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 Post subject: Re: Killing Floor 2
PostPosted: Sat Sep 02, 2017 21:38 
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Rude Belittler

Joined: 30th Mar, 2008
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To be honest, the only other game on PSN thats held my interest as long as this is NBA2K16.


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 Post subject: Re: Killing Floor 2
PostPosted: Sat Sep 02, 2017 21:58 
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Sleepyhead

Joined: 30th Mar, 2008
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Doctor Glyndwr wrote:
ApplePieOfDestiny wrote:
I think what stood out last night is that we were getting into very hairy moments (4/6 down, 15 left) and still surviving to the next wave.

Yes. I think it's mostly about being calm and not panicking. It's a game that is always trying to get you to lose discipline and then punishing you if you do. When we were camping Steve and I was looking out over the courtyard, I had total confidence that you all had my back and I could just stay looking forward -- which I think only failed once when we were under pressure from a spammy truckload of big zeds. In turn, that makes more more efficient at holding my own lane, to the point where poor Curio wasn't getting much action. But he could safely roam a bit further out into the courtyard, confident that I had his back, could thin the herd if he was getting swamped, and keep a path clear for him to retreat.

(That was a tremendous spot for a Commando, BTW.)

We were hilariously bad at Volter Manor though.


Yeah, we held Steve like a motherfucker!

Patty is so much harder than Dr Toucher; it's ridiculous.

I also loved Grim...'s first go at being a Sharpshooter.

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 Post subject: Re: Killing Floor 2
PostPosted: Sat Sep 02, 2017 22:04 
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Curiosity wrote:
Patty is so much harder than Dr Toucher; it's ridiculous.
I think you're supposed to be able to pull off killing him before he heals at least some of the time, which probably makes him a bit easier. But I also think you need to choose where to fight him a bit more carefully than Toucher. You need good cover.


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 Post subject: Re: Killing Floor 2
PostPosted: Sun Sep 03, 2017 9:51 
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Sleepyhead

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That said, the step up from Hard to Suicidal is vast in terms of the boss. The health pool alone is massively larger.

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 Post subject: Re: Killing Floor 2
PostPosted: Mon Sep 04, 2017 23:14 
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chewbacca -future arc welder

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Thanks for the invite, sadly in-laws visiting and zed gatting would appear unseemly.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Sep 05, 2017 0:00 
SupaMod
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Est. 1978

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Curiosity wrote:
That said, the step up from Hard to Suicidal is vast in terms of the boss. The health pool alone is massively larger.

Fucked him up tonight!

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Sep 05, 2017 0:03 
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Grim... wrote:
Curiosity wrote:
That said, the step up from Hard to Suicidal is vast in terms of the boss. The health pool alone is massively larger.

Fuchs him up tonight!

Yaaah fuck you Toucher! In your fucking face!


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Sep 05, 2017 10:13 
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The Three Support Strategem worked pretty well last night, I think, and will work even better when we get all three of us Support players above rank 20. Then, each round, everyone else will get 100% armour and 100% ammo without spending anything. In turn, that means we all get good guns sooner, big zed spawns are less stressful, and deaths (and subsequent loss of dosh and purchased weapons) is less likely.

Obv we can't continue 3x Supports through all the waves on Sui, so it does require (a) some discipline on the part of the support players who are going to switch perks to not spend dosh on support weapons and (b) pre-agreed perk switching so we don't need to try and co-ordinate against time pressure between waves for who is switching and what they are switching to.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Sep 05, 2017 10:30 
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Hello

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3 supports and 2 demos absolutely annihilated scrakes and FPs though. Also trash, worked out a treat.

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Sep 05, 2017 10:42 
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nickachu wrote:
3 supports and 2 demos absolutely annihilated scrakes and FPs though. Also trash, worked out a treat.

At some point you need a medic, I'd argue. Maybe wave 5 or so, whenever the multiple big zed mobs start spawning. Otherwise it can get a bit white knuckle. [1]

What's the next perk you'd choose to add, in priority order? I think a Commando would also be useful for long-range zed elimination (eg. lurking husks) and for zed time extension, which is ridiculously powerful now we're rocking multiple rank 25s. Also Commando can focus on killing the close up trash when most of the rest of the team pivots to killing some big zeds. I did that the other night, as Commando and Medic, and I think it was helpful.

[1] I think a valid tactic on Farmhouse for multiple FPs is to deliberately rage one, but only one, at the main door. Let it run ahead of the other and deal with it at the top of the stairs in isolation, then do the second.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Sep 05, 2017 10:52 
SupaMod
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Good luck only hitting one Fleshpound when the NUKE TRIPLETS are standing at the door.

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Sep 05, 2017 11:23 
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Grim... wrote:
Good luck only hitting one Fleshpound when the NUKE TRIPLETS are standing at the door.

God forbid the NUKE TRIPLETS maybe hold their fire for a second (and move around to the top of the stairs ready to fuck the Big Zeds up.)

When I was camping Flat Steve as a Commando, aiming out across the really large courtyard bit, I was able to surgically kill all the trash around incoming big zeds well in advance of them reaching us. It did seem to help the takedowns go smoother when the time came.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Sep 05, 2017 11:37 
SupaMod
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Doctor Glyndwr wrote:
God forbid the NUKE TRIPLETS maybe hold their fire for a second

Giphy "lol":
https://media1.giphy.com/media/DeJ2ifS2V2zlu/giphy-loop.mp4

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Sep 05, 2017 14:19 
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Rude Belittler

Joined: 30th Mar, 2008
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Yeah right.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Sep 05, 2017 14:37 
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Rude Belittler

Joined: 30th Mar, 2008
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Killing Floor Paperclip: It looks like you are putting together a body damage team. Would you like to add a Firebug?


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Sep 07, 2017 10:29 
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Here's the Fleshpound takedown I was on about last night. Looks a lot less impressive than it felt at the time -- that FP must have been on very little health -- but I'm still chuffed at successfully following his flinch animation and (I think) nailing headshots all along the way.



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 Post subject: Re: Killing Floor 2
PostPosted: Thu Sep 07, 2017 19:43 
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Rude Belittler

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It was in very little health because it just had most of a mag of M14 ammo emptied into it's skull.


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 Post subject: Re: Killing Floor 2
PostPosted: Fri Sep 08, 2017 9:57 
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Lord Humongous

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I will endeavour to slaughter Zeds over the weekend.

At some point.

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 Post subject: Re: Killing Floor 2
PostPosted: Fri Sep 08, 2017 9:58 
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Rude Belittler

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Just a note: if I'm on but playing Destiny 2, I may still be available for zed popping.

Anyway, when are we trying for Hell on Earth?


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 Post subject: Re: Killing Floor 2
PostPosted: Fri Sep 08, 2017 10:11 
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Hello

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Pundabaya wrote:
Just a note: if I'm on but playing Destiny 2, I may still be available for zed popping.

Anyway, when are we trying for Hell on Earth?



We've done suicidal like once right? So tomorrow?

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 Post subject: Re: Killing Floor 2
PostPosted: Fri Sep 08, 2017 10:17 
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nickachu wrote:

We've done suicidal like once right?
Twice!


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 Post subject: Re: Killing Floor 2
PostPosted: Fri Sep 08, 2017 10:27 
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Lord Humongous

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You have my Axe Bone Crusher!

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 Post subject: Re: Killing Floor 2
PostPosted: Sat Sep 09, 2017 15:12 
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Lord Humongous

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Thnx 4 da invz

Was too busy drinking wine and watching Guardians of the Galaxy 2.

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 Post subject: Re: Killing Floor 2
PostPosted: Thu Sep 28, 2017 9:09 
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Lord Humongous

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Going Commando was a refreshing change last night.

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 Post subject: Re: Killing Floor 2
PostPosted: Sun Oct 01, 2017 23:18 
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So here's a thing: following some freeze-framing of PS4 recordings, I now see I was getting the same amount of ammo in that game from Bobby (no Resupply Pack) and Cras (with Resupply Pack.) So contrary to the game's description it doesn't change the ammo the support gives out, just the armour.


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 Post subject: Re: Killing Floor 2
PostPosted: Fri Oct 06, 2017 0:09 
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 Post subject: Re: Killing Floor 2
PostPosted: Tue Oct 10, 2017 22:00 
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chewbacca -future arc welder

Joined: 25th Oct, 2011
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Cunts


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Oct 11, 2017 15:20 
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Lord Humongous

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I'm hereby booking my place for tonights game.

So just think on, ok.

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Oct 11, 2017 17:26 
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Sleepyhead

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Zardoz wrote:
I'm hereby booking my place for tonights game.

So just think on, ok.


Wait, I think Ron Howard just joined the party...

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Oct 11, 2017 17:45 
Filthy Junkie Bitch

Joined: 17th Dec, 2008
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Wookie booked his place last night and joined the lobby before going to the shop to buy Fucking cat food without readying up. We kicked him. ZEDs before PETz


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