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 Post subject: Re: Killing Floor 2
PostPosted: Wed Aug 23, 2017 9:19 
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Hibernating Druid

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Level 20 Zerker!

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Aug 23, 2017 10:01 
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Rude Belittler

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Other fun facts: If you buy a tier one weapon, you sell it back for more money than if you spawned with it/picked it up off the ground. I think it's 150 for most weapons.

If you have a level 20 SWAT it can be the best perk to start with. Pick both armour skills and the one that makes you do 110% pistol damage and spawns you with dual 9mms. You start with 100 armour, MP7 and 2 9mms. Play the first round as SWAT, then change class, keeping whatever remains of your armour and sell the MP7 and one of the 9s. You should get your tier 2 straight away.

You're best off getting ammo and nades from poopers at the trader for the early rounds, but once you've got your loadout sorted, buy it instead. That extra nade or couple of mags for your best weapon mid round can make a load of difference.


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Aug 23, 2017 10:39 
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Pundabaya wrote:
If you have a level 20 SWAT it can be the best perk to start with. Pick both armour skills and the one that makes you do 110% pistol damage and spawns you with dual 9mms. You start with 100 armour, MP7 and 2 9mms. Play the first round as SWAT, then change class, keeping whatever remains of your armour and sell the MP7 and one of the 9s. You should get your tier 2 straight away.
There's a lower-rent variant of this as Command level 15 or higher; you only get one 9mm, but you still do double damage with it and your knife. No armour, though.

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You're best off getting ammo and nades from poopers at the trader for the early rounds
Also don't buy armour until Fleshpounds start showing up. Save the cash, give it to others if you don't need it. Team Beex is still buying too much armour IMO.


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Aug 23, 2017 10:45 
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I can't help myself buying armour. Only resist the urge if there's a decent Medic on the team.

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Aug 23, 2017 11:25 
I tend to keep the armour stocked up as long as I can with Swat. Makes a huge difference.


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Aug 23, 2017 11:31 
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nickachu wrote:
I tend to keep the armour stocked up as long as I can with Swat. Makes a huge difference.

Does it? On early waves? I know you get that special SWAT take no damage thing, but as long as you stay above 1% health, you can heal for free. Even better, with a medic around, chip damage gets you heal darts which gets you medic buffs to movement speed, damage resistance, and damage dealt. If you're on 100% health it's tricky to buff you because the heal darts won't lock on to you.


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Aug 23, 2017 11:37 
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Locking heal darts?!

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Aug 23, 2017 11:41 
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Zardoz wrote:
Locking heal darts?!

Yeah. They lock on. You aim with LT in someone's general direction, and after a slight pause, if that someone needs healing you get a little "ding" indicator and a yellow cross-hairs appears around them in the gun's reflex sight. Then when you fire the dart, it homes to them. Otherwise healing darts would be a nightmare.

This applies to any perk using any medic weapon, if you didn't know. (And the HM-101 medic pistol is a fine addition to any perk's loadout if you have the space. A few darts to someone stuck in a corner with a FP up in their face can make all the difference.)


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Aug 23, 2017 11:43 
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Rude Belittler

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You get 200 free dosh and a set of armour on commando? Silly Happy-Plank.


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Aug 23, 2017 11:45 
Doctor Glyndwr wrote:
nickachu wrote:
I tend to keep the armour stocked up as long as I can with Swat. Makes a huge difference.

Does it? On early waves? I know you get that special SWAT take no damage thing, but as long as you stay above 1% health, you can heal for free. Even better, with a medic around, chip damage gets you heal darts which gets you medic buffs to movement speed, damage resistance, and damage dealt. If you're on 100% health it's tricky to buff you because the heal darts won't lock on to you.


I tend not to take damage in the early rounds, so having a support pooping armour means I can keep it stocked up and basically full by the time a big one comes. Then I usually keep it stocked up as the crawlers are the worst.


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Aug 23, 2017 12:05 
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Doctor Glyndwr wrote:
...(And the HM-101 medic pistol is a fine addition to any perk's loadout if you have the space. A few darts to someone stuck in a corner with a FP up in their face can make all the difference.)


ZOMG Spoiler! Click here to view!
You know, I only just sussed out you can buy other perks weapons last night :ninja:

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Aug 23, 2017 12:16 
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Rude Belittler

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Here's another tip! Stop welding everything! Even booby traps are largely pointless in terms of actual damage done. If it's just trash outside, then your trash clearers can sort it in relatively quickly and easily. If there's a Scrake or Fleshpound in there it does very little damage and just pisses them right off. This is bad if you get a two FP one Scrake spawn right away.

Welding doors that aren't right where you are trying to hold out is even more stupid.


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Aug 23, 2017 12:18 
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Pundabaya wrote:
Here's another tip! Stop welding everything! Even booby traps are largely pointless in terms of actual damage done.
But then how will demos get all those cheap trash kills


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Aug 23, 2017 12:19 
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Some shit welding action going on in the last game with Pundy.

Must bhave been the player wanting the extra XP.

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Aug 23, 2017 12:28 
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Always weld all the doors. Every perk has a welder, so it's just common sense

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Aug 23, 2017 12:48 
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It was more the 'lets weld half my team mates in a room then fuck off' tactic.

No consideration!

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Aug 23, 2017 13:05 
Zardoz wrote:
It was more the 'lets weld half my team mates in a room then fuck off' tactic.

No consideration!


Something something over extension own fault something something.


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Aug 23, 2017 13:12 
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Rude Belittler

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It was the room the trader was in.


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Aug 23, 2017 13:12 
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#Welderp

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Aug 23, 2017 13:14 
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Rude Belittler

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That guy was a twat.


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Aug 23, 2017 13:42 
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Pundabaya wrote:
It was the room the trader was in.


Hehehehe

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Aug 23, 2017 14:19 
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Ticket to Ride World Champion

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Wait, I wasn't playing!

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Aug 23, 2017 18:04 
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Rude Belittler

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Doctor Glyndwr wrote:
Pundabaya wrote:
Here's another tip! Stop welding everything! Even booby traps are largely pointless in terms of actual damage done.
But then how will demos get all those cheap trash kills


God forbid anyone else gets a kill!


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Aug 28, 2017 18:31 
Are we still playing this?


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Aug 28, 2017 19:20 
Filthy Junkie Bitch

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The dream team (apart from Gaywood) is all currently on holiday


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Aug 28, 2017 19:54 
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Rude Belittler

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I'm still playing this, but I've been away for the last few days.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Aug 28, 2017 20:54 
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I'm still enjoying it but I'll be busy this week (might get on later) and then when I move house I expect TalkTalk to fuck up my broadband for a while.

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Aug 29, 2017 3:06 
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I'll be gatting zeds tomorrow night (well, tonight)!

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Aug 29, 2017 9:12 
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I'l try my best to get on tonight.

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Aug 30, 2017 8:36 
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Rude Belittler

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#Ain'tNoPartyLikeASharpshooterParty


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Aug 30, 2017 9:34 
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Rude Belittler

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#CrawlersAreComingForCurio


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Aug 30, 2017 9:56 
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:'( Missing on the funz

Stupid house move.

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Aug 30, 2017 10:25 
100% record with #teamsharpshooter


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Aug 30, 2017 11:21 
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Cras loves being on Team sharpshooter

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Aug 30, 2017 11:47 
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It was surprisingly not shit!

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Aug 30, 2017 11:57 
That's because you bought the fire pistols


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Aug 30, 2017 12:09 
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I did everything properly on burning Paris. I still hate that starting rifle with a passion, but other than that it went okay.

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Aug 30, 2017 12:11 
Once you get the faster reloading it's a lot better. It'll only take you one game at the same rate as last night though.


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Aug 30, 2017 12:46 
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Bret knows the score.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Aug 31, 2017 9:32 
Internet crapped out on me yesterday, was offline apparently until 5am. That's why I dropped off.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Aug 31, 2017 9:37 
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You missed out on dying a lot

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 Post subject: Re: Killing Floor 2
PostPosted: Thu Aug 31, 2017 9:57 
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I'll have broadband again on the 13th September. :'(

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 Post subject: Re: Killing Floor 2
PostPosted: Fri Sep 01, 2017 13:53 
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I am enjoying Sui. The added challenge is welcome without feeling insurmountable (which it did when we tried it a month or so back, with us wiping in wave 2 or 3.)

I'd also like to occasionally drop back to hard to play with other perks, though. I'd very much like to get my Support and Commando up to 20.

Also: Commands are well good now we're rocking multiple rank-25 perks. The zed time extension ability is massive.


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 Post subject: Re: Killing Floor 2
PostPosted: Fri Sep 01, 2017 13:58 
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I reckon we could get to the Sui boss with me or Nickachu as medic and you as (whatever you're levelling today).

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 Post subject: Re: Killing Floor 2
PostPosted: Fri Sep 01, 2017 14:07 
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Grim... wrote:
I reckon we could get to the Sui boss with me or Nickachu as medic and you as (whatever you're levelling today).

Yeah, probably, actually. I wasn't doing much healing for the first few waves, or indeed for 80% of the time in the later waves. On the other hand, I was a very busy doc indeed the other 20% of the time when multiple Scrakes and Fleshpounds were blending everyone's bones to dust...


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 Post subject: Re: Killing Floor 2
PostPosted: Fri Sep 01, 2017 14:49 
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Grim... wrote:
I reckon we could get to the Sui boss with me or Nickachu as medic and you as (whatever you're levelling today).


I'm happy to try but we were running almost full L25s and it was far from easy

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 Post subject: Re: Killing Floor 2
PostPosted: Fri Sep 01, 2017 14:57 
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I was L18 Support in the last game (maybe last two) and it didn't seem to hurt that much.

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Killing Floor 2
PostPosted: Fri Sep 01, 2017 14:58 
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Commander-in-Cheese

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Well no, but not having 2 l25 demos killing everything coming in the door might affect that

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 Post subject: Re: Killing Floor 2
PostPosted: Fri Sep 01, 2017 16:38 
Filthy Junkie Bitch

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2x max demo in the barn makes for a dull game. But 4x demo in the boss wave with two medics could be a route forward.


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 Post subject: Re: Killing Floor 2
PostPosted: Fri Sep 01, 2017 16:40 
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Sleepyhead

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Or swap one Demo for a Sharpshooter ;)

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