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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jul 14, 2017 10:04 
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Trying to find the PS4 controls for doing such a thing... HLP PLZ

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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jul 14, 2017 10:07 
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Zardoz wrote:
When I came on I thought it was a little odd why Pundy was playing with randoms but Nase's's's Party had 8 in it playing KF2.

We never had 8, to my knowledge. 7 for a bit, but then down to five fairly soon.

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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jul 14, 2017 10:10 
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Zardoz wrote:
Trying to find the PS4 controls for doing such a thing... HLP PLZ


Click left or right stick, one of them

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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jul 14, 2017 10:11 
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Grim... wrote:
Zardoz wrote:
When I came on I thought it was a little odd why Pundy was playing with randoms but Nase's's's Party had 8 in it playing KF2.

We never had 8, to my knowledge. 7 for a bit, but then down to five fairly soon.

Yeah could have been 7/8 that I saw. Then I ran to Pundys open arms.

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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jul 14, 2017 10:11 
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Cras wrote:
Zardoz wrote:
Trying to find the PS4 controls for doing such a thing... HLP PLZ


Click left or right stick, one of them

Stick clicks! Ta Nick x

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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jul 14, 2017 11:31 
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While we're at it, how do you use knives? :facepalm: I always rely on the right stick shrug off :D

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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jul 14, 2017 11:41 
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Hold triangle, then down, then let go of triangle.

Then die.

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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jul 14, 2017 11:51 
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Really? That's shit!

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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jul 14, 2017 11:53 
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I just spam right stick

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jul 19, 2017 9:11 
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Really need to get some other perks levelled up. Think I reached level 14 with the Support last night so I'll get it to 15 then hammer something else. Anything in particular that we're short of?

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jul 19, 2017 9:44 
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Medic is always useful. As is Berserker.

Commando is fun (it's for clearing out trash zeds, and you can see Stalkers, and can see zeds' health bars). Gunslinger is too.(Hole plugging headshot machine, pretty good against anything).

I don't get on with Sharpshooter, but you might.

SWAT is fun, but less necessary (Even better at clearing trash than Commando, but eats ammo. Useful stun grenades. Can be pretty tanky).

Firebug is crowd control, and is very annoying to everyone else.

Survivalist isn't very good.


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jul 19, 2017 9:45 
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Pundabaya wrote:
Firebug is crowd control, and is very annoying to everyone else.

/bows

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jul 19, 2017 9:49 
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I've got up to level 7 with Berserker, so it'd be a good idea to bump that up some more.

Think I'll go for Commando after that as I had a little do last night in the solo game.

I'm not one for accuracy, half the time I can't see what the fuck is going on :DD so SS and GS don't really appeal to me.

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jul 19, 2017 9:49 
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Last night I almost learned how to drop accidentally picked up weapons!

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jul 19, 2017 10:08 
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Rude Belittler

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Whoo-hoo!

Headshots are good for most classes. The mechanics are slightly weird, though. Usually, headshots apply a damage multiplier. In this game all the zeds (apart from bosses) have a separate, far smaller, health pool for the head. It's why you can decapitate a bloat and its body has tonnes of health left (why you shouldn't pump rounds into a decapitated bloat, it's a waste of ammo).


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jul 19, 2017 10:09 
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More people should have demo as a second class, for the boss wave.

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jul 19, 2017 10:11 
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Good point.

Wait. You can change Perk within the game?

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jul 19, 2017 10:11 
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Yup. Takes effect at the end of the round. You don't get new perk starting weapon though, so make sure you've got cash first

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jul 19, 2017 10:14 
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Rude Belittler

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Yes. It only works inbetween waves, and your 'nades automatically change over, but you have the same weapons as before.


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jul 19, 2017 10:46 
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Zardoz wrote:
Last night I almost learned how to drop accidentally picked up weapons!

This is so irritatingly awkward on PS4. For the record: hold Triangle to pull up the inventory. Tap the d-pad to select the weapon you want to drop, but keep holding Triangle so you don't leave the inventory. Tap R1. It's very hard to do under time pressure. I'd suggest not even trying to toss the gun to a specific person, because that just makes it harder when everyone is milling around between waves; instead, throw it out of the way near the pod and let them grab it from the floor.

Pundabaya wrote:
Headshots are good for most classes. The mechanics are slightly weird, though. Usually, headshots apply a damage multiplier. In this game all the zeds (apart from bosses) have a separate, far smaller, health pool for the head. It's why you can decapitate a bloat and its body has tonnes of health left (why you shouldn't pump rounds into a decapitated bloat, it's a waste of ammo).

One bit of extra info that makes this make sense: once a zed has been decapitated, it starts bleeding out, and the "body" health pool declines. That's why they keep going with no heads for a bit, but if you ignore them they'll drop in a few seconds. In general it's a waste of ammo to shoot them in this state.

Cras wrote:
More people should have demo as a second class, for the boss wave.

:this:

Pundabaya wrote:
Yes. It only works inbetween waves, and your 'nades automatically change over, but you have the same weapons as before.

Which might mean (unless we're doing very well for cash) that we can't support everyone switching class at the boss wave and immediately dropping 2k+ on new Tier 4 weapons plus ammo etc. But I wonder if we'd have a better success rate at boss waves with something along the lines of:-

1x medic
1x support concentrating on trash & giving ammo
1x 'zerker pinning the boss down
and multiples of RPG/C4 demo or railgun sharpshooters to bring the hurt


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jul 19, 2017 11:06 
Zardoz wrote:
I've got up to level 7 with Berserker, so it'd be a good idea to bump that up some more.

Think I'll go for Commando after that as I had a little do last night in the solo game.




Commando is my main class. It's pretty fun, although it eats through ammo like there's no tomorrow. I like pressing R1 to change the guns (apart from the LMG) to single shot fire to reduce the recoil and get the headshots.


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jul 19, 2017 11:09 
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nickachu wrote:
Commando is my main class. It's pretty fun, although it eats through ammo like there's no tomorrow. I like pressing R1 to change the guns (apart from the LMG) to single shot fire to reduce the recoil and get the headshots.

Yeah, definitely do that. Especially on the starting gun, the Varmint Rifle. I skip the SA80 bullpup and jump to the AK-12, which is a great gun that's useful the whole game. Usually pick up the SCAR later on (which is a damage dealing monster) but even then I mostly kill trash and mostly with the AK-12. I don't like the Stoner LMG much; reloads take forever.


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jul 19, 2017 11:15 
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Sleepyhead

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SHARPSHOOTER 4 LYF!

Though the slow grind to L25 is going to annoy the fuck out of me.

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jul 19, 2017 11:19 
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Zardoz wrote:
Wait. You can change Perk within the game?

Oh, you can also change your selected Perk skills, by the way. There's a few skills that are useful during the boss wave but less so in the main game, eg. the Demo ability that buffs direct hits. Or Commando can take the ability that doubles knife and 9mm damage for the first wave or two to save cash/ammo, then swap it later. If you're feeling frisky you can swap them around on the fly. Gotta move through the menus fast though!


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jul 19, 2017 11:24 
I like the LMG it's great when you're on a down ramp and there's hoards of them coming down.


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jul 19, 2017 11:25 
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It eats ammo at a rate that would make a SWAT blush! But personal preference. It got buffed in the last patch, BTW, does more damage now.


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jul 19, 2017 11:33 
Yeah, but if you have a support it's all good. I usually use the assault rifle for the most times and then switch to the LMG when things start getting out of hand. Seems to work for me


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jul 19, 2017 11:37 
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I do love how you need to work together in this game. Don't think it pays off having more than two of any perk in a team.

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jul 19, 2017 11:48 
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Zardoz wrote:
I do love how you need to work together in this game.
Yes, it's really well designed. I guess it's been a series of ongoing iterative improvements to the basic formula dating back to the original Unreal mod in 2005, so perhaps not surprising that it's very well polished now.

Quote:
Don't think it pays off having more than two of any perk in a team.
Rarely, I reckon.


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jul 19, 2017 12:38 
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Wait, work together?

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jul 19, 2017 12:39 
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Also, swat is good fun for headshots, GS as well. neither much use in the stupid weekly game mode.

...

What do you mean, change tactics?

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jul 19, 2017 13:54 
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Doctor Glyndwr wrote:
If you're feeling frisky you can swap them around on the fly.

They won't change until the end of the round, though.

It's easy to tell because I can see some of my perks (DAT BLUE FIRE).

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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jul 20, 2017 18:46 
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Rude Belittler

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I had a go at Survivalist last night. I really enjoyed it!


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jul 20, 2017 20:48 
Just took down Patty on the circus map with randos. 2 medics, 2 swats, 1 riles and a survivalist. Actually worked out alrite, apart from people were raging the Fleshpounds and Schrakes and not doing any tactics at all.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jul 20, 2017 20:50 
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Rude Belittler

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The riles perk is OP! Nerf it Tripwire!


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jul 20, 2017 20:53 
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nickachu wrote:
Just took down Patty on the circus map with randos. 2 medics, 2 swats, 1 riles and a survivalist. Actually worked out alrite, apart from people were raging the Fleshpounds and Schrakes and not doing any tactics at all.

Nice! What difficulty level?


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jul 20, 2017 20:53 
Hard. Medium game.


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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jul 21, 2017 9:10 
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Was nice playing* with nickachu again last night, been ages.

PvP is... interesting, don't think I could make a night of it but was fun while it lasted. Defo need even sized team numbers!

*grabbing / biting his head

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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jul 21, 2017 12:08 
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Sleepyhead

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I thoroughly enjoyed scratching you to death as a ludicrously fast trash zombie :D

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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jul 21, 2017 12:34 
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It's horrible that first wave as humans! My shotgun felt like a peashooter :'(

Title.

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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jul 21, 2017 12:35 
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I did like the crawlers suicide explosion but the clowns grab is my favourite. :D

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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jul 21, 2017 13:33 
Zardoz wrote:
I did like the crawlers suicide explosion but the clowns grab is my favourite. :D


That was a right pain in the arse. Especially on the first wave as it took what felt like 3 clips of the pistol to kill you.


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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jul 21, 2017 13:36 
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Sleepyhead

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Conversely, it does make the regular zombies feel like paper dolls that you can take down with ease.

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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jul 21, 2017 13:42 
I think the Invisicunts were my favourite to play as the Zeds, you can get right up close without the humans seeing anything and they move super fast too.


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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jul 21, 2017 14:17 
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Sleepyhead

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nickachu wrote:
I think the Invisicunts were my favourite to play as the Zeds, you can get right up close without the humans seeing anything and they move super fast too.


I didn't like them as I kept trying to use the HARD attack, but it takes an age to actually get it to work, and by then they have wandered off.

All of them are fun though. Especially if you start jumping around :DD

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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jul 24, 2017 21:29 
Anyone gonna be on today?


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jul 24, 2017 21:31 
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INFINITE POWAH

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Probably yes. Although battlefield4 is better.

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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jul 24, 2017 21:46 
Filthy Junkie Bitch

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MrChris wrote:
Probably yes. Although battlefield4 is better.

You shut your whore mouth


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jul 24, 2017 21:59 
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INFINITE POWAH

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Pfffffft. Pfffffft I say.

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jul 25, 2017 0:34 
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Rude Belittler

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Good night, I don't think we wiped once.


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