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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Thu Nov 30, 2017 10:03 
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EvilTrousers

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Bamba wrote:
Trousers wrote:
Some time on Arkham VR was pretty astonishing but now I really want to try it with Move controllers. One for Santa methinks.


Playing Arkham VR without the Move controllers is madness, don't do it.


Definitely agree with this having now completed it with the Move controllers and in a standing position.

The ability to wander around (within a limited area) adds to the immersion but the bit that freaked me out the most was just using the Bat Computer to view the 3d models and then getting right up in their faces. I was half expecting them to open up dialogue with me the sense of reality was that compelling.

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 Post subject: Re: PSVR
PostPosted: Fri Dec 01, 2017 11:20 
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Well it's Doom VFR day but "Dave" from DPD isn't bringing it until between four and five. What the actual fuck, "Dave"?


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 Post subject: Re: PSVR
PostPosted: Fri Dec 01, 2017 11:28 
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Unpossible!

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markg wrote:
Well it's Doom VFR day but "Dave" from DPD isn't bringing it until between four and five. What the actual fuck, "Dave"?

I met him mate "Jimmy" the other day. They don't like it when you greet them by name :D


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 Post subject: Re: PSVR
PostPosted: Fri Dec 01, 2017 13:58 
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EvilTrousers

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markg wrote:
Well it's Doom VFR day but "Dave" from DPD isn't bringing it until between four and five. What the actual fuck, "Dave"?


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 Post subject: Re: PSVR
PostPosted: Sat Dec 02, 2017 13:52 
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https://arstechnica.com/gaming/2017/12/ ... -setup/#p3

Quote:
Doom VFR is totally fine at best if you get to play it on PC with a full HTC Vive VR kit. On that platform, the game's satisfying Doom 2016 elements collide with underwhelming VR optimizations and a wimpy runtime of a few hours.

Sadly, the game has also been shoehorned onto PlayStation VR, and the results there are almost impossible to recommend.
Well, dang.


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 Post subject: Re: PSVR
PostPosted: Sat Dec 02, 2017 14:14 
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Many reports in steam reviews of gun aimng being janky.

One to pivk up after a few patches, I believe


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 Post subject: Re: PSVR
PostPosted: Sat Dec 02, 2017 17:51 
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Doctor Glyndwr wrote:
Sadly, the game has also been shoehorned onto PlayStation VR, and the results there are almost impossible to recommend.

He doesn't really go on to say why and it certainly doesn't chime with everything else I've read. Anyway, I've only had about an hour on it but it seems great so far.


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 Post subject: Re: PSVR
PostPosted: Sat Dec 02, 2017 18:18 
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markg wrote:
He doesn't really go on to say why and it certainly doesn't chime with everything else I've read. Anyway, I've only had about an hour on it but it seems great so far.

He extensively discusses why he didn't like the controls, and every review I've read has said the same thing.


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 Post subject: Re: PSVR
PostPosted: Sat Dec 02, 2017 18:43 
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He discusses the problems with the Move controllers. But I'm not convinced from reading that that he's even played it with an Aim controller, he just says it'll make you sick, which it doesn't for me. The controls are a bit of a handful to be sure but after playing the training room that you start off in I was pretty much fine with it. Not even tried it since patching it either which is meant to improve some aspects.

I'd recommend watching the Eurogamer video where the guy plays it with an Aim controller for a couple of hours to get a better idea.


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 Post subject: Re: PSVR
PostPosted: Sun Dec 03, 2017 20:03 
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Thinking about it, rapid aim with vr must be quite difficult. Is the auto aim obvious? Or is it just difficult as you miss a lot?

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 Post subject: Re: PSVR
PostPosted: Mon Dec 04, 2017 9:07 
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Well it's harder than just clicking on faces with a mouse cursor like on a PC FPS but easier than using an analog stick. But the difficulties feel more realistic, when you miss it feels like you just missed, not that you moved a cursor too far with your joystick or whatever.


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 Post subject: Re: PSVR
PostPosted: Mon Dec 04, 2017 9:44 
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One thing they missed with Doom VFR, using the Aim controller you can turn the guns right round in your hand, but if you shoot yourself in the face, and it's impossible to not try doing it, nothing happens.


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 Post subject: Re: PSVR
PostPosted: Thu Dec 07, 2017 12:49 
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EvilTrousers

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Has anyone tried watching a 3d blu ray on the PSVR?

The Lego Movie is only £3 on 3d bluray at the moment so I thought I would give it a go out of interest. Just wondered if anyone here had already tried it?

I'm not sure I could watch a whole movie like that if I'm honest - the sense of isolation and not knowing what the fuck the dogs are doing for a couple of hours, let alone the comfort angle, makes me wary.

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 Post subject: Re: PSVR
PostPosted: Tue Dec 12, 2017 11:48 
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The PS4 Wipeout game is getting full VR support early next year and there's some VR demo thing of The Last Guardian out today:

https://www.engadget.com/2017/12/09/wip ... -hour-psx/


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 Post subject: Re: PSVR
PostPosted: Tue Dec 12, 2017 11:52 
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Wipeout VR == vomit comet, surely?


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 Post subject: Re: PSVR
PostPosted: Tue Dec 12, 2017 12:11 
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Doctor Glyndwr wrote:
Wipeout VR == vomit comet, surely?


Eh, seated cockpit experiences tend to be easier than full on first person stuff with free movement so I don't know that it'll be too bad.


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 Post subject: Re: PSVR
PostPosted: Tue Dec 12, 2017 12:15 
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:this:

I got Wipeout at the weekend in preparation (and in case the price goes up). It's really fun!

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 Post subject: Re: PSVR
PostPosted: Tue Dec 12, 2017 12:24 
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I've never got on with any of the Wipeout games past 2097 (which I fucking adored) so as much as I'd like a go on this just to see what it's like I probably won't buy it as I'd never get my money's worth out of it.


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 Post subject: Re: PSVR
PostPosted: Tue Dec 12, 2017 12:34 
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EvilTrousers

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It sounds pretty special according to this;

https://uploadvr.com/psx-2017-hands-wip ... ngly-fast/

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 Post subject: Re: PSVR
PostPosted: Tue Dec 12, 2017 12:36 
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Yeah that sounds ace.


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 Post subject: Re: PSVR
PostPosted: Tue Dec 12, 2017 12:36 
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Bamba wrote:
Eh, seated cockpit experiences tend to be easier than full on first person stuff with free movement so I don't know that it'll be too bad.

DiRT Rally and the Driveclub demo are the only things that have made me feel a little bit squiffy in PSVR, actually.


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 Post subject: Re: PSVR
PostPosted: Tue Dec 12, 2017 12:37 
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Yeah Dirt Rally fucked me right up, although I'm fine with it now. I think it's safe to say that this probably shouldn't be the first game that someone new to VR loads up.


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 Post subject: Re: PSVR
PostPosted: Tue Dec 12, 2017 12:38 
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Doctor Glyndwr wrote:
Bamba wrote:
Eh, seated cockpit experiences tend to be easier than full on first person stuff with free movement so I don't know that it'll be too bad.

DiRT Rally and the Driveclub demo are the only things that have made me feel a little bit squiffy in PSVR, actually.


The Driveclub demo affected me a little bit at first but that went away quickly, and certainly it was never even close to how I initially felt playing RE7 or Robinson's Journey. Also I've given a load of non-gamers a go on Driveclub and none of them complained of any ill effect so I think it's generally okay.


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 Post subject: Re: PSVR
PostPosted: Tue Dec 12, 2017 12:41 
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Squanch Studios (created by Justin Roiland of Rick & Morty fame) and Crows Crows Crows (the studio behind The Stanley Parable) released a VR game called Accounting+ for the Vive last year and they've recently confirmed a PSVR version coming next week:

http://www.playstationlifestyle.net/201 ... cember-19/


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 Post subject: Re: PSVR
PostPosted: Tue Dec 12, 2017 12:42 
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EvilTrousers

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markg wrote:
Yeah Dirt Rally fucked me right up, although I'm fine with it now. I think it's safe to say that this probably shouldn't be the first game that someone new to VR loads up.


My mate was round Friday night for his first go on the VR and I stuck him on Dirt Rally first - and he couldn't go back on the VR for over an hour after one race. So very much :this:

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 Post subject: Re: PSVR
PostPosted: Tue Dec 12, 2017 12:44 
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Yeah I always try and get people to try the diving thing on VR Worlds first. Apart from Zardoz, I stuck him on GT Sport. He seemed ok though. >:|


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 Post subject: Re: PSVR
PostPosted: Tue Dec 12, 2017 12:47 
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I'm special.

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 Post subject: Re: PSVR
PostPosted: Tue Dec 12, 2017 13:31 
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RE:accounting

Yeah, got it, finished it in not very much time.

It's... Quite baggy, sort of a get shouted at simulator. If I'd paid for it I'd be disappointed.


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 Post subject: Re: PSVR
PostPosted: Wed Dec 13, 2017 12:10 
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Bad Girl

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Quick question cause I’m > < close to pulling the trigger and ordering one of these:

Is it worth it gamers of Beex?


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 Post subject: Re: PSVR
PostPosted: Wed Dec 13, 2017 12:21 
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Unpossible!

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Satsuma wrote:
Quick question cause I’m > < close to pulling the trigger and ordering one of these:

Is it worth it gamers of Beex?

Nah, it's rubbish. Get an Xbox.


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 Post subject: Re: PSVR
PostPosted: Wed Dec 13, 2017 13:59 
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Satsuma wrote:
Quick question cause I’m > < close to pulling the trigger and ordering one of these:

Is it worth it gamers of Beex?


I really enjoy any time spent on mine and think it's more than worth the money. Please for the love of god though tell me you're not suddenly considering buying one just for a stupid little Trico related toy? Plus, depending on the spec of your PC, it could be argued you'd be much better off with a Rift given it costs about the same now.


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 Post subject: Re: PSVR
PostPosted: Wed Dec 13, 2017 14:49 
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You can’t tell me what I’m thinking.

...

Anyhoo, I’d need a new graphics card for the PC and a) I’ve no idea how much they cost and b) me? Fiddling with the insides of a computer? I’d be fucking dead mate. I’d get liquid coolant in my mouth somehow. And my PC hasn’t even got liquid coolant.


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 Post subject: Re: PSVR
PostPosted: Wed Dec 13, 2017 14:54 
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Possibly stupid question - if I buy a PSVR here in Singapore (have I mentioned I'm now in Singapore?) will it work with a UK ps4? I've just about worked out how game and DLC region interaction works but I'm wondering about hardware before I drop several ton.

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 Post subject: Re: PSVR
PostPosted: Wed Dec 13, 2017 14:59 
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Satsuma wrote:
You can’t tell me what I’m thinking.

...

Anyhoo, I’d need a new graphics card for the PC and a) I’ve no idea how much they cost and b) me? Fiddling with the insides of a computer? I’d be fucking dead mate. I’d get liquid coolant in my mouth somehow. And my PC hasn’t even got liquid coolant.


I thought your PC had relatively recent insides, but I'm possibly just getting confused. Fitting a gfx card is a piece of piss so I wouldn't think of that as being a barrier but yeah, if you'd need to upgrade to bring your PC up to spec then it's probably not worth it as a new card would represent most of the cost of a PSVR kit. So yeah, you should totally buy a PSVR kit.


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 Post subject: Re: PSVR
PostPosted: Wed Dec 13, 2017 15:37 
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If only you had someone nearby who could help.

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 Post subject: Re: PSVR
PostPosted: Wed Dec 13, 2017 16:09 
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Lonewolves wrote:
If only you had someone nearby who could help.


Can you lend me some money, Myp? ;)


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 Post subject: Re: PSVR
PostPosted: Wed Dec 13, 2017 16:30 
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I absolutely love my PSVR, despite content being a bit thin this year. You definitely felt like an early adopter at times. Content seems to be picking up, so that's good. It's still scruffy -- like, thanks to Sony's throw-stuff-at-wall-and-see-what-sticks ideas, there are three different controllers you could be using, and games are still working out the right paradigms. But the good stuff (eg. SuperHot, I Expect You To Die, Batman, Job Simulator, Rush Of Blood, RE7) is enthralling.


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 Post subject: Re: PSVR
PostPosted: Wed Dec 13, 2017 16:45 
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EvilTrousers

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I've not had mine long enough to be anything other than very enamoured with it but one thing to mention is it's a much more social VR than I have experienced previously, which I like a lot.

With the Gear VR you're locked in to your own little world and if you've got anyone around you they don't have much idea what's going on. Having the TV display to other people what is currently happening inside the space hat makes for a much better shared experience where her and myself have alternated goes on things and I can shout out words of advice and she can goose me when I am not expecting it because she's a sick fuck.

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 Post subject: Re: PSVR
PostPosted: Wed Dec 13, 2017 16:47 
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EvilTrousers

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Doctor Glyndwr wrote:
I absolutely love my PSVR, despite content being a bit thin this year. You definitely felt like an early adopter at times. Content seems to be picking up, so that's good. It's still scruffy -- like, thanks to Sony's throw-stuff-at-wall-and-see-what-sticks ideas, there are three different controllers you could be using, and games are still working out the right paradigms. But the good stuff (eg. SuperHot, I Expect You To Die, Batman, Job Simulator, Rush Of Blood, RE7) is enthralling.


Oh and now I want SuperHot, I expect you to Die and Job Simulator.

Curse you Gaywooooooooooooooooooooooooood /shakes fist

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 Post subject: Re: PSVR
PostPosted: Wed Dec 13, 2017 16:51 
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VR with a crowd is best VR


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 Post subject: Re: PSVR
PostPosted: Wed Dec 13, 2017 17:04 
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Trousers wrote:
Doctor Glyndwr wrote:
I absolutely love my PSVR, despite content being a bit thin this year. You definitely felt like an early adopter at times. Content seems to be picking up, so that's good. It's still scruffy -- like, thanks to Sony's throw-stuff-at-wall-and-see-what-sticks ideas, there are three different controllers you could be using, and games are still working out the right paradigms. But the good stuff (eg. SuperHot, I Expect You To Die, Batman, Job Simulator, Rush Of Blood, RE7) is enthralling.


Oh and now I want SuperHot, I expect you to Die and Job Simulator.

Curse you Gaywooooooooooooooooooooooooood /shakes fist


Anyone with any VR system who hasn't played I Expect You To Die is doing it wrong.


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 Post subject: Re: PSVR
PostPosted: Wed Dec 13, 2017 17:19 
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The Psychonauts VR game is also very good, and a PSVR exclusive as far as I know.


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 Post subject: Re: PSVR
PostPosted: Wed Dec 13, 2017 17:34 
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Satsuma wrote:
Lonewolves wrote:
If only you had someone nearby who could help.


Can you lend me some money, Myp? ;)

Considering I'm not sure if I can pay my mortgage next month, possibly not. ;)

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 Post subject: Re: PSVR
PostPosted: Wed Dec 13, 2017 18:42 
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Trousers wrote:
Oh and now I want SuperHot, I expect you to Die and Job Simulator.

Curse you Gaywooooooooooooooooooooooooood /shakes fist

Job Simulator is fun, but not a game as such. Pretty funny in places. SuperHot and IEYTD are essentials though. Get that shit fixed.


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 Post subject: Re: PSVR
PostPosted: Mon Dec 18, 2017 14:22 
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https://blog.us.playstation.com/2017/12 ... for-ps-vr/

That's tomorrow sorted then.


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 Post subject: Re: PSVR
PostPosted: Mon Dec 18, 2017 15:07 
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Fucking hell.

I've so much stuff I need money for but the seed has been planted.

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 Post subject: Re: PSVR
PostPosted: Mon Dec 18, 2017 15:16 
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You should get one, be wonderful for Christmas. It's something the whole family can enjoy together (as long as they're at least 12 and they like video games).


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 Post subject: Re: PSVR
PostPosted: Mon Dec 18, 2017 15:18 
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Hibernating Druid

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I'll have to sell some of their stuff.

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 Post subject: Re: PSVR
PostPosted: Mon Dec 18, 2017 15:21 
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EvilTrousers

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I played Farpoint with the Aim Controller at the weekend. That shotgun is worth the price alone, as was the high pitched scream I let out when a spider thingy jumped straight onto my face.

It was odd as at first I just stayed still in the firefights having not previously had the ability to move around but once I did casually taking out a jumping spider with the shotgun one handed is never, ever going to get old.

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 Post subject: Re: PSVR
PostPosted: Mon Dec 18, 2017 15:22 
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Zardoz wrote:
I'll have to sell some of their stuff.

Most of it could easily be replaced with virtual versions.


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