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 Post subject: Re: Killing Floor 2
PostPosted: Sun Jun 18, 2017 23:54 
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YASSSSS fuck you Zeds


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 9:42 
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Rude Belittler

Joined: 30th Mar, 2008
Posts: 4180
Man, SWAT is expensive. I was going through two SMGs a round in bullets. I ended up swapping the fast reload skill for the one that boosts 9mm pistol damage, because I was resorting to them so much.

The kit properly melts the little zeds though.

I might try levelling up something different. Gunslinger for more big zed stopping power?

To GAME for a new headset, and I think a new controller. Mine is pretty shagged.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 10:20 
SupaMod
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Remember that any standard phone headset will work with a PS4.

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 10:33 
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Pundabaya wrote:
Man, SWAT is expensive.... To GAME for a new headset, and I think a new controller. Mine is pretty shagged.

Get a headset so you can beg for money between waves :)


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 10:44 
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Pundabaya wrote:
I might try levelling up something different. Gunslinger for more big zed stopping power?
I think that's probably our weakest point as a team. Me, Grim..., Cras, Nase are all good at crowd control (EDIT -- although I'm usually too busy). Cras is OK against Fleshpounds but weaker against scrakes. APOD can go toe-to-toe with either type of big zed, but he's only one. Curio is good at both (he plays gunslinger or -- mostly -- sharpshooter) but he's not always around.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 11:44 
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Lord Humongous

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MrChris wrote:
Zardoz! Download this!

I have done. I'll try and get in on a game this week, house buying/selling is getting in the way of stuff... but all calming down now (fingers crossed).

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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 11:44 
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Lord Humongous

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4 player teams is it?

Let me know what class is best for me to go for (Team Beex wise).

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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 11:50 
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Zardoz wrote:
4 player teams is it?
Max of six, which has been an issue at times. There is a PvP we haven't looked at yet though. That supports 6v6.

Quote:
Let me know what class is best for me to go for (Team Beex wise).
We have instances of most classes at this point, so I think you can go for whatever takes your fancy. If you really want help picking, Support might be a good call: Wookie plays support but isn't on all that often. Not only can you magically supply people with ammo but you get some fantastic shotguns to make shit dead with. But there are no bad choices really.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 12:04 
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Might be handy to list of everyone's usual playing Perk. Who am I missing off this list? Grim..., want to link to this from the first post and/or paste it into the first post?

People good at damage dealing to small and large zeds:
APOD: Beserker (melee, high DPS, tank)

People good at crowd control of smaller zeds:
Grim...: Firebug (can be good against large zeds with one gun)
Cras: Demolitions (also good at some large zeds)
Nase: SWAT
Pundy: SWAT
MrChris: Commando (also has some minor support abilities)

Big game hunters aka large zed specialists:
Curio: Sharpshooter
Bobby: Gunslinger

Support roles:
DocG: Field Medic
Wookie: Support


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 12:10 
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chewbacca -future arc welder

Joined: 25th Oct, 2011
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When are you usually all on? I'll try and sync if you have a regular time. The shot guns seem pretty hopeless against big zeds but are great for blasting through crowds.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 12:12 
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Lord Humongous

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Doctor Glyndwr wrote:
Zardoz wrote:
4 player teams is it?
Max of six, which has been an issue at times. There is a PvP we haven't looked at yet though. That supports 6v6.

Quote:
Let me know what class is best for me to go for (Team Beex wise).
We have instances of most classes at this point, so I think you can go for whatever takes your fancy. If you really want help picking, Support might be a good call: Wookie plays support but isn't on all that often. Not only can you magically supply people with ammo but you get some fantastic shotguns to make shit dead with. But there are no bad choices really.


Ta, I'll read through this whole thread properly to catch up.

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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 12:14 
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krazywookie wrote:
When are you usually all on? I'll try and sync if you have a regular time.
9:30 onwards, most weeknights right now.

Quote:
The shot guns seem pretty hopeless against big zeds but are great for blasting through crowds.

Online guides say the tier five one, the AA-12, is a beast e.g. http://steamcommunity.com/sharedfiles/f ... =807727513


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 12:15 
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Zardoz wrote:
Ta, I'll read through this whole thread properly to catch up.

Contents of this thread are overrated, it doesn't even tell you where the FlatRamp is.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 12:20 
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Lord Humongous

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Yes. It's lacking pretty much everything. :D

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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 12:21 
SupaMod
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Once I've got a zappy gun I'm very handy against large Zs (and shriekers).

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 12:22 
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Grim... wrote:
Once I've got a zappy gun I'm very handy against large Zs (and shriekers).

I guess that's one of the things you can change depending on the rest of the team loadout? What do you give up if you get the microwave gun?


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 12:24 
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Everybodys gilf

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I'm a little torn on the large zeds. On the one hand I do a lot of damage and can stun (especially with the RPG), but on the other hand I worry that making the fleshpounds/scrakes ground zero for multiple large explosions must make it a lot tougher for Curio/Bobby to go for headshots

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 12:32 
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Sleepyhead

Joined: 30th Mar, 2008
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Yeah, it does make head shots harder.

Sharpshooter is devastating against the big guys, but only if you can channel your inner zen and get multiple head shots in the midst of the carnage.

Also, you're squishy as fuck, and in early rounds it takes about half a week to reload.

Freeze grenades are ace though.

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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 12:33 
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Cras wrote:
on the other hand I worry that making the fleshpounds/scrakes ground zero for multiple large explosions must make it a lot tougher for Curio/Bobby to go for headshots

From what I've read in guides, this might be one of those habits that you can fall into on Hard difficulty that will make it trickier on Suicidal. I think we'll need cleaner tactics and quicker takedowns for the big zeds than the "everyone shoots it" focused fire scrum we do now, because (a) we won't be managing the aggro well and (b) if we all focus on the big zed at once we'll get overwhelmed more easily by trash zeds. See, e.g., https://wiki.tripwireinteractive.com/in ... ng_Floor_2)#Extermination_Tactics and https://wiki.tripwireinteractive.com/in ... ng_Floor_2)#Extermination_Tactics


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 12:38 
SupaMod
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Doctor Glyndwr wrote:
Grim... wrote:
Once I've got a zappy gun I'm very handy against large Zs (and shriekers).

I guess that's one of the things you can change depending on the rest of the team loadout? What do you give up if you get the microwave gun?

I go from big flamer back to little flamer.

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 12:40 
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Grim... wrote:
I go from big flamer back to little flamer.

That doesn't sound very you.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 13:21 
SupaMod
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Little flamer + big zappy gun, of course.

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 14:06 
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Rude Belittler

Joined: 30th Mar, 2008
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Where's Granny's Ramp?


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 14:11 
Filthy Junkie Bitch

Joined: 17th Dec, 2008
Posts: 7956
Next to the flat ramp of course.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 14:25 
Filthy Junkie Bitch

Joined: 17th Dec, 2008
Posts: 7956
Also I note the wiki merrily tells you to throw two EMPs at a fleshpound to put them in stasis. It is tricky to explain how difficult it is to put that plan into action when you're hackslashing at the end of a ramp against 20 Zeds.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 18:28 
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chewbacca -future arc welder

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Doctor Glyndwr wrote:
krazywookie wrote:
When are you usually all on? I'll try and sync if you have a regular time.
9:30 onwards, most weeknights right now.

Quote:
The shot guns seem pretty hopeless against big zeds but are great for blasting through crowds.

Online guides say the tier five one, the AA-12, is a beast e.g. http://steamcommunity.com/sharedfiles/f ... =807727513

I'll likely be on tonight, it's the AA12 I've gone for, it takes everything but the biggies out in a one-er. Are the big guys just massive bullet sponges? I can empty my entire gun into them and hardly make a dent


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 18:33 
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INFINITE POWAH

Joined: 1st Apr, 2008
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I should hopefully be on tonight at 10.30 or so. Please bring spare money.

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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 18:57 
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Lord Humongous

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I should be on later.

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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 20:18 
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Everybodys gilf

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MrChris wrote:
I should hopefully be on tonight at 10.30 or so. Please bring spare money.


:D

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 20:54 
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INFINITE POWAH

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Doctor Glyndwr wrote:
I think we'll need cleaner tactics and quicker takedowns for the big zeds than the "everyone shoots it" focused fire scrum we do now
it's this sort of namby pamby liberal cobblers that has made this country a global laughingstock. You may as well just start trying to dissuade them with a sit down chat over some tofu.

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