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Killing Floor 2 https://www.beexcellenttoeachother.com/forum/viewtopic.php?f=3&t=11013 |
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Author: | Zardoz [ Wed Aug 23, 2017 12:05 ] |
Post subject: | Re: Killing Floor 2 |
Doctor Glyndwr wrote: ...(And the HM-101 medic pistol is a fine addition to any perk's loadout if you have the space. A few darts to someone stuck in a corner with a FP up in their face can make all the difference.) ZOMG Spoiler! Click here to view! |
Author: | Pundabaya [ Wed Aug 23, 2017 12:16 ] |
Post subject: | Re: Killing Floor 2 |
Here's another tip! Stop welding everything! Even booby traps are largely pointless in terms of actual damage done. If it's just trash outside, then your trash clearers can sort it in relatively quickly and easily. If there's a Scrake or Fleshpound in there it does very little damage and just pisses them right off. This is bad if you get a two FP one Scrake spawn right away. Welding doors that aren't right where you are trying to hold out is even more stupid. |
Author: | Doctor Glyndwr [ Wed Aug 23, 2017 12:18 ] |
Post subject: | Re: Killing Floor 2 |
Pundabaya wrote: Here's another tip! Stop welding everything! Even booby traps are largely pointless in terms of actual damage done. But then how will demos get all those cheap trash kills
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Author: | Zardoz [ Wed Aug 23, 2017 12:19 ] |
Post subject: | Re: Killing Floor 2 |
Some shit welding action going on in the last game with Pundy. Must bhave been the player wanting the extra XP. |
Author: | Cras [ Wed Aug 23, 2017 12:28 ] |
Post subject: | Re: Killing Floor 2 |
Always weld all the doors. Every perk has a welder, so it's just common sense |
Author: | Zardoz [ Wed Aug 23, 2017 12:48 ] |
Post subject: | Re: Killing Floor 2 |
It was more the 'lets weld half my team mates in a room then fuck off' tactic. No consideration! |
Author: | nickachu [ Wed Aug 23, 2017 13:05 ] |
Post subject: | Re: Killing Floor 2 |
Zardoz wrote: It was more the 'lets weld half my team mates in a room then fuck off' tactic. No consideration! Something something over extension own fault something something. |
Author: | Pundabaya [ Wed Aug 23, 2017 13:12 ] |
Post subject: | Re: Killing Floor 2 |
It was the room the trader was in. |
Author: | Zardoz [ Wed Aug 23, 2017 13:12 ] |
Post subject: | Re: Killing Floor 2 |
#Welderp |
Author: | Pundabaya [ Wed Aug 23, 2017 13:14 ] |
Post subject: | Re: Killing Floor 2 |
That guy was a twat. |
Author: | Cras [ Wed Aug 23, 2017 13:42 ] |
Post subject: | Re: Killing Floor 2 |
Pundabaya wrote: It was the room the trader was in. Hehehehe |
Author: | Bobbyaro [ Wed Aug 23, 2017 14:19 ] |
Post subject: | Re: Killing Floor 2 |
Wait, I wasn't playing! |
Author: | Pundabaya [ Wed Aug 23, 2017 18:04 ] |
Post subject: | Re: Killing Floor 2 |
Doctor Glyndwr wrote: Pundabaya wrote: Here's another tip! Stop welding everything! Even booby traps are largely pointless in terms of actual damage done. But then how will demos get all those cheap trash killsGod forbid anyone else gets a kill! |
Author: | nickachu [ Mon Aug 28, 2017 18:31 ] |
Post subject: | Re: Killing Floor 2 |
Are we still playing this? |
Author: | ApplePieOfDestiny [ Mon Aug 28, 2017 19:20 ] |
Post subject: | Re: Killing Floor 2 |
The dream team (apart from Gaywood) is all currently on holiday |
Author: | Pundabaya [ Mon Aug 28, 2017 19:54 ] |
Post subject: | Re: Killing Floor 2 |
I'm still playing this, but I've been away for the last few days. |
Author: | Zardoz [ Mon Aug 28, 2017 20:54 ] |
Post subject: | Re: Killing Floor 2 |
I'm still enjoying it but I'll be busy this week (might get on later) and then when I move house I expect TalkTalk to fuck up my broadband for a while. |
Author: | Grim... [ Tue Aug 29, 2017 3:06 ] |
Post subject: | Re: Killing Floor 2 |
I'll be gatting zeds tomorrow night (well, tonight)! |
Author: | Zardoz [ Tue Aug 29, 2017 9:12 ] |
Post subject: | Re: Killing Floor 2 |
I'l try my best to get on tonight. |
Author: | Pundabaya [ Wed Aug 30, 2017 8:36 ] |
Post subject: | Re: Killing Floor 2 |
#Ain'tNoPartyLikeASharpshooterParty |
Author: | Pundabaya [ Wed Aug 30, 2017 9:34 ] |
Post subject: | Re: Killing Floor 2 |
#CrawlersAreComingForCurio |
Author: | Zardoz [ Wed Aug 30, 2017 9:56 ] |
Post subject: | Re: Killing Floor 2 |
Missing on the funz Stupid house move. |
Author: | nickachu [ Wed Aug 30, 2017 10:25 ] |
Post subject: | Re: Killing Floor 2 |
100% record with #teamsharpshooter |
Author: | Curiosity [ Wed Aug 30, 2017 11:21 ] |
Post subject: | Re: Killing Floor 2 |
Cras loves being on Team sharpshooter |
Author: | Cras [ Wed Aug 30, 2017 11:47 ] |
Post subject: | Re: Killing Floor 2 |
It was surprisingly not shit! |
Author: | nickachu [ Wed Aug 30, 2017 11:57 ] |
Post subject: | Re: Killing Floor 2 |
That's because you bought the fire pistols |
Author: | Cras [ Wed Aug 30, 2017 12:09 ] |
Post subject: | Re: Killing Floor 2 |
I did everything properly on burning Paris. I still hate that starting rifle with a passion, but other than that it went okay. |
Author: | nickachu [ Wed Aug 30, 2017 12:11 ] |
Post subject: | Re: Killing Floor 2 |
Once you get the faster reloading it's a lot better. It'll only take you one game at the same rate as last night though. |
Author: | Curiosity [ Wed Aug 30, 2017 12:46 ] |
Post subject: | Re: Killing Floor 2 |
Bret knows the score. |
Author: | nickachu [ Thu Aug 31, 2017 9:32 ] |
Post subject: | Re: Killing Floor 2 |
Internet crapped out on me yesterday, was offline apparently until 5am. That's why I dropped off. |
Author: | Cras [ Thu Aug 31, 2017 9:37 ] |
Post subject: | Re: Killing Floor 2 |
You missed out on dying a lot |
Author: | Zardoz [ Thu Aug 31, 2017 9:57 ] |
Post subject: | Re: Killing Floor 2 |
I'll have broadband again on the 13th September. |
Author: | Doctor Glyndwr [ Fri Sep 01, 2017 13:53 ] |
Post subject: | Re: Killing Floor 2 |
I am enjoying Sui. The added challenge is welcome without feeling insurmountable (which it did when we tried it a month or so back, with us wiping in wave 2 or 3.) I'd also like to occasionally drop back to hard to play with other perks, though. I'd very much like to get my Support and Commando up to 20. Also: Commands are well good now we're rocking multiple rank-25 perks. The zed time extension ability is massive. |
Author: | Grim... [ Fri Sep 01, 2017 13:58 ] |
Post subject: | Re: Killing Floor 2 |
I reckon we could get to the Sui boss with me or Nickachu as medic and you as (whatever you're levelling today). |
Author: | Doctor Glyndwr [ Fri Sep 01, 2017 14:07 ] |
Post subject: | Re: Killing Floor 2 |
Grim... wrote: I reckon we could get to the Sui boss with me or Nickachu as medic and you as (whatever you're levelling today). Yeah, probably, actually. I wasn't doing much healing for the first few waves, or indeed for 80% of the time in the later waves. On the other hand, I was a very busy doc indeed the other 20% of the time when multiple Scrakes and Fleshpounds were blending everyone's bones to dust... |
Author: | Cras [ Fri Sep 01, 2017 14:49 ] |
Post subject: | Re: Killing Floor 2 |
Grim... wrote: I reckon we could get to the Sui boss with me or Nickachu as medic and you as (whatever you're levelling today). I'm happy to try but we were running almost full L25s and it was far from easy |
Author: | Grim... [ Fri Sep 01, 2017 14:57 ] |
Post subject: | Re: Killing Floor 2 |
I was L18 Support in the last game (maybe last two) and it didn't seem to hurt that much. |
Author: | Cras [ Fri Sep 01, 2017 14:58 ] |
Post subject: | Re: Killing Floor 2 |
Well no, but not having 2 l25 demos killing everything coming in the door might affect that |
Author: | ApplePieOfDestiny [ Fri Sep 01, 2017 16:38 ] |
Post subject: | Re: Killing Floor 2 |
2x max demo in the barn makes for a dull game. But 4x demo in the boss wave with two medics could be a route forward. |
Author: | Curiosity [ Fri Sep 01, 2017 16:40 ] |
Post subject: | Re: Killing Floor 2 |
Or swap one Demo for a Sharpshooter |
Author: | ApplePieOfDestiny [ Fri Sep 01, 2017 16:42 ] |
Post subject: | Re: Killing Floor 2 |
Also zerking through prison then flipping to demo for boss wave was effective. The problem is establishing how much money I can dole out in the mid game rounds. |
Author: | Doctor Glyndwr [ Fri Sep 01, 2017 16:49 ] |
Post subject: | Re: Killing Floor 2 |
ApplePieOfDestiny wrote: 2x max demo in the barn makes for a dull game. But 4x demo in the boss wave with two medics could be a route forward. Most Fun Guides suggest a demo/sharp heavy mix for boss waves. [1] People also really like a 'zerker though. Edit -- that guide is less keen on Sharps than I remember; I think other guides disagree. I think our biggest boss issue is failing to dodge the telegraphed near-instakills though, and more medics won't help as much as you might hope then; a medic plus a support with the medic shotty might be a better mix, as the support can move effectively clear trash while providing some extra healing if the situation demands it. On which note: people of all perks might like to experiment with carrying the medic pistol, particularly in the boss wave. [1] ZOMG Spoiler! Click here to view! also ZOMG Spoiler! Click here to view! |
Author: | Curiosity [ Fri Sep 01, 2017 17:11 ] |
Post subject: | Re: Killing Floor 2 |
Reload cancelled railgun, eh? *goes to look it up* |
Author: | nickachu [ Sat Sep 02, 2017 2:33 ] |
Post subject: | Re: Killing Floor 2 |
Cras wrote: Grim... wrote: I reckon we could get to the Sui boss with me or Nickachu as medic and you as (whatever you're levelling today). I'm happy to try but we were running almost full L25s and it was far from easy And I'm usually not sober |
Author: | Pundabaya [ Sat Sep 02, 2017 16:43 ] |
Post subject: | Re: Killing Floor 2 |
#ScrakeKillingMachine |
Author: | Doctor Glyndwr [ Sat Sep 02, 2017 17:53 ] |
Post subject: | Re: Killing Floor 2 |
Thoroughly enjoyed last night, and not just because I was troubling the leaderboard for once. |
Author: | ApplePieOfDestiny [ Sat Sep 02, 2017 18:03 ] |
Post subject: | Re: Killing Floor 2 |
I think what stood out last night is that we were getting into very hairy moments (4/6 down, 15 left) and still surviving to the next wave. Of course the issues were of our own making (also developing classes) but still, was most excellent. |
Author: | Curiosity [ Sat Sep 02, 2017 18:09 ] |
Post subject: | Re: Killing Floor 2 |
ApplePieOfDestiny wrote: I think what stood out last night is that we were getting into very hairy moments (4/6 down, 15 left) and still surviving to the next wave. Of course the issues were of our own making (also developing classes) but still, was most excellent That was indeed tremendous fun. I was starting to get the hang of the Zerk after a while, though I will always pick up a nail gun when I have the spare cash. Zerk was made about a hundred times easier with the application of a firebug. |
Author: | Doctor Glyndwr [ Sat Sep 02, 2017 18:33 ] |
Post subject: | Re: Killing Floor 2 |
ApplePieOfDestiny wrote: I think what stood out last night is that we were getting into very hairy moments (4/6 down, 15 left) and still surviving to the next wave. Yes. I think it's mostly about being calm and not panicking. It's a game that is always trying to get you to lose discipline and then punishing you if you do. When we were camping Steve and I was looking out over the courtyard, I had total confidence that you all had my back and I could just stay looking forward -- which I think only failed once when we were under pressure from a spammy truckload of big zeds. In turn, that makes more more efficient at holding my own lane, to the point where poor Curio wasn't getting much action. But he could safely roam a bit further out into the courtyard, confident that I had his back, could thin the herd if he was getting swamped, and keep a path clear for him to retreat. (That was a tremendous spot for a Commando, BTW.) We were hilariously bad at Volter Manor though. |
Author: | Doctor Glyndwr [ Sat Sep 02, 2017 19:15 ] |
Post subject: | Re: Killing Floor 2 |
I can't believe we all got this for free and we're still deeply committed months later. The return on investment on PS+ just due to this alone probably justifies several years of subscription. |
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