Be Excellent To Each Other

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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 14:49 
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INFINITE POWAH

Joined: 1st Apr, 2008
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I'll try to keep more of an eye on it next time and see what's going on.

Also, cras, reading stuff on the internet about how to play a game is cheating, man.

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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 14:51 
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Also give serious thought to skipping armour until wave 3 or 4. I can keep you alive without it until then, and it'll save you a few hundred dosh.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 14:54 
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Grim... wrote:
I don't think it's an amazing game per se, but it's a jolly multiplayer experience at a rather good price point.

It's quite a small game; only 15 or so maps, a dozen enemy types, and two bosses. You could see all of those in a few hours play. But I think it's very tightly designed, and the magic comes with the interplay of the different classes abilities and how they have to work closely together to avoid getting massacred. It's also one of those games that comes into its own on higher difficulty levels, I think. I'm enjoying it a lot.

I bet it's terrible with randos though.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 15:06 
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Lord Humongous

Joined: 27th Mar, 2008
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Randist.

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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 15:31 
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Aren't most games terrible with randos? This is what annoyed me about the Xbox E3 announcements. A lot of the cool looking games relied on randos too much.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 15:33 
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Lupine member

Joined: 27th Mar, 2008
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Location: Nottingham
TheVision wrote:
Aren't most games terrible with randos? This is what annoyed me about the Xbox E3 announcements. A lot of the cool looking games relied on randos too much.

Rocket League is the glaring exception that comes to mind. Oh and iRacing but that's not exactly a regular example


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 15:50 
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Paws for thought

Joined: 27th Mar, 2008
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Lonewolves wrote:
TheVision wrote:
Aren't most games terrible with randos? This is what annoyed me about the Xbox E3 announcements. A lot of the cool looking games relied on randos too much.

Rocket League is the glaring exception that comes to mind.

Well, up until the point they start shouting "AINSLEY" at you, that is.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 15:52 
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Lonewolves wrote:
TheVision wrote:
Aren't most games terrible with randos? This is what annoyed me about the Xbox E3 announcements. A lot of the cool looking games relied on randos too much.

Rocket League is the glaring exception that comes to mind. Oh and iRacing but that's not exactly a regular example


Good point although my experience of Rocket League recently with randos is discouraging. I've seen people start games, ask if anyone wants to trade items and then vanish as soon as someone does. Slightly annoying but the servers are pretty quick to get new people in.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 16:06 
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Est. 1978

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Doctor Glyndwr wrote:
Also give serious thought to skipping armour until wave 3 or 4. I can keep you alive without it until then, and it'll save you a few hundred dosh.

I'll be interested to see if you change your mind about that when we all start doing it :D

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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 16:09 
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Everybodys gilf

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I never armour up until 4 now

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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 16:10 
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Grim... wrote:
Doctor Glyndwr wrote:
Also give serious thought to skipping armour until wave 3 or 4. I can keep you alive without it until then, and it'll save you a few hundred dosh.

I'll be interested to see if you change your mind about that when we all start doing it :D

I think it'll be fine, actually. It gets proper hectic for me a few waves in but the first few I'm often spending more than half my time shooting baddies because everyone is at 100% health.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 16:10 
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TheVision wrote:
Aren't most games terrible with randos? This is what annoyed me about the Xbox E3 announcements. A lot of the cool looking games relied on randos too much.

Fair point. I suspect KF2 is particularly terrible.

Also the trick is to have a PlayStation and then you can rely on bezzies instead HTH HAND


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 16:12 
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Bad Girl

Joined: 20th Apr, 2008
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Mr Dave wrote:
Lonewolves wrote:
TheVision wrote:
Aren't most games terrible with randos? This is what annoyed me about the Xbox E3 announcements. A lot of the cool looking games relied on randos too much.

Rocket League is the glaring exception that comes to mind.

Well, up until the point they start shouting "AINSLEY" at you, that is.


Good times. The lack of voice chat in RL is actually great. Same with that Disc Jam game that has the same method of random phrases (but no free text. Boooo).


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 16:16 
Filthy Junkie Bitch

Joined: 17th Dec, 2008
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What Perk class do we have that doesn't have a Beexer allocated to it? When I level up to 15 (tonight) I may take a break from Berserking and try a shooting role.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 16:20 
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ApplePieOfDestiny wrote:
What Perk class do we have that doesn't have a Beexer allocated to it? When I level up to 15 (tonight) I may take a break from Berserking and try a shooting role.

Just survivalist, I think -- which is a jack-of-all-trades one.

If we wanted to double up on any perk, maybe Support would be a good choice? They get great shotguns, and Wookie isn't around all that often, and we were all desperate for ammo last night almost all the time.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 16:26 
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INFINITE POWAH

Joined: 1st Apr, 2008
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A-fecking-men.

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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jun 16, 2017 8:53 
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Top notch GATTZEDDING last night chaps. We'll manage to fuck up Dr Toucher soon, I'm sure.


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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jun 16, 2017 9:00 
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ApplePieOfDestiny wrote:
What Perk class do we have that doesn't have a Beexer allocated to it? When I level up to 15 (tonight) I may take a break from Berserking and try a shooting role.

Given how much you were Captain of the Fuck Zeds UP Squad last night, I think it might go badly for us if you do this.

(I distinctly remember emptying every health dart I had into you, belting through my guns as fast as possible to work around the recharge, for a solid 60-90 seconds as you took down, I think, two fleshpounds and two scrakes and a mob of small fry. You were losing health almost as fast as I could give it to you.)


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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jun 16, 2017 9:14 
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INFINITE POWAH

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I would have been around but went to sleep at like 9pm after staying up too late playing this with you guys on Wednesday :)

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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jun 16, 2017 9:18 
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We knocked off early (23:30) after playing until about 00:30 on, umm, Sunday, Monday, and Wednesday. I am quite tired now.


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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jun 16, 2017 19:15 
Filthy Junkie Bitch

Joined: 17th Dec, 2008
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Doctor Glyndwr wrote:
ApplePieOfDestiny wrote:
What Perk class do we have that doesn't have a Beexer allocated to it? When I level up to 15 (tonight) I may take a break from Berserking and try a shooting role.

Given how much you were Captain of the Fuck Zeds UP Squad last night, I think it might go badly for us if you do this.

(I distinctly remember emptying every health dart I had into you, belting through my guns as fast as possible to work around the recharge, for a solid 60-90 seconds as you took down, I think, two fleshpounds and two scrakes and a mob of small fry. You were losing health almost as fast as I could give it to you.)

I beat nearly every personal record that game despite being out of action for two rounds due to the glitch and not able to buy MY LOVE until round 6 as a result of not having the monies.


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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jun 16, 2017 21:30 
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INFINITE POWAH

Joined: 1st Apr, 2008
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Zardoz! Download this!

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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jun 16, 2017 22:11 
Filthy Junkie Bitch

Joined: 17th Dec, 2008
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GATTZ


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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jun 16, 2017 22:43 
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INFINITE POWAH

Joined: 1st Apr, 2008
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I'm just finishing up some rocket league. Anyone on for this shortly? Or do we all have social lives?

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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jun 16, 2017 23:03 
Filthy Junkie Bitch

Joined: 17th Dec, 2008
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I came on briefly but no-one was playing so I had a solo thrash through, and lost to Hans who was about 2 hits away from dying.


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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jun 16, 2017 23:07 
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chewbacca -future arc welder

Joined: 25th Oct, 2011
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Ping me an invite if you want


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 Post subject: Re: Killing Floor 2
PostPosted: Sat Jun 17, 2017 19:30 
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Sleepyhead

Joined: 30th Mar, 2008
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I did some practising this morning, playing Hard level but on solo mode. Sharpshooter is terrible at 1 on 2 combat with the boss, but I'm getting the hang of taking down Scrakes without any difficulty and flesh pounds if I can have sufficient space to run away and reload :D

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 Post subject: Re: Killing Floor 2
PostPosted: Sun Jun 18, 2017 16:22 
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Rude Belittler

Joined: 30th Mar, 2008
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I have got this. I'm levelling a SWAT dude. SMGs! Flashbangs!


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 Post subject: Re: Killing Floor 2
PostPosted: Sun Jun 18, 2017 21:38 
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Rude Belittler

Joined: 30th Mar, 2008
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Bah, the headset I bought with my PS4 has died of neglect.


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 Post subject: Re: Killing Floor 2
PostPosted: Sun Jun 18, 2017 23:52 
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Everybodys gilf

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Surprisingly good teamwork and zed pounding skills on show there.

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