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 Post subject: Re: Shmups
PostPosted: Fri Oct 19, 2012 19:45 
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Kvnt

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Who said that, mate? Rising Star? If so, bollocks! I pre-ordered a copy a while ago, but actually paid for it last night, so that it'd arrive the day before the official release (i.e. the 25th). Hoping this wasn't a waste...

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 Post subject: Re: Shmups
PostPosted: Fri Oct 19, 2012 21:00 
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I pre-ordered it through Amazon a few weeks ago (it was the cheapest I'd seen at just £22.50) and I've had an email from them today saying:-

Amazon wrote:
Hello,

Unfortunately, the release date for the item(s) listed below was changed by the supplier, and we need to provide you with a new estimated delivery date based on the new release date:

"Under Defeat HD Deluxe Edition (Xbox 360)"
Estimated arrival date: November 12 2012 - November 14 2012

One of Amazon's aims is to provide a convenient and efficient service; in this case, we have fallen short. Please accept our sincere apologies.

You haven't been charged for this item yet as we don't debit money from your payment card until just before your items are dispatched. We'll send you a confirmation e-mail when your items are dispatched to confirm the date, contents and method of delivery.

Warmest regards,

Customer Service Department


I'm guessing that the release date is the 9th from the estimated delivery date.


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 Post subject: Re: Shmups
PostPosted: Fri Oct 19, 2012 21:02 
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Kvnt

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Bummer! I've just checked RSG's twitter (though I don't have an account myself), but they haven't mentioned anything about it. I'll let you know if ShopTo change their date.

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 Post subject: Re: Shmups
PostPosted: Fri Oct 19, 2012 21:07 
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Cool, it's still saying 6 days on the ShopTo site but we'll see.

Of course, I could just get out the Dreamcast version and play that but it's not the point... I want shiny and new!


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 Post subject: Re: Shmups
PostPosted: Fri Oct 19, 2012 21:12 
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Kvnt

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Hehe, yeah! I've actually been playing it on the DC with the arcade stick, but only so I'll be able to notice the differences in the HD version, really. Can't wait to try "New Order" mode!

I hope there's a helicopter avatar prop, too. A free one, of course. :p

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 Post subject: Re: Shmups
PostPosted: Sat Oct 20, 2012 17:31 
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Kvnt

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From the developers of Stalker:



Good luck to 'em, but this has Euroshmup written all over it. :P

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 Post subject: Re: Shmups
PostPosted: Tue Oct 23, 2012 15:40 
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Kvnt

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ShopTo have adjusted their date, now. Nov 9th it is!

Edit: https://twitter.com/RisingStarGames/sta ... 0731874304



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 Post subject: Re: Shmups
PostPosted: Tue Oct 30, 2012 16:13 
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Kvnt

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I don't rate it myself, but Sine Mora is coming out on the PC soon:

http://www.gamersgate.co.uk/DD-SINEMORA/sine-mora

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 Post subject: Re: Shmups
PostPosted: Thu Nov 08, 2012 12:58 
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Kvnt

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My copy of Under Defeat HD has arrived a day early! Splendid.

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 Post subject: Re: Shmups
PostPosted: Thu Nov 08, 2012 13:15 
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I don't think mine has shipped yet.. Hmmm... I don't remember seeing an email about it anyway?


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 Post subject: Re: Shmups
PostPosted: Thu Nov 08, 2012 17:18 
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MR EXCELLENT FACE

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PAY WHAT YOU WANT FOR THIS BRILL GAME

https://indiegamestand.com/

Gimbal! It's really cool. A multiplayer space combat game. Not strictly a shmup, but it's the most relevant thread I can see right now. You get to build your ship and put arbitrary thrusters everywhere.

ANOTHER REASON TO BUY THE GAME: innovative save format!
That png file is the ship! Just drag and drop it into gimbal/hanger and YOU TOO could play that ship. (It saves the data in the metadata)

Image

e.g. that's a ship! You just drop that in the game file and you can start using it.

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 Post subject: Re: Shmups
PostPosted: Fri Nov 09, 2012 21:30 
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just bought under defeat hd.. should be glorious.. was too early and then too late for dodonpachi maximum, so put it into appshopper..

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 Post subject: Re: Shmups
PostPosted: Wed Nov 28, 2012 16:54 
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Kvnt

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New XBLIG STG, Aeternum: http://marketplace.xbox.com/en-US/Produ ... 0258550c43

Won't be able to pick it up until Friday, but I enjoyed the demo. The bullet patterns were particularly impressive - a lot of indie devs seem to think "bullet hell" means "throwing lots of formless shit around and hoping some of it sticks". Feels a bit like Trouble Witches, but with a variation on the 'grazing' mechanic from Psyvariar or Shikigami no Shiro. Nice that it shows the hitbox, too.

Edit: a CAVE shooting collection has popped up on Amazon - http://www.amazon.co.jp/gp/product/B00AE12R1K/

Contains all CAVE games ported to the 360 thus far (except the 5pb stuff, if the screenshots are representative), seven replay DVDs and two booklets. Sounds like an excellent package, but it's awfully expensive at 25,000 yen.

Here's hoping it includes the first-print DLC, too - the matsuri modes that were limited to rare scratchcards, etc.

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 Post subject: Re: Shmups
PostPosted: Mon Dec 10, 2012 18:03 
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Kvnt

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Locomalito's Hydorah has been patched, with some substantial improvements:

Zosite at the shmups forum wrote:
- Up to 6 graphic modes, no less, including fullscreen proportional
- Old blurriness significantly reduced; leveled to NONE if played under 640x480 desktop resolution.
- Added optional SCANLINES using Game Maker surfaces!
- Added optional VSync!
- Added custom joystick button configuration
- Slightly lighter backgrounds, to better appreciate its superb pixel art
- 'Wave' primary weapon fixed: now escorts can also shoot through obstacles
- Scoring adjusted; downgraded on several cases.
- Infinite Milking is finally OVER; there's no boss timeout but you won't get any points while fighting middle and final stage bosses except those coming from the destruction of the boss itself or its sections if it applies
- Final score displayed in game over screen and both endings for your screenshot needs
- Sound and music work much better now; using FFdshow no longer necessary (at least not for me)
- Difficulty also adjusted and toned up a little
- Savegame system improved; now it won't force you to play with initial configuration which used to get saved along with the game itself. Any new change on config will find its way to your saved game on loading
- Implemented in-game usage of F4,F5,F6 keys to change graphic mode or toggle scanlines and vsync
- Several other minor fixes


http://www.locomalito.com/hydorah.php

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 Post subject: Re: Shmups
PostPosted: Mon Dec 10, 2012 20:48 
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mmm 24k yen is bout 200 pounds isn't it? mighty expensive :(

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 Post subject: Re: Shmups
PostPosted: Tue Dec 11, 2012 16:32 
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Excellent Member

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Did anyone tried Sine Mora yet on Steam? Looks like it might be great.


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 Post subject: Re: Shmups
PostPosted: Tue Dec 11, 2012 18:33 
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Kvnt

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I really didn't like it. It's gorgeous, but it's a Euroshmup through and through, with simple whack-a-mole stage design, farty underpowered weapons, and a timing system in place of lives (you lose seconds off the clock instead of dying immediately, etc). I haven't seen such a frustrating penalty for getting hit since the original Darius, either; rather than simply being partially or fully lost, your power-ups spread out across the screen, supposedly giving you a chance to pick them back up again. Quite often, though, they'll be ejected in one big lump headed straight for one of the edges of the screen, which will mean an instant loss of everything if you're already close to an edge. And then you're left to play with a peashooter and slowly try to regain your power. It's just full of tedious shit like that*. It also has a rubbish story (hailed as a work of genius by professional journos) that breaks up the action every few minutes.

So, aye, I can't really recommend it. I heard it was dirt cheap on the PC, though - if that's true, you might as well try it and see what you think. You can definitely squeeze some fun out of the arcade mode. Make sure you have an analogue controller, though. It's not for standard sticks/d-pads/arrow keys...

*Even Gradius, which has a reputation for being unforgiving, has well-designed checkpoints that give you plenty of opportunity to power back up.

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 Post subject: Re: Shmups
PostPosted: Wed Dec 12, 2012 1:28 
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It's all pish

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YOG wrote:
It also has a rubbish story (hailed as a work of genius by professional journos) that breaks up the action every few minutes.

:this:
Turned me off the demo completely, considering I could barely get thirty seconds of play before some interminably long conversation broke up the action.
For the last bloody time you foolish developers, shmups don't need to have a fucking plot.
PEW PEW.

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 Post subject: Re: Shmups
PostPosted: Wed Dec 12, 2012 1:29 
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It's all pish

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Actually, I'd love it if someone brought out a shmup, and under "Plot" all it said was PEW PEW.

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 Post subject: Re: Shmups
PostPosted: Wed Dec 12, 2012 21:39 
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Kvnt

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I think RevStu once said that Raiden doesn't have a story at all, which is awesome if true. The enemy invaders have a name, though, so presumably there's at least the outline of a conflict established on an arcade flyer somewhere. Bah.

Anywho, I've finally got around to playing Eschatos, and it's absolutely wonderful. Just pure concentrated joy. Listen to that bloody music. I love the way the game is broken up into distinct 10- or 20-second waves of enemies - the complete destruction of which you're rewarded for with multipliers and bonus points - even though it's essentially one continuous level. It feels old-school and completely fresh at the same time; some of the enemy waves look like they should be in some Galaga remake, but they're integrated into this frantic barrage of different ideas, different ways of attacking you and keeping you on your toes. The crazy on-the-fly perspective changes take some getting used to, but you have a recharging shield that you can activate by holding the two shot buttons, so you can always just use that while you're getting used to them. It has loads of modes, too - Original and Advanced each have several difficulties with their own leaderboards, as well as an 'Endless' variation which lets skilled players loop the game as many times as they can, whereas Time Attack mode times you on taking out enemy waves, and punishes you by deducting seconds rather than lives when you get hit. There's an awful lot to do.

It also comes with Judgement Silversword and Cardinal Sins. And you get to choose your WALLPAPER BLIGHTNESS. It's altogether far too much of a bargain. You should buy the Wonder Price version on Play-Asia. You can kiss me later.

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 Post subject: Re: Shmups
PostPosted: Fri Dec 14, 2012 12:18 
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YOG wrote:
I really didn't like it. It's gorgeous, but it's a Euroshmup through and through, with simple whack-a-mole stage design, farty underpowered weapons, and a timing system in place of lives (you lose seconds off the clock instead of dying immediately, etc). I haven't seen such a frustrating penalty for getting hit since the original Darius, either; rather than simply being partially or fully lost, your power-ups spread out across the screen, supposedly giving you a chance to pick them back up again. Quite often, though, they'll be ejected in one big lump headed straight for one of the edges of the screen, which will mean an instant loss of everything if you're already close to an edge. And then you're left to play with a peashooter and slowly try to regain your power. It's just full of tedious shit like that*. It also has a rubbish story (hailed as a work of genius by professional journos) that breaks up the action every few minutes.

So, aye, I can't really recommend it. I heard it was dirt cheap on the PC, though - if that's true, you might as well try it and see what you think. You can definitely squeeze some fun out of the arcade mode. Make sure you have an analogue controller, though. It's not for standard sticks/d-pads/arrow keys...


After paying about 3€ for it, i have to agree with you. Enemy ships in shmups shouldn't have health bars on it. It just shows how weak your are. Besides, the pacing is all wrong when most of the levels are spent on boss battles and navigating the very annoying environmental obstacles. And also the story disrupts the action, even when you can speed up the dialogue.

It looks beautiful, but it only makes me want to play Jamestown or Progear.


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 Post subject: Re: Shmups
PostPosted: Tue Dec 18, 2012 19:58 
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Kvnt

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Ginga Force release date confirmed. It's Valentine's day!

That's this one, btw:


As mentioned above, Eschatos is fucking brilliant, and this is from the same folks, so I'm really looking forward to it.

Edit: also, the Muchi Muchi Pork/Pink Sweets pack is getting a budget release in February according to some websites. This is region-free. I was actually going to try and get a copy of it over the Christmas period, but I can certainly hang on for another couple of months, heh.

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 Post subject: Re: Shmups
PostPosted: Wed Dec 19, 2012 23:01 
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current;y playing raiden legacy on the iCade..


I'VE GOT A LITTLE RAIDEN ARCADE CABINET IN MY HOUSE
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 Post subject: Re: Shmups
PostPosted: Wed Dec 19, 2012 23:05 
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Bad Girl

Joined: 20th Apr, 2008
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I'm playing Pixeljunk's Shooter (or is it called shoot em up).

And it's hyperaceballsgreat. It's Gradius, Salamander, R-Type and them bullet hell thingies. It's probably a bit tame for the likes of YOG but I think it's groovy.

No, hang on, it's called Side Scroller.

PS: it's ace.


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 Post subject: Re: Shmups
PostPosted: Fri Jan 18, 2013 7:37 
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Kvnt

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Not much different from the last, but here's the new Ginga Force trailer.

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 Post subject: Re: Shmups
PostPosted: Fri Jan 18, 2013 16:19 
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It's all pish

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YOG wrote:
Not much different from the last, but here's the new Ginga Force trailer.

Must say, it looks a little... dull. I don't like the perspective-switching stuff either. Is it region free YOG, or Japan only?

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 Post subject: Re: Shmups
PostPosted: Fri Jan 18, 2013 17:30 
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Kvnt

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I believe so, aye. Eschatos (by the same dev) was region-free, so the odds are good this one will be left alone, too. I'll keep you informed, anyway!

The perspective-changes seem incongruous and annoying at first, but they weren't bad at all in Eschatos - it flashed up these green lines to show you the new borders of the play area each time, so you wouldn't suffer any cheap deaths, etc. This one looks like it might have actual 3D movement, though...

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 Post subject: Re: Shmups
PostPosted: Thu Jan 24, 2013 15:12 
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Kvnt

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The budget release of Muchi Muchi Pork & Pink Sweets is now available to pre-order: http://www.play-asia.com/Muchi_Muchi_Po ... -5u8b.html

Also, ShmupMAME 4 is out: http://shmups.system11.org/viewtopic.php?f=1&t=30659

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 Post subject: Re: Shmups
PostPosted: Sun Jan 27, 2013 0:23 
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Kvnt

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360 version of Akai Katana is currently a piddling £6 on Amazon UK. Go!

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 Post subject: Re: Shmups
PostPosted: Thu Jan 31, 2013 13:03 
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Kvnt

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From Eurogamer:

Quote:
Former Digital Reality creative director Theodore Reiker - best known for his work on the shockingly sophisticated shmup [loooooool -YOG], Sine Mora - has left to start a new studio, Prior Games, where he'll be working on another Japanese-Hungarian co-developed shmup for 2014.

Codenamed Project Verona, little is known about it, but Reiker said in an interview with Joystiq that it would be "more conservative in its gameplay and less ambiguous in its storytelling," and that it will branch out of the genre's conventions.

Reiker also noted that he'll be working on a series of mobile "microgames" in the meantime in the vein of Nintendo's minimalist bit.Generations and Art Style series.

The first of these, Rotolla, is described as "a hybrid of Tetris' gameplay and our mad love of hexagons since Super Hexagon." It will feature a soundtrack by legendary Silent Hill and Sine Mora composer Akira Yamaoka.

"Our plan is to release four microgames this year and a second wave of three titles next year," Reiker explained. "We are a small company and we do not want to grow beyond 15 persons... We would like to keep the 'manufacture' feeling even if the company size is limiting the scope of our output."


Best of luck to them. Here's hoping the Japanese side isn't just doing the artwork and music this time, eh? :p

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