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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 15:55 
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Shhhhh!!!

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 17:07 
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Should be about later tonight I think.

Really need to sort out the earpiece on my er earpiece. The sound is fine from the bog standard thing thats bundled but the shape is shit for saying in my lug hole.

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 18:19 
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There's a cabled one on Amazon for about seven quid that's a lot like the old 360 one. It's made by Orb, that's what I have.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 18:20 
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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 18:28 
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chewbacca -future arc welder

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MrChris wrote:
Apologies to Wookie for welding him out of the main room we were all in :)

:D that was fun! I didn't know about the unwelder obviously. I'll try to be a bit more supportive in my support role next time (tonight probably) but it's very difficult to do if there's blundering going on. If people can hold a ramp; flat, double ended or otherwise then it's far easier to pump them full of bum syringes while they hold back the horde and I'm sure it's easier for people to keep an eye on ammo and concentrate on pressing the re ammo button when the blunder factor is reduced.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 18:29 
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chewbacca -future arc welder

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Zardoz wrote:
Should be about later tonight I think.

Really need to sort out the earpiece on my er earpiece. The sound is fine from the bog standard thing thats bundled but the shape is shit for saying in my lug hole.

Duct tape and no. 2 fence wire.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 18:39 
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Rude Belittler

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I was just going to suggest superglue.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 18:51 
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krazywookie wrote:
MrChris wrote:
Apologies to Wookie for welding him out of the main room we were all in :)

:D that was fun!

It is though, isn't it? I welded myself in a room on purpose to protest that we were playing on too easy a difficulty. It gets properly exciting.

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 21:13 
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Arseholes!

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 21:15 
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krazywookie wrote:
it's very difficult to do if there's blundering going on.

There's no blundering going on, that's alternative strategy.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 21:21 
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Doctor Glyndwr wrote:
Linky: ORB Wired Chat Headset (PS4) https://www.amazon.co.uk/dp/B00GH7U79Y/ ... szbH7ZKVX0

Cheers, Doc. Ordered.

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 21:33 
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chewbacca -future arc welder

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Doctor Glyndwr wrote:
krazywookie wrote:
it's very difficult to do if there's blundering going on.

There's no blundering going on, that's alternative strategy.

Fake strategy


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 21:42 
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INFINITE POWAH

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I'm watching Life - message me when there's a spot. I totally have dibs and shitgun

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 23:53 
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Shitgun indeed.

Ended up playing a game with ransoms, wasn't too bad really, reached the boss and we all died. Still, more exp and shizz.

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 23:58 
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I R level 20!

Fire levels went off the chart.

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jun 21, 2017 1:18 
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Rude Belittler

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We wuz robbed by that disconnect.


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jun 21, 2017 7:40 
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We literally were. You'd just killed the Skrake and everything!

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jun 21, 2017 9:41 
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Rude Belittler

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Gunslinger starts getting really fun when you get 'Rack 'em up'


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jun 21, 2017 10:17 
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Rude Belittler

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#DemoIsEasyMode


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jun 21, 2017 10:24 
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Demo keeps your arse from drowning in zeds, pal

Also demo is a glass cannon. Can dish out an insane amount of damage, especially in a prepared location like the ramps, but holy crap if anything gets close they're terrible, because none of the weapons arm under eight feet. Also without a Wookie there's never enough ammo.

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jun 21, 2017 10:28 
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And you're usually in your own blast radius, so medics are somewhat needed.

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jun 21, 2017 10:29 
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I do think we should play a map with six demos though

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jun 21, 2017 10:40 
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Cras wrote:
I do think we should play a map with six demos though

In


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jun 21, 2017 10:55 
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In (if there's room :attitude: )

Also: Headset is out for delivery!

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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 22, 2017 11:19 
Cras wrote:
I do think we should play a map with six demos though


I'd be in, but Riles would forget I'm in the party and not even invite me.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 22, 2017 11:56 
Filthy Junkie Bitch

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:)

Mr Chris also has questions.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 22, 2017 12:03 
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Cras wrote:
I do think we should play a map with six demos though



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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 22, 2017 12:08 
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ApplePieOfDestiny wrote:
:)

Mr Chris also has questions.

Grrrrrr.

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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jun 23, 2017 14:39 
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Rude Belittler

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Last night had everything including betrayal.


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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jun 23, 2017 14:42 
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INFINITE POWAH

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"There's a special place in hell reserved for people like you... wait, no there isn't, YOU JUST F*CKING STOLE IT".

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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jun 23, 2017 14:47 
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Rude Belittler

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Poor Craster getting the blame.


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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jun 23, 2017 15:07 
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Rude Belittler

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In other news, the '6 of Berserkers/Demo/Firebug' matches were pretty fun! And I didn't fancy any of the classes before, but they're all good fun! I was especially surprised by the Firebug, I mean videogame flamethrowers are usually shit.


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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jun 23, 2017 16:23 
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Hibernating Druid

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Thanks for squeezing me into your slot guys.

Need to spend much more time on this really, still feel like I'm floundering half the time.

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 Post subject: Re: Killing Floor 2
PostPosted: Sat Jun 24, 2017 11:14 
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I want to clarify something about how my healing darts work.

Every time I shoot you with them, they heal about 19 hitpoints (the amount scales with my level). The more times I shoot you, the more you are healed, as you'd expect. When I have my final loadout (all three guns), I can shoot seven darts in 5-10 seconds before I have to wait for them to recharge.

But: that healing is delivered at a rate of 10 hitpoints per second, during which time you have a blue glow around you. That rate is fixed. If I shoot you multiple times, the rate doesn't increase, it just lasts longer. This means if you're very low on health it takes a good ten seconds or so to get you back up. It also means if you're taking active damage at the same time you can still get killed if it's coming in faster than I can heal it -- this is why I'll often hoof a boost grenade at people pinned in corners, as that's extra healing.

(Aside: the recharge rate for healing darts is per-gun, so I can be shooting darts from the medic shotty while waiting for the pistol to recharge. This is why I rush getting my second and third guns, and often ask for cash in early waves so I can do so.)


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 Post subject: Re: Killing Floor 2
PostPosted: Sat Jun 24, 2017 11:19 
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The people who played last night might have heard us talking about this megaguide some of us have been reading. It's here: http://steamcommunity.com/sharedfiles/f ... =834945919

It's bloody enormous. Worth at least a skim through, every bit of it has good advice, tactics, and tricks. Cras finding the bit about kneecapping FPs with the RPG saved our arses multiple times last night.


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 Post subject: Re: Killing Floor 2
PostPosted: Sat Jun 24, 2017 11:24 
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Like , I'm sure we do all of these things in "Teamwork: things not to do" multiple times per game.

Honourable exception: last night on the icy map (Outpost?) we camped the helipad area. MrChris volunteered to keep an eye on the right hand spawn, where trash drops in from the higher platform, while the rest of us held the big chokepoint around the doors. For the first time I can remember, no trash made it through our cordon. That was great, we smashed that wave.


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 Post subject: Re: Killing Floor 2
PostPosted: Sat Jun 24, 2017 11:55 
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Rude Belittler

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I would read it, but the author is completely up his own arse, so I won't.


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 Post subject: Re: Killing Floor 2
PostPosted: Sat Jun 24, 2017 12:21 
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Nah, he's alright.

Don't play survivalist.


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 Post subject: Re: Killing Floor 2
PostPosted: Sat Jun 24, 2017 12:29 
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Doctor Glyndwr wrote:
Like , I'm sure we do all of these things in "Teamwork: things not to do" multiple times per game.

Honourable exception: last night on the icy map (Outpost?) we camped the helipad area. MrChris volunteered to keep an eye on the right hand spawn, where trash drops in from the higher platform, while the rest of us held the big chokepoint around the doors. For the first time I can remember, no trash made it through our cordon. That was great, we smashed that wave.


That's a great spot, if you've got someone to watch the overhang, and if they happen to be a commando so they can actually spot the stalkers.

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 Post subject: Re: Killing Floor 2
PostPosted: Sat Jun 24, 2017 12:53 
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Rude Belittler

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Right, time to level survivalist, I guess.


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 Post subject: Re: Killing Floor 2
PostPosted: Sat Jun 24, 2017 13:08 
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Rude Belittler

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I'd rather play survivalist than Sharpshooter.


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 Post subject: Re: Killing Floor 2
PostPosted: Sat Jun 24, 2017 13:09 
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Rude Belittler

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I'd rather play survivalist than Sharpshooter.


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 Post subject: Re: Killing Floor 2
PostPosted: Sat Jun 24, 2017 13:11 
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Rude Belittler

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Also, bad news for you ramp fetishists, ramps are bad. Along with most of the perks, most of the weapons...


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 Post subject: Re: Killing Floor 2
PostPosted: Sat Jun 24, 2017 14:26 
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Pundabaya wrote:
Also, bad news for you ramp fetishists, ramps are bad. Along with most of the perks, most of the weapons...

Well; you also have to keep in mind that that is a guide with a pretty specific goal: beating Hell on Earth as efficiently as possible, a difficultly level we're unlikely to ever make a dent in. Which the OP freely admits involves a level of discipline and commitment many people might not enjoy, and he also concedes that if you're good enough you can do less optimal things and still win. There's a lot of wriggle room for us on lower difficulty levels; we can take his advice where we like it and ignore it where we don't. I think the most valuable parts are where he points out ideas we hadn't even thought of (again, like kneecapping Fleshpounds, or Boomstick vs big zeds.)

Or in other words, ramps 4 eva.

Also he doesn't outright say that any perk is bad, except for Survivalist (and I entirely understand his reasons for that one.) He says some are only powerful in a limited set of circumstances, is all. Note that he rates Firebug, which he is fairly down on for normal play, as being very powerful against the bosses, for example.


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 Post subject: Re: Killing Floor 2
PostPosted: Sat Jun 24, 2017 21:08 
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Can't believe it took me so long to play fire bug.

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 Post subject: Re: Killing Floor 2
PostPosted: Sat Jun 24, 2017 21:27 
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Rude Belittler

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Fuck ramps. It's the one thing that he's right about.


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 Post subject: Re: Killing Floor 2
PostPosted: Sun Jun 25, 2017 1:36 
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Bobbyaro wrote:
Can't believe it took me so long to play fire bug.

Burn all the things!

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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 26, 2017 13:20 
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INFINITE POWAH

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When are we going to try suicide? We were smashing it last night so I think we're ready to move on. Or do we all really need level 25 like the fun guide says? It's been wrong about pretty much everything else.

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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 26, 2017 13:22 
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MrChris wrote:
When are we going to try suicide? We were smashing it last night so I think we're ready to move on. Or do we all really need level 25 like the fun guide says? It's been wrong about pretty much everything else.


After you go to bed, it turns out ;)

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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 26, 2017 14:37 
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MrChris wrote:
Or do we all really need level 25 like the fun guide says?
That bit mostly recommends level 20, depending on the perk, and (like most of the rest of the guide) that's a recommendation more for Hell on Earth, not so much for Suicidal.


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