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 Post subject: Re: Codenames game 1 round 2 (Nov 2017 edition)
PostPosted: Thu Nov 09, 2017 23:00 
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I'm a computery guy!

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Oh hi! :)


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 Post subject: Re: Codenames game 1 round 2 (Nov 2017 edition)
PostPosted: Thu Nov 09, 2017 23:00 
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TheVision wrote:
What about force? Would that work?

Why yes it would


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 Post subject: Re: Codenames game 1 round 2 (Nov 2017 edition)
PostPosted: Thu Nov 09, 2017 23:01 
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Isn't that lovely?

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TheVision wrote:
What about force? Would that work?

Yes and air, that's what I am thinking, although pipe and sub work too, maybe Spring too, but force and air first.

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 Post subject: Re: Codenames game 1 round 2 (Nov 2017 edition)
PostPosted: Thu Nov 09, 2017 23:01 
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Makes more sense than pipe. Good thinking!


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 Post subject: Re: Codenames game 1 round 2 (Nov 2017 edition)
PostPosted: Fri Nov 10, 2017 10:25 
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Ok, we need a consensus.


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 Post subject: Re: Codenames game 1 round 2 (Nov 2017 edition)
PostPosted: Fri Nov 10, 2017 11:10 
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And by that, I mean I'll just choose what I want :)


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 Post subject: Re: Codenames game 1 round 2 (Nov 2017 edition)
PostPosted: Fri Nov 10, 2017 12:39 
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Cras wrote:
pressure : 2

Two hours until your go times out, blue team.


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 Post subject: Re: Codenames game 1 round 2 (Nov 2017 edition)
PostPosted: Fri Nov 10, 2017 12:41 
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Don't forget this web link has an always up to date play grid in it

Doctor Glyndwr wrote:
Rather than constant screenshots, I did a web link of the play grid:
https://docs.google.com/spreadsheets/d/ ... ingle=true


(well, it might lag by an hour or two if I'm not checking the thread)


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 Post subject: Re: Codenames game 1 round 2 (Nov 2017 edition)
PostPosted: Fri Nov 10, 2017 12:53 
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Ok
Guess: force


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 Post subject: Re: Codenames game 1 round 2 (Nov 2017 edition)
PostPosted: Fri Nov 10, 2017 12:57 
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Force is blue, carry on!


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 Post subject: Re: Codenames game 1 round 2 (Nov 2017 edition)
PostPosted: Fri Nov 10, 2017 13:06 
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Aww, yis!

Right. Team, I was happy yo stick my neck out once, but now we need a consenus.


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 Post subject: Re: Codenames game 1 round 2 (Nov 2017 edition)
PostPosted: Fri Nov 10, 2017 13:19 
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Isn't that lovely?

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Air Pressure?

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 Post subject: Re: Codenames game 1 round 2 (Nov 2017 edition)
PostPosted: Fri Nov 10, 2017 13:28 
SupaMod
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"Praisebot"

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Air has already gone. The only thing that really jumps out at me is pipe.


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 Post subject: Re: Codenames game 1 round 2 (Nov 2017 edition)
PostPosted: Fri Nov 10, 2017 13:37 
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Then let's do it!


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 Post subject: Re: Codenames game 1 round 2 (Nov 2017 edition)
PostPosted: Fri Nov 10, 2017 14:35 
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guess: pipe


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 Post subject: Re: Codenames game 1 round 2 (Nov 2017 edition)
PostPosted: Fri Nov 10, 2017 14:37 
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PIPE is BLUE

Play or pass, blue team!


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 Post subject: Re: Codenames game 1 round 2 (Nov 2017 edition)
PostPosted: Fri Nov 10, 2017 14:37 
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Everybodys gilf

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Pipe is blue!

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 Post subject: Re: Codenames game 1 round 2 (Nov 2017 edition)
PostPosted: Fri Nov 10, 2017 14:38 
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FUCK YES! Come on team!


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 Post subject: Re: Codenames game 1 round 2 (Nov 2017 edition)
PostPosted: Fri Nov 10, 2017 14:38 
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Yes

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It just looks like Cras is so happy, now!

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 Post subject: Re: Codenames game 1 round 2 (Nov 2017 edition)
PostPosted: Fri Nov 10, 2017 14:51 
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Good work team. So we're back to the hawser... whatever that is? Rope was correct on it and the only thing on the grid that's like rope is string. Would that be worth a guess or shall we pass?


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 Post subject: Re: Codenames game 1 round 2 (Nov 2017 edition)
PostPosted: Fri Nov 10, 2017 14:59 
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If he wanted us to guess rope and string, why would he have made the clue so obscure?

I reckon we pass and hope the red team don't fluke a win in the next round.


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 Post subject: Re: Codenames game 1 round 2 (Nov 2017 edition)
PostPosted: Fri Nov 10, 2017 15:02 
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Isn't that lovely?

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I'm cool with passing

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 Post subject: Re: Codenames game 1 round 2 (Nov 2017 edition)
PostPosted: Fri Nov 10, 2017 15:05 
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Sleepyhead

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DavPaz wrote:
If he wanted us to guess rope and string, why would he have made the clue so obscure?

I reckon we pass and hope the red team don't fluke a win in the next round.


Let’s fluke a win, team!

:DD

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 Post subject: Re: Codenames game 1 round 2 (Nov 2017 edition)
PostPosted: Fri Nov 10, 2017 15:09 
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Curiosity wrote:
DavPaz wrote:
If he wanted us to guess rope and string, why would he have made the clue so obscure?

I reckon we pass and hope the red team don't fluke a win in the next round.


Let’s fluke a win, team!

:DD

Go on then pass


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 Post subject: Re: Codenames game 1 round 2 (Nov 2017 edition)
PostPosted: Fri Nov 10, 2017 15:26 
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Yes

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tide: 2

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 Post subject: Re: Codenames game 1 round 2 (Nov 2017 edition)
PostPosted: Fri Nov 10, 2017 16:27 
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Sleepyhead

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Mark and Spring?

Tricky.

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 Post subject: Re: Codenames game 1 round 2 (Nov 2017 edition)
PostPosted: Fri Nov 10, 2017 16:31 
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Yes, I think those are both a good call. We’d have to try and mop up last round’s word for a win, too.

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 Post subject: Re: Codenames game 1 round 2 (Nov 2017 edition)
PostPosted: Fri Nov 10, 2017 16:49 
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Curiosity wrote:
Mark and Spring?

Tricky.

Tricky isn't on there. I agree with the others.

Then it's fucking stars isn't it?


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 Post subject: Re: Codenames game 1 round 2 (Nov 2017 edition)
PostPosted: Fri Nov 10, 2017 17:05 
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gooby pls

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Yeah, gotta be spring and mark.

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 Post subject: Re: Codenames game 1 round 2 (Nov 2017 edition)
PostPosted: Fri Nov 10, 2017 18:12 
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Sleepyhead

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And then we are probably going for stars? JFC...

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