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Legend of Zelda: Breath of the Wild
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Author:  Mr Dave [ Sun Jul 09, 2017 20:51 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

Has it made it to the disk drive yet?

Author:  Satsuma [ Sun Jul 09, 2017 21:05 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

Oh yes. I've suspended it during the intro to watch the end of Gravity for a bit.

Author:  Satsuma [ Sun Jul 09, 2017 21:19 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

Ok, why in fucks name have I got an inch black boarder around the screen!?

Author:  Satsuma [ Sun Jul 09, 2017 21:48 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

Seems alright. Turned it off now.

Author:  Mr Dave [ Sun Jul 09, 2017 23:34 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

Satsuma wrote:
Ok, why in fucks name have I got an inch black boarder around the screen!?

Bezel

Author:  Satsuma [ Mon Jul 10, 2017 13:29 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

Mr Dave wrote:
Satsuma wrote:
Ok, why in fucks name have I got an inch black boarder around the screen!?

Bezel


Legend of Statham: Bezel of the Wild.

Anyway, it isn't the bezel (obv), I just can't find the option screen that lets me resize the screen. Y'know if there's such an option? I'll be damned if I can find it.

Author:  Mr Dave [ Mon Jul 10, 2017 13:32 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

I don't remember having the problem. Might check it out with a bit of a new one. I'm not sure what the actual model is for the best Chris and the wraiths to be honest but I think it's some sort of progressive alliance for the frees.

Author:  Satsuma [ Mon Jul 10, 2017 13:34 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

Mr Dave wrote:
I don't remember having the problem. Might check it out with a bit of a new one. I'm not sure what the actual model is for the best Chris and the wraiths to be honest but I think it's some sort of progressive alliance for the frees.


Yes that's absolutely right.

(Whut?)

Author:  Mr Dave [ Mon Jul 10, 2017 13:43 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

Satsuma wrote:
Mr Dave wrote:
I don't remember having the problem. Might check it out with a bit of a new one. I'm not sure what the actual model is for the best Chris and the wraiths to be honest but I think it's some sort of progressive alliance for the frees.


Yes that's absolutely right.

(Whut?)

Can't you read?

Might check it out with a bit of a new one. I'm not sure what the actual model is for the best Chris and the wraiths to be honest but I think it's some sort of progressive alliance for the frees.

Author:  Satsuma [ Mon Jul 10, 2017 15:06 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

Mr Dave wrote:
Satsuma wrote:
Mr Dave wrote:
I don't remember having the problem. Might check it out with a bit of a new one. I'm not sure what the actual model is for the best Chris and the wraiths to be honest but I think it's some sort of progressive alliance for the frees.


Yes that's absolutely right.

(Whut?)

Can't you read?

Might check it out with a bit of a new one. I'm not sure what the actual model is for the best Chris and the wraiths to be honest but I think it's some sort of progressive alliance for the frees.


Oh yes, sorry I must have read your post wrong the first time. It's all very clear now.

(Whut?)

Author:  Bamba [ Mon Jul 10, 2017 16:17 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

Mr Dave wrote:
The best Chris and the Wraiths


Your new band name?

Author:  Mr Dave [ Mon Jul 10, 2017 16:40 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

Satsuma wrote:
Mr Dave wrote:
Satsuma wrote:
Mr Dave wrote:
I don't remember having the problem. Might check it out with a bit of a new one. I'm not sure what the actual model is for the best Chris and the wraiths to be honest but I think it's some sort of progressive alliance for the frees.


Yes that's absolutely right.

(Whut?)

Can't you read?

Might check it out with a bit of a new one. I'm not sure what the actual model is for the best Chris and the wraiths to be honest but I think it's some sort of progressive alliance for the frees.


Oh yes, sorry I must have read your post wrong the first time. It's all very clear now.

(Whut?)

There are times I doubt your intelligence.

Author:  Satsuma [ Mon Jul 10, 2017 16:51 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

Mr Dave wrote:
Satsuma wrote:
Mr Dave wrote:
Satsuma wrote:
Mr Dave wrote:
I don't remember having the problem. Might check it out with a bit of a new one. I'm not sure what the actual model is for the best Chris and the wraiths to be honest but I think it's some sort of progressive alliance for the frees.


Yes that's absolutely right.

(Whut?)

Can't you read?

Might check it out with a bit of a new one. I'm not sure what the actual model is for the best Chris and the wraiths to be honest but I think it's some sort of progressive alliance for the frees.


Oh yes, sorry I must have read your post wrong the first time. It's all very clear now.

(Whut?)

There are times I doubt your intelligence.


Don't worry, it's absolutely crystal clear to me now.

(Whut?)

Author:  TheVision [ Tue Jul 11, 2017 15:43 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

I've put 90+ hours into this and it's showing no signs of slowing down. I'm still discovering new things on the map!

For instance, today I've found an abandoned temple that has a hidden shrine in it. The only problem is, it's behind a ton of turrets.

Best... Game... Ever!

Author:  Satsuma [ Thu Jul 13, 2017 14:16 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

I've sorted the screen thing by going back into the WiiU system settings and resizing the screen that way. It's fine now.

Game talk:

1) Fuck the WiiU controller for this game.
2) Fuck the person who put jump and dash on X and B. The two buttons that you might use together are on in the most awkward position on a D-pad to press together with your thumb. But wait! You can customise the controls! Yay! How so? Well you can swap the jump and dash buttons around! HNNNGH. Effin morons.
3) That being said, I'm quite impressed by the technical wizardry involved and the open world and lack of hand holding.
4) I'm less impressed with the speed of skipping the text and the drab conversations.
5) I'm also a bit annoyed at the futuristic stylings of the trials (so far).
6) And that Link carries a fucking mobile phone with him... HNNNGH.
7) And the WiiU pad doesn't even have a map screen on it: just a screen that says "touch here to play on the controller". Lazy shits.
8) The atmosphere is reet nice though and the above are relatively minor niggles cause it certainly seems like it's going out of its way to impress me after SKYWARDFUCKINGSWORDSHIT.

Author:  TheVision [ Thu Jul 13, 2017 14:37 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

The drab conversations get better. The bit that you're on at the moment is the tutorial in disguise.

Author:  Satsuma [ Thu Jul 13, 2017 14:49 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

I gotta say, it's pretty impressive so far.

I found old boy's shack, pinched his axe and now I'm climbing a cliff.

Author:  Trousers [ Thu Jul 13, 2017 15:13 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

I've got a night in on my own with this tonight. I am having the same problems regarding the unintuitive button placement but am assuming that will fade with familiarity.

So far so very engaging though.

Author:  Bamba [ Thu Jul 13, 2017 15:46 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

Satsuma wrote:
Fuck the person who put jump and dash on X and B. The two buttons that you might use together are on in the most awkward position on a D-pad to press together with your thumb. But wait! You can customise the controls! Yay! How so? Well you can swap the jump and dash buttons around! HNNNGH. Effin morons.


Good old Nintendo, still fucking up the basics even when pushing things forward.

Author:  Hearthly [ Thu Jul 13, 2017 18:41 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

Bamba wrote:
Satsuma wrote:
Fuck the person who put jump and dash on X and B. The two buttons that you might use together are on in the most awkward position on a D-pad to press together with your thumb. But wait! You can customise the controls! Yay! How so? Well you can swap the jump and dash buttons around! HNNNGH. Effin morons.


Good old Nintendo, still fucking up the basics even when pushing things forward.


Yes this got on my tits too, I was almost gobsmacked that they could create such a stunningly accomplished game, so lovingly crafted in every single regard, and yet they not only fucked up the default controls, the single option they gave you to change them was a 'slight improvement' on 'fucked up'.

They really do plough their own furrow.

Author:  Satsuma [ Thu Jul 13, 2017 19:58 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

How did ya'll get to the temple on the snowy peak? The old man's shack said he'd give you a jumper if you made a special recipe but I couldn't be arsed to figure that out with, hnngh, 'crafting' so I just held a torch to keep me warm.

Author:  myp [ Thu Jul 13, 2017 20:59 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

Satsuma wrote:
How did ya'll get to the temple on the snowy peak? The old man's shack said he'd give you a jumper if you made a special recipe but I couldn't be arsed to figure that out with, hnngh, 'crafting' so I just held a torch to keep me warm.

If you hate crafting so much why do you make me play so many games with crafting in?

Author:  TheVision [ Thu Jul 13, 2017 21:10 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

Satsuma wrote:
How did ya'll get to the temple on the snowy peak? The old man's shack said he'd give you a jumper if you made a special recipe but I couldn't be arsed to figure that out with, hnngh, 'crafting' so I just held a torch to keep me warm.


I don't think I did this mission straight away. When you get into it, you'll be making recipes left, right and centre. Some will lower your body temperature so you can stand the snow.

There's loads of different ways to do the missions etc so keep at it. It's great.

Author:  Satsuma [ Fri Jul 14, 2017 15:43 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

NEVER HIT A CHICKEN.

Jesus, that was funny and bizarre.

Author:  TheVision [ Fri Jul 14, 2017 15:46 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

If you can be bothered, you can take a chicken with you into an enemy camp and attack it there. The result will help you defeat the enemies.

Author:  Satsuma [ Sat Jul 15, 2017 15:25 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

I'm endlessly surprised that this is the sequel to Skyward Sword. Not because it's open world because SS had those elements anyway, but how hands off the game is.

It can't be said enough that SS is fucking annoying because with every action the game comes to a crashing halt with some flavour text about some irrelevant shit or reams of conversation reminding Link that you press A to jump.

BOTW has some onscreen prompts when you get a new action but I was seriously impressed when I was in a challenge room and I had to use the gyro controls to move a ball around a maze and it didn't even tell me I had to move the pad around. I was even more surprised when, after a couple of failed attempts, I turned the whole pad over to try and break the game and it let me do it! With the maze on its back a new ball just rolled off the back into the end! Just amazing fun to discover that...

Don't get me wrong, there's still some annoyances but the way the game is put together is just super.

Author:  Satsuma [ Fri Jul 21, 2017 13:33 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

Some annoyances!

Every time you cook something you get a short animation. You can skip it but the screen fades in and out which is about as long as the sodding animation.

Every time you get a new heart container or stamina wheel thing there's a lengthy unskippable animation.

Every time you open a shrine there's an animation of the door opening, then an animation as he standing on the plate then an animation as he descends into the shrine. You have to skip all three seperately.

Every time you climb a tower there's a lengthy unskippable animation as your mobile phone gets updated and the same text to manually skip.

Every time you complete a shrine there's an animation and some flavour text about you completing a shrine. You can skip this, after an initial cut scene of a shield breaking, but then there's another cut scene with some more flavour text to skip again.

Essentially there's lots of repeatitive animations and cut scenes that can and can't be skipped and if they can be skipped there's often another animation and cut scene right behind it that also needs to be skipped. This might be a bit of a gripe but, come on, there's, what, like over 100 shrines and 20 odd towers where the same shit happens again and again.

And I reckon the world is too big an' all for what's in it. There's miles and miles of wasteland with no interesting scenery and very few enemies.

In fact, let's have a moan about the enemies because some areas have baddies dotted about where there's vast swathes of land with nothing of interest in it and no one to fight.

And people bemoan the lack of variety in, say, Nioh but here I'm fighting the same 5 enemies over and over and over again: Goblin, big goblin, skeleton, lizard men and bats. There's a couple of others but these are your main foes and it's not like they're that interesting to fight. It ain't exactly Dark Souls where your have loads of different weapons with different abilities that can stagger or have differing ranges etc. You basically just swing swing swing and backflip to dodge. There's no roll move or anything that can get you out of trouble quick apart from the backflip and god forbid you try and back away and accidentally press a diagonal because you'll probably do a pathetic hop to the side rather than a backflip and get smashed.

It's still good though. ;)

Author:  zaphod79 [ Fri Jul 21, 2017 14:19 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

Satsuma wrote:
There's no roll move or anything that can get you out of trouble quick apart from the backflip and god forbid you try and back away and accidentally press a diagonal because you'll probably do a pathetic hop to the side rather than a backflip and get smashed.


I just did a dungeon last night - its probably my 15th or so , and the whole dungeon was 'how to dodge attacks' , that would have been great to get early on but I've already done a lot of other stuff before i got here (and timing the bunny hop gives you bullet time and you can get in and mess them up but that should have been an early lesson)

Author:  Satsuma [ Fri Jul 21, 2017 14:48 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

The way to open Gee Ha'ra Shrine was acebest though. So simply and funky.

Author:  Satsuma [ Fri Jul 21, 2017 17:31 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

I've just found my first divine beast (actually the second, the first was a big dinosaur in the desert but I fucked him right off) - the big bird - and it's got good again. Firstly, I've had my first hint of some kind of nuanced story that I can work towards so I've finally got some motivation. The inside puzzles were reet good an' all: simple but satisfying, and now I've got a boss fight to have a go at. It's been much needed as I'd got a bit tired of just shrine hunting after about 38 of the things.

Author:  zaphod79 [ Fri Jul 21, 2017 18:33 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

Interestingly I headed the other way and went for the Zora first (Hefalump divine beast)

Author:  Satsuma [ Fri Jul 21, 2017 20:17 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

zaphod79 wrote:
Interestingly I headed the other way and went for the Zora first (Hefalump divine beast)


Is that the one in the bottom right of the map? Once I'd got the four beasts main missions open rather than go straight to the nearest beast I went right back to the start to see if I could climb a big wall. It was a ball ache but then I couldn't stop going from tower to tower!

Author:  zaphod79 [ Sat Jul 22, 2017 0:01 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

Top right - I started out - was heading in the rough direction of the first point on the map and got a little diverted (because of a one hit killer guardian and a big rock monster that came out of the ground) and then all the Zora kept telling me I had to go see the prince.

So I did , got more of the story background and did the beast - this was before I sorted my slate or spoke to Impa (which i think is supposed to be your first step once you leave the plane)

Author:  Satsuma [ Sun Jul 23, 2017 13:42 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

I've just done the elephant. I'm really enjoying the Devine Beasts challenges an' all. They have the usual Zelda dungeon trope of having one trick but using it especially well. Seems a shame that there's apparently only 4 of the big buggers.

I liked that the elephant quests leads you down a linear path too, because I thought I was just going to show up and do the boss but the route to get there was an interesting change.

Good this Zelda, init; it's a world of surprises.

Author:  Satsuma [ Tue Jul 25, 2017 14:03 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

Well that sodding camel almost gave me a nervous breakdown. Thank god I left that till last or it might have coloured my whole opinion of the game.

I've done over 50 shrines and I reckon I'm done with searching them out even if they pop up on the radar. They've become a bit of a nuisance now I've got the whole map unlocked and enough hearts, stamina and a full contingent of food to get me through any fight I come across.

I'd found two of the princess memories which were interesting but I've absolutely no desire to search them out myself across the game continent so I'm going to use a map to see all the hidden cut scenes. I'm surprised they've unlocked the backstory to the princess behind an impossible treasure hunt since without that story I'd have little motivation to even bother to rescue her. And one of the photographs is just of some random wooded wood!? Not a distinguishable landmark on sight. It's nonsense.

Anyhoo, onto the final fight but I was thinking of picking up the master sword which was mentioned about once and no main mission had popped up to direct me where to go. Of all the interesting places I've got a couple of mazes marked on the map and some foggy forest that kicked me out when I tried to float into it so it's probably about but a clue would be nice.

Still good, but after tens of hours (I don't know how long I've been playing it because there's no stats or nowt. Tch) I want to see some resolution.

Author:  Mr Dave [ Tue Jul 25, 2017 14:21 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

Satsuma wrote:
I'd found two of the princess memories which were interesting but I've absolutely no desire to search them out myself across the game continent so I'm going to use a map to see all the hidden cut scenes. I'm surprised they've unlocked the backstory to the princess behind an impossible treasure hunt since without that story I'd have little motivation to even bother to rescue her. And one of the photographs is just of some random wooded wood!? Not a distinguishable landmark on sight. It's nonsense.

Anyhoo, onto the final fight but I was thinking of picking up the master sword which was mentioned about once and no main mission had popped up to direct me where to go. Of all the interesting places I've got a couple of mazes marked on the map and some foggy forest that kicked me out when I tried to float into it so it's probably about but a clue would be nice.


Sword is in the foresty kicking out Ness. If you'd followed the storage upgradey tree mission, it'd easily lead you to this.

As for the photos, they were typically helped by the painter dude at the ranches. If he didn't help, the landmark was fairly easily recognisable.

I quite enjoyed searching them out.

Author:  zaphod79 [ Tue Jul 25, 2017 14:26 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

Satsuma wrote:
Still good, but after tens of hours (I don't know how long I've been playing it because there's no stats or nowt. Tch) I want to see some resolution.


There is a timer somewhere in one of the menus

And after you've finished it

This is from the Summer Games Done Quick a few weeks ago - whole game completed without glitches (sorta) in 45 minutes

https://www.youtube.com/watch?v=X7ccTpwEcp8

Author:  TheVision [ Tue Jul 25, 2017 15:13 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

I think you'll struggle to defeat Ganon without the master sword and enough hearts/stamina to see you through.

Also, you won't get the 'proper' ending without all the memories. I too enjoyed searching them out.

Author:  Satsuma [ Tue Jul 25, 2017 15:21 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

Mr Dave wrote:
Satsuma wrote:
I'd found two of the princess memories which were interesting but I've absolutely no desire to search them out myself across the game continent so I'm going to use a map to see all the hidden cut scenes. I'm surprised they've unlocked the backstory to the princess behind an impossible treasure hunt since without that story I'd have little motivation to even bother to rescue her. And one of the photographs is just of some random wooded wood!? Not a distinguishable landmark on sight. It's nonsense.

Anyhoo, onto the final fight but I was thinking of picking up the master sword which was mentioned about once and no main mission had popped up to direct me where to go. Of all the interesting places I've got a couple of mazes marked on the map and some foggy forest that kicked me out when I tried to float into it so it's probably about but a clue would be nice.


Sword is in the foresty kicking out Ness. If you'd followed the storage upgradey tree mission, it'd easily lead you to this.


What korok seeds guy? He's fucked off to his home world somewhere after he'd upgraded me so much he got bored. I imagine he's in the foggy forest then. I'll have a gander.

Quote:
As for the photos, they were typically helped by the painter dude at the ranches. If he didn't help, the landmark was fairly easily recognisable.

I quite enjoyed searching them out.


1) He does. I think he's at each stable but you'd have to find all the stables. I've no idea if there's only 12 stables or if there's more.
2) Only if you've been there. The world is absolutely massive and I can't be expected to have been absolutely eveywhere. The spot on the volcano is fucking ridiculous and there's no way that was "easily recognisable." Of course the volcano in the background is, it's a fucking volcano, but the volcano area is the size of most game worlds and the only helpful hint in the photo is "on a bit of rock."

Author:  zaphod79 [ Tue Jul 25, 2017 15:34 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

TheVision wrote:
I think you'll struggle to defeat Ganon without the master sword and enough hearts/stamina to see you through.


Ahem

zaphod79 wrote:
This is from the Summer Games Done Quick a few weeks ago - whole game completed without glitches (sorta) in 45 minutes

https://www.youtube.com/watch?v=X7ccTpwEcp8


They beat him mainly with the woodcutters axe that you get at the start of the game

Gannon fight starts around the 49 minute mark on the video

Author:  Satsuma [ Wed Jul 26, 2017 11:03 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

And another thing, it's a good job I turned the HUD to pro because the HUD is ugly. I turned it on to hunt stuff and I don't ever want to see it again. Don't get me wrong, it's got all the information you need in there but it hurts a beautiful game. So turn off the HUD, K?

Author:  zaphod79 [ Wed Jul 26, 2017 16:09 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

https://www.theverge.com/2017/4/12/1522 ... ing-ethics

Interesting article

Author:  Cras [ Wed Jul 26, 2017 16:34 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

You have to buy toys and scan them to unlock ingame items? Seriously, fuck Nintendo.

Author:  Grim... [ Wed Jul 26, 2017 16:38 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

Image

Author:  Jem [ Wed Jul 26, 2017 16:44 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

Cras wrote:
You have to buy toys and scan them to unlock ingame items? Seriously, fuck Nintendo.


Article says "mostly cosmetic items"

Doesn't seem like that big a deal if the items aren't stopping you from progressing in game?

Author:  devilman [ Wed Jul 26, 2017 16:45 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

Grim... wrote:
Image


I've got a couple of those gathering dust.

I imagine someone's come up with a similar game for smartphones where you can just use the camera instead. If not, someone should do.

Author:  TheVision [ Wed Jul 26, 2017 17:39 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

I have one of these and I'm trying to figure out a way to incorporate it into a game of Heroquest.

Author:  myp [ Wed Jul 26, 2017 18:13 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

Cras wrote:
You have to buy toys and scan them to unlock ingame items? Seriously, fuck Nintendo.

Welcome to 2013(? I think)

Author:  Mimi [ Wed Jul 26, 2017 18:41 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

Cras wrote:
You have to buy toys and scan them to unlock ingame items? Seriously, fuck Nintendo.

One of the Viva PiƱata games did this back in... whenever Viva Pinata was.

Author:  Satsuma [ Wed Jul 26, 2017 21:22 ]
Post subject:  Re: Legend of Zelda: Breath of the Wild

zaphod79 wrote:
Satsuma wrote:
Still good, but after tens of hours (I don't know how long I've been playing it because there's no stats or nowt. Tch) I want to see some resolution.


There is a timer somewhere in one of the menus


Well I've checked every menu and it's completely absent. A google search reveals others complaining on Reddit that there isn't any way to check your total playtime.

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