Some annoyances!
Every time you cook something you get a short animation. You can skip it but the screen fades in and out which is about as long as the sodding animation.
Every time you get a new heart container or stamina wheel thing there's a lengthy unskippable animation.
Every time you open a shrine there's an animation of the door opening, then an animation as he standing on the plate then an animation as he descends into the shrine. You have to skip all three seperately.
Every time you climb a tower there's a lengthy unskippable animation as your mobile phone gets updated and the same text to manually skip.
Every time you complete a shrine there's an animation and some flavour text about you completing a shrine. You can skip this, after an initial cut scene of a shield breaking, but then there's another cut scene with some more flavour text to skip again.
Essentially there's lots of repeatitive animations and cut scenes that can and can't be skipped and if they can be skipped there's often another animation and cut scene right behind it that also needs to be skipped. This might be a bit of a gripe but, come on, there's, what, like over 100 shrines and 20 odd towers where the same shit happens again and again.
And I reckon the world is too big an' all for what's in it. There's miles and miles of wasteland with no interesting scenery and very few enemies.
In fact, let's have a moan about the enemies because some areas have baddies dotted about where there's vast swathes of land with nothing of interest in it and no one to fight.
And people bemoan the lack of variety in, say, Nioh but here I'm fighting the same 5 enemies over and over and over again: Goblin, big goblin, skeleton, lizard men and bats. There's a couple of others but these are your main foes and it's not like they're that interesting to fight. It ain't exactly Dark Souls where your have loads of different weapons with different abilities that can stagger or have differing ranges etc. You basically just swing swing swing and backflip to dodge. There's no roll move or anything that can get you out of trouble quick apart from the backflip and god forbid you try and back away and accidentally press a diagonal because you'll probably do a pathetic hop to the side rather than a backflip and get smashed.
It's still good though.