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 Post subject: Re: Xcom UFO Defence
PostPosted: Tue Jul 16, 2013 9:45 
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I'm ambivalent since I don't do mobile gaming these days anyway, (my One X has Flick Golf on it, which I never play, and that's it), but certainly back when I was a bit more into it (when I had an iPhone 3G) I didn't want to play 'big' games on it at all, just seemed completely at odds with the platform.

What you have to remember though is that for an increasing number of people, their smartphone and even moreso their tablet is actually their 'computer' now (I can think of several people I know who have an iPad and nothing else, or who never turn their laptop/PC on since they got an iPad), and for these folks it's potentially a shame if there's no market for 'proper' games like X-Com on there - although that's assuming they'd want to play them, which they might not I suppose.

Frankly I have no idea what my fucking point is there.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Tue Jul 16, 2013 9:48 

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If I had an iPad that could run it (I haven't checked, but I'm assuming it won't work on the original iPad) - I'd be extremely tempted to buy, even at that price. Sat on the sofa with the iPad seems like almost the perfect way to play something like XCom.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Tue Jul 16, 2013 9:52 
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markg wrote:
Are they saying that 40 shitty games are better than one good one?

No, they're that 40 $1 games are likely to provide more fun than one $40 one. And I quite agree.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Tue Jul 16, 2013 9:57 
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Zio wrote:
If I had an iPad that could run it (I haven't checked, but I'm assuming it won't work on the original iPad)


Correct - Ipad 2 or better , it doesnt quite have the mobile games 'pick up and play 5 minutes' but if you have 30 minutes or so then the interface works really well (its all selecting where you want to go / what you want to do / actions so no hassle with a virtual stick) and its pretty close to the full console experience on mobile.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Tue Jul 16, 2013 9:59 
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I spent an hour playing Frozen Synapse last night on my tablet - once you get the hang of it it worked pretty well, although the zooming was a bit "eager".

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 Post subject: Re: Xcom UFO Defence
PostPosted: Tue Jul 16, 2013 11:00 
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Grim... wrote:
markg wrote:
Are they saying that 40 shitty games are better than one good one?

No, they're that 40 $1 games are likely to provide more fun than one $40 one. And I quite agree.


Disagree.

Dark Souls.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Tue Jul 16, 2013 11:03 
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The argument of guy #2 ("a lot of these games are garbage") only works under the assumption that no $40 games are garbage.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Tue Jul 16, 2013 11:09 
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Grim... wrote:
markg wrote:
Are they saying that 40 shitty games are better than one good one?

No, they're that 40 $1 games are likely to provide more fun than one $40 one. And I quite agree.

Hmm, really not sure about that. As evidenced by the fact that I don't spend any time playing £1 iOS games. But then they're comparing them to 3DS games and I don't play those either, because I don't have a 3DS. If I had a Vita though I'd probably use that a bit.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Tue Jul 16, 2013 11:11 
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lasermink wrote:
Also, the argument of guy #2 ("a lot of these games are garbage") only works under the assumption that no $40 games are garbage.


No, it only works if the ratio of good games/shit games comes down massively on the bad side for mobile games when compared to console games. Which, well, it absolutely does. Obviously you can pick specific examples on both sides to make almost any argument you want but is anyone really disagreeing with the idea that the vast majority of mobile games are terrible crap designed to try and cash in? Especially when you factor in the horrendous swing towards F2P that's currently going on there.

Note that I'm not saying there aren't good high-quality mobile games to be had, I spend enough time playing Android games to know that's nonsense and obviously iOS gets generally better stuff again, but the barrier to entry is so much lower that there's massive amounts of shovelware to be waded through to get to the good stuff.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Tue Jul 16, 2013 11:15 
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They are talking specifically about the 3DS, though. Which as I understand it has it's share of shovelware shite


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 Post subject: Re: Xcom UFO Defence
PostPosted: Tue Jul 16, 2013 11:40 
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I don't think I would pay 40 quid for a mobile game. There are loads of very good cheap/free ones, and if I want a big experience game to spend 40 quid and many consecutive hours on, I would want to do it on a proper screen and not a handheld.

As long as the user is discerning, I'd imagine the vast majority of people would get more value from 40 iOS games over 1 3DS game.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Tue Jul 16, 2013 11:43 
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markg wrote:
They are talking specifically about the 3DS, though. Which as I understand it has it's share of shovelware shite


Isn't the 3DS' real 'problem' that it doesn't have many games full stop? Certainly not enough to have the sheer deluge of pish that's available for the mobile phone platforms. I take your point though that I'm misinterpreting Penny Arcade's argument by making a comparison to 'proper' console games rather than the 3DS.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Tue Jul 16, 2013 11:47 
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markg wrote:
If I had a Vita though I'd probably use that a bit.

I have a Vita and I really like it, but so far I've played sub-£10 indie games, which I really think is where it shines.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Tue Jul 16, 2013 12:09 

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Doctor Glyndwr wrote:
markg wrote:
If I had a Vita though I'd probably use that a bit.

I have a Vita and I really like it, but so far I've played sub-£10 indie games, which I really think is where it shines.


Gravity Rush and Uncharted are excellent though, and both available via PS+.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Tue Jul 16, 2013 12:31 
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The most I've spent on a Vita game is £23 and that was for MLB 13 The Show, which is pretty much identical to its PS3 cousin. Are 3DS games really that expensive?

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 Post subject: Re: Xcom UFO Defence
PostPosted: Tue Jul 16, 2013 12:49 

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I think I played the full £30 for both Gravity Rush and the Metal Gear Solid compilation on their respective day of releases. One is now free on PS+ and the other I've not touched since.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Tue Jul 16, 2013 13:29 
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I need to free up room on my (paltry) 8 GB card for Gravity Rush. I think I'll bin off LittleBigPlanet.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Tue Jul 16, 2013 13:31 
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Doctor Glyndwr wrote:
I need to free up room on my (paltry) 8 GB card for Gravity Rush. I think I'll bin off LittleBigPlanet.

I ran out of room on my 32GB card last week. I've only bought two games.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Wed Jul 17, 2013 13:51 

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There's a gameplay trailer for The Bureau - XCOM Declassified over at Eurogamer today.

What do we all think? I'm actually really interested in the idea of an XCOM strategy game with a 50's B-movie/Roswell Incident vibe.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Wed Aug 21, 2013 16:40 
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New DLC for PC / New game for Consoles out on November 15th.

http://www.rockpapershotgun.com/2013/08 ... -november/

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 Post subject: Re: Xcom UFO Defence
PostPosted: Thu Aug 22, 2013 12:16 
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 Post subject: Re: Xcom UFO Defence
PostPosted: Thu Aug 22, 2013 14:06 
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I'm gutted that "Enemy Within" didn't refer to aliens coming from THE SEA, a la a TFTD expansion.

But this is probably better anyway.

So yeah... :this:


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 Post subject: Re: Xcom UFO Defence
PostPosted: Thu Nov 14, 2013 18:25 
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Woo...just got the dispatch email from Amazon. Should be here tomorrow.

Bollocks, just realised I have friends visiting this weekend. Stupid friends.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Thu Nov 14, 2013 18:43 
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Name your marines after them and then you'll kind of be visiting them anyway.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Thu Nov 21, 2013 16:57 
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Jeez they really have upped the difficulty with the new mission types, they also throw a lot more at you within a short space of time making it even more of a war of attrition...be prepared to lose a lot more marines.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Thu Nov 21, 2013 16:59 
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New mission types?
Is that on the PC?

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 Post subject: Re: Xcom UFO Defence
PostPosted: Thu Nov 21, 2013 17:03 
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No...I'm playing on the Xbox (which is basically the original game + expansion).

The EXALT / Covert operative missions are swines, usually giving you only three turns to get across the map to stop a hack (which I'm really bad at stopping)...and in the "Investigate missing citizens" mission, I attempted it five times and the best result was losing two of my best marines.

Enjoying it though...basically it's XCom+

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 Post subject: Re: Xcom UFO Defence
PostPosted: Thu Nov 21, 2013 18:40 
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It's a DLC expansion on PC and a standalone game on console.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Sun Nov 24, 2013 19:32 
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Doctor Glyndwr wrote:
It's a DLC expansion on PC

Twenty fucking pounds?!

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 Post subject: Re: Xcom UFO Defence
PostPosted: Sun Nov 24, 2013 19:46 
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Grim... wrote:
Doctor Glyndwr wrote:
It's a DLC expansion on PC

Twenty fucking pounds?!


This has got less than a fiver in a Steam christmas (or new year) sale written all over it. I'm hanging on.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Sat Nov 30, 2013 20:18 
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Jeez, just gone through the...

ZOMG Spoiler! Click here to view!
Aliens attack the XCOM base mission


and had my bottom handed to me.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Sat Nov 30, 2013 20:25 
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I liked the game but i'm not very eager to return to it even with the DLC. Just give a new DLC with only random missions and no scripted missions whatsoever.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Tue Nov 25, 2014 16:09 
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Pod wrote:
There needs to be a bloody button to unequip everything from your soldiers. I have limited equipment and I'm trying to cycle my squad usage. Have to continually unequip things from people, decide who to take, then re-equip the squad.

Also, the fact that you can move between squad members on their info screen when they're stood infront of the skyranger, but you can when they're in the barracks, is really, really odd.


I only started playing this in anger this weekend, but by god :this:

Actually, you had two complaints there.

THESE

Still bloody brilliant though. I made the mistake of naming my crew after friends and family. I've had to Dirty-Save-and- Reload several times now to save my wife. The impetuous cow.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Tue Nov 25, 2014 16:19 
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Findus Fop wrote:
Pod wrote:
There needs to be a bloody button to unequip everything from your soldiers. I have limited equipment and I'm trying to cycle my squad usage. Have to continually unequip things from people, decide who to take, then re-equip the squad.

Also, the fact that you can move between squad members on their info screen when they're stood infront of the skyranger, but you can when they're in the barracks, is really, really odd.


I only started playing this in anger this weekend, but by god :this:

Actually, you had two complaints there.

THESE

Still bloody brilliant though. I made the mistake of naming my crew after friends and family. I've had to Dirty-Save-and- Reload several times now to save my wife. The impetuous cow.


And i've just realised the Doc posted similar more than two years ago. With less business about my wife. Thank you.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Tue Nov 25, 2014 16:54 
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Findus Fop wrote:
Findus Fop wrote:
Pod wrote:
There needs to be a bloody button to unequip everything from your soldiers. I have limited equipment and I'm trying to cycle my squad usage. Have to continually unequip things from people, decide who to take, then re-equip the squad.

Also, the fact that you can move between squad members on their info screen when they're stood infront of the skyranger, but you can when they're in the barracks, is really, really odd.


I only started playing this in anger this weekend, but by god :this:

Actually, you had two complaints there.

THESE

Still bloody brilliant though. I made the mistake of naming my crew after friends and family. I've had to Dirty-Save-and- Reload several times now to save my wife. The impetuous cow.


And i've just realised the Doc posted similar more than two years ago. With less business about my wife. Thank you.


Take a look at the Long War mod, its fucking amazing, turns the game into a much longer game with alot more depth of research and tactics, also answers the problems that are bugging you.

ZOMG Spoiler! Click here to view!
Some of the changes in this mod include:


An extended campaign requiring far more missions to complete
Tactical missions that allow up to twelve XCom soldiers per mission with the right upgrades
Eight soldier classes: Infantry, Assault, Sniper, Scout, Gunner, Rocketeer, Medic and Engineer, and eight MEC classes: Valkyrie, Marauder, Jaeger, Pathfinder, Goliath, Archer, Guardian and Shogun
New and modified perks, including Ranger, Sapper, HEAT Warheads, Lock N' Load, Fire in the Hole, Hit and Run, and Javelin Rockets
New and modified technologies, including Xenopsionics, Alien Biocybernetics, Pulse Lasers, Gauss Weapons and Advanced Aerospace Concepts, and many new foundry projects
Five tiers of XCOM weaponry, many new armors and small items and S.H.I.V.s that can be equipped with perk-granting small items! See some of the new weapons here.
Earlier access to psionics and vastly expanded psionics tree
A system of commissioning and promoting XCOM officers who provide bonuses to your entire squad during missions (replaces the Enemy Within medals system)
Overhauled interception game, with five new UFO classes such as the Fighter, Raider and Harvester, as well as six interceptors per continent, foundry projects to upgrade your aircraft, individualized pilot names and pilot experience, and the Stingray Missile weapon system
Overhauled strategy game, in which the aliens gather resources and conduct research -- efforts XCOM must interdict if it hopes to save humanity. XCOM can now retake countries by finding and conquering alien bases in those countries. Help council countries defend themselves by fulfilling their requests for alien technology!
Aliens and EXALT forces grow tougher over time, gaining stats and perks
New weapons for XCOM soldiers
Soldiers rest after each mission, requiring the player to build a much deeper roster of soldiers
Modified Second Wave options to support longer campaigns


Mechs now become key to winning as your soldiers suffer from battle fatigue and need a few days between combat, where as you robots can be thrown right in again and again. You get the Psi-abilitys earlier and have a chance to develop you squads around that if you wish. They ditched the stupid medal system and added ...bah take a look for yourself ;)

WARNING - Modding the game will make it so you are unable to play multiplayer.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Tue Nov 25, 2014 16:55 
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bah! colour me stupid, that is the mod for UFO Enemy Unknown, sorry, carry on. Nothing to see here.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Tue Nov 25, 2014 17:21 
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Slightly Green wrote:
bah! colour me stupid, that is the mod for UFO Enemy Unknown, sorry, carry on. Nothing to see here.


Kevin Eldon is displeased!

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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Nov 28, 2014 15:45 
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Reading through the thread, there's a lot of love for Double Tap. I've yet to experience it as I souped both snipers up the other way, going for In the Zone, which I've found to be my best skill so far. Have been able to knock off four aliens in the same turn with the same chap, using it. Those who've used both, is Double Tap that much better?

Or do aliens become harder to flank and keep out of cover later in the game?


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 Post subject: Re: Xcom UFO Defence
PostPosted: Wed Dec 24, 2014 9:56 
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Long War mod installed and excellent as described...still in the early days but the fatigue system means you have to be much more careful with your soldier management. Played numerous missions before discovering there's a whole plethora of kit you can muck about with at the beginning of the game (different standard rifles, machine pistols, flashbang, AP and HE grenades etc, etc)...and the multiple classes of soldier you can have (dependent on the initial skill choices) means that there's huge scope for experimentation.

The only downer (at least for me) is that the mod has difficulty installing if your games are installed on a different disk than the Steam installation.

Would recommend.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Wed Dec 24, 2014 12:28 
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I put in a fair few hours into the 360 version, and realised I'd probably taken the wrong route in terms of facility and satellite investment - half the world is close to red panic levels, I haven't got enoguh money and Craster and Grim... are dead. I haven't touched it in a few months, so I may start over during this break.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Wed Dec 24, 2014 12:35 
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It's the perfect time...nothing says the festive season more than alien autopsies.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Sun Jul 26, 2015 19:20 
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I've made a concerted effort to replay this game over the last couple of weeks, only to repeatedly, and dismally fail - to the point that I've given up and uninstalled it.

Normal difficulty is too easy, but Classic feels 'unfair' rather than 'interestingly challenging'. Double the number of enemies, give them innumerable bonuses at the same time as nerfing your soldiers - and the result isn't fun.

Great game on the first playthrough but can't sustain a second IMO (see also, Deus Ex Human Revolution). Roll on the sequel I think.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Sun Jul 26, 2015 19:42 
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That's basically the X-COM way, though. A trial by fire, pitting your horrifically underdeveloped and underpowered soldiers against an overwhelmingly competent invasion force.

If anything, the problem it has is like the original X-COM - once you start researching stuff and can take the fight to them, the game becomes almost stupidly easy.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Sun Jul 26, 2015 19:42 
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Also, give the Long War mod a try - makes a huge difference to the base game IMO :)


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 Post subject: Re: Xcom UFO Defence
PostPosted: Tue Nov 10, 2015 14:23 
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I'm about to start this again now I have it on PC. Am apprehensive about adding the Long War mod because I'm fairly fun-time poor and have Enemy Unknown and Within to get through. Hopefully won't regret it.

Will be applying Gazchap's Murdoch strategy to the opening game. Satellites a go go. Hopefully won't regret that either.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Mon Feb 01, 2016 16:54 
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Boom

http://www.eurogamer.net/articles/2016-02-01-xcom-2-review

Never finished Xcom, got about half way through. May not bother and just dive into this.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Mon Feb 01, 2016 17:09 
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Oh
Shit
Son

Sadly I don't think I have any way to play this because it's PC only. My PC is just about up to it, maybe; but I doubt XCOM 2 will be TV-viewing-distance font friendly, it doesn't support joypads any more, and my little Logitech wireless keyboard isn't comfortable for long use. Y U H8 MONEYZ FURRAXIS


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 Post subject: Re: Xcom UFO Defence
PostPosted: Mon Feb 01, 2016 17:14 
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Doctor Glyndwr wrote:
Sadly I don't think I have any way to play this because it's PC only.


When you say 'PC only' do you mean 'isn't on iOS' or 'Windows only'? Because it is apparently being released for OS X as well as Windows.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Mon Feb 01, 2016 17:25 
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Bamba wrote:

When you say 'PC only' do you mean 'isn't on iOS' or 'Windows only'? Because it is apparently being released for OS X as well as Windows.

Hmmm. Last I heard the Mac version was "coming later" where "later" sounded like "a lot later than you'd like." Admittedly the Steam pre-release page is showing it as being triple-platform; but the "system requirements" bit only has Windows requirements. The official site doesn't seem to say much of anything, it just links to Steam.

Although "XCOM 2 launches on PC worldwide February 5, 2016" on https://xcom.com/news/en-xcom-2-digital ... ement-pack doesn't sound hopeful.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Mon Feb 01, 2016 17:31 
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Doctor Glyndwr wrote:
Oh
Shit
Son

Sadly I don't think I have any way to play this because it's PC only. My PC is just about up to it, maybe; but I doubt XCOM 2 will be TV-viewing-distance font friendly, it doesn't support joypads any more, and my little Logitech wireless keyboard isn't comfortable for long use. Y U H8 MONEYZ FURRAXIS

Hack the font sizes like I did with Civ V. Buy a Steam controller. Sorted.

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You are using the 'Ted' forum. Bill doesn't really exist any more. Bogus!
Want to help out with the hosting / advertising costs? That's very nice of you.
Are you on a mobile phone? Try http://beex.co.uk/m/
RIP, Owen. RIP, MrC.

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