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 Post subject: Re: Tabletop pen and paper rpg's
PostPosted: Wed Nov 16, 2016 20:23 
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zaphod79 wrote:
D&D would be a start but I do wonder if you'd do better with a more basic game to begin with to see how ironing out the technical bits would work (so a tabletop game instead ?)

I've played some episodic/campaign style tabletop games and I've played some one shots at my local gaming group. That, combined with watching Critical Role and listening to a couple of D&D podcasts has me in a pretty good place to start I think. I certainly wouldn't have felt the same way a few months ago!


zaphod79 wrote:
For campaign stuff there have been a few humble bundles which included RPG books plus campaign maps (if your quick you have 2 hours left for this weeks one : https://www.humblebundle.com/books/fict ... ook-bundle )

What we used to play a long time ago was MERP which was a slightly scaled down version of Rolemaster but set in middle earth (MERP = Middle Earth Role Playing) - they produced around 30 or so campaign packs which basically were all based around areas of middle earth and gave you flaura / fauna and notable NPC's in the area (the ones that i instantly remember are Mirkwood and Shelobs lair - http://www.icewebring.com/ice-products/ ... d%20Shelob - http://www.icewebring.com/ice-products/ ... ood%202700 )

A while ago I grabbed a torrent which was just PDF's created from these which i could dig out if you (or anyone else) was interested in them - the advantage of that is you start with a lot of the background data filled in already - most people know of the different creatures / races / etc and have a rough idea of how the politics and racial tensions fit


They're all good ideas and I'd happily play another rpg, but I don't think I'd feel comfortable DM'ing another rpg. I wouldn't be confident enough in my knowledge and history etc of that world do it justice and that could be an issue if other players picked up on that. I like the fact that with the D&D ruleset it doesn't matter if you invent a totally new world and have a sandbox game. I played a Star Wars one shot and really enjoyed it but I wouldn't want to GM it.


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 Post subject: Re: Tabletop pen and paper rpg's
PostPosted: Wed Nov 16, 2016 20:27 
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Doctor Glyndwr wrote:
zaphod79 wrote:
D&D would be a start but I do wonder if you'd do better with a more basic game to begin with to see how ironing out the technical bits would work (so a tabletop game instead ?)


Also D&D is really dull, both mechanically and in terms of setting.

That suprises me, what do you find dull about it? I played a horror one shot that I found really dull and boring and convinced me you can't make an rpg that genuinely scares or creeps people out, but then Matthew Mercer, DM on Critical Role, started the Briarwood sequence and I found that properly creepy. I also really like the simplicity of 5e rules. It's certainly not any more complicated than the other ones I've tried, which include Dungeon World, Dread and Star Wars. I hope my imagination is good enough to not let it be boring but that will probably be the scariest thing about trying to run something!


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 Post subject: Re: Tabletop pen and paper rpg's
PostPosted: Wed Nov 16, 2016 21:51 
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And just because it seems to fit here - the last RPG bundle finished and they have rolled straight into the next one

https://www.humblebundle.com/books/frog ... ook-bundle

Quote:
The Humble RPG Book Bundle: Pathfinder presented by Frog God Games

Frogs make the best pathfinders. We've teamed up with our frogs friends at Frog God Games, Kobold Press, and Green Ronin to bring you a new bundle of Pathfinder-compatible roleplaying game books. Tabletop adventures await just around the corner. Hop to it!

Pay $1 or more for Book of Dirty Tricks, The Black Monastery, Quests of Doom, Cults of the Sundered Kingdoms, Unusual Suspects, Streets of Zobeck, Zobeck Gazetteer, and Advanced Bestiary.

Pay $8 or more and you’ll also get Rappan Athuk, Dead Man's Chest, Against Tsathogga, Cyclopean Deeps Vol. 1-2, Advanced Races Compendium, and Your Whispering Homunculus.

Pay $15 or more for all of that plus Halls of the Mountain King, The Mother of All Treasure Tables, Splinters of Faith Vol. 1-10, Deep Magic, Wrath of the River King, and Freeport: The City of Adventure.


$15 these days is around £12


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 Post subject: Re: Tabletop pen and paper rpg's
PostPosted: Thu Nov 17, 2016 18:24 
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And now I'm reading about the pathfinder starter box and getting excited because it comes with miniatures. :nerd:


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 Post subject: Re: Tabletop pen and paper rpg's
PostPosted: Thu Nov 17, 2016 22:45 
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Forgotten Realms is acebest. The Dales! Elminster! Baldur's Gate! Driz'z'z'z'z't''t'!

Fucking Dragonlance is the shit stuff, Cras.

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 Post subject: Re: Tabletop pen and paper rpg's
PostPosted: Thu Nov 17, 2016 22:52 
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I have no objection to FR, but it's pretty much by the numbers fantasy compared to Spelljammer and shit.

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 Post subject: Re: Tabletop pen and paper rpg's
PostPosted: Thu Nov 17, 2016 23:01 
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Spelljammer was part of FR, FFS.

Also, FR, had a vast, VAST number of different types of cultures, settings etc. You're wrongy mcwrongface.

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 Post subject: Re: Tabletop pen and paper rpg's
PostPosted: Thu Nov 17, 2016 23:33 
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MrChris wrote:
Spelljammer was part of FR, FFS.

Spelljammer overarched most of the other settings in the official canon. You could fly from Forgotten Realms to Dark Sun to Ravenloft.


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 Post subject: Re: Tabletop pen and paper rpg's
PostPosted: Thu Nov 17, 2016 23:34 
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Doctor Glyndwr wrote:
MrChris wrote:
Spelljammer was part of FR, FFS.

Spelljammer overarched most of the other settings in the official canon. You could fly from Forgotten Realms to Dark Sun to Ravenloft.

PART OF, NOT SOLELY IN. Sorry, I can't hear you over how technically correct I am.

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 Post subject: Re: Tabletop pen and paper rpg's
PostPosted: Thu Nov 17, 2016 23:35 
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Rude Belittler

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FR was therefore a part of Spelljammer (and planescape)


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 Post subject: Re: Tabletop pen and paper rpg's
PostPosted: Thu Nov 17, 2016 23:41 
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It works both ways then.

Planescape was acestacebest. I think its manuals won awards or something. I've kept them as they're frankly works of art.

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 Post subject: Re: Tabletop pen and paper rpg's
PostPosted: Fri Nov 18, 2016 1:17 
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It's like you've all started speaking another language!


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 Post subject: Re: Tabletop pen and paper rpg's
PostPosted: Fri Nov 18, 2016 8:07 
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You to cast 'comprehend languages'

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 Post subject: Re: Tabletop pen and paper rpg's
PostPosted: Fri Nov 18, 2016 8:17 
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Bobbyaro wrote:
You to cast 'comprehend languages'


No need with a Halfling in tbe party.

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 Post subject: Re: Tabletop pen and paper rpg's
PostPosted: Fri Nov 18, 2016 10:11 
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Bobbyaro wrote:
You to cast 'comprehend languages'

Quite.

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 Post subject: Re: Tabletop pen and paper rpg's
PostPosted: Fri Nov 18, 2016 11:00 
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Anyway.

I tend to prefer dicepool systems rather than D&D style 'single dice with modifiers' style. Just because it's usually easier to grasp "you want to punch him? Add up the number of points you have in Dexterity and Brawl, and roll that many dice. Count up the number of dice that are higher than 7." Rather than "roll 1d20 add and take away a bunch of modifiers that you don't really understand yet."

For new players the dicepool tends to be a lot less complex to understand, but tends to require a little more effort on the DMs part (working out what skills are required when you do something obtuse and setting target numbers and what varying numbers of success actually mean).


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 Post subject: Re: Tabletop pen and paper rpg's
PostPosted: Sun Nov 20, 2016 19:48 
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Pundabaya wrote:
Anyway.

I tend to prefer dicepool systems rather than D&D style 'single dice with modifiers' style. Just because it's usually easier to grasp "you want to punch him? Add up the number of points you have in Dexterity and Brawl, and roll that many dice. Count up the number of dice that are higher than 7." Rather than "roll 1d20 add and take away a bunch of modifiers that you don't really understand yet."

For new players the dicepool tends to be a lot less complex to understand, but tends to require a little more effort on the DMs part (working out what skills are required when you do something obtuse and setting target numbers and what varying numbers of success actually mean).

Is that based on experience of 5e? I've not personally played it yet but from watching Critical Role it seems to be fairly straightforward and they all have their modifiers clearly stated on their character sheets. The only time there's a moments pause is when someone attacks with a weapon they rarely use as they check the modifiers.

The Star Wars one shot I played had a pool of dice but I think it took the full game to feel comfortable with what we could roll each time and since I'm probably going to end up being
the DM then I think I want it to be as easy on the DM as possible :D


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 Post subject: Re: Tabletop pen and paper rpg's
PostPosted: Sun Nov 20, 2016 19:51 
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Can anyone who wants to play please let me know? If there are too many people we will need to figure out how we organise it, probably based on availability. I'd intend to play for 2-3 hours one evening, probably once a week or fortnight. I probably won't start until after Christmas because we are close enough now that I've had a ban placed on buying myself things off amazing in case someone has already bought me it as a Christmas present.


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 Post subject: Re: Tabletop pen and paper rpg's
PostPosted: Sun Nov 20, 2016 21:23 
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Rude Belittler

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Pathfinder/3.5 mostly. Oh and D20 Star Wars.

Writing down modifiers is fine, if you're brand new and don't know which to apply each time, it gets frustrating.

I am biased as dice pool are also generally point-buy (I hate classes)

Also, with dice pools, you're going to pass some rolls., no matter how epically badly you roll.


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 Post subject: Re: Tabletop pen and paper rpg's
PostPosted: Mon Nov 21, 2016 20:42 
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I'd Be interested, but struggle to meet a tome commitment, so put on the reserve list.

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 Post subject: Re: Tabletop pen and paper rpg's
PostPosted: Mon Nov 21, 2016 22:05 
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I'd like to play. What are you thinking of playing?

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 Post subject: Re: Tabletop pen and paper rpg's
PostPosted: Tue Nov 22, 2016 0:23 
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Rude Belittler

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Bobbyaro wrote:
I'd Be interested, but struggle to meet a tome commitment, so put on the reserve list.


... not sure if that is a typo or clever pun...


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 Post subject: Re: Tabletop pen and paper rpg's
PostPosted: Tue Nov 22, 2016 9:48 
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It was a typo, but I left it in when I read it! :)

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 Post subject: Re: Tabletop pen and paper rpg's
PostPosted: Tue Nov 22, 2016 11:46 
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I've moved the Hero Quest discussion to the Board game thread


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 Post subject: Re: Tabletop pen and paper rpg's
PostPosted: Tue Nov 22, 2016 11:48 
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TheVision wrote:
I've moved the Hero Quest discussion to the Board game thread

Zomg! Mod aboose!


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 Post subject: Re: Tabletop pen and paper rpg's
PostPosted: Tue Nov 22, 2016 11:49 
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Mr Dave wrote:
TheVision wrote:
I've moved the Hero Quest discussion to the Board game thread

Zomg! Mod aboose!

Zomg! Mod activity!


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 Post subject: Re: Tabletop pen and paper rpg's
PostPosted: Tue Nov 22, 2016 11:50 
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When are the elections again?

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 Post subject: Re: Tabletop pen and paper rpg's
PostPosted: Tue Nov 22, 2016 11:53 
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Doctor Glyndwr wrote:
Mr Dave wrote:
TheVision wrote:
I've moved the Hero Quest discussion to the Board game thread

Zomg! Mod aboose!

Zomg! Mod activity!

(a certain ex member/toilet - Ed) would be outraged.


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 Post subject: Re: Tabletop pen and paper rpg's
PostPosted: Thu Nov 24, 2016 0:45 
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Grim... wrote:
I'd like to play. What are you thinking of playing?

At the moment, D&D 5e. There's a game being started in Dundee tomorrow night at a games store so I'm going along to get some experience of playing 5e.


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 Post subject: Re: Tabletop pen and paper rpg's
PostPosted: Wed Jan 11, 2017 20:18 
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Another Pathfinder humble bundle this week :

https://www.humblebundle.com/books/path ... ook-bundle

Quote:
The Humble RPG Book Bundle: Pathfinder Worldscape presented by Paizo and Dynamite

Escape into Worldscape. So Dynamite, Paizo, and Humble walk into another world... We don't have a good punchline, but we have a bundle! In Dynamite's fantasy adventure crossover event, the Pathfinders are drawn into the mysterious Worldscape, where the greatest warriors of Hyboria, Barsoom, Golarion and Earth clash in an ancient battle of life and death. We've bundled up all of the magic, monsters, and mystery for you!

Pay $1 or more for Pathfinder RPG Digital Beginner Box, Pathfinder RPG Game Core Rulebook, Pathfinder Adventure Path: Fires of Creation (Iron Gods 1), Pathfinder Adventure Path: Lords of Rust (Iron Gods 2), Pathfinder #1-12 plus comic maps, and Pathfinder: Goblins #1-5.

Pay $8 or more and you’ll also get Pathfinder Roleplaying Game Strategy Guide, Pathfinder Adventure Path: The Choking Tower (Iron Gods 3), Pathfinder Adventure Path: Valley of Brain Collectors (Iron Gods 4), Pathfinder Adventure Path: Palace of Fallen Stars (Iron Gods 5), Pathfinder Player Companion: People of the Stars, Pathfinder: Worldscape #1 plus comic maps, The "Comic Store Invasion" Dynamic Forces exclusive map, the Humble Bundle exclusive map "Infernal Sanctuary" and the Humble Bundle exclusive map "Feast Halls."

Pay $15 or more to also receive Pathfinder Society: Year of the Demon Scenario Mega-Pack (27 adventures!), Pathfinder Adventure Path: The Divinity Drive (Iron Gods 6), Pathfinder RPG Ultimate Campaign, Pathfinder RPG Bestiary, Pathfinder Campaign Setting: Technology Guide, Pathfinder Campaign Setting: Distant Worlds, Red Sonja Volume 2 #1-6 (Gail Simone), Thun'Da #1-5, Warlord of Mars #1-9, Lords of the Jungle #1-15 plus Annual, Pathfinder: Hollow Mountain #1-6 plus maps, and 21 assorted unique posters showcasing various Pathfinder characters!

Pay $25 or more for all of the above, plus the Humble-exclusive world premiere of FOUR physical comics: Red Sonja Worldscape Special, John Carter of Mars Worldscape Special, Tarzan Worldscape Special, and Pathfinder Worldscape Special! The comics will even come with a Certificate of Authenticity. (Shipping & handling costs not included; we will be cutting off availability for customer on 2/8/2017 at 11:00 a.m. Pacific time.)

We even have special freebies: Just enter your email address to immediately receive the Iron Gods Player's Guide and a Pathfinder Worldscape #1!


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