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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Sat Jan 31, 2009 20:36 
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Sledge wrote:
You ready your weapons with the triggers, yes, but the fire button sat to the right of the sprint/reload button on both the Cube and PS2.
Yes, I accept you are correct, but I had to go check because I have no memory of this at all. Weird. LT readies knife, RT readies gun, A fires, B reloads (on the 'Cube pad). It's clearly been too long since I played with with a pad.

Y'know, maybe it's hours of Gears of War and CoD4 and whatnot, but that would feel utterly alien to me now. I think perhaps they've made the right choice in making shoot right trigger and aim left trigger. 'Course, they could always have put an option in the settings menu.


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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Sat Jan 31, 2009 23:14 
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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Sun Feb 01, 2009 0:10 
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Doctor Glyndwr wrote:
I think perhaps they've made the right choice in making shoot right trigger and aim left trigger. 'Course, they could always have put an option in the settings menu.
The new control scheme (trigger to actually fire) is honestly not the issue. It's the fact that the old scheme (button to fire) is in there specifically for those used to the GC and PS2 system, except incorrectly implemented.


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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Sun Feb 01, 2009 14:45 
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Doctor Glyndwr wrote:
'Course, they could always have put an option in the settings menu.

Y'know, actually they have. The demo has the controls set to Type D. Type A actually says underneath that it's classic RE4 controls.

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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Sun Feb 01, 2009 19:22 
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Ok, I've been playing the Gamecube REmake a lot this weekend, but I seem to have got stuck in the shotgun room.
ZOMG Spoiler! Click here to view!
When I go back into the room with the ceiling that lowers, the other door is locked and when I go back into the shotgun room again, I can't leave unless I put the shotgun back. Walkthroughs say that Barry should come to my rescue, but if I just leave it, then I die.

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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Sun Feb 01, 2009 19:28 
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Isn't there a
ZOMG Spoiler! Click here to view!
Broken shotgun you replace the proper one with?


My memory could be corrupted.

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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Sun Feb 01, 2009 19:39 
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I've not seen that. Any idea where it might be?

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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Sun Feb 01, 2009 19:42 
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Lord Of The Powerchord

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myp wrote:
Doctor Glyndwr wrote:
'Course, they could always have put an option in the settings menu.

Y'know, actually they have. The demo has the controls set to Type D. Type A actually says underneath that it's classic RE4 controls.

Christ Almighty yes, that's what it is, but WITH THE BUTTON LAYOUT REVERSED!!! >:( >:( :spew:

Now look what you've done.


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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Sun Feb 01, 2009 19:43 
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Ah yes, so I see.

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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Sun Feb 01, 2009 19:51 
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Zardoz wrote:
Isn't there a
ZOMG Spoiler! Click here to view!
Broken shotgun you replace the proper one with?


My memory could be corrupted.

I think something's fucked up, because in each walkthrough I've looked at, it says something like this:
ZOMG Spoiler! Click here to view!
CONNECTING CHAMBER
Aw crap! The ceiling is falling! Try both of the doors. Both of them are
locked! Stay calm though, because help's on the way. Barry will come and
shoot out the door lock. He'll open the door and drag you out just before
you get crushed.

***NOTE***
You HAVE to try to open both doors or Barry will not appear.
***NOTE***


The problem is that only the far door is locked when I try it. I can re-enter the shotgun room. Have I missed something out which is preventing Barry from coming to save me?

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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Sun Feb 01, 2009 20:06 
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Hmm dunno then Myps.

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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Sun Feb 01, 2009 20:33 
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Not helpful. I might try going back to my previous save and make sure I've done everything.

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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Sun Feb 01, 2009 21:05 
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Craster wrote:
:excellent:

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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Mon Feb 02, 2009 10:12 
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Having played the demo both alone and with DrG, it's once again a case of battling with the controls more than the zombies.

The inventory sharing thing is pretty clever, that you can run in to finish off a reeling zombie is cool, and that it seems to take place in Eye-Rak is interesting. Oh, and Mrs Metal walked past while I was playing, saw Sheva and declared it was yet another game starring her!

I think I'll wait on getting this - co-op shenanigans will likely end with someone saying 'I don't want to play this any fucking more, the controls are too shit'.


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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Mon Feb 02, 2009 10:20 
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I will buy RE5 as soon as it's released.

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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Mon Feb 02, 2009 10:20 
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I've got it on pre-order.

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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Mon Feb 02, 2009 10:21 
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You're not allowed to play it until you've finished the others though.

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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Mon Feb 02, 2009 10:24 
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I won't be playing it until 2024 at that rate.

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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Mon Feb 02, 2009 10:28 
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You're so lame,
you probably think this post is about you.

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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Mon Feb 02, 2009 10:30 
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Not if I can't get past that sodding dropping ceiling. Played the same part of the DS version last night and it worked fine. I might have to start again. :'(

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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Mon Feb 02, 2009 10:44 
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If you're still getting nailed in RE4 do a few reccy runs around the village, then plan a route that will nab you goodies early.
ZOMG Spoiler! Click here to view!
Getting on roofs/second floors helps loads, don't forget you can shove their ladders away from windows too to slow the flow of enemies down.

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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Mon Feb 02, 2009 10:49 
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Yeah, I've not even scratched the surface with RE4 yet. I got overrun twice when first getting to the village, and haven't gone back to it yet.

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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Mon Feb 02, 2009 10:53 
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Zardoz wrote:
You're so lame,
you probably think this post is about you.
Hi5.

Zardoz wrote:
I will buy RE5 as soon as it's released.
Hi5.

MetalAngel wrote:
I think I'll wait on getting this - co-op shenanigans will likely end with someone saying 'I don't want to play this any fucking more, the controls are too shit'.
Not from me it won't, they don't bother me at all, and my 30+ hours on the Cube version of Resi 4 attest to this. I'll admit the aiming control takes a little getting used too -- something about the acceleration is slightly off -- but I'll take that over Gears of War's "what? you want to run away from RAAM? No, I think you want to go into cover with your back to him instead, surely?" roadie-run-and-cover-on-same-button mechanic any day.


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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Mon Feb 02, 2009 11:32 
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Pah. We killed him within five minutes of meeting him.


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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Mon Feb 02, 2009 11:33 
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On insane.

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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Mon Feb 02, 2009 11:45 
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Doctor Glyndwr wrote:
I'll admit the aiming control takes a little getting used too -- something about the acceleration is slightly off -- but I'll take that over Gears of War's "what? you want to run away from RAAM? No, I think you want to go into cover with your back to him instead, surely?" roadie-run-and-cover-on-same-button mechanic any day.


And I'll take the easily learned habit of running from cover to cover over "what? You want to shoot at the man on your left? Wait there a sec, I'll see what I can do. Almost there... a few seconds longer.... there you go. Oh, what - he's eaten your face? Sorry about that."

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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Mon Feb 02, 2009 17:57 
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I played this round a mate's last night and enjoyed it muchly (even though I had to play as the girl :( ), but the controls are well up the swanny. In particular, trying to run, move and move the camera at the same time had me performing some kind of joypad gymnastics - right thumb held down on A and right forefinger twisted over the top on the right analogue pad. I looked like my grandma playing games.


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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Tue Feb 03, 2009 10:03 
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HMMMM. I downloaded the PS3 version last night and there's no discernible tearing and it looks as pretty as the 360 version at first glance with only some strange shimmering shadows spoiling matters.

Without the distraction of the tearing I managed to Benny Hill the chainsaw guy to death and for some reason explode more heads than on the 360. I'll give it another go tonight with a more critical eye (was late last night when I tried it out) but currently the PS3 version is looking the more likely version for me to pick up. How queer.

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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Fri Feb 20, 2009 14:45 
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Very dramatic new trailer video. Contains some plot spoilers (not that plot is really a high point of RE games, except in a point-and-laugh fashion).


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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Fri Feb 20, 2009 15:19 
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I quite like the story, in a cheesy schlock-horror kind of way.

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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Fri Feb 20, 2009 16:10 
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i wish i could get rid of the save limits and carrying limits on the gamecube remake. It's just annoying


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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Fri Feb 20, 2009 16:11 
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I'm playing it now, and it's not bothering me too much. There's a bit of 'fetch and carry', but that's Resi, I guess...

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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Fri Feb 20, 2009 16:12 
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Quite. It's time games realised that if I can only play for half an hour at a time, they should let me.

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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Fri Feb 20, 2009 16:13 
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Craster wrote:
Quite. It's time games realised that if I can only play for half an hour at a time, they should let me.

I don't play Resident Evil unless I've got a spare hour, at least. I have a lot of other games to play if I'm short on time. :)

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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Fri Feb 20, 2009 16:40 
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i completely agree with craster. That goes to all the games with checkpoints and no quicksaves. If people don't like quicksaves because it disrupts the action, then don't use it.


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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Fri Feb 20, 2009 16:41 
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Quicksaving ruins some games though. Resi is about tension.

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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Fri Feb 20, 2009 16:42 
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like i said, you aren't forced to use quicksave. Don't be a pussy and have some will, will ya?


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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Fri Feb 20, 2009 16:45 
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RuySan wrote:
like i said, you aren't forced to use quicksave. Don't be a pussy and have some will, will ya?
No, sorry, violently disagree. Save-anywhere would ruin Resident Evil, and the designers of Gears of War, Call of Duty, and Dead Space presumably agree with me.

RE4 allows you to use each save point as often as you like and you pass one every 10-15 minutes anyway. If you have to stop playing outside of thse schedule, running back to the last one usually only takes a minute or so.


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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Fri Feb 20, 2009 16:47 
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Yep, quicksaving ruins a lot of games, in my opinion; there's no risk/reward. Oopsy, I've died. Good job I press F5 every 30 seconds...

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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Fri Feb 20, 2009 16:49 
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myp wrote:
Yep, quicksaving ruins a lot of games, in my opinion; there's no risk/reward. Oopsy, I've died. Good job I press F5 every 30 seconds...
In RE, it's worse; it's "ooh, now I know where those four guys will come in pairs, I know I can save six bullets if I take the second member of each pair out with the knife".


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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Fri Feb 20, 2009 16:51 
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Doctor Glyndwr wrote:
RE4 allows you to use each save point as often as you like and you pass one every 10-15 minutes anyway. If you have to stop playing outside of thse schedule, running back to the last one usually only takes a minute or so.


Ah, that I'd be fine with. It was more the limited number of available ribbons in the earlier games that I objected to. They physically prevented you from playing for a short period of time, because you knew you then wouldn't have enough ribbons to carry on.

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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Fri Feb 20, 2009 16:51 
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myp wrote:
Yep, quicksaving ruins a lot of games, in my opinion; there's no risk/reward. Oopsy, I've died. Good job I press F5 every 30 seconds...


that's like saying that no game has a reward because you can adjust the difficulty slider at any time.

One good example of the bad things of checkpoints is Gears of War. The game in normal difficulty is just too easy. At Hardcore, is just fine, but checkpoints are way to far apart, and dying halfway through or near the next checkpoint just made me forget it.

RE4 typewrites are close enough though. Even though sometimes i have 15 minutes to kill, and the lack of quicksaves just ruin it.

One good solution was to disable quicksave when there was enemies around.


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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Fri Feb 20, 2009 17:04 
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RuySan wrote:
like i said, you aren't forced to use quicksave. Don't be a pussy and have some will, will ya?


You aren't forced to play games you suck at either, grow a pair, will ya?

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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Fri Feb 20, 2009 17:09 
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Zardoz wrote:
RuySan wrote:
like i said, you aren't forced to use quicksave. Don't be a pussy and have some will, will ya?


You aren't forced to play games you suck at either, grow a pair, will ya?


don't change the subject, will ya?


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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Fri Feb 20, 2009 17:49 
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Craster wrote:
Doctor Glyndwr wrote:
RE4 allows you to use each save point as often as you like and you pass one every 10-15 minutes anyway. If you have to stop playing outside of thse schedule, running back to the last one usually only takes a minute or so.


Ah, that I'd be fine with. It was more the limited number of available ribbons in the earlier games that I objected to. They physically prevented you from playing for a short period of time, because you knew you then wouldn't have enough ribbons to carry on.


That always annoyed me too as I was never quite sure how many ribbons I'd stumble across later in the game.

In some places of RE4 it seemed there were save points too close to each other.

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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Fri Feb 20, 2009 17:50 
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My top tip is to have about seven ribbons in your safe room at any one time.

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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Fri Feb 20, 2009 17:54 
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Now that people her are mentioning tension, and that quicksaving ruins it. The most tense and scariest games ever had quicksaving: System Shock 2, Stalker, Thief series, Undying.

This whole limited ribbons thing can cause tension yes, but in the wrong way.


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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Mon Feb 23, 2009 19:14 
:insincere:


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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Mon Feb 23, 2009 19:17 
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mrak wrote:
Hrrrrrrrm. I've just had an email from HMV saying my pre-order for the steel box special edition (360) has been cancelled as the product has been discontinued. Is there anyone working in videogame retail who can confirm the bullshit level of this statement?

It's still available for pre-order on Play.com, so who knows?

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 Post subject: Re: Resident Evil 5 thread - 360 Demo available now
PostPosted: Tue Feb 24, 2009 11:53 
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Tried the demo last night. Hated it. Ah well.


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