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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 12:13 

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I only had assists info from our top two so I didn't add it.


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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 12:14 
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You lie, sir.

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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 12:16 

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Sorry, myop and ace were the only ones who said, I'd like to add notes for assists and controller if pos.


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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 12:18 
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I did see the top lap was like 41.something, which is quite crazy. But then the charts are always topped by aliens.

Road America is 100 points, and a nice track.

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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 12:39 
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I used ABS, TC and the big green line of pointeyness. And I spent about 30 minutes fiddling with the car's setup.

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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 12:41 
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I would switch on assists to see how much it improves my time, but I don't want to poison my leaderboard rating, unless there's a way to do it without it being recorded.

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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 12:46 
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Grim... wrote:
I used ABS, TC and the big green line of pointeyness. And I spent about 30 minutes fiddling with the car's setup.


I think we should all use the standard setup, personally. It makes it a level playing field then. Thoughts?

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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 12:51 
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Life is too short for setup tweaking. It's the number one reason I quit all my racing leagues.

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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 12:57 
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AceAceBaby wrote:
I would switch on assists to see how much it improves my time, but I don't want to poison my leaderboard rating, unless there's a way to do it without it being recorded.

Free practice?


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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 13:01 
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Grim... wrote:
I used ABS, TC and the big green line of pointeyness. And I spent about 30 minutes fiddling with the car's setup.


You could have spent that 30 minutes playing with your knackers with pretty much the same result.

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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 13:19 
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AceAceBaby wrote:
I would switch on assists to see how much it improves my time, but I don't want to poison my leaderboard rating, unless there's a way to do it without it being recorded.


Disconnect from Live?

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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 13:36 
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I suppose I could pull the plug, and put on all the baby mode stuff and see how it goes.

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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 14:42 

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myoptika wrote:
Grim... wrote:
I used ABS, TC and the big green line of pointeyness. And I spent about 30 minutes fiddling with the car's setup.


I think we should all use the standard setup, personally. It makes it a level playing field then. Thoughts?


Compromise, how about you can use another setup.

So long as you post it here in full.


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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 14:44 
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Too many variables, in my opinion. I'm happy to let assists go as long as we all list what we've used, but really we won't know who's the best if we're all using different setups. We might as well use different cars...

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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 14:53 
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But my whole skill is in the tuning :(
I lopped three seconds off my lap time by adjusting the gear ratios and the quite laughable diff settings.

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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 14:54 
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Fair enough - if you've gone to the trouble to do so, you probably deserve your lap time. Carry on.

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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 14:59 
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AceAceBaby wrote:
I suppose I could pull the plug, and put on all the baby mode stuff and see how it goes.


Be careful as pulling the plug seems to not record any times at all. The last couple of times I've played Forza 2 I've had the dreaded "disconnected from live" message and I've played on only to have no times, not even local ones, saved. Which was a bit of a bugger when I beat my admittedly poor lap time :/

Also, I tried that HOS with all the assists on and I was two seconds a lap slower. So, in a nutshell, I wouldn't bother if I were you.

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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 15:00 
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Grim... wrote:
But my whole skill is in the tuning :(
I lopped three seconds off my lap time by adjusting the gear ratios and the quite laughable diff settings.



What are you using to calculate your adjustments?

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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 15:03 
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DBSnappa wrote:
Be careful as pulling the plug seems to not record any times at all. The last couple of times I've played Forza 2 I've had the dreaded "disconnected from live" message and I've played on only to have no times, not even local ones, saved. Which was a bit of a bugger when I beat my admittedly poor lap time :/


That's what I want, though. To have a go, make a note of the lap time, and then shut off the machine to wipe the time. But now I think I'm going to spend some time tinkering with setups instead. I hate setups, I prefer to just drive what I got, but I know from experience that setups are the biggest factor in lap times.

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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 15:04 
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myoptika wrote:
Me too - does anyone know?



Options> HUD> Ghosts on/off

Not exactly the most intuitive place to put it, but what was I thinking, this is Forza 2, which has by far the worst UI I have ever experienced in a game.

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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 15:07 
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DBSnappa wrote:
Grim... wrote:
But my whole skill is in the tuning :(
I lopped three seconds off my lap time by adjusting the gear ratios and the quite laughable diff settings.


What are you using to calculate your adjustments?


I knew this dead nerdy bloke on UGVM that used a spreadsheet for all his tuning stuff.

Right massive nerd he was.

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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 15:08 
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DBSnappa wrote:
Grim... wrote:
But my whole skill is in the tuning :(
I lopped three seconds off my lap time by adjusting the gear ratios and the quite laughable diff settings.

What are you using to calculate your adjustments?


I'd do a few laps, tweak it, do a few more, tweak it, etc. I generally drive about with the telemetry on.
I used to do some work for DPR (well, some work for a guy that worked with them) so I'm quite clued up on how the stuff works.

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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 15:09 
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AceAceBaby wrote:
DBSnappa wrote:
Be careful as pulling the plug seems to not record any times at all. The last couple of times I've played Forza 2 I've had the dreaded "disconnected from live" message and I've played on only to have no times, not even local ones, saved. Which was a bit of a bugger when I beat my admittedly poor lap time :/


That's what I want, though. To have a go, make a note of the lap time, and then shut off the machine to wipe the time. But now I think I'm going to spend some time tinkering with setups instead. I hate setups, I prefer to just drive what I got, but I know from experience that setups are the biggest factor in lap times.


Be careful to note the time before you finish the session then, as it's gone as soon as you exit the race.

I hate setups as well, as I have no idea what I'm doing and although I've got a couple of spreadsheets that can give reasonably good results, there's a whole level of fleeceydowney coats beyond what I have. I'm going to have a play with the settings as I simply don't appear to have the finesse to get that HOS around that track much faster than about 45.8xx with the wheel and no assists, and I'm not about to learn how to use the controller...

I am, however, nowhere near as practiced as you lot, which is my lame excuse and I'm sticking to it :D

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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 15:12 

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myoptika wrote:
Too many variables, in my opinion. I'm happy to let assists go as long as we all list what we've used, but really we won't know who's the best if we're all using different setups. We might as well use different cars...


Then post what you changed.

I agree we can't have secret setuping, that's just shitty for those who can't spend 12 hours on it.

So either full disclosure or don't touch.


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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 15:14 
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Trousers wrote:
DBSnappa wrote:
Grim... wrote:
But my whole skill is in the tuning :(
I lopped three seconds off my lap time by adjusting the gear ratios and the quite laughable diff settings.


What are you using to calculate your adjustments?


I knew this dead nerdy bloke on UGVM that used a spreadsheet for all his tuning stuff.

Right massive nerd he was.


I have a pretty straightforward sheet that XboxNick wrote which considering he's top of my friend's list on pretty much every bloody time trial, must be quite good. However, I have another one that the Gaywood dug up which is so complex that I've never learned to use it!

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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 15:14 
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Dudley wrote:
myoptika wrote:
Too many variables, in my opinion. I'm happy to let assists go as long as we all list what we've used, but really we won't know who's the best if we're all using different setups. We might as well use different cars...


Then post what you changed.

I agree we can't have secret setuping, that's just shitty for those who can't spend 12 hours on it.

So either full disclosure or don't touch.


See my previous post.

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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 15:21 

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I don't see how it still applies.

Besides, "who is best" includes to a degree "who is best at tuning", it's part of the game.


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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 15:23 
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Dudley wrote:
I agree we can't have secret setuping, that's just shitty for those who can't spend 12 hours on it.


You what? That's bullshit. Let's not do it at all then, because of the people that don't have time to put a lap in. Or the people that don't have time to go out and buy a 360.

If that's going to be the case, I want a list of the entry and exit speeds for every corner of everyone's winning laps.

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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 15:28 
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It depends on what you're measuring.

You can have any restrictions, or no restrictions, or a selection of restrictions you feel happy about. In terms of "best" it's then down to the combination of factors for the challenge. I don't think I agree with public setups, as much as I hate having to work on them, if Grim... has to post his setup then he loses that work. Everyone uses the setup, and the net result is that you may as well have kept it simple and forced defaults anyway.

I think so long as people are having some fun, and each challenge encourages some discussion and advice then it's all good.

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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 15:29 
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Dudley wrote:
I don't see how it still applies.

Besides, "who is best" includes to a degree "who is best at tuning", it's part of the game.


Is there something wrong with you? ;)

myoptika wrote:
Fair enough - if you've gone to the trouble to do so, you probably deserve your lap time. Carry on.

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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 15:55 
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#1) You can, I believe, download other peoples setups on arcade time trials if they've changed them.
#2) Setting up cars is part of the game. Just like knowing how to take corners.
#3) You're not getting me in that car again.


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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 16:04 
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Mr Dave wrote:
#3) You're not getting me in that car again.

It was a horrible car.

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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 16:17 

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Grim... wrote:
Dudley wrote:
I agree we can't have secret setuping, that's just shitty for those who can't spend 12 hours on it.


You what? That's bullshit. Let's not do it at all then, because of the people that don't have time to put a lap in. Or the people that don't have time to go out and buy a 360.

If that's going to be the case, I want a list of the entry and exit speeds for every corner of everyone's winning laps.


Without setups, anyone can get to their best in maybe 30 mins tops, spending 12 hours will have marginal extra benefits. Virtually everyone can spare 30 mins a week.

If you introduce a situation where it becomes a "Who has the most time" contest that weakens it, we're supposed to be just having fun here, if everyone's going to take it deathly seriously I'm not interested.

Why the fuck WOULDN'T you want to share the setup with your bezzies?

Quote:
if Grim... has to post his setup then he helps people become better at the game.


"Not a fucking world championship" FTFY.

Quote:
Everyone uses the setup, and the net result is that you may as well have kept it simple and forced defaults anyway.


No, everyone bases what they're doing on that, and the net result is everyone becomes better at the game and has some fun, next week someone else armed with the extra knowledge may well better Grim..'s setup and the people who don't have time to tune at least stay vaguely in touch.

They're not trade secrets for fucks sake.

Either way, I almost certainly won't touch the setup, I don't have the time, hopefully there'll be someone at the back to race. I'd appreciate the help that seeing other people's setups but apparently this isn't the little fun "Let's try this track" thing I thought it was.


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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 16:19 
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I'm getting the distinct impression that Dudley can't do setups :)

I'll share my setups when the best driver does my lap for me, how about that?

Also - it doesn't really take 12 hours, you know.

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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 16:20 

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I'm ok with them, I don't like spending the time.

My disapointment is I thought this was friendly "run this circuit", rather than the wankfests on other boards, if people feel the need to run only to win then fine, good luck to them. I for one don't have a wish to run when the attitude is "I won't help you because you might occasionally beat me".

If it doesn't "take 12 hours", what's the problem with being friendly and helping people?

Quote:
I'll share my setups when the best driver does my lap for me, how about that?


I'm sure the "best driver" would be happy to explain their line and braking points for a particular corner if you asked. If not I'd have exactly the same opinion of their approach as I currently do of yours.


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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 16:26 
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Well for starters, it would involve me doing it all again.

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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 16:28 

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Fair enough for this time (although I'm sure you can remember basic advice). Hell, you can keep playing these like that, there's nothing to stop you. But equally there's nothing to stop me thinking the attitude is a bit off for what should be just a friendly time trial.

I'll be posting anything I do change, I'd be very interested in anyone else willing to do the same.


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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 16:30 
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Dudley wrote:
Fair enough for this time. Hell, you can keep playing these like that, there's nothing to stop you. But equally there's nothing to stop me thinking the attitude is a bit off for what should be just a friendly time trial.


But if some people get as much entertainment out of the setup part of the game as others get out of their ability to powerslide round a corner, isn't it a little unfriendly to say they can't do it? Or that if they work to get some level of advantage out of it, they have to share that with others?

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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 16:30 
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Well, I suppose if anyone wants it in the future, I can save the setup, and if anyone asks about it I can boot Forza, load the right trial, load the setup and tell them the answers. I won't be jotting down every change just in case.
Then I'll have to teach them to drive like me, I guess.

[edit]However, off the top of my head, you want a final gear ratio of around 5.5* for the trial just gone.

*May be wrong - should top out at around 120mph

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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 16:38 

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Craster wrote:
Or that if they work to get some level of advantage out of it, they have to share that with others?


This is the sentence I have a problem with.

If you feel the need to win at all costs for whatever reason, rather than it being a bit of fun to help everyone get better that's your prerogative. That's not what I thought we were here for. Obviously if you see it as some serious competition then you have a good point.

Like I say, if someone was refusing to say where they braked or how they took a corner in order to protect some mythical advantage-in-this-meaningless-competition-thing then I'd be saying exactly the same.

Grim... implies the good point that even a complete setup is only a starting point anyway, even if someone posts an uber setup they still retain some advantage, just the less good people get a pointer and everyone has more fun.


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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 16:41 
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Dudley wrote:
Craster wrote:
Or that if they work to get some level of advantage out of it, they have to share that with others?


This is the sentence I have a problem with.

If you feel the need to win at all costs for whatever reason, rather than it being a bit of fun to help everyone get better that's your prerogative. That's not what I thought we were here for. Obviously if you see it as some serious competition then you have a good point.


It's not about winning at all costs. It's about you doing well by doing what you do well. If you're better at the tuning and worse at the driving, you should be able to be as good as someone who is rubbish at the tuning and better at the driving, surely? By eliminating that you're saying that the only thing that matters is how good you are at driving the car around the track.

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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 16:46 
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OK, for Dudley, here's a setup I just ran through the spreadsheet I use.

Tyres (both front and rear) 29psi
Camber Front and Rear -0.8
Toe Front 0.0
Toe Rear -0.2
Caster 5.5
Anti-roll front 14.5lbs
Anti roll rear 10.5lbs
Springs Front 444.9lbs/in
Springs Rear 322.2lbs/in
Damper Rebound Front 7.8
Damper Rebound Rear 8.8
Damper Bump Front 7.1
Damper Bump Rear 5.7
Brake Force 0.9
Brake Balance 0.5
Diff Accel 0.7
Diff Decel 0.6

The gears I suggest you play with. This sheet is usually pretty good at curing seriously wayward handling, but I think as Grim has pointed out, sorting the gearing to compensate for the massive turbo lag will also help immeasurably.

Hope this helps

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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 16:53 
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Crikey.

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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 16:54 
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This is a whole level of complicated beyond the "ooooh, I can draw pictures and write rude words on my cars" level of tuning which I'm more familiar with.

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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 17:08 
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That set up should help cure some of the atrocious oversteer (it is a drift car though) and make the car generally a bit more stable. However, there's a limit to what you can do without removing some of the puff from the turbo, sticking some decent tyres on the car etc.

The gears would be the next thing to look at, but that would be entirely subjective - drop all the ratios to increase low speed grunt and remove some of the need of that insane turbo boost and leave TCS on - that would be the next obvious steps, I suspect.

I can send the spreadsheet to anyone who wants it, it's pretty straightforward - you put the weight, drive and the downforce (if tweakable) of the car in and it comes back with the other figures for you. I treat it as a pretty good baseline. I cannot claim credit for writing this thing, IIRC it was Nick Harrison (GT XboxNick) who wrote it.

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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 17:10 
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The counter argument is, for a bit of fun, is that use car as supplied for a giggle at each other, but I'm being a big carebear now.

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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 17:36 

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DBSnappa wrote:
That set up should help cure some of the atrocious oversteer (it is a drift car though) and make the car generally a bit more stable. However, there's a limit to what you can do without removing some of the puff from the turbo, sticking some decent tyres on the car etc.

The gears would be the next thing to look at, but that would be entirely subjective - drop all the ratios to increase low speed grunt and remove some of the need of that insane turbo boost and leave TCS on - that would be the next obvious steps, I suspect.

I can send the spreadsheet to anyone who wants it, it's pretty straightforward - you put the weight, drive and the downforce (if tweakable) of the car in and it comes back with the other figures for you. I treat it as a pretty good baseline. I cannot claim credit for writing this thing, IIRC it was Nick Harrison (GT XboxNick) who wrote it.


Excellent thanks, you can attach files here which would save you sending it to people :)

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It's not about winning at all costs. It's about you doing well by doing what you do well. If you're better at the tuning and worse at the driving, you should be able to be as good as someone who is rubbish at the tuning and better at the driving, surely? By eliminating that you're saying that the only thing that matters is how good you are at driving the car around the track.


A fair point but posting the setup is no more help than me saying "I brake at 100m for turn 1 and turn in late" or whatever. You'll have to drive round someone else's setup and you'll have to concentrate to run someone else's line.


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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 17:59 
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Excellent Painter

Joined: 30th Apr, 2008
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Dudley wrote:
DBSnappa wrote:
That set up should help cure some of the atrocious oversteer (it is a drift car though) and make the car generally a bit more stable. However, there's a limit to what you can do without removing some of the puff from the turbo, sticking some decent tyres on the car etc.

The gears would be the next thing to look at, but that would be entirely subjective - drop all the ratios to increase low speed grunt and remove some of the need of that insane turbo boost and leave TCS on - that would be the next obvious steps, I suspect.

I can send the spreadsheet to anyone who wants it, it's pretty straightforward - you put the weight, drive and the downforce (if tweakable) of the car in and it comes back with the other figures for you. I treat it as a pretty good baseline. I cannot claim credit for writing this thing, IIRC it was Nick Harrison (GT XboxNick) who wrote it.


Excellent thanks, you can attach files here which would save you sending it to people :)



OK, here you go.


You do not have the required permissions to view the files attached to this post.

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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 18:50 
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Dudley wrote:
My disapointment is I thought this was friendly "run this circuit", rather than the wankfests on other boards


It does seem to be a theme with this forum that you can't suggest something casual, fun and informal without it being whisked away and have a million rules and SERIOUSNESS glued to it by home time. :attitude:

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 Post subject: Re: Weekly Forza 2 Time Trials
PostPosted: Mon Jul 07, 2008 19:47 

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Well I may be overreacting because I used to do a lot of exactly this with Gran Turismos 1 and 2 back in the glory days of the then independent granturismo.com and learnt a hell of a lot because there wasn't any "OMG but how will I protect my advantage!" :)


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