MetalAngel wrote:
I can more or less visualize how the whole time-rewind thing will work from my imagination and the description given in the review. You need to get through a gap, so you push a block that's not effected into a pit to activate a bridge, and then rewind to where you're back up by the gap, only now it's bridged. And, as has been said on here, like all other time travel games it cretinously limits this ability so it's entirely possible to trap yourself and have to start the level all over again now you've figured it out.
Which, to my mind, is a bit wrong. If you can rewind time at all, you shouldn't have to completely rewind it (which is to say, restart) once you've figured the level out. You should be able to jump back as needed to adjust any things you've positioned so it all works.
Anyone who's played EXiT knows what I mean - each level you blunder through at first, with only the minimap to give you a rough idea of where you should start. You might be lucky and manage it anyway, or you might get halfway through before finding you should have used that item elsewhere and so restart the level now forewarned and ready to do it perfectly*. If we're to be given a rewind function, surely it should allow us to eliminate that altogether, as opposed to just having it as a device for solving a few puzzles?
*this is without even touching the complaint that is levelled at so many quicksavey/checkpointy FPS games. The player just dies, often with little warning, until eventually they've memorised the level, and then have (from the enemy's point of view) prescience as they blast through each ambush, avoid each trap and are ready on the trigger to fire first in every situation. People might groan at Halo for such things, but remember Goldeneye and Perfect Dark? Your health didn't regenerate. And there were no checkpoints. You had to both learn the level perfectly AND execute it perfectly. You might make a stupid mistake and lose 75% of your health in the first 30 seconds. Or you might go perfectly all the way through and then die stupidly at the end, and tear the cartridge out of the console and hurl it as hard as possible against the cushions of the sofa (so as to take out your frustrations but without actually breaking anything)
No.
It's an entirely new concept not just in video games, but in life and all media.
Didn't you read the review? It's an entirely new genre of game, genre of life and genre of spaffing all rolled into one, but better than anything I can explain, and it will change the face of every game you ever play and every breath you ever take.
Honestly dude, at least read the review...