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 Post subject: Re: Classic game to make exciting return
PostPosted: Fri Oct 17, 2008 22:06 
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Peculiar, yet lovely

Joined: 30th Mar, 2008
Posts: 7046
Doctor Glyndwr wrote:
Fucking HELL. That's dated TODAY.

Man, I sure wish someone would give us all a million bucks. Let's start a thread about it. A million bucks. That'd be ace.


Good news: Beteo is now the place where games developers gauge the market.

Bad news: EA. Ugh.

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 Post subject: Re: Classic game to make exciting return
PostPosted: Fri Oct 17, 2008 22:20 
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Chinny chin chin

Joined: 30th Mar, 2008
Posts: 15695
sinister agent wrote:
Good news: Beteo is now the place where games developers gauge the market.

Bad news: EA. Ugh.


In which case, can I ask for a new Dizzy game?


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 Post subject: Re: Classic game to make exciting return
PostPosted: Fri Oct 17, 2008 22:32 
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Joined: 31st Mar, 2008
Posts: 8647
chinnyhill10 wrote:
sinister agent wrote:
Good news: Beteo is now the place where games developers gauge the market.

Bad news: EA. Ugh.


In which case, can I ask for a new Dizzy game?


David Darling wrote:
It'll be absolutely brilliant


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 Post subject: Re: Classic game to make exciting return
PostPosted: Fri Oct 17, 2008 22:33 
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Chinny chin chin

Joined: 30th Mar, 2008
Posts: 15695
David Darling wrote:
It'll be absolutely brilliant


:this: x infinity.


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 Post subject: Re: Classic game to make exciting return
PostPosted: Fri Oct 17, 2008 22:38 
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Joined: 31st Mar, 2008
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I guess "actual XBox 360 screenshots" won't have the same ring to it.


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 Post subject: Re: Classic game to make exciting return
PostPosted: Fri Oct 17, 2008 22:45 
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Chinny chin chin

Joined: 30th Mar, 2008
Posts: 15695
Joans wrote:
I guess "actual XBox 360 screenshots" won't have the same ring to it.


Man, the Olivers and the Codies need to do this. Dizzy is a fucking icon. Stuff Mario, Dizzy is the king. He's a British computer icon not some imported foriegn shit. I demand that he is returned to his rightful place as king of all computer games.

And there must be Zaks. And Daisy. But no Dylan because he's a loser and sucks.




I am drinking heavily. Hic.


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 Post subject: Re: Classic game to make exciting return
PostPosted: Sat Oct 18, 2008 10:27 
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Joined: 30th Mar, 2008
Posts: 14130
Location: Shropshire, UK
New Syndicate? KICK ASS.

By EA? Balls.

Oh well, they might not fuck it up. But I'm not hopeful.

All I want is a remake of the original game but with up to date graphics, the original Syndicate is essentially like UFO: Enemy Unknown in that it's basically perfect apart from the outdated graphics, yet no-one is giving us just a straight remake. Gnnnnnnnnngh.


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 Post subject: Re: Classic game to make exciting return
PostPosted: Sat Oct 18, 2008 10:53 
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Joined: 31st Mar, 2008
Posts: 8647
So does this mean Pyjamarama 2 is coming out as well?


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 Post subject: Re: Classic game to make exciting return
PostPosted: Sat Oct 18, 2008 10:55 
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Excellent Member

Joined: 30th Mar, 2008
Posts: 8019
Location: Cardiff
Bluce_Ree wrote:
sinister agent wrote:
K240


total this.

K240 is pretty much why I have WinUAE installed.


You mean I can play this again?!

How? Details please - it was my fave game for an indecent amount of time! :p

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 Post subject: Re: Classic game to make exciting return
PostPosted: Sat Oct 18, 2008 12:01 
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Chinny chin chin

Joined: 30th Mar, 2008
Posts: 15695
Joans wrote:
So does this mean Pyjamarama 2 is coming out as well?


Indeed it does!

http://www.cpcgamereviews.com/adverts/t/3_weeks_in_paradise.jpg

Coming soon to your Amstrad!*



* If you are still living in 1986.


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 Post subject: Re: Classic game to make exciting return
PostPosted: Sat Oct 18, 2008 19:55 
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Can you dig it?

Joined: 5th Apr, 2008
Posts: 4662
SQUEEEEEE!

Awesomes, although I had kind of given up on PC gaming - a new syndicate game could tempt me to look into upgrading GFX cards and things like that.

:D :D

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 Post subject: Re: Classic game to make exciting return
PostPosted: Sun Oct 19, 2008 1:21 
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Honey Boo Boo

Joined: 28th Mar, 2008
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Location: Tronna, Canandada
Somehow, I can picture it being skanked up with Matrixy slow-motion effects. Bleh.


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 Post subject: Re: Classic game to make exciting return
PostPosted: Sun Oct 19, 2008 3:23 
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Peculiar, yet lovely

Joined: 30th Mar, 2008
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Dizzy was shit.

There, I said it.

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 Post subject: Re: Classic game to make exciting return
PostPosted: Sun Oct 19, 2008 7:52 
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Serious Little Beast

Joined: 30th Mar, 2008
Posts: 107
Doctor Glyndwr wrote:


"Dave, how many times do we have to tell you? Rather than running them over, just use the persuadatron. That leg's coming out of your wages."


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 Post subject: Re: Classic game to make exciting return
PostPosted: Sun Oct 19, 2008 10:02 
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Honey Boo Boo

Joined: 28th Mar, 2008
Posts: 12328
Location: Tronna, Canandada
I have literally just woken up for a dream involving all this - a successor to Skool Daze. I apologise for this being a bit unstructured but I'm trying to write it all down before I forget any.

My character was a fat, dull clod called 'Worf' (he looked a bit like extra-fat Cartman from the World of Warcraft episode). The game begins with Worf driving to his new high school.

Upon parking his car (limited driving bits) he uses an overhead map of the school to find his first class. There are three 'periods' per day plus a lunch period, and three semesters per year, so there's nine different classes you attend, basically.

Upon arrival at the classroom, you have to pick up the course outline, find a desk, and complete simplistic exercises based on the subject. As a new student to the school, the math teacher asked my level of competence (in turn determining the difficulty of the questions). You then sit at the desk, do a few of the exercises, the period ends, and you go to the next class.

While sitting there you can, of course, interact with other students (doing it when you're meant to be working, and you risk the teacher hearing and following the noise to accuse you or whoever they think did it) or indeed get up and move around (again, the teacher might not approve)

In the second period, the highly-strung English teacher and Worf had some friction and started arguing. This ended with the teacher (who is a bit nuts) grabbing Worf by the collar. Fortunately, at this point the principal (who was very much like the principal from South Park) had heard the commotion and Worf, hitting the 'call for help' button, got her attention and she witnessed it. She hauled the teacher off to the office and gave over her keys, inviting Worf to go and use one of the 'minicopters' to get over his trauma.

This was an, er, key development. The minicopters (little helicopters used in a minigame) aside, there's a secret room that you need both the principal and the receptionist's key to get into. Much like in Skool Daze, the contents of the room could be used to alter your grades if need be. Worf went outside, noting said door on his way, before noticing on the minimap that the principal and teacher were now returning to the room. Handing the keys back, he took his place and sat through the class.

There was a lunch sequence I don't really remember, and then a cookery class in which another slightly stressed teacher overheard talking and follow the noise to near where Worf was sitting, and punished everyone in the vicinity.

And so it went. The next day opened again with Worf arriving at the school and parking his car.

The school itself was two floors, about six classrooms per floor so it wasn't so large that you could get easily lost. Outside was a big playing field with gym and pool (for the sports minigames), a parking lot, and a fence around the outside marking the edge of the school grounds. This environment wouldn't be too hard to program, I reckon... a GTA/Oblivion style engine in which you could move around, sit down, and talk to other characters.

There were Sims-style needs and friendship bars. You could select other students to interact with them in varying ways, as well as put your hand up to ask to go to the bathroom lest your bladder bar empty and you piss your pants in front of everyone. Of course, some crotchety teachers would refuse, so you either wet yourself or just get up and go anyway (getting into trouble in the process).

There were five other characters to play as, as well. Violence was limited to minor pushing and shoving.

That's all I can remember for now, but I can still see it perfectly in my mind's eye.


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 Post subject: Re: Classic game to make exciting return
PostPosted: Sun Oct 19, 2008 10:23 

Joined: 30th Mar, 2008
Posts: 8679
I think we'd all agree School daze needs to come back, although to a point, Bully covered some of that ground.


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 Post subject: Re: Classic game to make exciting return
PostPosted: Sun Oct 19, 2008 10:58 
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Gogmagog

Joined: 30th Mar, 2008
Posts: 48607
Location: Cheshire
It's probably won't run on my shitbox of a PC so I'll have to use MrsA's laptop instead.

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 Post subject: Re: Classic game to make exciting return
PostPosted: Sun Oct 19, 2008 12:44 
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Honey Boo Boo

Joined: 28th Mar, 2008
Posts: 12328
Location: Tronna, Canandada
There's the accurate, lovingly made Skool Daze Klass of 99 which is freeware for PC and GBA (!), or there's the hideously shit Skool's Out from Mucky Foot death-throes Mucky Baby (who caved into themselves after it came out)


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