, 2012 20:32 
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Hello Hello Hello

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Posts: 13381
MaliA wrote:
How can someone be "mortally wounded with a long recovery time"?


Magic.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Sun Oct 14, 2012 23:45 
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Reincarnation?


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 Post subject: Re: Xcom UFO Defence
PostPosted: Mon Oct 15, 2012 0:20 
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Hello Hello Hello

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I think it was just a 'serious wound' or 'critical wound' or suchlike, either way recovery time was like 18 days or something.

'Mortally wounded' had a nice ring to it though, motherfucker that comes back from that is seriously hardcore.

Dictionary breaking hardcore. Which is the best type.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Mon Oct 15, 2012 12:10 
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Hello Hello Hello

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http://tobolds.blogspot.com/2012/10/xco ... 7s+Blog%29

Quote:
I have an unusual recommendation to make. If you should try out XCOM: Enemy Unknown, try the following settings for your first game: Easy difficulty level, and under Advanced Options select Enable Ironman. If you played a lot of the original XCOM and many tactical games since, you might try Normal and Ironman, but for most people I'd recommend Easy. By enabling Ironman, and thus not being able to constantly save and reload when things go wrong, you will get a real sense of consequences. And using a lower difficulty level instead of the "hidden" way of making the game much easier with saves and reloads will make your first game a lot less frustrating. You can work your way up from that afterwards.

XCOM is a game about consequences. A game about interesting decisions. And the only way to make decisions interesting is to offer the possibility for any decision to turn out to be wrong, and to have negative consequences. XCOM is a great game for that, but for people who weren't around when games like that were made in the early 90's, that can be a bit of a shock. If you are too cocky, especially in the first game where you don't understand all the strategic impacts of your decisions yet, you can easily end up with a "game lost" instead of a "game won" screen. There aren't many games around these days that have an actual loss condition, unless you play against other players. Even more shocking: While some negative consequences are a result of bad decisions, sometimes you lose a soldier just by bad luck. It is interesting to read on the internet how many people have a problem with that concept.

There are two major parts to XCOM: Enemy Unknown: The first is a strategic part, where you plan the defense of Earth against the aliens. Resources are scarce, and you need to make sure that you have both adequate means to detect and shoot down UFOs, and to battle aliens with your soldiers. The latter is the second part, a turn-based tactical game. There are tons of different maps, and different scenarios, from alien abductions, rescue missions, capturing a downed UFO, to invasions of an enemy base. The strategy part looks a lot simpler, but is in fact somewhat more devious: Bad decisions can have strong consequences several hours of gameplay down the road. Thus my recommendation to learn about strategy and consequences on Easy Ironman.

XCOM currently has a Metacritic score of 89, which is unusually high for a turn-based tactical game. Especially since it isn't without flaws: The tutorial sucks with too much hand-holding, which is unfortunate because that is what you get to play if you download the demo. The character animations in the cut-scenes aren't great. And the free move the aliens get when you spot them gives them a rather unfair advantage. But compared to other turn-based tactical games that have come out this decade on the PC, XCOM is probably the best.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Mon Oct 15, 2012 12:25 
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Rude Belittler

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I bought this off Steam (urghhh... the nerdlinger stink won't come off... it won't!) and I'm enjoying it. Dimrill is my squad leader, with his huge weapon, Grim... is my cold sniper. Craster and Jasmine are support. Myoptika is my shotgun wielding maniac, who is feeling a little poorly due to coming this close ( ) to dying when we assaulted our first downed UFO.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Mon Oct 15, 2012 12:47 
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Bought from Game and am installing now. Bafflingly Disc 2 says, "For sale in India only."

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 Post subject: Re: Xcom UFO Defence
PostPosted: Mon Oct 15, 2012 12:58 
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Master of dodgy spelling....

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NervousPete wrote:
Bought from Game and am installing now. Bafflingly Disc 2 says, "For sale in India only."


How much was it from Game?

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 Post subject: Re: Xcom UFO Defence
PostPosted: Mon Oct 15, 2012 12:58 
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Hello Hello Hello

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Posts: 13381
KovacsC wrote:
NervousPete wrote:
Bought from Game and am installing now. Bafflingly Disc 2 says, "For sale in India only."


How much was it from Game?


3500 rupees.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Mon Oct 15, 2012 13:04 
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Master of dodgy spelling....

Joined: 25th Sep, 2008
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I have only seen the steam price in Euros... :)

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 Post subject: Re: Xcom UFO Defence
PostPosted: Mon Oct 15, 2012 13:14 
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Excellent Member

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£30. 'Includes Elite Soldier pack'.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Mon Oct 15, 2012 13:22 
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Master of dodgy spelling....

Joined: 25th Sep, 2008
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I might have to get it on payday

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 Post subject: Re: Xcom UFO Defence
PostPosted: Mon Oct 15, 2012 13:27 
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Excellent Member

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About to play it now, woot! :D

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