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 Post subject: Re: STALKER: Really Quite Shit, Actually
PostPosted: Wed Apr 20, 2011 10:03 
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Joined: 30th Mar, 2008
Posts: 16558
I tried it, first of all it bugged and I got to a bit where I a door I had to get through to advance the game got jammed shut so I had to start again. Then I got to a bit where I just kept getting repeatedly killed to fuck and got fed up. Regardless I could see the appeal but got distracted by friendlier titles and never bothered going back to it. I think anyone into self-flagellation would probably love it.


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 Post subject: Re: STALKER: Really Quite Shit, Actually
PostPosted: Wed Apr 20, 2011 10:17 

Joined: 31st Mar, 2008
Posts: 6093
myoptikakaka wrote:
This is always something I've been interested by, but no console release has meant I haven't had the chance to give it a go.


There's no getting around the fact the the game's developers had far more ambition than they did talent, which is why most people seem to consider the 3rd party Complete mod to be essential to the experience. If you can bear with the awkward start though, it starts to get good. By the time you've got to the bar, it should be really sinking it's teeth in.

Clear Sky was appalling though. I gather Call Of Pripyat is much, much better, but despite buying it on Steam ages ago, I still haven't got round to playing it.


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 Post subject: Re: STALKER: Really Quite Shit, Actually
PostPosted: Wed Apr 20, 2011 15:20 
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Peculiar, yet lovely

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The "complete" mod is the second one I tried. It's prettier, but hasn't fixed any of the game's glaring flaws like having missions randomly fail for no reason, and having to constantly fight the same pigging battles every single time you go anywhere.

Every time I've played, I'll be rooting around in a place I've just cleared, and some bandit will magically appear in the next room, though it has no entrances and I just killed everyone five minutes ago. It's tedious as hell. At least in Far Cry 2 you could just plough through in a jeep and be gone before they could do anything.

The reason I'm so hard on it, rather than just chucking it and moving on, is because I can see the potential it has, and I really, really want to like it. The AI is a little inconsistent, but pretty challenging at times (the enemies make great use of cover and flanking and know when to move in and out depending on what weapon they have). The setting is great. The atmosphere is quite dark but in a subtle way. The combat could be really exciting and tense (and to be fair, some of the mods did make it less a case of quicksave suicide charge/flukey pistol potshots until everyone is dead through sheer blind luck). I even like the Ukrainian (?) dialogue the characters use, although I'd appreciate some general subtitles because I'm buggered if I'm going to learn ukrainian if there's not going to be sex at the end. But it's all pissed up a tree by horrible design choices. And even the modders don't fix them, which is the really baffling part.

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 Post subject: Re: STALKER: Really Quite Shit, Actually
PostPosted: Wed Apr 20, 2011 15:21 
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Paws for thought

Joined: 27th Mar, 2008
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Location: Just Outside That London, England, Europe
I'm in agreement with mr agent.

I really want to like iit, but unfortunately its shit


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 Post subject: Re: STALKER: Really Quite Shit, Actually
PostPosted: Wed Apr 20, 2011 15:58 

Joined: 31st Mar, 2008
Posts: 6093
I completely understand the criticism, the whole thing smacks of a developer biting off more than they could chew, but I love it. I know I'm far from the only person out there that bums the game either. It's just a very Marmite title.

I know, for instance, I found it's 'sequel', Clear Sky, to be utterly impenetrable, which really isn't good considering I played right through the main campaign in the original...

ZOMG Spoiler! Click here to view!
...past the wish granter and into all that mad science stuff going on in the basement of the NPP.


It did take me a little while to get into SoC too. It's bastard hard to begin with and it only starts to settle when the bandits start dropping decent weapons and armour.


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 Post subject: Re: STALKER: Really Quite Shit, Actually
PostPosted: Wed Apr 20, 2011 21:06 
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Peculiar, yet lovely

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Okay, I tried AMK, which sounded very promising, changing much about the game and introducing some really fun-sounding features, and offering custom install options like STOP FUCKING RESPAWNING EVERY FIVE MINUTES YOU FUCKS.

Naturally, it crashes immediately upon exiting the first (unavoidable) conversation.

I've uninstalled and am giving Stalker Complete one last chance to convert me. I'll try my damndest to like this game and if it still fails this last attempt, it really is irredeemable.

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 Post subject: Re: STALKER: Really Quite Shit, Actually
PostPosted: Wed Sep 24, 2014 14:42 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14356
I'm playing a game!

Firstly, it's maddeningly difficult so far and I've only done the first mission where I raided a bandit camp. The reasons are two-fold: firstly (or secondly depending on whether you think that previously firstly was firstly), I didn't realise that the torch was on button "L". Secondly, I'm still quite shit at mouse and keys and that WASD thang.

Still, it looks quite pretty for a desolate wasteland and it has pangs of DayZ about it but with more activity. The AI seems quite decent at the moment for an aging PC game. I was trekking along to get over an embankment that's fenced off so I need to find a way through. Turns out that there's a gap in the hill a little way yonder where there's a bridge. I need through, but there's a bunch of military shits moping around. I'm packing my trusty glock and they appear to have assault rifles. So, standing at the top of the hill I take a punt at shooting them from a distance with the handgun but it turns out that my character is a terrible shot and all that shooting has made a few military folk quite cross with me. Off I leg it, out of site, and down the hill where I spy the army folks going towards my last position at the top of the hill in that thing army folk do where they space out in a line. They slowly inched up the hill towards where I wasn't before realising and spreading their search wider. Pretty cool it was too. I just legged it under the bridge without any trouble. Turned out to be an excellent diversion.

Ah well, I can't see what the moaning about this was all about. It seems fine.


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 Post subject: Re: STALKER: Really Quite Shit, Actually
PostPosted: Wed Sep 24, 2014 15:37 
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Commander-in-Cheese

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Posts: 49232
Told you.

Who was the manic STALKER obsessive? Is it Ruysan?

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 Post subject: Re: STALKER: Really Quite Shit, Actually
PostPosted: Wed Sep 24, 2014 16:08 
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Excellent Member

Joined: 30th Mar, 2008
Posts: 3542
I wouldn't call myself obssessive, but yes, I really liked the game.

Don't know if it's aged well though.


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 Post subject: Re: STALKER: Really Quite Shit, Actually
PostPosted: Wed Sep 24, 2014 16:40 
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The case for the prosecution, Sir

viewtopic.php?style=19&f=3&t=428&p=756876&hilit=Stalker#p756876

;)

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 Post subject: Re: STALKER: Really Quite Shit, Actually
PostPosted: Wed Sep 24, 2014 18:21 
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Paws for thought

Joined: 27th Mar, 2008
Posts: 17154
Location: Just Outside That London, England, Europe
RuySan wrote:
I wouldn't call myself obssessive, but yes, I really liked the game.

Don't know if it's aged well though.


viewtopic.php?style=19&p=242463#p242463

?


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 Post subject: Re: STALKER: Really Quite Shit, Actually
PostPosted: Wed Sep 24, 2014 18:27 
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Ticket to Ride World Champion

Joined: 18th Apr, 2008
Posts: 11843
That isn't obsessive! Just likes it a bit. :P

I played it for a while, but it kept making my PC over heat. Not enough LEDs I assume. I liked what I played though. I think I might by a PC that can play games (which are 10 years old) instead of a console.

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 Post subject: Re: STALKER: Really Quite Shit, Actually
PostPosted: Wed Sep 24, 2014 18:29 
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Paws for thought

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I tried to play it many times, unfortunately it was rather irredeemably shit.


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 Post subject: Re: STALKER: Really Quite Shit, Actually
PostPosted: Thu Sep 25, 2014 0:40 
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What-ho, chaps!

Joined: 30th Mar, 2008
Posts: 2139
Hey. If you liked STALKER, why not have a go of Boiling Point: Road To Hell?

ZOMG Spoiler! Click here to view!
Muahahahahahahahaha

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 Post subject: Re: STALKER: Really Quite Shit, Actually
PostPosted: Tue Jul 21, 2015 0:35 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14356
After a break, I've been going back to this. A lot. 26.4 hours says Steam, which makes me think "oh yeah, I left the PC on when I went out yesterday morning."

Is it any good though? Yes, but I can't tell you why.

I'll try and explain but I don't know why some aging PC age has interested me enough to play it so long despite the following factors: 1) My setup in the living room is such that I get wrist pain after playing too long, and 2) Why play this butt ugly game when there's loads of other stuff that could be played. That game about that woman and Her Story. Whatsitcalled? Women Lie, Dealwidit. Or something. Oh, and that game called The Fall, I really like the look of that ... and I could be playing it. But I'm not. I'm playing this pile of poo. And not because I have an overwhelming obsessive desire to finish games once I've started them neither. Yes, I can tolerate some bullshit, but if I really hate a game then I'll quite happily not bother wasting my time when I could be watching more House of Cards. Which I've just discovered. Good init? House of Cards that is. Not STALKER. Although that's pretty good too.

I've got it! It's because it reminds me of my favourite - and some would say the pinnacle - of the horror shooter genre - FEAR. I will make no bones about it: FEAR is fucking excellent. It's creepy, it's scary, it's got some of - no - the best baddies in any game ever. Excellent chattering enemies that will shoot the shit out of your face hole. And just when you think that you've killed the little sods in a shower of exploding bollock juice with a big old Spaz-12 Shotgun who walks around the corner? Fucking ED-209, init. Holy crackers. And once you've finally defeated Ed you'll move onto the next area. Where it is? Down this ladder? Oh, ok, I'll just go down heFUCKING THE RING GIRL IS STARING IN MY FACE.

Yeah, it was good FEAR was.

Oh Stalker? It starts off bad. Very bad. Full Motion Video, bad. And it gets worse: fetch quests dished out by a guy behind a window. Well, it was some time since this was released so I can give it a break here I suppose, but seriously, it fucked me off. Then you talk to some guys, you talk to some guys, blah blah and before you know it you're storming a bandit's hideout at night and you didn't realise that you've got an infinite torch to use (Press 'L' fact fans). Anywhere from there you learn that all your guns are shit and you're shit and radiation is shit and dying over and over is shit. So you finally learn what AE was moaning about in that Bioshock thread since he has probably been used to pressing F6 to quick save all his life every 5 seconds. I now do that with STALKER. Sometimes I don't and then I reply whole sections cursing my idiocy.

Anyway, you play for hours and hours. You struggle with the guns and the quests and soon it leaves you alone. You've been playing for hours. You fail missions almost as soon as they start when bandits wipe out people before you can even get involved because you're so shit. Are you supposed to be able to finish these missions? Not a fucking chance. I failed both bandit raids and some guys died. Did it ruin my enjoyment? Nope. Did I think I was supposed to complete these missions and save the day? At the time I did, and now I think the game doesn't give a shit if you fail. So once you learn to stop caring about winning then you get on with the game.

Once you fail two bandit raid missions almost entirely one after another you get into a major ruck with some army guys. Then it gets serious. Not only do army guys not fuck about but they also have nice weapons. Every guy will have a weapon perfectly capable of shooting a face off. Maybe not on the first go, but by firing spreadshots in the general direction of a head then bodies will fall. You start to realise that, yeah, shooting people in the face probably isn't so easy in real life neither. But that doesn't make it any less fun neither. I mean, in the game, not in real life; shooting people in real life is probably frowned upon. Anyway, you wrap up the army guys, you pick up some weapons and you learn that if you stand in front of someone and they are shooting you in the back 2 feet from you then you'll probably die quite quickly. So you die and then you learn the valuable lesson: enemies are sneaky bastards and they should be engaged at a safe distance. So you do.

Now you're enjoying yourself. You're settling into the atmosphere of the game. You've finally figured out WASD keys and aiming with a mouse. You've figured out what the different items do, how to manage your inventory. You're killing folks. A lot of folks and you're not so fearful that you won't engage but not so brazen that you won't avoid a fight if the odds are against you. You've also figured out what the tilt side to side buttons are actually useful. The only game where they are actually an integral part of the game. All those games you've played and thought, tilting around corners is fucking stupid and you never do it. Well, step out and watch someone put a bullet through you or just make you bleed, since you've figured out what that icon is at the side of the screen (finally). Or don't. Because you can look around corners.

Then it goes all FEAR on your ass: Sewers. Then you get some story in your face. Cut scene. And then you meet zombie army folk. Time to mow to work. Cause you mow them down with bullets as they're actually dead easy to kill (GEDDIT?). Then you get some psychic killer monster men doing strange stuff in your face. Psyk. I mean, sike. I mean, fucking hell, Cras? Psyche?

Anyway, you're fully versed with the tools of death and you've brought the SA-80 lookalike which has a kick ass scope that works. You might have a Spaz shotgun. You might have 4 types of assault rifle. I mean, seriously, you're a kitted out killing machine. And yet the baddies still blow you the fuck up. I reached The Antenna yesterday and met a guy with an RPG. Yes, I died instantly because it's insanely hard but I'd quick saved moments earlier.

The Antenna section is really good actually and leads you to what I imagine will be the start of the end game. The Antenna is causing massive amounts of radiation and needs turning off so you can head north. Typical objective game crap, right? The initial section leading up to it is the hardest part of the game so far. The canyon leading to the Antenna is infested with army folk, and you meet your first ever sniper. And his mate. Good job that you offed the first guy and nicked his sniper rifle for a game of "Who can find whom first and blow out the back of their cranium". Not the catchiest game title in the world but the second sniper is really good at it. It leads a whole new element to the game. Not only that the Antenna is causing the sky to frazzle and snap which means lightning in the sky and everywhere is a bit dark (making visibility poor in an otherwise very sodding dark game). The antenna has also made all of the metal radioactive so if you stand next to anything metal and you're radiation will go through the roof. That sounds shit, but when you've learned to stay out of harms way by standing next to sometime and peeking out, suddenly you're playing the game different. You're standing away from objects and you're trying to engage enemies from distance or draw them out instead. Then they fire an RPG at your grill.

I haven't got much further than the Antenna and, in fact, I still haven't got by this bit yet. Once you head close to the compound where the Antenna is stationed the colour bleeds out of the screen until it is a sepia yellow hue. Ghosts of mutants and stuff appear here and there and disappear. The sky beneath the Antenna looks like an untuned TV. And whilst you stand beneath the crackling sky wondering what happened, some cunt will wander up and put a bullet in your face sending you back to the start of the canyon because you forgot to quicksave. Fuck.

STALKER is, in my opinion, the precursor to Dark Souls. The following apply in some form to both games. The start is difficult and made worse by the near impenetrable wall of conventions that are never explained to the player. The moveset is not explained nor is your mission. You learn by doing and stumbling onto bigger and better weapons as you progress. The starting hours are make or break - the difficulty curve is so high and the weapons so poor that you wonder if it is worth it. Learning the conventions, the moveset and increased weapons evens out the difficultly curve and once you've reached a level of skill and competence then the real challenge begins.

STALKER, I've decided is a good game. It is FEAR but in a fancy new environment. The initial missions and the first few hours are a slog. A tedious, boring slog, but once the game starts to hit its stride and move you along in the campaign suddenly it's a fascinating little game. Old school, sure, but an interesting game even in today's market. I've played Metro 20-something and that had a nice background story but with a boring story and rubbish linear campaign. This isn't Metro, it's something else, some cooler, something more awesome and something I will eventually finish. I haven't seen Chernobyl yet but I've heard so much about it that I can't wait to get there in this virtual game about mutants, PSI powers and stuff and Russians.

I can understand why people would get mardy about playing it to start with but I do doubt whether they played it long enough to advance the story, learn the ropes and get into the nitty gritty of it. I doubt whether many people would take the time these days but I think it has been worth my time. I can finally understand why it has got the praise that it has. About 10 years too late. Tch.


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 Post subject: Re: STALKER: Really Quite Shit, Actually
PostPosted: Tue Jul 21, 2015 9:25 
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Rude Belittler

Joined: 30th Mar, 2008
Posts: 5016
I totally agree...

FEAR is awesome.

Oh STALKER? Pile of wank.


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 Post subject: Re: STALKER: Really Quite Shit, Actually
PostPosted: Tue Jul 21, 2015 12:56 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14356
Did the bad guys in FEAR leap through windows in the first one or am I misremembering it?


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 Post subject: Re: STALKER: Really Quite Shit, Actually
PostPosted: Tue Jul 21, 2015 13:28 
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Esoteric

Joined: 12th Dec, 2008
Posts: 11773
Location: On Mars as an anthropologist...
There was a cheat to increase your accuracy, I tried it once. Sadly it also increases enemy accuracy to the point that the cunts were all crack pot fucking snipers.

Try Call of Pripyat, it's much more polished :)

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 Post subject: Re: STALKER: Really Quite sweet, Actually
PostPosted: Tue Jul 21, 2015 14:09 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14356
I'm playing it with the STALKER Complete 2009 mod.

It's absolutely fine and I don't need any other mods at all. Now I've sunk a load of hours in I'm wondering what the fuss was about.


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 Post subject: Re: STALKER: Really Quite Shit, Actually
PostPosted: Thu Jul 23, 2015 0:02 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14356
Hours and hours later and I've done the lot.

Turns out the open world aspect of the game is about 7/10ths of the map and remaining bits are all about the campaign. THIS IS ABSOLUTELY FINE. Once you proceed past the military warehouses you'll be on a collision course with the end game. It all gets a little linear too which, again, is absolutely fine. I was hardly ever bored of trekking back and forth since if you follow the main missions - like I did for the most part - then it will take you to all corners of the map. The remaining sub-quests are "Kill all the dudes" "Kill all the monsters" and "Pick something up. After you've killed all the monsters and dudes though. Natch" variety. Since they were optional I was quite happy to try a few and ignore them at my leisure.

And I was having a leisurely time too. I liked that the open world aspect was wide and long (Fnaar, fnaar) and yet there were open fields and dense outposts to play around with but also that the main campaign areas were set largely in underground spooky bases and shit.

I thought there were going to be more monsters and stuff but the game is surprisingly reserved about leaving the invisible monsters and freaky jumping dead faces to only a handful of places. You won't find them in the open world but you will find them in underground laboratories and stuff. Just as you'd expect.

It's got a whole Dark Souls (or probably more accurately old PC game) vibe to the story telling as you get little in the way of information except a few tidbits on your PDA thing, which, is absolutely fine. It gives it more mystery. I found that as the game progressed I was given very little campaign information from any of the vendors and the like who initially have loads and loads of text for you to read in your interactions with them. Apparently, since I've been reading up on it, things like factions and endings aren't fully explained either EXACTLY LIKE DARK SOULS.

Anyway, I had lots of fun with it. Loads. It was open world FPS shooter on the surface and then FEAR in the underground bits.

Oh, special mention goes to Pryiat (or however you spell it) for being a scary city area before Chernobyl. It had the fairground stuff, the stadium and an entirely random discovery of mine - a group of folks worshipping an indoor bonfire of furniture. It never popped up on the map but storming that particular bit was great. And a bit freaky.

It didn't really put a foot wrong throughout the lengthy time I had with it. Checked all my boxes for moody shooting fun and I haven't played a decent FPS shooter that's held my interest as long as this despite the fact that I was playing it with mouse and keyboard (and not having a jolly keyboard/mouse-time neither).

Oh and then I got to Chernobyl and it went shit.

Really shit. Storming Chernobyl was good until I died and died and died. Fucking attack helicopter with massive splash damage killed me over and over again. It was near impossible to avoid the fucking thing. That was an irritation but nothing prepared me for the difficulty spike that occurred inside.

(after the cool race to the door of Chernobyl and the army of dudes helping me out (albeit briefly cause they all died))

But when you get inside suddenly military folks are murdering you with a single bullet. You can't lean around corners without inst-death. Insta-death is absolutely everywhere. It's torturous. At one choke point I was absolutely convinced that there was something fundamentally wrong with the scenery. I would stand next to an opening and lean around to kill the army folk and they seemed to be hitting me through the wall. I stood on the other side of the hole in the wall and I fared better. Maybe I was right. But then the deaths continued in earnest. Time after time after time I died. 10's, 20's, 30 plus times I was dying just by shoving my head around a corner. A stairwell proved a massive obstacle too as literally every army guy in sight wanted to come through a doorway and have a pop at me. The bodies were stacking and I resorted to saving the game for every successful kill I made. You shouldn't ever have to be that precautious when playing a game.

I had masses of health packs by the time I reached Chernobyl thankfully but they were rapidly drained. As was my will power to continue and yet Chernobyl is by far the longest section of the entire game. It was soul destroying and the paint on my F6 button was being worn ff. I like hard games but this was grossly unfair and broken.

How sad it was then that the ending was so bitter sweet. After the torture of hours of fighting for every inch of space you reach the centre of the reactor and it was kinda fucking cool. You even have a lengthy bit where you climb around the dome of the reactor core to find The Wish Grantor. Or the Monolith, whatever they want to call it. Then came the Dark Souls moment as I hovered over the glowing stone and pressed F to "Make a wish". Oh course, I asked for immorality and was turned into a silver statue on the spot. THE. END.

The fuck. So a trip to the wiki pages reveals a variety of different endings and some more explanation as to what the fuck just happened. There's 7 endings apparently. Thank god that one of the sub-missions I had already done lead to the secret "true" endings.

So a quick wiki here and I was off to finish it again.

Then comes a very, very, very, lengthy section of outdoor shooting across rooftops of Chernobyl and some teleporting from here to there. I'll be honest, the teleporting is shit and wasn't explained. I had never teleported anywhere up until this point and was never told that teleporting was even a thing the folks behind this stuff had even mastered. Teleporting is just a mechanism to shove you into various different arenas to fight through until you reach the last teleporter which leads to ... the ending cut scene. It's a terrible section and the enemies are perfect shots again (still) and it is all artificially difficult. All of my health packs were exhausted from the last terrible section and so this was even worse as not only was I dying frequently (sometimes a matter of seconds, but nowhere near as worse as the preceding corridors of doom), but I was having to restart when I took too much damage (i.e. one shot) as I knew I could not make it through without a perfect run. I could now only identify F6 by the two F keys surrounding it, such was the wear and tear on that single button.

Long story short, I finished it. The endings are all terrible short FMV's just like Dark Souls endings were all shit. They do have an element of creepy spooky to some of them (I watched them all on youtube after I had completed it) (The "I want to be rich" is actually really really good) but I never understood the meaning and it was not really clear that I was heading to Chernobyl just so I could make a wish, but still, at least it has 7 endings. I mean, come on, that's a lot of game.

Turns out that the Zone is all about some weird consciousness experiment and nothing to do with the 1986 disaster but rather the disaster was being used to hide these experiments. It all felt a little silly with Psi powers and stuff. But then again I'm sure FEAR was about some similar bollocks or other but that never stopped it being one of the best FPS shooters despite the miriad of problems it has.

So STALKER - are the naysayers right? No. It's actually pretty bloody good after the first couple of hours (although they are still a few decent hours of enjoyable gaming) and right up until the last couple of hours (which are horrible and broken and shit). Everything else in between was actually really good. I'm happy I stuck around to play it and to experience a classic that I had read and heard so much about for years and years.

8/10


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