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 Post subject: Re: Bits and Bobs 49
PostPosted: Wed Dec 06, 2017 15:17 
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RuySan wrote:
What i think is that the default difficulty in most AAA games is completely wrong for me personally.


Fixed. There's nothing like an objective measure here so any definitive statements are completely pointless; as are any attempts to point to a specific factor. That said, it seems especially odd to point the finger at varying difficulty settings given that those have been a staple of games for as long as I can remember so if their presence was somehow the core issue then this 'problem' wouldn't only be affecting recent AAA games surely?


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 Post subject: Re: Bits and Bobs 49
PostPosted: Wed Dec 06, 2017 15:18 
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Gogmagog

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Yeah, but console games are generally set to be easier than PC games, because the console need to sell the units regularly to a less skilled demographic, whereas PC difficulty is a lot higher as the gamers there spend 9/10th time optimising screen resolutions and their skills level is higher because of keyboard mouse headshots and they tend to play one game for years as they have less cash as gfx cards be spendy.

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 Post subject: Re: Bits and Bobs 49
PostPosted: Wed Dec 06, 2017 15:25 
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MaliA wrote:
Yeah, but console games are generally set to be easier than PC games, because the console need to sell the units regularly to a less skilled demographic, whereas PC difficulty is a lot higher as the gamers there spend 9/10th time optimising screen resolutions and their skills level is higher because of keyboard mouse headshots and they tend to play one game for years as they have less cash as gfx cards be spendy.


I don't believe a word of that. Or, at least, have never heard any of it said and a lot of it sounds like bollocks on the surface of it. The only thing in that area that I know is true is that there are certain changes made to controls* to make up for the way control pads work vs 'mouse and keyboard'; changes that also exist if you play the same game on a PC using a control pad so it's not even about 'PC vs console' and just about 'one control method vs another'.

*e.g. when aiming with a control pad I read about some FPS doing stuff like almost imperceptibly slowing down the cursor as you move it over an enemy to give you a better chance of hitting without slowing down general navigation.


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 Post subject: Re: Bits and Bobs 49
PostPosted: Wed Dec 06, 2017 15:25 
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Bamba wrote:
RuySan wrote:
What i think is that the default difficulty in most AAA games is completely wrong for me personally.


Fixed. There's nothing like an objective measure here so any definitive statements are completely pointless; as are any attempts to point to a specific factor. That said, it seems especially odd to point the finger at varying difficulty settings given that those have been a staple of games for as long as I can remember so if their presence was somehow the core issue then this 'problem' wouldn't only be affecting recent AAA games surely?


Well, of course that's my opinion. I could write "IMHO" every time i start a new post if you want.

As for the rest. The problem is the default difficulty. The designers put those extra difficulty settings as an afterthought with some variables changed and it never gets satisfying in any settings.

Sometimes is even weirder. In The Witcher 3, in the default difficulty anyone can brute force through the game just by button mashing. But there's a button to dodge and another to roll, which are almost pointless in the normal difficulty. It's like you're missing much of the game if you play at the intended difficulty.


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 Post subject: Re: Bits and Bobs 49
PostPosted: Wed Dec 06, 2017 15:26 
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Comfortably Dumb

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If you're bored, there's a collection of Idiosyncratic Difficulty Levels on TV Tropes. Some are less flattering than others, like Loaded's 'Players are fairies' easiest level.

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 Post subject: Re: Bits and Bobs 49
PostPosted: Wed Dec 06, 2017 16:04 
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RuySan wrote:
Well, of course that's my opinion. I could write "IMHO" every time i start a new post if you want.


Obviously I don't expect that in general but your previous post made such a sweeping statement about the design of these games as if it was an objective fact that it felt worth pointing out. If you say something is badly designed then you're saying it's wrong, broken, poor, whatever; but if it's produced entirely as intended and just doesn't suit you specifically then I don't think you can call it 'bad'. I mean if an inventory is needlessly fiddly or a game makes you repeatedly visit the same unchanged locations over and over or there's great swathes of it with nothing at all to do then that's an arguable bad design. Difficulty level is so much more subjective though.

RuySan wrote:
The problem is the default difficulty. The designers put those extra difficulty settings as an afterthought with some variables changed and it never gets satisfying in any settings.


Wait, I'm confused, is the problem the default difficulty being badly designed or the extra difficulty settings being an afterthought?


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 Post subject: Re: Bits and Bobs 49
PostPosted: Wed Dec 06, 2017 16:24 
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MaliA wrote:
Yeah, but console games are generally set to be easier than PC games, because the console need to sell the units regularly to a less skilled demographic, whereas PC difficulty is a lot higher as the gamers there spend 9/10th time optimising screen resolutions and their skills level is higher because of keyboard mouse headshots and they tend to play one game for years as they have less cash as gfx cards be spendy.



:DD :DD

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 Post subject: Re: Bits and Bobs 49
PostPosted: Wed Dec 06, 2017 16:31 
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Bamba wrote:
RuySan wrote:
Well, of course that's my opinion. I could write "IMHO" every time i start a new post if you want.


Obviously I don't expect that in general but your previous post made such a sweeping statement about the design of these games as if it was an objective fact that it felt worth pointing out. If you say something is badly designed then you're saying it's wrong, broken, poor, whatever; but if it's produced entirely as intended and just doesn't suit you specifically then I don't think you can call it 'bad'. I mean if an inventory is needlessly fiddly or a game makes you repeatedly visit the same unchanged locations over and over or there's great swathes of it with nothing at all to do then that's an arguable bad design. Difficulty level is so much more subjective though.

RuySan wrote:
The problem is the default difficulty. The designers put those extra difficulty settings as an afterthought with some variables changed and it never gets satisfying in any settings.


Wait, I'm confused, is the problem the default difficulty being badly designed or the extra difficulty settings being an afterthought?


I would have no problems with the default difficult being easy if there was any care into the more difficult settings. Many japanese developers do put effort in the various diffculty settings but like i said, for most western developers it's usually just doubling enemy HP for example.


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 Post subject: Re: Bits and Bobs 49
PostPosted: Wed Dec 06, 2017 16:50 
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The Big One requested a house rabbit, this morning. It is suspected that she has been briefed by Fifth Columnists.

In the interim, I shall consider the purchase of a terrarium with all the stuff and tell her there is a chameleon in there

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 Post subject: Re: Bits and Bobs 49
PostPosted: Wed Dec 06, 2017 17:03 
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MaliA wrote:
The Big One requested a house rabbit, this morning. It is suspected that she has been briefed by Fifth Columnists.

We had a house rabbit - a Continental Giant - he was fucking ace but I have a scar on the back of one hand where he accidentally bit me in a wee frenzy to get to his food. One of the most painful things I've ever experienced. :S

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 Post subject: Re: Bits and Bobs 49
PostPosted: Wed Dec 06, 2017 17:05 
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MaliA wrote:
The Big One requested a house rabbit, this morning. It is suspected that she has been briefed by Fifth Columnists.


Real shame about those allergies, eh?


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 Post subject: Re: Bits and Bobs 49
PostPosted: Wed Dec 06, 2017 17:08 
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 Post subject: Re: Bits and Bobs 49
PostPosted: Wed Dec 06, 2017 17:17 
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Kern wrote:
MaliA wrote:
The Big One requested a house rabbit, this morning. It is suspected that she has been briefed by Fifth Columnists.


Real shame about those allergies, eh?


Yeah, that card is still in hand.

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 Post subject: Re: Bits and Bobs 49
PostPosted: Wed Dec 06, 2017 17:18 
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Bobbyaro wrote:
I am staying in a hotel room, and there is some pipe, airlock/Aircon feedback noises going on. It sounds like something from a GSYBE album! It is kinda awesome, but I feel it will be annoying come sleep time.


I used to stay at the Ibis in Stevenage a lot when I was running courses down there, and at night it was like being on the bridge of the USS Enterprise unless you were at the opposite end of the corridor from the lift lobby. The dog damn lifts would go 'Whooosh, clunk' randomly all fucking night long. And apart from that, the Tesco store next door use to take deliveries in the small hours and the drivers would ring the doorbell on the loading bay, which rang just like an old fashioned fire alarm bell. I stayed there so often that I eventually managed to sleep through it all.

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 Post subject: Re: Bits and Bobs 49
PostPosted: Thu Dec 07, 2017 9:14 
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Happy birthday Joans!


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 Post subject: Re: Bits and Bobs 49
PostPosted: Thu Dec 07, 2017 11:17 
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I just had to call a company in France as I've ordered some games that haven't turned up. The guy on the other end of the phone spoke English brilliantly.

I feel a bit dumb now...


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 Post subject: Re: Bits and Bobs 49
PostPosted: Thu Dec 07, 2017 11:18 
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TheVision wrote:
I just had to call a company in France as I've ordered some games that haven't turned up. The guy on the other end of the phone spoke English brilliantly.

I feel a bit dumb now...

Tête de merde.


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 Post subject: Re: Bits and Bobs 49
PostPosted: Thu Dec 07, 2017 11:24 
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DavPaz wrote:
TheVision wrote:
I just had to call a company in France as I've ordered some games that haven't turned up. The guy on the other end of the phone spoke English brilliantly.

I feel a bit dumb now...

Tête de merde.


I'm guessing that's the only bit of GCSE French you remember as well then?


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 Post subject: Re: Bits and Bobs 49
PostPosted: Thu Dec 07, 2017 11:27 
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I'm a computery guy!

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TheVision wrote:
DavPaz wrote:
TheVision wrote:
I just had to call a company in France as I've ordered some games that haven't turned up. The guy on the other end of the phone spoke English brilliantly.

I feel a bit dumb now...

Tête de merde.


I'm guessing that's the only bit of GCSE French you remember as well then?

Fermé la bouche!


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 Post subject: Re: Bits and Bobs 49
PostPosted: Thu Dec 07, 2017 11:29 
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Mon Dieu! Le chat est mort!


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 Post subject: Re: Bits and Bobs 49
PostPosted: Thu Dec 07, 2017 11:32 
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Le singe est sur la branche!


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 Post subject: Re: Bits and Bobs 49
PostPosted: Thu Dec 07, 2017 11:35 
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Le singe est sur la autobus!

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 Post subject: Re: Bits and Bobs 49
PostPosted: Thu Dec 07, 2017 11:39 
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Brilliant... Also, in fairness to them, they're sending out new games for me today and they're going to include a free gift for the inconvenience which is nice of them. I guess they're cowering in the wake of my bargaining power now that Brexit is happening.


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 Post subject: Re: Bits and Bobs 49
PostPosted: Thu Dec 07, 2017 11:41 
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Grim... wrote:
Le singe est sur la autobus!

...et Sandra Bullock est dans l'autobus!


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 Post subject: Re: Bits and Bobs 49
PostPosted: Thu Dec 07, 2017 11:46 
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Il y a une bombe dans l'autobus!

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 Post subject: Re: Bits and Bobs 49
PostPosted: Thu Dec 07, 2017 11:49 
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Gogmagog

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Nothing I like more than brushing up on a foreign tongue.

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 Post subject: Re: Bits and Bobs 49
PostPosted: Thu Dec 07, 2017 11:51 
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MaliA wrote:
Nothing I like more than brushing up on a foreign tongue.


Heh.

Thinking of Samantha, I only realised this week the double meaning in the title of the ISIHAC round where they have to carry on singing after a record fades out.


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 Post subject: Re: Bits and Bobs 49
PostPosted: Thu Dec 07, 2017 12:21 
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Can't abide his music, but always admired Dan Le Sac's moniker.


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 Post subject: Re: Bits and Bobs 49
PostPosted: Thu Dec 07, 2017 12:44 
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Gogmagog

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https://www.theguardian.com/news/2017/d ... en-to-kill

Interesting article about those two girls that stabbed their friend to get on Slenderman's good side.

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 Post subject: Re: Bits and Bobs 49
PostPosted: Thu Dec 07, 2017 13:07 
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MaliA wrote:
https://www.theguardian.com/news/2017/dec/07/slender-man-into-the-woods-how-an-online-bogeyman-inspired-children-to-kill

Interesting article about those two girls that stabbed their friend to get on Slenderman's good side.


Fascinating, thanks.


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