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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 14:49 
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INFINITE POWAH

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I'll try to keep more of an eye on it next time and see what's going on.

Also, cras, reading stuff on the internet about how to play a game is cheating, man.

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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 14:51 
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Also give serious thought to skipping armour until wave 3 or 4. I can keep you alive without it until then, and it'll save you a few hundred dosh.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 14:54 
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Grim... wrote:
I don't think it's an amazing game per se, but it's a jolly multiplayer experience at a rather good price point.

It's quite a small game; only 15 or so maps, a dozen enemy types, and two bosses. You could see all of those in a few hours play. But I think it's very tightly designed, and the magic comes with the interplay of the different classes abilities and how they have to work closely together to avoid getting massacred. It's also one of those games that comes into its own on higher difficulty levels, I think. I'm enjoying it a lot.

I bet it's terrible with randos though.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 15:06 
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Randist.

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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 15:31 
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Aren't most games terrible with randos? This is what annoyed me about the Xbox E3 announcements. A lot of the cool looking games relied on randos too much.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 15:33 
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TheVision wrote:
Aren't most games terrible with randos? This is what annoyed me about the Xbox E3 announcements. A lot of the cool looking games relied on randos too much.

Rocket League is the glaring exception that comes to mind. Oh and iRacing but that's not exactly a regular example

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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 15:50 
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Lonewolves wrote:
TheVision wrote:
Aren't most games terrible with randos? This is what annoyed me about the Xbox E3 announcements. A lot of the cool looking games relied on randos too much.

Rocket League is the glaring exception that comes to mind.

Well, up until the point they start shouting "AINSLEY" at you, that is.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 15:52 
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Lonewolves wrote:
TheVision wrote:
Aren't most games terrible with randos? This is what annoyed me about the Xbox E3 announcements. A lot of the cool looking games relied on randos too much.

Rocket League is the glaring exception that comes to mind. Oh and iRacing but that's not exactly a regular example


Good point although my experience of Rocket League recently with randos is discouraging. I've seen people start games, ask if anyone wants to trade items and then vanish as soon as someone does. Slightly annoying but the servers are pretty quick to get new people in.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 16:06 
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Doctor Glyndwr wrote:
Also give serious thought to skipping armour until wave 3 or 4. I can keep you alive without it until then, and it'll save you a few hundred dosh.

I'll be interested to see if you change your mind about that when we all start doing it :D

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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 16:09 
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I never armour up until 4 now

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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 16:10 
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Grim... wrote:
Doctor Glyndwr wrote:
Also give serious thought to skipping armour until wave 3 or 4. I can keep you alive without it until then, and it'll save you a few hundred dosh.

I'll be interested to see if you change your mind about that when we all start doing it :D

I think it'll be fine, actually. It gets proper hectic for me a few waves in but the first few I'm often spending more than half my time shooting baddies because everyone is at 100% health.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 16:10 
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TheVision wrote:
Aren't most games terrible with randos? This is what annoyed me about the Xbox E3 announcements. A lot of the cool looking games relied on randos too much.

Fair point. I suspect KF2 is particularly terrible.

Also the trick is to have a PlayStation and then you can rely on bezzies instead HTH HAND


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 16:12 
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Mr Dave wrote:
Lonewolves wrote:
TheVision wrote:
Aren't most games terrible with randos? This is what annoyed me about the Xbox E3 announcements. A lot of the cool looking games relied on randos too much.

Rocket League is the glaring exception that comes to mind.

Well, up until the point they start shouting "AINSLEY" at you, that is.


Good times. The lack of voice chat in RL is actually great. Same with that Disc Jam game that has the same method of random phrases (but no free text. Boooo).


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 16:16 
Filthy Junkie Bitch

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What Perk class do we have that doesn't have a Beexer allocated to it? When I level up to 15 (tonight) I may take a break from Berserking and try a shooting role.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 16:20 
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ApplePieOfDestiny wrote:
What Perk class do we have that doesn't have a Beexer allocated to it? When I level up to 15 (tonight) I may take a break from Berserking and try a shooting role.

Just survivalist, I think -- which is a jack-of-all-trades one.

If we wanted to double up on any perk, maybe Support would be a good choice? They get great shotguns, and Wookie isn't around all that often, and we were all desperate for ammo last night almost all the time.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 16:26 
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INFINITE POWAH

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A-fecking-men.

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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jun 16, 2017 8:53 
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Top notch GATTZEDDING last night chaps. We'll manage to fuck up Dr Toucher soon, I'm sure.


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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jun 16, 2017 9:00 
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ApplePieOfDestiny wrote:
What Perk class do we have that doesn't have a Beexer allocated to it? When I level up to 15 (tonight) I may take a break from Berserking and try a shooting role.

Given how much you were Captain of the Fuck Zeds UP Squad last night, I think it might go badly for us if you do this.

(I distinctly remember emptying every health dart I had into you, belting through my guns as fast as possible to work around the recharge, for a solid 60-90 seconds as you took down, I think, two fleshpounds and two scrakes and a mob of small fry. You were losing health almost as fast as I could give it to you.)


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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jun 16, 2017 9:14 
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I would have been around but went to sleep at like 9pm after staying up too late playing this with you guys on Wednesday :)

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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jun 16, 2017 9:18 
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We knocked off early (23:30) after playing until about 00:30 on, umm, Sunday, Monday, and Wednesday. I am quite tired now.


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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jun 16, 2017 19:15 
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Doctor Glyndwr wrote:
ApplePieOfDestiny wrote:
What Perk class do we have that doesn't have a Beexer allocated to it? When I level up to 15 (tonight) I may take a break from Berserking and try a shooting role.

Given how much you were Captain of the Fuck Zeds UP Squad last night, I think it might go badly for us if you do this.

(I distinctly remember emptying every health dart I had into you, belting through my guns as fast as possible to work around the recharge, for a solid 60-90 seconds as you took down, I think, two fleshpounds and two scrakes and a mob of small fry. You were losing health almost as fast as I could give it to you.)

I beat nearly every personal record that game despite being out of action for two rounds due to the glitch and not able to buy MY LOVE until round 6 as a result of not having the monies.


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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jun 16, 2017 21:30 
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Zardoz! Download this!

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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jun 16, 2017 22:11 
Filthy Junkie Bitch

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GATTZ


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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jun 16, 2017 22:43 
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I'm just finishing up some rocket league. Anyone on for this shortly? Or do we all have social lives?

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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jun 16, 2017 23:03 
Filthy Junkie Bitch

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I came on briefly but no-one was playing so I had a solo thrash through, and lost to Hans who was about 2 hits away from dying.


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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jun 16, 2017 23:07 
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Ping me an invite if you want


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 Post subject: Re: Killing Floor 2
PostPosted: Sat Jun 17, 2017 19:30 
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I did some practising this morning, playing Hard level but on solo mode. Sharpshooter is terrible at 1 on 2 combat with the boss, but I'm getting the hang of taking down Scrakes without any difficulty and flesh pounds if I can have sufficient space to run away and reload :D

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 Post subject: Re: Killing Floor 2
PostPosted: Sun Jun 18, 2017 16:22 
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Rude Belittler

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I have got this. I'm levelling a SWAT dude. SMGs! Flashbangs!


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 Post subject: Re: Killing Floor 2
PostPosted: Sun Jun 18, 2017 21:38 
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Rude Belittler

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Bah, the headset I bought with my PS4 has died of neglect.


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 Post subject: Re: Killing Floor 2
PostPosted: Sun Jun 18, 2017 23:52 
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Surprisingly good teamwork and zed pounding skills on show there.

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 Post subject: Re: Killing Floor 2
PostPosted: Sun Jun 18, 2017 23:54 
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YASSSSS fuck you Zeds


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 9:42 
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Rude Belittler

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Man, SWAT is expensive. I was going through two SMGs a round in bullets. I ended up swapping the fast reload skill for the one that boosts 9mm pistol damage, because I was resorting to them so much.

The kit properly melts the little zeds though.

I might try levelling up something different. Gunslinger for more big zed stopping power?

To GAME for a new headset, and I think a new controller. Mine is pretty shagged.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 10:20 
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Remember that any standard phone headset will work with a PS4.

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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 10:33 
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Pundabaya wrote:
Man, SWAT is expensive.... To GAME for a new headset, and I think a new controller. Mine is pretty shagged.

Get a headset so you can beg for money between waves :)


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 10:44 
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Pundabaya wrote:
I might try levelling up something different. Gunslinger for more big zed stopping power?
I think that's probably our weakest point as a team. Me, Grim..., Cras, Nase are all good at crowd control (EDIT -- although I'm usually too busy). Cras is OK against Fleshpounds but weaker against scrakes. APOD can go toe-to-toe with either type of big zed, but he's only one. Curio is good at both (he plays gunslinger or -- mostly -- sharpshooter) but he's not always around.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 11:44 
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MrChris wrote:
Zardoz! Download this!

I have done. I'll try and get in on a game this week, house buying/selling is getting in the way of stuff... but all calming down now (fingers crossed).

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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 11:44 
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4 player teams is it?

Let me know what class is best for me to go for (Team Beex wise).

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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 11:50 
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Zardoz wrote:
4 player teams is it?
Max of six, which has been an issue at times. There is a PvP we haven't looked at yet though. That supports 6v6.

Quote:
Let me know what class is best for me to go for (Team Beex wise).
We have instances of most classes at this point, so I think you can go for whatever takes your fancy. If you really want help picking, Support might be a good call: Wookie plays support but isn't on all that often. Not only can you magically supply people with ammo but you get some fantastic shotguns to make shit dead with. But there are no bad choices really.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 12:04 
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Might be handy to list of everyone's usual playing Perk. Who am I missing off this list? Grim..., want to link to this from the first post and/or paste it into the first post?

People good at damage dealing to small and large zeds:
APOD: Beserker (melee, high DPS, tank)

People good at crowd control of smaller zeds:
Grim...: Firebug (can be good against large zeds with one gun)
Cras: Demolitions (also good at some large zeds)
Nase: SWAT
Pundy: SWAT
MrChris: Commando (also has some minor support abilities)

Big game hunters aka large zed specialists:
Curio: Sharpshooter
Bobby: Gunslinger

Support roles:
DocG: Field Medic
Wookie: Support


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 12:10 
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When are you usually all on? I'll try and sync if you have a regular time. The shot guns seem pretty hopeless against big zeds but are great for blasting through crowds.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 12:12 
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Doctor Glyndwr wrote:
Zardoz wrote:
4 player teams is it?
Max of six, which has been an issue at times. There is a PvP we haven't looked at yet though. That supports 6v6.

Quote:
Let me know what class is best for me to go for (Team Beex wise).
We have instances of most classes at this point, so I think you can go for whatever takes your fancy. If you really want help picking, Support might be a good call: Wookie plays support but isn't on all that often. Not only can you magically supply people with ammo but you get some fantastic shotguns to make shit dead with. But there are no bad choices really.


Ta, I'll read through this whole thread properly to catch up.

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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 12:14 
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krazywookie wrote:
When are you usually all on? I'll try and sync if you have a regular time.
9:30 onwards, most weeknights right now.

Quote:
The shot guns seem pretty hopeless against big zeds but are great for blasting through crowds.

Online guides say the tier five one, the AA-12, is a beast e.g. http://steamcommunity.com/sharedfiles/f ... =807727513


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 12:15 
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Zardoz wrote:
Ta, I'll read through this whole thread properly to catch up.

Contents of this thread are overrated, it doesn't even tell you where the FlatRamp is.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 12:20 
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Yes. It's lacking pretty much everything. :D

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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 12:21 
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Once I've got a zappy gun I'm very handy against large Zs (and shriekers).

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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 12:22 
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Grim... wrote:
Once I've got a zappy gun I'm very handy against large Zs (and shriekers).

I guess that's one of the things you can change depending on the rest of the team loadout? What do you give up if you get the microwave gun?


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 12:24 
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I'm a little torn on the large zeds. On the one hand I do a lot of damage and can stun (especially with the RPG), but on the other hand I worry that making the fleshpounds/scrakes ground zero for multiple large explosions must make it a lot tougher for Curio/Bobby to go for headshots

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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 12:32 
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Sleepyhead

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Yeah, it does make head shots harder.

Sharpshooter is devastating against the big guys, but only if you can channel your inner zen and get multiple head shots in the midst of the carnage.

Also, you're squishy as fuck, and in early rounds it takes about half a week to reload.

Freeze grenades are ace though.

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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 12:33 
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Cras wrote:
on the other hand I worry that making the fleshpounds/scrakes ground zero for multiple large explosions must make it a lot tougher for Curio/Bobby to go for headshots

From what I've read in guides, this might be one of those habits that you can fall into on Hard difficulty that will make it trickier on Suicidal. I think we'll need cleaner tactics and quicker takedowns for the big zeds than the "everyone shoots it" focused fire scrum we do now, because (a) we won't be managing the aggro well and (b) if we all focus on the big zed at once we'll get overwhelmed more easily by trash zeds. See, e.g., https://wiki.tripwireinteractive.com/in ... ng_Floor_2)#Extermination_Tactics and https://wiki.tripwireinteractive.com/in ... ng_Floor_2)#Extermination_Tactics


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 19, 2017 12:38 
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Doctor Glyndwr wrote:
Grim... wrote:
Once I've got a zappy gun I'm very handy against large Zs (and shriekers).

I guess that's one of the things you can change depending on the rest of the team loadout? What do you give up if you get the microwave gun?

I go from big flamer back to little flamer.

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