Be Excellent To Each Other

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 Post subject: Re: Bits and Bobs 49
PostPosted: Tue Dec 05, 2017 13:43 
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Cras wrote:
Lonewolves wrote:
Offering different modes is not taking your game away. Read it again.


You read what Mali said again. He's saying that games shouldn't just remove bad guys from the game for easy mode. It should be the same game, just easier. You've completely got his point wrong.

What difference does it make to him what they do for easy mode if he isn't interested in using that mode?


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 Post subject: Re: Bits and Bobs 49
PostPosted: Tue Dec 05, 2017 13:46 
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Lonewolves wrote:
Cras wrote:
Lonewolves wrote:
Offering different modes is not taking your game away. Read it again.


You read what Mali said again. He's saying that games shouldn't just remove bad guys from the game for easy mode. It should be the same game, just easier. You've completely got his point wrong.

What difference does it make to him what they do for easy mode if he isn't interested in using that mode?


He's not mentioned once not being interested in easy mode. Are you having both halves of a conversation on your own, here?

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 Post subject: Re: Bits and Bobs 49
PostPosted: Tue Dec 05, 2017 13:53 
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Anyone who's annoyed because someone else was allowed to choose a slightly different experience--and, crucially, a choice that doesn't impact anyone else in the slightest*--is just flat-out being a fucking idiot. Did you get to play the game you wanted? Yes? Then shut up for god's sake. Your dick isn't any smaller just because someone else enjoyed a game you like on an easier difficulty setting. All this 'n00b tears', 'git gud', 'games don't have to be for everyone' whining shows a weird fascination in what other people are doing rather than getting on with just enjoying your own stuff.

That Kotaku article though is the other side of that same coin and is equally horseshit. Going on about easy and hard being loaded terms and how he was apparently peer pressured into feeling guilty over dropping the level is just nonsense.

*And before Grimm predictably tries to make the equation: loot boxes in a multi-player game aren't the same as difficulty setting in a single player experience.


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 Post subject: Re: Bits and Bobs 49
PostPosted: Tue Dec 05, 2017 14:40 
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Bamba wrote:
Anyone who's annoyed because someone else was allowed to choose a slightly different experience--and, crucially, a choice that doesn't impact anyone else in the slightest*--is just flat-out being a fucking idiot. Did you get to play the game you wanted? Yes? Then shut up for god's sake. Your dick isn't any smaller just because someone else enjoyed a game you like on an easier difficulty setting. All this 'n00b tears', 'git gud', 'games don't have to be for everyone' whining shows a weird fascination in what other people are doing rather than getting on with just enjoying your own stuff.

That Kotaku article though is the other side of that same coin and is equally horseshit. Going on about easy and hard being loaded terms and how he was apparently peer pressured into feeling guilty over dropping the level is just nonsense.

*And before Grimm predictably tries to make the equation: loot boxes in a multi-player game aren't the same as difficulty setting in a single player experience.


Exactly!

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 Post subject: Re: Bits and Bobs 49
PostPosted: Tue Dec 05, 2017 15:22 
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Bamba wrote:
Anyone who's annoyed because someone else was allowed to choose a slightly different experience--and, crucially, a choice that doesn't impact anyone else in the slightest*--is just flat-out being a fucking idiot. Did you get to play the game you wanted? Yes? Then shut up for god's sake. Your dick isn't any smaller just because someone else enjoyed a game you like on an easier difficulty setting. All this 'n00b tears', 'git gud', 'games don't have to be for everyone' whining shows a weird fascination in what other people are doing rather than getting on with just enjoying your own stuff.

Yes. Not that I've seen anyone saying that, but yes. Except for when they do impact everyone else, because the Devs change the game.

Bamba wrote:
That Kotaku article though is the other side of that same coin and is equally horseshit. Going on about easy and hard being loaded terms and how he was apparently peer pressured into feeling guilty over dropping the level is just nonsense.

No. You don't get to tell people what upsets them.

Bamba wrote:
*And before Grimm predictably tries to make the equation: loot boxes in a multi-player game aren't the same as difficulty setting in a single player experience.

Who?

If you mean Grim..., he did that ages ago, do keep up.

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 Post subject: Re: Bits and Bobs 49
PostPosted: Tue Dec 05, 2017 15:26 
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I'm a computery guy!

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Happy birthday, Krazywookie!


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 Post subject: Re: Bits and Bobs 49
PostPosted: Tue Dec 05, 2017 15:42 
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I…agree with Grim… but not Bamba? Weird day.


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 Post subject: Re: Bits and Bobs 49
PostPosted: Tue Dec 05, 2017 15:44 
SupaMod
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Boys are better at everything than girls are.

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Bits and Bobs 49
PostPosted: Tue Dec 05, 2017 15:45 
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Grim... wrote:
Boys are better at everything than girls are.

Except cooking and cleaning, AMIRITE fellas??


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 Post subject: Re: Bits and Bobs 49
PostPosted: Tue Dec 05, 2017 15:46 
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Gogmagog

Joined: 30th Mar, 2008
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Certainly better at tennis.

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 Post subject: Re: Bits and Bobs 49
PostPosted: Tue Dec 05, 2017 15:48 
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DavPaz wrote:
Grim... wrote:
Boys are better at everything than girls are.

Except cooking and cleaning, AMIRITE fellas??

"Satire must have a clarity of purpose and target, lest it be mistaken for and contribute that to which it intends to criticise."


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 Post subject: Re: Bits and Bobs 49
PostPosted: Tue Dec 05, 2017 15:48 
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Normality is restored!

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Bits and Bobs 49
PostPosted: Tue Dec 05, 2017 15:55 
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Grim... wrote:
Normality is restored!

Ironic sexism is still sexism. It impacts in the same way even if the intentions are not the same. And that is more important, imo.


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 Post subject: Re: Bits and Bobs 49
PostPosted: Tue Dec 05, 2017 16:00 
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I'm a computery guy!

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Lonewolves wrote:
Grim... wrote:
Normality is restored!

Ironic sexism is still sexism. It impacts in the same way even if the intentions are not the same. And that is more important, imo.

Such a man thing to say


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 Post subject: Re: Bits and Bobs 49
PostPosted: Tue Dec 05, 2017 18:19 
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Doctor Glyndwr wrote:
(Also, new Wolf and Doom aren't by iD, haven't been for years.)

Define "by iD"

Doom 2016 wasn't by the same people who were in iD software that were around for the original doom (as, barring one person, they've all left) but it was still developed by iD software.


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 Post subject: Re: Bits and Bobs 49
PostPosted: Tue Dec 05, 2017 19:34 
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In London for a Josh Ritter gig. Looking forward to this as he's touring with his band and I really love his new album.


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 Post subject: Re: Bits and Bobs 49
PostPosted: Wed Dec 06, 2017 10:09 
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Kern wrote:
In London for a Josh Ritter gig. Looking forward to this as he's touring with his band and I really love his new album.


How was it?

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 Post subject: Re: Bits and Bobs 49
PostPosted: Wed Dec 06, 2017 10:15 
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MaliA wrote:
Kern wrote:
In London for a Josh Ritter gig. Looking forward to this as he's touring with his band and I really love his new album.


How was it?


Had an excellent time and was quite close to the front too. Been about seven years since I last saw the full band, and the bassist's moustache was just as awesome as ever. Didn't buy a t-shirt this time.

Got home around 01:30 as I missed the 23:20 by five minutes and had to wait for the midnight train.


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 Post subject: Re: Bits and Bobs 49
PostPosted: Wed Dec 06, 2017 10:17 
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Kern wrote:
the midnight train

Going anywhere?


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 Post subject: Re: Bits and Bobs 49
PostPosted: Wed Dec 06, 2017 10:20 
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Doctor Glyndwr wrote:
Kern wrote:
the midnight train

Going anywhere?


Got my reasons.


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 Post subject: Re: Bits and Bobs 49
PostPosted: Wed Dec 06, 2017 11:39 
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Bamba wrote:
Anyone who's annoyed because someone else was allowed to choose a slightly different experience--and, crucially, a choice that doesn't impact anyone else in the slightest*--is just flat-out being a fucking idiot.


That's just as claiming that lootboxes in SWBF2 are fine because you aren't forced to buy them, and can unlock them just by playing. You don't know how much of the redesign to accommodate different difficulties affected the gameplay.

Obviously, they can just focus on one difficultly and have settings that can change some variables like HP and damage with the disclaimer: "We haven't tested this. You can make the game shit by changing the variables. Use it at your own peril".


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 Post subject: Re: Bits and Bobs 49
PostPosted: Wed Dec 06, 2017 12:54 
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The background: I like a nice clean box (fnaar, fnaar), but I’m sick of spam email. Spam email gets designated to Outlooks spam email folder of course but I’m tired of having to empty to spam email folder because OCD reasons. Also, even when senders are spam designated I still get a pop up in Outlook saying I’ve a new message.

The question: Is there any way of perma banning senders in outlook so I don’t even have to look at their filthy spam faces?


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 Post subject: Re: Bits and Bobs 49
PostPosted: Wed Dec 06, 2017 12:57 
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Satsuma wrote:
The question: Is there any way of perma banning senders in outlook so I don’t even have to look at their filthy spam faces?

Yes


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 Post subject: Re: Bits and Bobs 49
PostPosted: Wed Dec 06, 2017 13:08 
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You tell me how you scumbag or I’ll activate my Jason powers and shove a pike up your pert bottom.


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 Post subject: Re: Bits and Bobs 49
PostPosted: Wed Dec 06, 2017 14:12 
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RuySan wrote:
Bamba wrote:
Anyone who's annoyed because someone else was allowed to choose a slightly different experience--and, crucially, a choice that doesn't impact anyone else in the slightest*--is just flat-out being a fucking idiot.


That's just as claiming that lootboxes in SWBF2 are fine because you aren't forced to buy them, and can unlock them just by playing. You don't know how much of the redesign to accommodate different difficulties affected the gameplay.

Obviously, they can just focus on one difficultly and have settings that can change some variables like HP and damage with the disclaimer: "We haven't tested this. You can make the game shit by changing the variables. Use it at your own peril".


I don't buy any of this. I don't believe that the very availability of multiple difficulty settings (when in every case I'm aware of it just means less/more damage dealt/given and less/more enemies milling around) impacts someone not playing any of the other ones. I just don't.

The SWBF2 argument is nonsense because as a multi-player game it's fundamentally different in that it's an experience shared by everyone rather than a completely firewalled setup. Also, 'freemium' mechanics are again massively different from difficulty settings because one directly earns the publisher money and the other doesn't in the slightest. If you think the very existence of such things doesn't necessarily exert a weight which warps the game design then good for you, but I'm never not going to be cynical enough to accept that.


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 Post subject: Re: Bits and Bobs 49
PostPosted: Wed Dec 06, 2017 14:20 
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Seriously? The names of different difficulty levels? It's just some light-hearted ribbing to goad you into taking up more of a challenge. Jesus fucking Christ. Obviously I'm not allowed to tell someone what upsets them but I definitely am allowed to think that they must be a bit of a fucking idiot if it does.


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 Post subject: Re: Bits and Bobs 49
PostPosted: Wed Dec 06, 2017 14:34 
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I am staying in a hotel room, and there is some pipe, airlock/Aircon feedback noises going on. It sounds like something from a GSYBE album! It is kinda awesome, but I feel it will be annoying come sleep time.

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 Post subject: Re: Bits and Bobs 49
PostPosted: Wed Dec 06, 2017 14:35 
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markg wrote:
Seriously? The names of different difficulty levels? It's just some light-hearted ribbing to goad you into taking up more of a challenge. Jesus fucking Christ. Obviously I'm not allowed to tell someone what upsets them but I definitely am allowed to think that they must be a bit of a fucking idiot if it does.


:this:


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 Post subject: Re: Bits and Bobs 49
PostPosted: Wed Dec 06, 2017 14:37 
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markg wrote:
Seriously? The names of different difficulty levels? It's just some light-hearted ribbing to goad you into taking up more of a challenge. Jesus fucking Christ. Obviously I'm not allowed to tell someone what upsets them but I definitely am allowed to think that they must be a bit of a fucking idiot if it does.

Wow


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 Post subject: Re: Bits and Bobs 49
PostPosted: Wed Dec 06, 2017 15:11 
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Bamba wrote:
markg wrote:
Seriously? The names of different difficulty levels? It's just some light-hearted ribbing to goad you into taking up more of a challenge. Jesus fucking Christ. Obviously I'm not allowed to tell someone what upsets them but I definitely am allowed to think that they must be a bit of a fucking idiot if it does.


:this:


I think that it's in Shadow Warrior 2 that the difficulty levels and definitions do the exact opposite of this W2 example. The easy one says something like "no matter what others may say, it's perfectly fine to play the game on easy" or something like that.

Bamba wrote:
RuySan wrote:
Bamba wrote:
Anyone who's annoyed because someone else was allowed to choose a slightly different experience--and, crucially, a choice that doesn't impact anyone else in the slightest*--is just flat-out being a fucking idiot.


That's just as claiming that lootboxes in SWBF2 are fine because you aren't forced to buy them, and can unlock them just by playing. You don't know how much of the redesign to accommodate different difficulties affected the gameplay.

Obviously, they can just focus on one difficultly and have settings that can change some variables like HP and damage with the disclaimer: "We haven't tested this. You can make the game shit by changing the variables. Use it at your own peril".


I don't buy any of this. I don't believe that the very availability of multiple difficulty settings (when in every case I'm aware of it just means less/more damage dealt/given and less/more enemies milling around) impacts someone not playing any of the other ones. I just don't.
.


Maybe yes maybe not. What i know is that the default difficulty in most AAA games is completely wrong. Usually it's way too easy, and raising the difficulty only makes enemies bullet sponges. Bethesda and Bioware games come to mind on this, but most blockbusters are guilty of it. I have no way to know if it's the addition of different difficulty levels that messed the balance, or if the designers just made the wrong choices.


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