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 Post subject: Re: Killing Floor 2
PostPosted: Wed Aug 02, 2017 17:22 
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Rude Belittler

Joined: 30th Mar, 2008
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Bad show on Wookie, btw. He saw that I was joining as a Level 20 support and switched of his ammo pooping skill. Git.


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Aug 02, 2017 18:40 
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chewbacca -future arc welder

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Pundabaya wrote:
Bad show on Wookie, btw. He saw that I was joining as a Level 20 support and switched of his ammo pooping skill. Git.

But the stagger skill makes the double barrel feel like you're firing anvils!


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Aug 03, 2017 21:26 
Randos are bloody useless.

Playing farmhouse. Tell them to follow me, noone does. Everyone is just outside when 2 FPs and 2 Scrakes come at the same time and guess what, they kill us.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Aug 03, 2017 23:21 
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Sleepyhead

Joined: 30th Mar, 2008
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Is it me, or is it getting a bit too easy on 'hard'?

:DD

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 Post subject: Re: Killing Floor 2
PostPosted: Thu Aug 03, 2017 23:25 
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Rude Belittler

Joined: 30th Mar, 2008
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we should be playing 10 wave hard, or 7 wave suicidal


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Aug 03, 2017 23:56 
Filthy Junkie Bitch

Joined: 17th Dec, 2008
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Curiosity wrote:
Is it me, or is it getting a bit too easy on 'hard'?

:DD

Four games, four wins, no deaths tonight. You may have a point.


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 Post subject: Re: Killing Floor 2
PostPosted: Fri Aug 04, 2017 0:18 
10 wave hard seems like a good bet. There's double FPs and double scrakes at the same time.


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 Post subject: Re: Killing Floor 2
PostPosted: Fri Aug 04, 2017 1:00 
SupaMod
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ApplePieOfDestiny wrote:
Curiosity wrote:
Is it me, or is it getting a bit too easy on 'hard'?

:DD

Four games, four wins, no deaths tonight. You may have a point.

Except for when you killed Pundy.

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 Post subject: Re: Killing Floor 2
PostPosted: Sat Aug 05, 2017 10:55 
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Rude Belittler

Joined: 30th Mar, 2008
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10 waves hard went pretty well. 13k xp is a pretty good reward too.


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 Post subject: Re: Killing Floor 2
PostPosted: Sat Aug 05, 2017 12:29 
4 waves on suicidal went not so well.


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 Post subject: Re: Killing Floor 2
PostPosted: Sat Aug 05, 2017 12:45 
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Commander-in-Cheese

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Not really, no

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 Post subject: Re: Killing Floor 2
PostPosted: Sat Aug 05, 2017 18:44 
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Rude Belittler

Joined: 30th Mar, 2008
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Ah-ha! The reason we got so much xp for that 10 wave: double XP weekend!

Grim..'s special plan can proceed!


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 Post subject: Re: Killing Floor 2
PostPosted: Sat Aug 05, 2017 21:35 
SupaMod
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MWA ha haaa

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 Post subject: Re: Killing Floor 2
PostPosted: Sat Aug 05, 2017 23:53 
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Pundabaya wrote:
double XP weekend

What the FUCK


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 Post subject: Re: Killing Floor 2
PostPosted: Sun Aug 06, 2017 22:34 
This double XP has been fun. First time playing Swat, on a hard 10 round I went up to level 9.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Aug 07, 2017 9:17 
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Hibernating Druid

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Doctor Glyndwr wrote:
Pundabaya wrote:
double XP weekend

What the FUCK

:this: :'(

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 Post subject: Re: Killing Floor 2
PostPosted: Mon Aug 07, 2017 9:53 
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Sleepyhead

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We're all L25 everything now.

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 Post subject: Re: Killing Floor 2
PostPosted: Mon Aug 07, 2017 9:58 
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Rude Belittler

Joined: 30th Mar, 2008
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Got my Support to 25 (Barrage+AA12+Zed Time melts everything!) Got my Commando from 12 to 20 (Hollow Point makes a huge difference to that class), got my Firebug from 4 to 11 (actually realy good fun), even got my Sharpshooter 5 levels, and I don't like SS. (though the SPX makes it almost bearable, and the Railgun is fun. One shot Scrake dropper)

Tried to level Demo, and still don't like it, though.

Had some idiots in the rando games, like a team made up of Commandos (including me) and SWATS and 2 Sharpshooters. Okay, great trash clearing ability, and two Big Zed takedown artists. First Scrake shows up, Sharpshooters pointedly ignore it, run away to clear more trash, I end up trying to kite the mother, die horribly. This went on, with the four trash clearers desperately trying to take down FPs and Scrakes with weight of fire and the Sharps crearing trash. Every round we were losing one or two. Then one of the SWATs gave up on life and we got a 25 Zerker, who owned those big guys, and got Giant Killer, even though he only joined in round 9.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Aug 07, 2017 10:47 
Pundabaya wrote:


Had some idiots in the rando games, like a team made up of Commandos (including me) and SWATS and 2 Sharpshooters. Okay, great trash clearing ability, and two Big Zed takedown artists. First Scrake shows up, Sharpshooters pointedly ignore it, run away to clear more trash, I end up trying to kite the mother, die horribly. This went on, with the four trash clearers desperately trying to take down FPs and Scrakes with weight of fire and the Sharps crearing trash. Every round we were losing one or two. Then one of the SWATs gave up on life and we got a 25 Zerker, who owned those big guys, and got Giant Killer, even though he only joined in round 9.


Sounds basically like every game I've had with randos. They tend to just ignore the big zeds and expect everyone else to take care of them, but no, that's how you end up with 3FPs and 2 scrakes beating the shit out of you while the one person on your team who should be able to take out the big ones has run off and is shooting cysts with a pistol.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Aug 07, 2017 11:55 
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Rude Belittler

Joined: 30th Mar, 2008
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Maybe I'm insulated a bit from it normally, as I usually play GS and Support, ie generalists who can take out the Big Zeds.

I did have mostly good teams, to be fair.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Aug 07, 2017 12:13 
I was trying out new classes to make a bit of a jump with the double XP, got SS and GS up to 10 now at least. Really need to try firebug and the Riles class.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Aug 07, 2017 12:46 
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Commander-in-Cheese

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Pundabaya wrote:
Maybe I'm insulated a bit from it normally, as I usually play GS and Support, ie generalists who can take out the Big Zeds.

I did have mostly good teams, to be fair.


Some classes definitely need other classes to function. As demo life is a lot more survivable if you hug a firebug.

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 Post subject: Re: Killing Floor 2
PostPosted: Mon Aug 07, 2017 13:09 
SupaMod
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Cras wrote:
Pundabaya wrote:
Maybe I'm insulated a bit from it normally, as I usually play GS and Support, ie generalists who can take out the Big Zeds.

I did have mostly good teams, to be fair.


Some classes definitely need other classes to function. As demo life is a lot more survivable if you hug a firebug.

Giphy "holla":
https://media3.giphy.com/media/3o7TKEuG6Cem2QqbFS/giphy-loop.mp4

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 Post subject: Re: Killing Floor 2
PostPosted: Mon Aug 07, 2017 13:49 
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Rude Belittler

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That's why I don't like demo.

I like blowing the shit out of groups with the M79, like it less so when they get too close and you're pretty much fucked. If there's a Siren in there, doubly so.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Aug 07, 2017 13:50 
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Commander-in-Cheese

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Siren's not a problem once you're L15 but yeah, demo needs either buddies or a good escape route

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 Post subject: Re: Killing Floor 2
PostPosted: Mon Aug 07, 2017 13:58 
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Rude Belittler

Joined: 30th Mar, 2008
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In other news, I quite like the M16 (don't tell Dr Happy-Plank) on Commando as a one round or two round rental after you've got the AK. £300 dosh for an extra ammo pool + grenades. I wouldn't spend very much on ammo for it, hopefully there's a support you can nick some mags and grenades from.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Aug 07, 2017 14:00 
SupaMod
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Pundabaya wrote:
Dr Happy-Plank

:DD

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 Post subject: Re: Killing Floor 2
PostPosted: Mon Aug 07, 2017 14:01 
I still skip the AK. Go SA80 -> LMG then sell the SA80 and get the Scar. Seems to work out well for me.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Aug 07, 2017 14:12 
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Rude Belittler

Joined: 30th Mar, 2008
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I prefer the AK now I've got used to it. The SA-80 is alright, but I tend to skip it. Generally your AR-15 and 9mm are enough to to get you through enough waves to get the AK. Tbh my final loadout is AK-12 plus a tier 4. Either SCAR-H, Med-AR or maybe LMG (rarely, to be honest)


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Aug 07, 2017 14:15 
I just can't get on with the AK, found the SA80 seems to do the job pretty well and can usually get it on wave 2 and it's good for me up until the final round really. The LMG is good for crowd control since the clips are so huge.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Aug 07, 2017 15:40 
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Rude Belittler

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LMG feels a little Spray'n'Pray for me.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Aug 07, 2017 15:55 
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Hibernating Druid

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You'll never get to heaven level seven with an AK-47.

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 Post subject: Re: Killing Floor 2
PostPosted: Mon Aug 07, 2017 16:01 
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Rude Belittler

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Well, duh. There isn't an AK-47 in the game.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Aug 07, 2017 21:59 
Double XP is still going.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Aug 07, 2017 22:09 
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INFINITE POWAH

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Everyone's playing Just Cause 3 now

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Aug 08, 2017 0:17 
Everyone is nearly level 25 medic now.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Aug 08, 2017 2:02 
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Rude Belittler

Joined: 30th Mar, 2008
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3x level 25s now. Gunslinger, Support and Commando.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Aug 08, 2017 9:20 
SupaMod
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Even with 2xXP, getting 15,000XP for being a medic seems far too high - no way would you get 7.5k per round normally.

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Aug 08, 2017 9:39 
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Hibernating Druid

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Itching for a go. Hopefully on tonight.

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Aug 08, 2017 10:13 
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Commander-in-Cheese

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Grim... wrote:
Even with 2xXP, getting 15,000XP for being a medic seems far too high - no way would you get 7.5k per round normally.


Standing at the shooting gallery gives you an insane amount of kills compared to the average. The kills table was basically upside down for that map.

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Aug 08, 2017 10:16 
SupaMod
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That wasn't that map, it was Steve. And I took Steve, where there are fewer kills.

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Aug 08, 2017 10:17 
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Commander-in-Cheese

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Huh

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Aug 08, 2017 10:17 
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Commander-in-Cheese

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Oh, ten rounds don't forget

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Aug 08, 2017 10:31 
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Sleepyhead

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Plus Rich gets less XP as medic because he focuses on healing not killing.

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Aug 08, 2017 10:35 
SupaMod
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Healing takes up hardly any time, to be honest. People just weren't really being hurt.

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Aug 08, 2017 11:01 
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Grim... wrote:
Healing takes up hardly any time, to be honest.

...until it doesn't. ::thousand yard stare::


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Aug 08, 2017 11:14 
Grim... wrote:
That wasn't that map, it was Steve. And I took Steve, where there are fewer kills.


I was at Steve though, and there's technically 3 spawn points at Steve, the door to the right, straight ahead and the door round the corner to the left. Also I focused on the big zeds when they turned up. And I'm better at killing things than Gaywood.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Aug 08, 2017 11:14 
Grim... wrote:
Even with 2xXP, getting 15,000XP for being a medic seems far too high - no way would you get 7.5k per round normally.


I was getting around 18k :shrug:


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Aug 08, 2017 11:25 
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Commander-in-Cheese

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nickachu wrote:
Grim... wrote:
That wasn't that map, it was Steve. And I took Steve, where there are fewer kills.


I was at Steve though, and there's technically 3 spawn points at Steve - Steve, Steve, and Steve. Also I focused on the big zeds when they turned up. And I'm better at killing things than Gaywood.


FTFY

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Aug 08, 2017 11:26 
SupaMod
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nickachu wrote:
Grim... wrote:
That wasn't that map, it was Steve. And I took Steve, where there are fewer kills.


I was at Steve though, and there's technically 3 spawn points at Steve, the door to the right, straight ahead and the door round the corner to the left. Also I focused on the big zeds when they turned up. And I'm better at killing things than Gaywood.

Next time we swap.

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