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 Post subject: Re: Games are getting easier
PostPosted: Thu Aug 21, 2008 0:54 
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Paws for thought

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Dimrill wrote:
Aw man, I made a huge map for Jack The Nipper 2, lovingly drawing the screens out. Curse you modern screenshot powers!


I remember mapping out Knightlore, Atic Atac and Robin of the Wood back in the day.
After doing it, I still had no idea how to actually win Robin of the wood, mind.


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 Post subject: Re: Games are getting easier
PostPosted: Thu Aug 21, 2008 2:44 
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Nowadays, it seems to be more a case of "when" rather than "if" you complete a game. And mainly if you don't it's because you can't be arsed rather than got completely stuck.

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 Post subject: Re: Games are getting easier
PostPosted: Thu Aug 21, 2008 8:00 
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ltia wrote:
I certainly think that game have got easier, and I'm not really sure gameplay has really progressed that much - there's now an emphasis of finishing a game because of the story rather than anything to do with gameplay. Games have certainly got longer, though. Symphony of the Night is easier to *play* than Castlevania III, but certainly takes longer to finish.

Interestingly, at the time I considered Treasure Island Dizzy to be easy - not that it was, but the fact that it was possible in a mere couple of weeks (as opposed to mastering a game over a period of years, which would be Atic Atac and Sabre Wulf for me).

Also, Hello!

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Hello!

I remember my friends and I finishing Sabre Wulf with the help of a rather useful map in some speccy magazine or other. It still took us forever.

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 Post subject: Re: Games are getting easier
PostPosted: Thu Aug 21, 2008 8:32 
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I think the ability to save is making a big difference. Checkpoints also. Other than that, I don't think, overall, the gameplay itself is getting "easier" as such. There are always a couple of games every generation, at least, that seem to think that it's fun to be mercilessly hard.

I remember a late game on the Megadrive that was one of the first to use polygons - you were part of a crack team of commandos in a chopper - I'll have to have a look at my list of games on my GP2X, but that was ROCK HARD. Pretty, but unbelievably HARD. Red Zone. That was it.

Last generation, would have to go to Metal Arms: G.L.I.T.C.H. which was very very hard if you made the mistake of attempting to play it on "Normal" first play through. Still one of the best games on the Xbox IMO.

Also, did anybody actually finish Black from Codies? That was an example of old skool hard due to the merciless checkpointing.

Some of the Metroid 3D games were a bit unforgiving with their checkpoints as well.

So, to summarise, I don't think it's possible to say, across the board that games are easier - they're generally more thoroughly play tested and designed to be "accessible" which will inevitably cater for the LCD area of the market - and that, I'm afraid is probably going to get more prevalent with the effect that Nintendo's success in the broader non-gamer market is having on the community.

I don't necessarily mind this as we are currently spoiled for choice nowadays. There ARE more games of a better quality. They might be slightly more linear in as much as they have an end unlike some very early games that just looped with increasing difficulty, so the end might be achievable more readily - but having said all that, I find as I get older the likelihood of me finishing a game at all has nothing to do with it being easy or hard. I seem to buy between 20 and 30 games a year and finish about 6 to 8 of them.

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 Post subject: Re: Games are getting easier
PostPosted: Thu Aug 21, 2008 9:20 
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I wonder how much of it was due to arcades influencing home-grown programmers and game designers. Arcades are designed to let you play for an expected average amount before having to spend even more, so they are "difficult" in that sense, because it's good commercial sense to make it hard for people (up to a point).

Games seem to have more to them these days. Soul Calibur 4 has an arcade mode that you can complete, probably easier than in an actual arcade (at least on "normal" difficulty), and story modes for the characters that you can wade through. But it also has the tower modes, which are a lot harder to work through (particularly descent, which is like an old style game, where you get no retries, no continues, just back to square one when you fail).

Ground Force Zero was the first Spectrum game I played. (£7.95, written in Basic). "Press B to bomb" is as simple as it gets, but clearing the level so your little plane could land would eventually become genuinely impossible, as the towers you had to flatten consisted of more blocks than you could clear, even playing perfectly. I did complete Atic Atac, though. And The Hobbit, though adventure games probably don't count.

Something that struck me while playing COD4 is just how much I'd "died", and even besides that, how many times I'd been shot to bits, and just done a bit of heavy breathing to be ok again. Compared with Operation Flashpoint, where it was like if you were hit, you were probably done for. COD4 certainly won on theatrical entertainment, but OpF was a lot more tense. The times COD4 got close were the ghillie sections where there were elements of "one mistake will kill you".

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 Post subject: Re: Games are getting easier
PostPosted: Thu Aug 21, 2008 9:41 
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AceAceBaby wrote:
I wonder how much of it was due to arcades influencing home-grown programmers and game designers. Arcades are designed to let you play for an expected average amount before having to spend even more, so they are "difficult" in that sense, because it's good commercial sense to make it hard for people (up to a point).

That's a very good point, which ties into what I suspect a lot of us have been alluding to - the nature of the market has changed considerably in the last decade. The question, exactly, of when the arcade lost it's benchmark power is a moot point, but I'd guesstimate that it was pretty much unknowingly dead ten years ago and pretty much heading in that direction a few years prior to that.

However, the more I think about this, I think this effectively boils down to the industry evolving as it grows up - it's still young really. I think the technological advances are starting to level out as they're becoming increasingly incremental with each passing generation. Hopefully, the engine tech SDKs will become increasingly manageable to bypass the need for 100 people working for 3 years to make a blockbuster game.

As I said earlier, we're entering a golden age really - and I for one don't care too much for 100 hour or difficult games, tbh

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 Post subject: Re: Games are getting easier
PostPosted: Thu Aug 21, 2008 9:57 
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Flashpoint was more of a simulator, though, hence its more unforgiving nature. I have had my guy (with fucked legs) drag himself for miles to reach a medic or MASH tent. While the "gasp yourself better" system has made things easier, its also made things more enjoyable. I am sure we can all think of a part in an older game (Medal of Honour games in particular were bad for this) where you've exhausted all the health pickups in the level and have no hope of surviving the next fight.


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 Post subject: Re: Games are getting easier
PostPosted: Thu Aug 21, 2008 10:01 
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I thought Flashpoint was more enjoyable, and COD4 was more cinematic- enjoyable, but not as much, just to be clear.

Except that stage with the thermal vision shooting down at the village bit, which I found chilling and horrific.

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 Post subject: Re: Games are getting easier
PostPosted: Thu Aug 21, 2008 10:06 
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AceAceBaby wrote:
Except that stage with the thermal vision shooting down at the village bit, which I found chilling and horrific.
:this: I found that part of the game had a bigger impact on me than the much-feted sniper level.


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 Post subject: Re: Games are getting easier
PostPosted: Thu Aug 21, 2008 10:11 
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More than any other soldiery game, Flashpoint made me feel vulnerable. Scrambling desperately for the helicopter or boat in SEAL Team was not nearly as tense. Easing into an IFV or feeling your helicopter lift off the ground prompted a real sense of relief. The AC130 bit was indeed horrible... though, so was THAT BIT with Sgt Jackson.


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 Post subject: Re: Games are getting easier
PostPosted: Thu Aug 21, 2008 11:36 
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richardgaywood wrote:
AceAceBaby wrote:
Except that stage with the thermal vision shooting down at the village bit, which I found chilling and horrific.
:this: I found that part of the game had a bigger impact on me than the much-feted sniper level.

Yeah, that was pretty gnarly really. Especially after seeing the real life footage it was based on. I'm not for any kind of censorship whatsoever but that wasn't particularly something I'd like to see much more of.


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 Post subject: Re: Games are getting easier
PostPosted: Thu Aug 21, 2008 12:12 
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AceAceBaby wrote:
Something that struck me while playing COD4 is just how much I'd "died", and even besides that, how many times I'd been shot to bits, and just done a bit of heavy breathing to be ok again. Compared with Operation Flashpoint, where it was like if you were hit, you were probably done for. COD4 certainly won on theatrical entertainment, but OpF was a lot more tense. The times COD4 got close were the ghillie sections where there were elements of "one mistake will kill you".


Play COD 4 on the hardest level for a totally different experience. You wont want to be shot on this level...you will die(a lot).

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 Post subject: Re: Games are getting easier
PostPosted: Thu Aug 21, 2008 12:16 
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The sniper level pissed me off a bit.

But CoD4 is pissing me off at the moment as I'm playing it through a second time and not doing rather well. On 'Normal' difficulty.

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 Post subject: Re: Games are getting easier
PostPosted: Thu Aug 21, 2008 12:32 
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I need to go back to the 1 Player Campaign at some point. I'm playing on the hardest difficulty, and am on the level with the SAS when you go from house to house looking for someone, at night. I got to the first house, but if I leave the place for even a second, I get machine gunned to hell and back. I've not even gotten halfway there yet. Your mates are little help, and everyone seems to respawn within two seconds of you killing them. There's even a row of them at one point. I killed the entire row, but by the time I had nailed the last guy the first one was back up and shooting! Bah humbug!

...but I will defeat it... oh yes.

Also, in 'All Ghillied Up', how did everyone else get past the enemy soldiers? Did you

ZOMG Spoiler! Click here to view!
crawl along behind Sarge, as expected?

I ran all the way to the left and hid in some trees. It worked (though I suspect trying again on the hardest level might be tougher).

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 Post subject: Re: Games are getting easier
PostPosted: Thu Aug 21, 2008 12:36 
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I tried it your way about 10 times, but they spotted me every time. Did it the 'proper' way in the end.

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 Post subject: Re: Games are getting easier
PostPosted: Thu Aug 21, 2008 12:38 
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Craster wrote:
I tried it your way about 10 times, but they spotted me every time. Did it the 'proper' way in the end.


I'm annoyed I didn't get the achievement for not being spotted first time around due to my effing mentor getting spotted whilst I was hiding in a crate.

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 Post subject: Re: Games are getting easier
PostPosted: Thu Aug 21, 2008 13:36 
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Ramsea wrote:
Play COD 4 on the hardest level for a totally different experience. You wont want to be shot on this level...you will die(a lot).


The problem is that it's still a space invaders game with swarms of goons, making it harder wouldn't make it like OpF.

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 Post subject: Re: Games are getting easier
PostPosted: Thu Aug 21, 2008 14:05 
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Curiosity wrote:
I'm playing on the hardest difficulty, and am on the level with the SAS when you go from house to house looking for someone, at night.

I'm not really sure how I did the hunt through the houses, apart from constantly having to rush forwards to stop the enemies respawning and I think I may have tried indirect routes or flanking too.

Back on topic, I've completed more games in the last few years than I ever did when I had my NES or Amiga, and when I go back to my old games they mock me for getting soft. I've changed too though, some games that I found impossible in the past are now a lot easier, others remain rock solid and made out of hate.

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 Post subject: Re: Games are getting easier
PostPosted: Thu Aug 21, 2008 14:45 
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richardgaywood wrote:
AceAceBaby wrote:
Except that stage with the thermal vision shooting down at the village bit, which I found chilling and horrific.
:this: I found that part of the game had a bigger impact on me than the much-feted sniper level.


Same here. I found it quite unpleasant, to tell you the truth. The small irony being that it was probably the most realistic part of the whole game - possibly any game.

Next time you play it, just imagine for a second that there's been some hideous trick, and your actions are being replicated by some remote-controlled helicopter circling over a Georgian village. Brr.

I found parts of CoD 4 very annoying because of the respawning thing. That bit quite late on where you've got to break through enemy lines and fight down to the hill you've just come up, for example. I tried being clever and tactical and just shooting everything, and eventually just gave up and charged blindly the whole way and hoped for the best, without firing a shot. The latter strategy is too often the only thing that will work, because you trip over the magical boundary so quickly.

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 Post subject: Re: Games are getting easier
PostPosted: Thu Aug 21, 2008 14:47 
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It's the way that radio bloke says things like "oh yeah! that's one for the highlight reel" :(

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 Post subject: Re: Games are getting easier
PostPosted: Fri Aug 22, 2008 19:08 
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The AC130 bit was brilliant! KABOOM! DAKKA DAKKA!


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 Post subject: Re: Games are getting easier
PostPosted: Fri Aug 22, 2008 20:16 
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DBSnappa wrote:
Also, did anybody actually finish Black from Codies? That was an example of old skool hard due to the merciless checkpointing.


I did, on the PS2. When it first came out I could barely play it but a year of GRAW on the 360 gave me sufficient skills to get through the game (although I pretty much suck ass at FPS games).

It was tense but Project IGI was far harder and more merciless. It was also better, at least the first five levels were. Never got any further. bah!


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 Post subject: Re: Games are getting easier
PostPosted: Sat Aug 23, 2008 1:01 
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On the pentultimate level of CoD4 (where you're up against the clock), apparently the checkpoints stop working if you're too slow and don't have a hope of getting to the end before the timer runs out.

Which is nice, except of course if you are wasting hours in futile attempts to advance only to be guaranteed death.


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 Post subject: Re: Games are getting easier
PostPosted: Sat Aug 23, 2008 1:07 
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COD2 wasn't averse to fucked checkpoints either.

I remember getting to the end of one level (starts with a truck ambush, ends with you taking control of an AA gun) and just not having enough time to beat it. Tried for hours. Eventually restarted that prick of a level and got back to it and had loads of time. grrrrr.


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 Post subject: Re: Games are getting easier
PostPosted: Sat Aug 23, 2008 2:07 
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Bluce_Ree wrote:
DBSnappa wrote:
Also, did anybody actually finish Black from Codies? That was an example of old skool hard due to the merciless checkpointing.


I did, on the PS2. When it first came out I could barely play it but a year of GRAW on the 360 gave me sufficient skills to get through the game (although I pretty much suck ass at FPS games).

It was tense but Project IGI was far harder and more merciless. It was also better, at least the first five levels were. Never got any further. bah!


Man, I really liked Black but I got to the level on the bridge, and the checkpoints being half a bloody hour apart coupled with easy gameplay followed by spikes and cheap deaths just made me give up.

Also: Criterion should be selling their engine to Wii Developers.

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 Post subject: Re: Games are getting easier
PostPosted: Sat Aug 23, 2008 2:21 
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DBSnappa wrote:
Hopefully, the engine tech SDKs will become increasingly manageable to bypass the need for 100 people working for 3 years to make a blockbuster game.


Doubtful, it's more the art and design part of it which ensures it takes that long. More of the programming effort is in support of A&D than you'd expect (Tools developers, shaders, all that and more). There's no real shortcut to creating art assets beyond skill. Better SDKs wouldn't decrease the project time overly much, they'd just decrease the lead time.


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 Post subject: Re: Games are getting easier
PostPosted: Sat Aug 23, 2008 9:59 
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Bluce_Ree wrote:
COD2 wasn't averse to fucked checkpoints either.

Neither was the first Rainbow Six Vegas. Can't comment on the sequel - not played it, but the first game would make you fight an entire room packed full of 30 terrorists, with no checkpoint until you got to the end of the sequence.

Then, the next checkpoint would be just after you turn a corner after slotting a single guy in the head from a distance.

It was still relatively obvious where the checkpoints were going to be though, which is a good thing I guess.


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 Post subject: Re: Games are getting easier
PostPosted: Sat Aug 23, 2008 11:27 
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What's idiotic is that, unlike every other level in the game, you retain your equipment from the previous battle. Which meant I entered a close-quarters battle with a Dragunov and an RPG-7.

Still, according to a FAQ I have reached the next section in about the right amount of time, it's just a matter of somehow getting across it in 90 seconds without being killed that's holding me up.

Veteran isn't so bad, so long as you remember the point isn't to fight, but rather to get to your objective. Once you start just running for the waypoint and only shooting enemies who pose a risk, you progress a lot faster. You also spot little areas where you can hide during some bits (there's a place you can hide during the Pripyat Ferris Wheel bit where the enemy cannot get you)


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 Post subject: Re: Games are getting easier
PostPosted: Sat Aug 23, 2008 13:33 
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GazChap wrote:
Bluce_Ree wrote:
COD2 wasn't averse to fucked checkpoints either.

Neither was the first Rainbow Six Vegas. Can't comment on the sequel - not played it, but the first game would make you fight an entire room packed full of 30 terrorists, with no checkpoint until you got to the end of the sequence.

Then, the next checkpoint would be just after you turn a corner after slotting a single guy in the head from a distance.


Vegas 6 2 is brilliant, but it's still a little annoying on checkpoint placement.

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 Post subject: Re: Games are getting easier
PostPosted: Sat Aug 23, 2008 13:49 
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I enjoyed Vegas 2, nothing makes you feel as badass as when a room clearing goes like clockwork.

It's one of the Officially Bezzie Snubbed Games.

Like much of my collection, to be honest. Buy some good games, you cunts!


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 Post subject: Re: Games are getting easier
PostPosted: Sat Aug 23, 2008 14:03 
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I can't help but be pulled out of the game realism-wise in Vegas 1 though. I mean, with the number of terrorists they have inside those places they must have turned up by the busload. Seems strange that no-one noticed ;)


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 Post subject: Re: Games are getting easier
PostPosted: Sat Aug 23, 2008 15:28 
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What bothers me more is that they have so many terrorists united under their banner... and yet their whole campaign has absolutely no point whatsoever.

"What do you want?"

"To be a whinging cunt!"

"But.. how did you get all these people to support you?"

"Stop telling me what to do! I have serious father issues! Waaah! I kill you now!"

"But... oh, forget it. Tango down, etc."

Moral: TRRRRSTS are evil, because TRRRRRSTS are evil. All armed resistance groups want nothing but pointless death and carnage. Eh, founding fathers? EH?

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 Post subject: Re: Games are getting easier
PostPosted: Sat Aug 23, 2008 16:44 
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Speaking of checkpoints, The Darkness keeps sending me back about sixteen years of gameplay because the slightly wonky aiming meant I was quick enough homing in on a goon. Did anyone else find the checkpointing a bit brutal?


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 Post subject: Re: Games are getting easier
PostPosted: Sat Aug 23, 2008 18:58 
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What-ho, chaps!

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I'll say. Especially if it threw you back because you were quick enough.

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 Post subject: Re: Games are getting easier
PostPosted: Sat Aug 23, 2008 20:04 
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the only spectrum game i ever completed was Rogue trooper, i remember it so well. I also remember very well the 1st amiga game i finished, Sly Spy.


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 Post subject: Re: Games are getting easier
PostPosted: Sat Aug 23, 2008 20:13 
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richardgaywood wrote:
The Darkness keeps sending me back about sixteen years of gameplay because the slightly wonky aiming meant I was quick enough homing in on a goon.


You couldn't even line up your gun on Harry Secombe? Man, you suck.

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 Post subject: Re: Games are getting easier
PostPosted: Tue Aug 26, 2008 20:32 
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Location: Wales, boyo!

FF7=5/5. God love Tifa and her norks...and Vincent, mmmm
FF8=4/5. LOVE Selphie and Zell!! Anyone guess why?
FF9=2/5. I was upset by this...
FFX=2/5. Loved it, Rikku is ace and so is Auron. Wakka's a dick :/
FFX2=1/5 Easy as pie! The only 'boss' that pissed me off was that bastard 3-headed machina hybrid in the desert
FF12=3/5. Proving to be difficult for me at the moment. I love Fran!
D.O.C=3/5. LOVE Vincent!! They let him have his own gaaaame!

i.e
1/5=piss easy
5/5=Eviiil, spent most of my nights eating doritos and hunched up on my duvet playing

All completed except FF12, still working on it-bt PS2 is dead x_x;
I must get the pre 7 one's. I have 3 on DS I think? And Revenant wings...these are a bit shite.

So for me games are fluctating a bit

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 Post subject: Re: Games are getting easier
PostPosted: Tue Aug 26, 2008 21:48 
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The challenge in the games I'm really into (mostly 2D shoot-yer-mums) generally hasn't gone anywhere, but it does sadden me that a lot of the 'big' franchises like Zelda are wussing out left, right and center. It's pathetic that some of the bosses in Twilight Princess don't even take off a full heart per hit. There's a reasonably robust combat system in place in the 3D Zeldas now; players should be encouraged to use it well, and be kept on their toes a bit. I can't see Nintendo keeping the non-gamers "on board" for very long if they don't start treating them like human beings with brains, instead of amoebas, and halfway introducing them to what videogames are actually about. ;)

The more difficult Zeldas like Link's Awakening are never that frustrating, but these days even the really well balanced ALttP seems to be talked about as though it's an infuriatingly capricious game that doesn't want to be played. I sometimes wonder if certain developers have started taking internet forum huffing to heart a bit too much, too. A person who seems frustrated that they can't get past a certain level in a game isn't necessarily implying he wouldn't touch a sequel in a million years, or that he isn't finding the experience rewarding...

PS - Speaking of Robotron, I'm currently rediscovering it on XBLAH, and am quite, quite hooked. I have a feeling that if I bought Geometry Wars 2 right now, I wouldn't actually get around to spending more than five minutes with it any time soon. Ol' Robo absolutely epitomizes the "one more go factor"; I'm constantly starting new games without even actually thinking about it. Dangerously addictive.

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 Post subject: Re: Games are getting easier
PostPosted: Tue Aug 26, 2008 22:52 
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Klatrymadon wrote:
The more difficult Zeldas like Link's Awakening are never that frustrating, but these days even the really well balanced ALttP seems to be talked about as though it's an infuriatingly capricious game that doesn't want to be played.


Link's Awakening is rubbish. I hit a bug a long way in to the game that meant I couldn't finish it, because I needed a key - and the only remaining key in the dungeon was behind a lock door. (There was a door you were meant to need a new item to reach, but you didn't, so you could go through the door and break the game completely.) Rubbish.

A Link to the Past three or four years ago or so. Whenever the GBA version came out. I gave up on it in the second dungeon, because it was too annoying. I can't remember exactly why, but it involved get stuck. Something about having to kill enemies that took several hits to kill but without any feedback when you hit them, meaning I thought you couldn't kill them. Only found out they were killable a while later, when the game was already dead to me.

Ocarina of Time I gave up on in some fire dungeon because if you missed a jump you fell right back down and had to spend five minutes climbing back up, only to fail the jump again. Life's too fucking short.

Zelda games are rubbish, generally.

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 Post subject: Re: Games are getting easier
PostPosted: Wed Aug 27, 2008 2:02 
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What-ho, chaps!

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How are you finding FF 12 hard, Shin?

Have you got any Mist thingys yet? They really, really help. (Both the Mist combo you'll get, and the double sized MP bar.) As soon as I had two Mist thingys, I could slice through anything (if I felt like interrupting my ACE PROGRAMMER-POWER GAMBITS to trigger the Mist combo screen).

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 Post subject: Re: Games are getting easier
PostPosted: Wed Aug 27, 2008 8:01 
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Klatrymadon wrote:

The more difficult Zeldas like Link's Awakening are never that frustrating, but these days even the really well balanced ALttP seems to be talked about as though it's an infuriatingly capricious game that doesn't want to be played.


I remember playing ALttP it back in 1994 or 1995, and after hearing it was quite difficult and seeing the little emergency hint leaflet sealed with a sticker that was enclosed in the box (which I never opened) was quite disappointed when the game DIDN'T drive me to the brink of madness through sheer frustration. It wasn't overly easy I don't , but there was nothing that couldn't be solved with a little effort.

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 Post subject: Re: Games are getting easier
PostPosted: Thu Aug 28, 2008 16:01 
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Not to be confused with elbow

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MrD wrote:
How are you finding FF 12 hard, Shin?

Have you got any Mist thingys yet? They really, really help. (Both the Mist combo you'll get, and the double sized MP bar.) As soon as I had two Mist thingys, I could slice through anything (if I felt like interrupting my ACE PROGRAMMER-POWER GAMBITS to trigger the Mist combo screen).


I'm stuck as I haven't levelled up enough to do some things and I'm in a rut :'(
YEAH! I got lots of Misty goodness! I'll make a mini list of what I have and where I am as the PS2 is fixed! WAHOO! Long live scotch tape....you think I'm joking? :)

I've got most of the mists actually, I'm digging up Espers :p

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 Post subject: Re: Games are getting easier
PostPosted: Fri Aug 29, 2008 20:23 
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Yes

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Shin wrote:
And Revenant wings...these are a bit shite.


It's not shite, but it's not what I'd consider a real FF game. I'm about 50% in so far.

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