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 Post subject: Deus Ex 3!
PostPosted: Sun Oct 05, 2008 12:52 
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http://www.computerandvideogames.com/ar ... ?id=198546

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The first details on Eidos Montreal's Deus Ex 3 have been revealed, in the pages of PC Zone's landmark 200th issue.

It's out in the shops on Thursday, but PC Zone subscribers are reporting that copies of PCZ number 200 have hit doormats this morning. The cover game? Deus Ex 3 - the long-awaited return of the world's favourite nano-augmented RPG-shooter.

In essence, it looks and sounds fantastic. The art direction is a beautiful meld of the renaissance and cyberpunk (tying into the game's Leonardo Da Vinci motif) and is going for a lot more stylised look than the sort of game that comes from the Unreal Engine cookie-cutter.

It sounds like Eidos Montreal isn't leaving anything to chance; a "powerful, layered" plot is promised for the third game - which has been confirmed as a prequel set in 2027- and the dev has even drafted in the consultative talents of original writer Sheldon Pacotti, while also gaining the blessing of both Harvey Smith and Warren Spector on the project.

You're cast as average joe Adam Jensen, who works as a private security officer at a technology lab specialising in biomechanical augmentations, a forerunner to the sort of nanotechnology shown in the original Deus Ex. One day the path of his life is unexpectedly altered as a team of black ops commandos break into his company's HQ, and using a security plan from Jensen's own hand, a mass slaughter ensues and the conspiracy begins.

"Deus Ex 3's vision of the future sees holographic screens flicker atop ferries moving back and forth in front of the Shanghai skyline, now split into two layers with the rich on the top and the poor in perpetual twilight below," says PCZ.

Eidos Montreal says it's more than aware of fan reaction to controversial second game, Invisible War, and promises mistakes, such as limiting ammo types to just one, won't be repeated.

This said, they are doing their utmost to please newcomers as well as existing fans. Perhaps controversially this time around combat won't be influenced by stats, but will rely purely on your personal marksmanship skills. Instead stats will influence "a vast array of fully upgradeable and customisable weapons", and you'll be able to tailor your arsenal to your play style with mag upgrades, scopes and other add-ons.

What's more, stealth will now rely on a cover system rather than shadows, and damage will be dealt with by a very Call of Duty-style auto-heal. There's probably going to be some debate over those two.

Augmentations have been bumped up and sound fantastic. 20 have been promised for the final game, ranging from 'bungee jump' tentacles that shoot from your back and anchor to a wall when you jump off a building, and the ability to punch through walls to grab enemies in neighbouring rooms.

Deus Ex 3 certainly sounds very, very promising - if a little controversial for die-hard PC fans. And just wait until you see the shots...

For more info and the first screenshots see the full ten-page preview in the 200th issue of PC Zone, out October 9 (and in subscribers' hands now). Happy 200th issue, by the way.


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 Post subject: Re: Deus Ex 3!
PostPosted: Sun Oct 05, 2008 12:56 
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*drooly drooly drooly*

Isn't that screenshot just concept art? I haven't seen any real screenies yet.

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 Post subject: Re: Deus Ex 3!
PostPosted: Sun Oct 05, 2008 13:32 
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Mmm. Sounds like they're turning it into a flawed FPS, again. And surely auto-healing was done first by Halo?

But! It could still be very good. I wonder whether it'll have any of the same characters turn up as wee tykes or something.

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 Post subject: Re: Deus Ex 3!
PostPosted: Sun Oct 05, 2008 13:34 
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sinister agent wrote:
I wonder whether it'll have any of the same characters turn up as wee tykes or something.


That couldn't possibly go wrong!

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 Post subject: Re: Deus Ex 3!
PostPosted: Sun Oct 05, 2008 13:51 
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Deus Ex? A flawed FPS? Welcome to 2000!


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 Post subject: Re: Deus Ex 3!
PostPosted: Sun Oct 05, 2008 13:53 
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It sounds like they are going to make Generic FPS with a Brand Name 3.

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 Post subject: Re: Deus Ex 3!
PostPosted: Sun Oct 05, 2008 13:57 
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Sheepeh wrote:
It sounds like they are going to make Generic FPS with a Brand Name 3.


yeah, that.

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 Post subject: Re: Deus Ex 3!
PostPosted: Sun Oct 05, 2008 16:05 
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I have still not finished the first one yet.. :)

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 Post subject: Re: Deus Ex 3!
PostPosted: Sun Oct 05, 2008 16:17 

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Quote:
The first details on Eidos Montreal's Deus Ex 3 have been revealed, in the pages of PC Zone's landmark 200th issue.


And enjoy it because they just sacked half the PC Zone staff and handed it mostly to PC Gamer freelancers as I hear.


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 Post subject: Re: Deus Ex 3!
PostPosted: Mon Oct 06, 2008 9:17 
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sinister agent wrote:
And surely auto-healing was done first by Halo?


Nope, the first Halo game had a shield which recharged, but also a finite amount of health that you had to keep topping up with health packs.

I'm sure the first Call of Duty game came out before Halo 2 (SUB PLEASE CHECK).

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 Post subject: Re: Deus Ex 3!
PostPosted: Mon Oct 06, 2008 10:09 
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myoptika wrote:
sinister agent wrote:
And surely auto-healing was done first by Halo?


Nope, the first Halo game had a shield which recharged, but also a finite amount of health that you had to keep topping up with health packs.

I'm sure the first Call of Duty game came out before Halo 2 (SUB PLEASE CHECK).


Didn't The Getaway have auto-healing? I don't know how old it is with regards to the other games though.


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 Post subject: Re: Deus Ex 3!
PostPosted: Mon Oct 06, 2008 10:10 
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Kovacs Caprios wrote:
I have still not finished the first one yet.. :)


It's good, I enjoyed it. Although, I think the end levels were a little rushed.

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 Post subject: Re: Deus Ex 3!
PostPosted: Mon Oct 06, 2008 10:12 
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andyb wrote:
Didn't The Getaway have auto-healing? I don't know how old it is with regards to the other games though.


Only if you went and leant on a wall, I believe.

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 Post subject: Re: Deus Ex 3!
PostPosted: Mon Oct 06, 2008 10:14 
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I still think the battle with Walton Simons is far harder than the end of game tasks, which are essentially just running around flicking switches. I got into a position once where I couldn't even leg it from Simons without dying. No matter what I did, cloak, sprint, shoot rockets, he just opened up on me and I died seemingly instantly.

Having said that, with enough foreknowledge you can just place a LAM at the point where he spawns and he'll insta-die, or you can just shoot him before he talks to you, but I feel both of those takes the fun out of it.

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 Post subject: Re: Deus Ex 3!
PostPosted: Mon Oct 06, 2008 10:15 
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ComicalGnomes wrote:
Having said that, with enough foreknowledge you can just place a LAM at the point where he spawns and he'll insta-die
I can't remember how I beat him, but I remember it being very tough indeed. I think I might have done exactly this.


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 Post subject: Re: Deus Ex 3!
PostPosted: Mon Oct 06, 2008 10:26 
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Craster wrote:
andyb wrote:
Didn't The Getaway have auto-healing? I don't know how old it is with regards to the other games though.


Only if you went and leant on a wall, I believe.


True.

Uncharted certainly has auto healing, but that's a bit newer than the other games mentioned!


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 Post subject: Re: Deus Ex 3!
PostPosted: Mon Oct 06, 2008 10:31 
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Also for Deux Ex 1 - who would ever *not* get the healing augmentation? After that the game becomes a lot easier, and combined with ballistic protection and a very healthy amount of bio-energy made it rather hard to die. Except against Simons.

DX2 was better for this, as despite having the same augs for healing they were much less effective and energy ran out faster. I did like the DX1 'damage area' points aspect of it. i.e. if your legs were shot to shit you could hardly walk, and too much damage to the head was fatal even if everything else was at full health. The DX2 'energy bar' was so crap by comparison.

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 Post subject: Re: Deus Ex 3!
PostPosted: Mon Oct 06, 2008 11:14 
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andyb wrote:
Craster wrote:
andyb wrote:
Didn't The Getaway have auto-healing? I don't know how old it is with regards to the other games though.


Only if you went and leant on a wall, I believe.


True.

Uncharted certainly has auto healing, but that's a bit newer than the other games mentioned!


Observe! My wonderful knowledge of the wonderful The Getaway strikes BACK!

You can heal indefinitely in The Getaway as long as there was 'the right kind of wall' nearby. 'The right kind of wall' was completely flat, and had a flat floor underneath it. Trying to heal on a curved wall or on a staircase would make Hammond jam in the 'going to lean' animation and you'd almost certainly die.

In The Getaway: Black Monday, you heal faster, but you only get the equivalent of three 'from near death' heals before you can't do it any more.

In The Getaway: Gangs of London, you automatically heal when you're out of combat for 30 seconds. As you get hit, your maximum health and rate of health recharge decrease together with your current health, so at the start you'll rapidly heal to 85% health, but get shot some more and you'll slowly recharge to 40%. That's okay, because the missions are two minutes long and Hong is cool.

Quote:
Also for Deux Ex 1 - who would ever *not* get the healing augmentation? After that the game becomes a lot easier, and combined with ballistic protection and a very healthy amount of bio-energy made it rather hard to die. Except against Simons.


Did You Know that in the original release of Deus Ex 1, the Health augmentation ran a [HEALTH UP - PAUSE - HEALTH UP - PAUSE] cycle, meaning you could skip the pause time and dramatically reduce bioenergy costs by hammering the augmentation button (the bioenergy costs are related to the time the augmentation is active, not the effectiveness of the augmentation). In the Game of the Year edition, they changed it to [PAUSE - HEALTH UP - PAUSE - HEALTH UP] meaning if you hammered the button, you'd just get a load of pause.

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 Post subject: Re: Deus Ex 3!
PostPosted: Mon Oct 06, 2008 15:13 
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ComicalGnomes wrote:
I still think the battle with Walton Simons is far harder than the end of game tasks, which are essentially just running around flicking switches. I got into a position once where I couldn't even leg it from Simons without dying. No matter what I did, cloak, sprint, shoot rockets, he just opened up on me and I died seemingly instantly.

Having said that, with enough foreknowledge you can just place a LAM at the point where he spawns and he'll insta-die, or you can just shoot him before he talks to you, but I feel both of those takes the fun out of it.


I played the PS2 version, was Walton Simons weakened in that one?

It took me about three or four goes to do it, although the failed attempts did indeed frustrate me.

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 Post subject: Re: Deus Ex 3!
PostPosted: Mon Oct 06, 2008 16:56 
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I'd be lying if I didn't say this will likely be shit.


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 Post subject: Re: Deus Ex 3!
PostPosted: Mon Oct 06, 2008 17:03 

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Jon wrote:
ComicalGnomes wrote:
I still think the battle with Walton Simons is far harder than the end of game tasks, which are essentially just running around flicking switches. I got into a position once where I couldn't even leg it from Simons without dying. No matter what I did, cloak, sprint, shoot rockets, he just opened up on me and I died seemingly instantly.

Having said that, with enough foreknowledge you can just place a LAM at the point where he spawns and he'll insta-die, or you can just shoot him before he talks to you, but I feel both of those takes the fun out of it.


I played the PS2 version, was Walton Simons weakened in that one?

It took me about three or four goes to do it, although the failed attempts did indeed frustrate me.



I think, to be fair, everything in the game was probably weakened in the PS2 version. The original PC game is much, much better.

That said, I am one of these apparent weirdos who thought DX2 was actually pretty good. Not as good as the first one, obviously, but still pretty good nonetheless.


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 Post subject: Re: Deus Ex 3!
PostPosted: Mon Oct 06, 2008 17:05 
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I decided to play through the sequel again, and immediately kill everyone I encountered. Even doing this, it was still boring.


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 Post subject: Re: Deus Ex 3!
PostPosted: Mon Oct 06, 2008 18:25 
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The second one wasn't a bad game. It was just a let down, a bit weakly designed, and not as fun to play aroudn with as the first. And most of the guns and items and mods were crap (and you could get an unbeatably effective set of them on your first go very quickly - the baton with the strength mod could take down almost any human in a second, and the spy drone mod could take out anything in the game remotely with a single shot. It was disappointing.

Walton Simons was the better villian than Page. He was sinister and threatening and sarcastic (and the first time I eavesdropped on the interrogation scene and he whirled round and hissed at me to get out, I nearly weed), while Page was just a generic, silly megalomaniac. And the last levels were indeed a bit lame. Still, the sense of enormity as you went in was quite effective, and there's nothing wrong with the penultimate levels being tougher than the ending.

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