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FF7:
Good 45%  45%  [ 26 ]
Not good 24%  24%  [ 14 ]
(Haven't played it / Don't know) 29%  29%  [ 17 ]
Total votes : 57
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 Post subject: Re: Final Fantasy 7
PostPosted: Wed Jun 17, 2015 11:21 
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Then you sit for two hours tapping the button while it recaps the whole thing so far.

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 Post subject: Re: Final Fantasy 7
PostPosted: Wed Jun 17, 2015 12:15 
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Still, at least you can tap the button rather than being forced to sit and listen, right?

When I did a speed run tapping through the dialogue made my thumbs really hurt.

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 Post subject: Re: Final Fantasy 7
PostPosted: Wed Jun 17, 2015 13:14 
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Despite having completed the game more than once I remain unclear what the deal with Cloud, Sephiroth and Jenova's lineage actually is. Jenova is an ancient but not really, Cloud and Sephiroth were made from Jenova, sort of, somehow. Cloud wasn't really in Solider, he was a grunt. Something something.

I need to read more wiki pages.

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 Post subject: Re: Final Fantasy 7
PostPosted: Wed Jun 17, 2015 13:17 
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Also: A translation that wasn't rushed out the door


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 Post subject: Re: Final Fantasy 7
PostPosted: Wed Jun 17, 2015 13:41 
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I am back from reading some Wiki pages. The subtlety of the story definitely isn't conveyed in the game, from what I remember.

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 Post subject: Re: Final Fantasy 7
PostPosted: Wed Jun 17, 2015 13:55 
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Mr Dave wrote:
Also: A translation that wasn't rushed out the door

That's been fixed quite recently.

http://www.eurogamer.net/articles/2015- ... -fantasy-7

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 Post subject: Re: Final Fantasy 7
PostPosted: Wed Jun 17, 2015 17:54 
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Look at the "journo's" losing their shit.



(I'd have been exactly the same, to be fair)

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 Post subject: Re: Final Fantasy 7
PostPosted: Wed Aug 19, 2015 17:44 
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iOS FF7 is a-comin' - and you can turn off the random battles.


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 Post subject: Re: Final Fantasy 7
PostPosted: Wed Aug 19, 2015 17:59 
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Woohoo!!!!

I'm having that, yay!

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 Post subject: Re: Final Fantasy 7
PostPosted: Wed Aug 19, 2015 18:11 
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Bad Girl

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I'm going to finally play this on the Vita so I can have an opinion.


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 Post subject: Re: Final Fantasy 7
PostPosted: Wed Aug 19, 2015 22:58 
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Neither my phone or iPad mini are new enough to support it according to The Verge. 5s and above or iPad mini 2 and above.

Sad face.

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 Post subject: Re: Final Fantasy 7
PostPosted: Thu Aug 20, 2015 0:28 
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Sleepyhead

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I feel ridiculous putting plot twists and shit into spoiler tags for a game this old, but...

ZOMG Spoiler! Click here to view!
I remember going mental for this game back in 97 or whenever, and looking on the web to help unlock all the mental shit. I recall reading that the main lass that dies was actually supposed to come back to life at some point, and that there's actually a space left for her in several scenes, but they ran out of time or money or something and so cut that bit out of the game/story.

Was that all a load of bollocks? The web was a lot less reliable back then.

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 Post subject: Re: Final Fantasy 7
PostPosted: Thu Aug 20, 2015 1:23 
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Rude Belittler

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Nah, its bollocks.
ZOMG Spoiler! Click here to view!
according to the guy wot wrote it (Tetsuya Nomura), Aeris was always supposed to die when she did. There is place holder dialogue for her in certain places later in the game but that was due to technical issues, ie earlier in development she could accidentally show up as if she's in the active party, and the game would hang, as the game would look for dialogue for her. Its a debugging thingy, basically. People tried putting Aeris back in the game with Game Sharks, and discovered this dialogue and thats where all the rumours came from


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 Post subject: Re: Final Fantasy 7
PostPosted: Thu Aug 20, 2015 8:22 
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£12 is a bit too steep for me, considering it is £8 on PSN, and that version doesn't have silly virtual buttons.

Bit lazy of them not to make a touch native interface, considering it would work quite well if they tried.


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 Post subject: Re: Final Fantasy 7
PostPosted: Thu Aug 20, 2015 10:17 
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LewieP wrote:
£12 is a bit too steep for me, considering it is £8 on PSN, and that version doesn't have silly virtual buttons.

Bit lazy of them not to make a touch native interface, considering it would work quite well if they tried.

Oh man!

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 Post subject: Re: Final Fantasy 7
PostPosted: Thu Aug 20, 2015 10:21 
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It's free with FPSe ;)

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Final Fantasy 7
PostPosted: Thu Aug 20, 2015 10:32 
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I have *random battle* this!

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 Post subject: Re: Final Fantasy 7
PostPosted: Thu Aug 20, 2015 10:36 
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Grim... wrote:
you can turn off the random battles.

You'd be doing it all wrong if you did, obv.

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Final Fantasy 7
PostPosted: Thu Aug 20, 2015 11:16 
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Unpossible!

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I have still never played FF7


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 Post subject: Re: Final Fantasy 7
PostPosted: Thu Aug 20, 2015 11:55 
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DavPaz wrote:
I have still never played FF7

You wouldn't like it.

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 Post subject: Re: Final Fantasy 7
PostPosted: Thu Aug 20, 2015 12:02 
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Would have been nice if they'd added in the ability to save anyway. I'm taking loooong breaks today.

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Final Fantasy 7
PostPosted: Thu Aug 20, 2015 12:05 
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Grim... wrote:
iOS FF7 is a-comin' - and you can turn off the random battles.

75% of the video is FMV and the rest are limit breaks and summons. Not quite representative of the game I'd say.

I completed FF7 again recently. Like always as soon as I win I can't be arsed to go back to beat the weapons.

I'm also near the end of FF8 and my enthusiasm has dropped off again.

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Pretty much everyone agrees with Gnomes, really, it's just some are too right on to admit it. :)


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 Post subject: Re: Final Fantasy 7
PostPosted: Thu Aug 20, 2015 12:07 
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Cras wrote:
Would have been nice if they'd added in the ability to save anywhere. I'm taking loooong breaks today.

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Final Fantasy 7
PostPosted: Thu Aug 20, 2015 12:18 
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We all heard you the first time. No-one cares, is all.

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Final Fantasy 7
PostPosted: Thu Aug 20, 2015 12:27 
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Huh. that was supposed to be an edit.

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 Post subject: Re: Final Fantasy 7
PostPosted: Thu Aug 20, 2015 13:29 
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You didn't even edit anything!

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Final Fantasy 7
PostPosted: Thu Aug 20, 2015 13:43 
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Yeah, I did.

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Final Fantasy 7
PostPosted: Thu Aug 20, 2015 14:27 
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Cras wrote:
Yeah, I did.

where

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 Post subject: Re: Final Fantasy 7
PostPosted: Thu Aug 20, 2015 14:29 
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Future Warrior wrote:
Cras wrote:
Yeah, I did.

where

way

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 Post subject: Re: Final Fantasy 7
PostPosted: Thu Aug 20, 2015 15:27 
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So you did.

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 Post subject: Re: Final Fantasy 7
PostPosted: Fri Aug 21, 2015 7:31 
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What-ho, chaps!

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FF7 has the best quartermastery system. Granting your characters additional discrete abilities is way more important to having options in battle than having greater stats (kinda by definition).

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 Post subject: Re: Final Fantasy 7
PostPosted: Fri Aug 21, 2015 8:16 
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It's been so long that I'm scared playing it again now would ruin my perfect memories of it.

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 Post subject: Re: Final Fantasy 7
PostPosted: Fri Aug 21, 2015 12:15 
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FF7 relied a lot more on buying stuff. Buying weapons, buying armour especially, to give you slots to junction materia to be able to cast summons and have cool abilities.

FF8 is much different. You can mod your weapon but the benefits are minimal and guides tell you to not bother for anything other than Squall's sword. No armour of any kind. You junction magic to stats for different bonuses. Ablilities are contained in GFs (summons) who also contain abilities and effects you can apply to characters.

I couldn't really say which was better, except that in FF8 you can game the method extremely early on to make your characters laughably overpowered and one-shot nearly every generic enemy from almost the start of the game. The best you could do in FF7 was to steal a weapon from an enemy a bit earlier than you could buy it, which was handy but in no way game-breaking.

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 Post subject: Re: Final Fantasy 7
PostPosted: Fri Aug 21, 2015 12:19 
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The FF8 Junction system was rubbish until you realised you could go to Hell Island and grind for stupidly powerful spells and just leave 100 of them junctioned to every slot. Then, as you say, you were practically invincible.

I loved the Waltz For the Moon dance sequence in that: I had a demo disc of FFVIII that had that FMV but all in sepia, which wasn't in the main game.

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 Post subject: Re: Final Fantasy 7
PostPosted: Fri Aug 21, 2015 12:29 
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I liked the junction system. You can only go to hell/heaven after you have the Ragnarok, and by then you're stupidly overpowered anyway.

Basically in FF8 if you could stand the card game you could sit in Balamb Garden and mine cards for items, convert them, and get a dickload of free magic.

In my current FF8 playthrough I have two cards left to collect. I've done every card quest in the game and the last two cards are optional GFs that I have to go and beat.

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Pretty much everyone agrees with Gnomes, really, it's just some are too right on to admit it. :)


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 Post subject: Re: Final Fantasy 7
PostPosted: Fri Aug 21, 2015 12:45 
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I liked the card game.

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 Post subject: Re: Final Fantasy 7
PostPosted: Fri Aug 21, 2015 13:17 
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Now available as a mobile download!

https://www.google.az/url?sa=t&rct=j&q= ... GFoHZg0YJA

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 Post subject: Re: Final Fantasy 7
PostPosted: Fri Aug 21, 2015 13:29 
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Playing it in the game was fine, but fuck that as a stand-alone. The FF8 guide I used this time around to make sure I got everything included a strategy to ensure disadvantageous rules were abolished from different regions by manipulating the random seed generator. Random, closed-hands, same, plus, and plus-wall were the worst rules. You're winning the game but the CPU has pre-calculated all of the possible Plus permutations and more often than not drops the last card to get a Plus flip which combos into flipping the rest of the board and them winning.

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Pretty much everyone agrees with Gnomes, really, it's just some are too right on to admit it. :)


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 Post subject: Re: Final Fantasy 7
PostPosted: Fri Aug 28, 2015 11:26 
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Bollocks. Went to Wutai too early and now I'm stuck with no Materia and needing to kill a boss that can instakill any character whenever it likes.

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Final Fantasy 7
PostPosted: Fri Aug 28, 2015 11:34 
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What's the work:ff7 ratio like now?

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Final Fantasy 7
PostPosted: Fri Aug 28, 2015 11:37 
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About 50:50. I am definitely not a good investment by my employer.

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Final Fantasy 7
PostPosted: Fri Aug 28, 2015 11:43 
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Cras wrote:
Bollocks. Went to Wutai too early and now I'm stuck with no Materia and needing to kill a boss that can instakill any character whenever it likes.

Are you in the dojo? Can't you just exit and choose to lose progress through the levels?

The whole point is that you have no materia whilst in Wutai because Yuffie is a bitch, so there must be something you can do to help beat him. To Mr Google!

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 Post subject: Re: Final Fantasy 7
PostPosted: Fri Aug 28, 2015 11:48 
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Cras wrote:
Bollocks. Went to Wutai too early and now I'm stuck with no Materia and needing to kill a boss that can instakill any character whenever it likes.

Try: Man up.


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 Post subject: Re: Final Fantasy 7
PostPosted: Fri Aug 28, 2015 11:59 
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Mr Russell wrote:
Cras wrote:
Bollocks. Went to Wutai too early and now I'm stuck with no Materia and needing to kill a boss that can instakill any character whenever it likes.

Are you in the dojo? Can't you just exit and choose to lose progress through the levels?

The whole point is that you have no materia whilst in Wutai because Yuffie is a bitch, so there must be something you can do to help beat him. To Mr Google!


Nope, before the dojo. Yuffie's been kidnapped by Don Corneo, and no way to get my materia back without killing the next boss. It's potentially achievable. Google suggest's Barrett's Mindblow limit break helps a lot. Still going to require luck and many attempts though, I feel.

And obviously I have no pre-Wutai save, because duh :)

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Final Fantasy 7
PostPosted: Fri Aug 28, 2015 11:59 
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Mr Dave wrote:
Cras wrote:
Bollocks. Went to Wutai too early and now I'm stuck with no Materia and needing to kill a boss that can instakill any character whenever it likes.

Try: Man up.


My Man Up materia got taken too :(

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Final Fantasy 7
PostPosted: Fri Aug 28, 2015 12:00 
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Mr Dave wrote:
Cras wrote:
Bollocks. Went to Wutai too early and now I'm stuck with no Materia and needing to kill a boss that can instakill any character whenever it likes.

Try: Man up.

Which character do you equip that to?

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 Post subject: Re: Final Fantasy 7
PostPosted: Fri Aug 28, 2015 12:00 
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Mr Russell wrote:
Mr Dave wrote:
Cras wrote:
Bollocks. Went to Wutai too early and now I'm stuck with no Materia and needing to kill a boss that can instakill any character whenever it likes.

Try: Man up.

Which character do you equip that to?


Wait is that Aeris' Level 4 Limit Break?

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 Post subject: Re: Final Fantasy 7
PostPosted: Sun Dec 06, 2015 13:22 
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SHIT YOUR PANTS, FFFANS!

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Final Fantasy 7
PostPosted: Sun Dec 06, 2015 13:24 
SupaMod
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I reckon it'll be released Jan 31, 2017.

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Final Fantasy 7
PostPosted: Sun Dec 06, 2015 13:34 
SupaMod
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Oh, and the PS4 port of the original version is out today.

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