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 Post subject: Re: Star Trek
PostPosted: Fri May 15, 2009 12:26 
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Grim... wrote:
What a fucking copout! They said in Nemesis that they couldn't do that.



that is what confused me, as in the film they said the 'other data' was not advanced enough.

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 Post subject: Re: Star Trek
PostPosted: Fri May 15, 2009 12:31 
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Grim... wrote:
I liked Nemesis a lot.

Mind you, my favorite Trek was Voyager, so I'm well aware I'm not accepted in Trekkie circles ;)


The wife only likes Voyager too

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 Post subject: Re: Star Trek
PostPosted: Fri May 15, 2009 12:38 
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I don't only like Voyager. I'm not a massive fan of any of them, to be honest.

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 Post subject: Re: Star Trek
PostPosted: Fri May 15, 2009 12:45 
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Liking Nemesis instantly invalidates any opinions you may have in the future. (Says the person associated more than anyone else with the word WRONG)

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 Post subject: Re: Star Trek
PostPosted: Fri May 15, 2009 12:49 
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I've seen nemesis maybe 3.5 times and it's never made any impact on my memory. I can barely tell you what happened. Also, it's the first Trek film since IV that didn't see at the cinemarrr.

I haven't seen the reboot yet (next weekend, I promised my bro)


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 Post subject: Re: Star Trek
PostPosted: Fri May 15, 2009 14:17 
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I :luv: Voyager, my favourite series of all. :)

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 Post subject: Re: Star Trek
PostPosted: Fri May 15, 2009 14:24 
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 Post subject: Re: Star Trek
PostPosted: Fri May 15, 2009 15:34 
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There were two good things about Voyager. The intro was wonderful, with stately beautiful music and some breathtakingly well conceived visuals of Voyager cruising through gas giant rings, and silhouetted against blinding sun beams. And the Doctor, Robert Picardo.

That was it.

Nemesis was terrible. I felt insulted. I wanted to kick John Logan and Stuart Baird's faces off and I wasn't even particularily a Trek fan.

Oh no Data's self-sacrificially dead in stopping a doomsday device! It's just like Wrath of Khan!

Hurrah! Data's alive! In the form of an identical robot with all his memories and emotions and personalities and... hold on... that's not hurrah at all. He's still dead, if a machine could acquire a soul. Why's everyone grinning like an idiot around him? What the fuck is this? Why have they ruined one of the key good ideas in TNG? What is this bollocks awful directing? A seat-belt joke? What? Where the fuck is Snarf? FUCK OFF.

grrrgh.

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 Post subject: Re: Star Trek
PostPosted: Fri May 15, 2009 15:37 

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nervouspete wrote:
There were two good things about Voyager. The intro was wonderful, with stately beautiful music and some breathtakingly well conceived visuals of Voyager cruising through gas giant rings, and silhouetted against blinding sun beams. And the Doctor, Robert Picardo.

That was it.

Nemesis was terrible. I felt insulted. I wanted to kick John Logan and Stuart Baird's faces off and I wasn't even particularily a Trek fan.

Oh no Data's self-sacrificially dead in stopping a doomsday device! It's just like Wrath of Khan!

Hurrah! Data's alive! In the form of an identical robot with all his memories and emotions and personalities and... hold on... that's not hurrah at all. He's still dead, if a machine could acquire a soul. Why's everyone grinning like an idiot around him? What the fuck is this? Why have they ruined one of the key good ideas in TNG? What is this bollocks awful directing? A seat-belt joke? What? Where the fuck is Snarf? FUCK OFF.

grrrgh.


All of :this:


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 Post subject: Re: Star Trek
PostPosted: Sun May 17, 2009 14:58 
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Just been to see Star Trek and it is amazing. Best sci-fi and best summer blockbuster in years.


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 Post subject: Re: Star Trek
PostPosted: Sun May 17, 2009 16:28 
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Best Sci-fi at the cinema since Serenity, I reckon.

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 Post subject: Re: Star Trek
PostPosted: Sun May 17, 2009 16:49 
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While I'm not as enthused with the film as everyone else, I think it is the best sci fi film since serenity. Serentity was better though. Probably. Firefly was better.

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 Post subject: Re: Star Trek
PostPosted: Sun May 17, 2009 20:01 
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There hasn't been much else in the Sci-Fi genre since though, has there? Sunshine springs to mind.

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 Post subject: Re: Star Trek
PostPosted: Mon May 18, 2009 7:54 
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Kovacs Caprios wrote:
Why is it not?

Archer's Enterpise was one of the first starships to have above warp 1.

The Kirk's enterpirse was one of the first to have Warp 5

So as this has young Kirk it has to be set after Archer's enterpise, and it is the TOS enterpise as it has the same tag NCC-1701


You've got that a bit wrong, I think Archer's Enterprise was one of the first to reach Warp 5, Kirk's Enterprise can do Warp 8.


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 Post subject: Re: Star Trek
PostPosted: Mon May 18, 2009 9:50 
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Surely Kirk's Enterprise did Warp 10? Not entirely under it's own steam, admittedly.

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 Post subject: Re: Star Trek
PostPosted: Mon May 18, 2009 9:57 
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Well, yeah. So did the Enterprise-D. According to the Star Trek wiki, there was even a pre-NX01 Enterprise, some kind of 'warp liner' which could do Warp 2. It looks not far removed from some of the conceptual craft NASA talk about, consisting of a long slender tube and a large 'hoop', which I presume are the warp engine and crew modules respectively.


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 Post subject: Re: Star Trek
PostPosted: Mon May 18, 2009 10:35 
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I've always been slightly annoyed by the silliness of design of the Enterprise and most sci-fi ships. Why would you put the bridge right up on top where a stray shot can take out the entire upper branch of the crew? Why wouldn't you bury it in the middle of the ship, and use screens and cameras to show them whatever they need to see?

Why would you have boarding parties consisting of the higher ranking shipboard officers? The marines were created for expressly that purpose - as a military force on board ship used for boarding parties and the repelling of enemy boarding parties, so why would you change that?

Also (although I can see why they do it), what's with the manual firing control on the captain's voice orders? When you're trying to hit a moving point in space, surely your computers can do a damned sight better job of tracking your target than doing it manually, and waiting for the captain to tell you when to fire? Explains why they miss so much, I guess.

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 Post subject: Re: Star Trek
PostPosted: Mon May 18, 2009 10:41 
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Craster wrote:
I've always been slightly annoyed by the silliness of design of the Enterprise and most sci-fi ships. Why would you put the bridge right up on top where a stray shot can take out the entire upper branch of the crew? Why wouldn't you bury it in the middle of the ship, and use screens and cameras to show them whatever they need to see?

Why would you have boarding parties consisting of the higher ranking shipboard officers? The marines were created for expressly that purpose - as a military force on board ship used for boarding parties and the repelling of enemy boarding parties, so why would you change that?

Also (although I can see why they do it), what's with the manual firing control on the captain's voice orders? When you're trying to hit a moving point in space, surely your computers can do a damned sight better job of tracking your target than doing it manually, and waiting for the captain to tell you when to fire? Explains why they miss so much, I guess.


I wonde rif it goes back to Ship design, where the bridge is high up so you can see further across the water.

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 Post subject: Re: Star Trek
PostPosted: Mon May 18, 2009 10:43 
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It probably does, but that's no reason not to can the idea when the technology makes it possible.

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 Post subject: Re: Star Trek
PostPosted: Mon May 18, 2009 10:50 
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Craster wrote:
It probably does, but that's no reason not to can the idea when the technology makes it possible.


Not sure..

Wasn't there a battle bridge in the cente of the 1701-D, that they used then the ship split in two.

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 Post subject: Re: Star Trek
PostPosted: Mon May 18, 2009 10:55 
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Yeah, and that one sort of made sense - but the fact that it's about a quarter of a mile away means they only ever bother using it when they have some cool plan involving dumping the saucer section.

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 Post subject: Re: Star Trek
PostPosted: Mon May 18, 2009 11:00 
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The bridge is where it is as it's designed to be interchangable - in theory, if the ship was needed for a new specialist purpose, the whole bridge module could be quickly removed and replaced with a new one.

There is a battle bridge - the idea is that the saucer can seperate to save the majority of the crew (especially on the Enterprise D which, as we all know, is filled with endearing children and helpless spouses, all of varying ethnicities) while the 'engineering section', which has the main power supply, most of the weapons and engines can then do the fighting. This is also the plan if the engineering section is going to explode (because we CAN'T DUMP THE CORE!!!!), or if they need to make an emergency atmospheric landing (the saucer section is designed to survive landing rough)

As for away teams... when they go planetside they're often just exploring, not heading off to wage war. Boarding parties is another matter, and you're right there. I suppose it goes back to the era when the original series was conceived, when you expected a dashing captain hero to swashbuckle his way personally through each encounter. You could argue that this has been retained because people still want to follow the heroic captain, and not the tragic redshirts who get sent in to die first.*

*though there was an amusing series on Icebox.com called 'Starship Regulars' about the ordinary joes who'd have to work on each starship. The pilot episode showed while a typical epic sci-fi battle effects the heroic command crew, at the rear of the ship the off-duty regulars are ignoring the explosions outside and having a drinking contest.


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 Post subject: Re: Star Trek
PostPosted: Mon May 18, 2009 11:02 
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MetalAngel wrote:
The bridge is where it is as it's designed to be interchangable - in theory, if the ship was needed for a new specialist purpose, the whole bridge module could be quickly removed and replaced with a new one.


Mmm. Surely if converting the ship to a specialist purpose, pretty much the only bit that wouldn't need much in the way of changing would be the bridge? Also surely the fact that they're a sitting duck up top there rather outweighs the convenience of a modular ship design that they never took advantage of?

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 Post subject: Re: Star Trek
PostPosted: Mon May 18, 2009 11:04 
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Craster wrote:
Yeah, and that one sort of made sense - but the fact that it's about a quarter of a mile away means they only ever bother using it when they have some cool plan involving dumping the saucer section.


I heard that the special effects cost of doing this meant it was only used rarely in the series as it was too expensive. Not sure how accurate that is though.

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 Post subject: Re: Star Trek
PostPosted: Mon May 18, 2009 11:05 
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I can believe that. I prefer to believe that they realised it was a really dumb fucking idea.

The only time it would have made sense was at the end of Nemesis when they rammed the bugger. And they didn't do it.

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 Post subject: Re: Star Trek
PostPosted: Mon May 18, 2009 11:08 
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Yes, well, there's a lot of things they didn't take advantage of. The captain has his own personal ship called the Captain's Yacht (it's on the underside of the saucer, right in the middle) that they never showed in action.

You do sort of see a replacement bridge in the episode with the Enterprise C... the alternative Enterprise D's bridge is designed for battle, with several additional stations for crewmembers to cling onto when the ship inevitably rocks around, waiting to be told to fire.

I'd wager that a 'fire at will' or 'weapons free' order can be given, but I don't know if you ever see them use it. The captains seem to prefer controlling their ship by giving the 'fire phasers' and 'take it slow' verbal commands.

Also, the ships are heavily dependent on their shields, moreso than any armour plating. This is why when the shields fail, they're fucked, and perhaps that's why the bridge is where it is.

Or on the otherhand - it's not primarily intended to be a warship. Do you cuss the Klingons for putting their command centre at the front of their ships in an obvious place?


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 Post subject: Re: Star Trek
PostPosted: Mon May 18, 2009 11:10 
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I think they probably didn't give it all that much thought when they first came up with the design. They hardly would have expected that millions of nerds would be examining every detail for decades. They probably just wanted some familiar aspects from naval war films etc where the captain and his crew stand on the bridge.


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 Post subject: Re: Star Trek
PostPosted: Mon May 18, 2009 11:15 
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Since World War 2, most of the actual 'controlling' is done from the CIC which isn't necessarily on or near the bridge. The bridge is where they steer the ship, while the captain paces in the CIC shouting 'GOD DAMMIT!'


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 Post subject: Re: Star Trek
PostPosted: Mon May 18, 2009 11:15 
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MetalAngel wrote:
Or on the otherhand - it's not primarily intended to be a warship. Do you cuss the Klingons for putting their command centre at the front of their ships in an obvious place?


It would appear that the original was, at least according to the new film. It's referred to as the fleet flagship, not as a survey vessel. And I do equally think that the bridge placement on the Birds of Prey / Warbirds is just as stupid.

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 Post subject: Re: Star Trek
PostPosted: Mon May 18, 2009 11:19 
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Star fleet ships mainly the Enterpise in most guises, have been explorer ships, but being so, they need enought firepower to get out of trouble

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 Post subject: Re: Star Trek
PostPosted: Mon May 18, 2009 11:23 
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I think it's about the visual imagery and not the practicalities, as other have said. Mind you the verbal commands always made me think more of sub warfare than of 19th century naval engagements, but either way the Enterprise does not steer like a fucking X-Wing, Star Trek game makers.

Although it's a flagship, the Federation's touchy-feely nature mean it's primarily about exploration and diplomacy. Hence senior staff on away teams, etc. Where was the bridge of the Defiant?

Aside: I love the fact the Galactica has almost no windows at all.


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 Post subject: Re: Star Trek
PostPosted: Mon May 18, 2009 11:24 
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It's been referred to as a 'heavy cruiser' and 'dreadnought' at times, go figure. It was 'Trek Time Travel' weekend on Virgin One, I quite liked the look of the 'Soyuz Class' that Kelsey Grammer was commanding, it has a huge gun turret on the rear.


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 Post subject: Re: Star Trek
PostPosted: Mon May 18, 2009 11:32 
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There's a sci-fi series I own that I regularly re-read. The plot is absolute guff, but the space combat is the best I ever read. It's clearly been unbelievably well thought through. Combat takes place over thousands of kilometres, between ships that take hours to turn round, and is based primarily on firing missiles at where you think your opponent will be when they get there. Brilliant stuff for a massive military sci-fi nerd like me.

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 Post subject: Re: Star Trek
PostPosted: Mon May 18, 2009 11:33 
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MetalAngel wrote:
Also, the ships are heavily dependent on their shields, moreso than any armour plating. This is why when the shields fail, they're fucked, and perhaps that's why the bridge is where it is.

But the shields are shit. Not only do they seem to do very little (seemingly every time the ship takes a hit some consoles explode, which would indicate massive damage) but in the new film when the Enterprise warped to the battlesite late for the party there were chunks of debris meandering calmly into the hull, ffs.

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 Post subject: Re: Star Trek
PostPosted: Mon May 18, 2009 11:35 
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Quite. If the Enterprise isn't actually a military vessel, you'd think they'd have learned by now that the amount of fights it gets in means it could probably do with an escort.

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 Post subject: Re: Star Trek
PostPosted: Mon May 18, 2009 11:37 
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Grim... wrote:
MetalAngel wrote:
Also, the ships are heavily dependent on their shields, moreso than any armour plating. This is why when the shields fail, they're fucked, and perhaps that's why the bridge is where it is.

But the shields are shit. Not only do they seem to do very little (seemingly every time the ship takes a hit some consoles explode, which would indicate massive damage) but in the new film when the Enterprise warped to the battlesite late for the party there were chunks of debris meandering calmly into the hull, ffs.


I thought you could not have your shilds up in warp.

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 Post subject: Re: Star Trek
PostPosted: Mon May 18, 2009 11:39 
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Craster wrote:
Quite. If the Enterprise isn't actually a military vessel, you'd think they'd have learned by now that the amount of fights it gets in means it could probably do with an escort.



It is a military vessel, I thought the whole of the starfleet ships were, but they have different clasifications.
The lite Matel posted has most of them.

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 Post subject: Re: Star Trek
PostPosted: Mon May 18, 2009 11:40 
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Kovacs Caprios wrote:
Grim... wrote:
MetalAngel wrote:
Also, the ships are heavily dependent on their shields, moreso than any armour plating. This is why when the shields fail, they're fucked, and perhaps that's why the bridge is where it is.

But the shields are shit. Not only do they seem to do very little (seemingly every time the ship takes a hit some consoles explode, which would indicate massive damage) but in the new film when the Enterprise warped to the battlesite late for the party there were chunks of debris meandering calmly into the hull, ffs.


I thought you could not have your shilds up in warp.

This was once it had arrived.

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 Post subject: Re: Star Trek
PostPosted: Mon May 18, 2009 11:42 
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Craster wrote:
There's a sci-fi series I own that I regularly re-read. The plot is absolute guff, but the space combat is the best I ever read. It's clearly been unbelievably well thought through. Combat takes place over thousands of kilometres, between ships that take hours to turn round, and is based primarily on firing missiles at where you think your opponent will be when they get there. Brilliant stuff for a massive military sci-fi nerd like me.

B5 was always pretty good for this. More so in the way it handled fighters than capital ships, though.

I :hug: the Starfury.

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 Post subject: Re: Star Trek
PostPosted: Mon May 18, 2009 11:54 
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Star Trek always struck me as odd that it doesn't use fighters - unless you count a pathetic shuttlepod firing its phasers, which is essentially the same someone driving a transit van firing a spud gun out of the window.

It also means that most battles (especially in the TV series) are tedious as hell to watch. What should be an exciting battle as the Enterprise D frantically defends the Enterprise C as it returns to the time rift is instead five very large ships slowly drifting around each other, bouncing shots of each other's shields. It certain is incongrous when you regard the carnage on the inside, as Riker gets blown up, crewmembers go flying everywhere and Picard desperately takes to the tactical station as everything bursts into flames. Back outside, a Klingon ship slowly coasts past at walking pace while the Enterprise fires phasers at it with all the visceral impact of a dead cat being prodded with a stick.


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 Post subject: Re: Star Trek
PostPosted: Mon May 18, 2009 11:57 
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It is awful space combat - but then it's always been all about the people, which is why you see most of it from inside the bridge with only the few sweeping external shots for wow factor.

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 Post subject: Re: Star Trek
PostPosted: Mon May 18, 2009 12:33 
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Visually I quite like that sort of combat, big, majestic futurey space galleons getting close up. Having fighters with actual people inside them is probably every bit as unrealistic as anything in Star Trek anyway.


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 Post subject: Re: Star Trek
PostPosted: Mon May 18, 2009 12:39 
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Not entirely sure why. If you can make a plane, you can make a spaceship. It'd be a bitch to learn how to control your momentum, but as long as you assumed it would be carrier launched - ie would never have to get out of a gravity well under its own steam or penetrate atmosphere, I'd say the engineering difficulties aren't insurmountable. We could probably make passable 'fighters' now, if we had a fabrication platform in upper orbit.

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 Post subject: Re: Star Trek
PostPosted: Mon May 18, 2009 12:40 
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I think he's saying "you'd let computers fly it".

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 Post subject: Re: Star Trek
PostPosted: Mon May 18, 2009 12:45 
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Yeah, I mean that with all the future technologies and whatnot that even if the things still needed pilots then they would probably stay where it's safe. The reason you see them in sci-fi films isn't because someone had a good hard think about the future and decided that it was something that was likely but that it was a great device for action sequences and just general drama. Same with all the Star Trek type stuff someone just thought wouldn't it be cool if we had all these people on a voyage of discovery, like the voyages of discovery on Earth in the olden days and they could go around in space "ships". And it works and it's great fun. That's why I never have much time for analysing it beyond noticing massive internal inconsistencies that stick out like a sore thumb.


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 Post subject: Re: Star Trek
PostPosted: Mon May 18, 2009 12:55 
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Ah, gotcha.

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 Post subject: Re: Star Trek
PostPosted: Mon May 18, 2009 12:59 
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I overanalyse purely because I'm massively interested in all the different scifi 'takes' on the ways of getting around the technical challenges that space travel and colonisation provide. I'm pretty sure we're going to need to be able to do all that shit, and sooner than we think, because we're on an irreversible path to annihilation staying on this ball of rock.

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 Post subject: Re: Star Trek
PostPosted: Mon May 18, 2009 13:01 
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 Post subject: Re: Star Trek
PostPosted: Mon May 18, 2009 13:11 
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I liked the Known Space view of spaceflight - that you had to do lots of slingshots and other complex maneuvers to help your way along, and that FTL travel was a very rare and special thing indeed.

We were just saying in the office now how 'great' it is that the United Federation of America exists in Star Trek to spread the word of peace, tolerance and FREEDOM!!!! across the galaxy.


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 Post subject: Re: Star Trek
PostPosted: Mon May 18, 2009 13:49 
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Craster wrote:
I've always been slightly annoyed by the silliness of design of the Enterprise and most sci-fi ships. Why would you put the bridge right up on top where a stray shot can take out the entire upper branch of the crew? Why wouldn't you bury it in the middle of the ship, and use screens and cameras to show them whatever they need to see?

Why would you have boarding parties consisting of the higher ranking shipboard officers? The marines were created for expressly that purpose - as a military force on board ship used for boarding parties and the repelling of enemy boarding parties, so why would you change that?

Also (although I can see why they do it), what's with the manual firing control on the captain's voice orders? When you're trying to hit a moving point in space, surely your computers can do a damned sight better job of tracking your target than doing it manually, and waiting for the captain to tell you when to fire? Explains why they miss so much, I guess.



There's one single reason for this, and it has nothing to do with logic. Basically, Gene Roddenberry was a massive fan of C.S Forrester Hornblower, in fact he always saw Kirk as a Hornblower figure - caring for his crew, wrestling with great responsibilities and solving problems - it's amusing how far Shatner took Kirk away from the internal struggle of Hornblower. Roddenberry pitched the show as 'Waggon Train in the stars' to reassure nervous executives, but he'd always been thinking of the 18th century period of British naval warfare and Forrester as the best structure for space stories.

That's why officers are the first to beam down and to board enemy ships, like in the Royal Navy. That's why there's one 'quaterdeck', highly visible and vunerable where all the command staff dwell, but visually bold and daring. It's why orders are relayed verbally down a chain of command, where the Captain gives the order to the 1st lieutenant (Number One) who passes it on to the officer. And it's why the combat owes so much to naval tropes, gauging the right moment, lining up the shot, human skill - etc. Though I always felt they should have highlighted that more, making the battles longer and tenser like in Khan as a result.

Top marks for Metal Angel's wonderful battles description by the way. I chuckled.

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