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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Thu Feb 23, 2017 16:57 
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Doctor Glyndwr wrote:
I'm vaguely tempted right now. Like you, my TV is 1080p (and I have no interest in 4k) but the improvements at 1080p are starting to arrive (Fallout 4 just got a really big patch, for example) and it seems lots of VR games are using the extra power. I suspect this will become more and more significant as time goes on. On the other hand, console noise pisses me off, and I've heard the Pro is as loud as my launch-generation PS4. So I might try and hold out for a hopefully quieter v2 hardware revision. I probably won't though.


Actually, that's pertinent information for your question I hadn't considered: my non-Pro PS4 was the original version rather than the slim so I'm comparing the Pro to that. If the original model Ps4 bothered you then there's definitely more chance the Pro will I suppose.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Thu Feb 23, 2017 17:00 
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Bamba wrote:
Actually, that's pertinent information for your question I hadn't considered: my non-Pro PS4 was the original version rather than the slim so I'm comparing the Pro to that. If the original model Ps4 bothered you then there's definitely more chance the Pro will I suppose.

Yes, indeed. It's something I already live with, and it's not the end of the world, but the whiny high-speed fans console designers favour (except the Xbox One) irritate me. I went so far as to upgrade both my 360s late in their life to the quietest "Jasper" chipset ones, which involves fun and games in Game as I demanded to examine the box to work out which version I was holding.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Thu Feb 23, 2017 18:34 
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Bamba wrote:
Doctor Glyndwr wrote:
I watched the trailer video for Wildlands. Nope, nope, noppity nope. That looks like it would be far too much for me in VR.


Yeah, I'm far from convinced it would work myself and probably it'll get knocked down and then off my list as more VR games become available.


I own windlands for the vive.

Frankly, my main complaint with it is that it's just a bit boring.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Thu Feb 23, 2017 19:56 
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Doctor Glyndwr wrote:
I'm vaguely tempted right now. Like you, my TV is 1080p (and I have no interest in 4k) but the improvements at 1080p are starting to arrive (Fallout 4 just got a really big patch, for example) and it seems lots of VR games are using the extra power. I suspect this will become more and more significant as time goes on. On the other hand, console noise pisses me off, and I've heard the Pro is as loud as my launch-generation PS4. So I might try and hold out for a hopefully quieter v2 hardware revision. I probably won't though.


I can't say I've noticed any noise from mine, at all. Obviously, the only point of reference I have is a non jasper (I think) 360, and it's virtually silent compared to that. I'll have a proper listen tonight if I get a chance to play.

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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Thu Feb 23, 2017 21:05 
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I have the slim non pro and it is silent, except for the few times it runs the cd player up, eden then it is very quiet.

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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Thu Feb 23, 2017 21:17 
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Bobbyaro wrote:
I have the slim non pro and it is silent, except for the few times it runs the cd player up, eden then it is very quiet.

Mali will be pleased


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Thu Feb 23, 2017 21:22 
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Mr Dave wrote:
Bobbyaro wrote:
I have the slim non pro and it is silent, except for the few times it runs the cd player up, eden then it is very quiet.

Mali will be pleased


You have fucking got to be joking ne

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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Thu Feb 23, 2017 21:25 
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MaliA wrote:
Mr Dave wrote:
Bobbyaro wrote:
I have the slim non pro and it is silent, except for the few times it runs the cd player up, eden then it is very quiet.

Mali will be pleased


You have fucking got to be joking ne

It's got a CD player


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Thu Feb 23, 2017 21:34 
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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Thu Feb 23, 2017 21:36 
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Nooooooo.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Thu Feb 23, 2017 21:41 
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I have no ps4 at all, but other people I know say the pro is much quieter than... Amateur?

Seems like there might be significantly variable build quality going on?


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Fri Feb 24, 2017 17:16 
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@doccyg. I can confirm that my pro is as near as damn silent, apart from the occasional click or whir from the drive. No fan noise at all as far as I could tell, and this was with it sitting on top of the unit that holds the TV, not in a cupboard beneath.

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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Sun Feb 26, 2017 18:53 
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https://mobile.nytimes.com/2017/02/26/b ... ej508r6vSF

Quote:
It turns out Mr. House was too cautious. The headset, PlayStation VR, has been scarce in many stores, especially in Japan, since it went on sale in October. In an interview at his Silicon Valley office on Friday, Mr. House revealed PlayStation VR’s sales for the first time, saying consumers had purchased 915,000 of the headsets as of Feb. 19, roughly four months after it went on sale.

Sony’s internal goal was to sell one million of the headsets in its first six months, by mid-April. The company will almost certainly surpass that forecast. “You literally have people lining up outside stores when they know stock is being replenished,” said Mr. House, describing the scene in Japan, one of the largest games markets.

...

Sony’s primary competitors, Oculus from Facebook and HTC, have not disclosed sales of their premium headsets. One research firm, SuperData Research, estimates there were 243,000 Oculus Rift headsets and 420,000 HTC Vive headsets sold by the end of last year.
So PSVR has very possibly outsold Rift and Vive combined, in a much shorter space of time during which it was often out of stock. Pretty impressive for Sony.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Sun Feb 26, 2017 18:59 
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Apparently there's a few more demos for VR games available if you make an account on the Hong Kong PSN store:

https://www.reddit.com/r/PSVR/comments/ ... the_demos/


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Feb 27, 2017 11:11 
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It's certainly impressive, although given the difference in entry cost (and "pre-installed" market base) not entirely unsurprising.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Feb 27, 2017 11:19 
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And let's not forget that Microsoft claimed the original Kinect sold billions and billions of units and look at how that panned out.

Hopefully the Playstation techno hat will do better. Like every peripheral, it needs some killer software on it to attract the masses.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Feb 27, 2017 11:21 
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I still wish the Kinect had been bundled with the Bone. It's way better than the Playstation camera (I especially miss the physical tracking).

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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Feb 27, 2017 11:30 
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Grim... wrote:
I still wish the Kinect had been bundled with the Bone. It's way better than the Playstation camera (I especially miss the physical tracking).


Yeah, because bundling it worked wonders with the Xbox One....

Seriously though, the voice integration on the Xbox One is top notch. Almost worth the price of the Kinect alone (I did only pay £30 for mine though so that helped)


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Feb 27, 2017 11:31 
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Kinect *was* bundled with the XB1, for the first year or so.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Feb 27, 2017 11:50 
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It was more like six months. I shall rephrase:

I still wish the Kinect had been bundled with the Bone forever, because then people might have done some really cool stuff with it.

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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Feb 27, 2017 11:53 
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Grim... wrote:
It was more like six months. I shall rephrase:

I still wish the Kinect had been bundled with the Bone forever, because then people might have done some really cool stuff with it.

Probably not. It would have just meant the Bone suffered even poorer sales.

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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Feb 27, 2017 11:56 
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Stick to your guns, MS!

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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Feb 27, 2017 12:07 
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I have a Kinect but have rarely used it for games. There is one game which is ace though. It's called Fru.

It's basically a platformer but your shadow needs to make the platforms and block out obstacles for your character to pass through. I haven't described that very well but it's a novel use of the Kinect. The only one I can think of mind.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Feb 27, 2017 12:17 
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I regularly play OG Kinect games with the kids on the 360. Great fun.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Feb 27, 2017 12:23 
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DavPaz wrote:
I regularly play OG Kinect games with the kids on the 360. Great fun.


Oh yeah, that reminds me. They're a bit young now but my kids have played Fruit Ninja on it. They're a bit small for the Kinect to recognise them but we got their in the end and they loved it.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Feb 27, 2017 12:44 
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That reminds me, I need to get Fruit Ninja VR on the Rift seeing as it's one of the greatest games of all time as voted by Beex members.

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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Feb 27, 2017 13:06 
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It is pretty good.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Sat Mar 04, 2017 1:01 
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Lonewolves wrote:
That reminds me, I need to get Fruit Ninja VR on the Rift seeing as it's one of the greatest games of all time as voted by idiots.

I wouldn't trust them, they rated Try Not To Fart as one of the very best games of all time.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Sat Mar 04, 2017 10:49 
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Robo Recall is pretty damn gud.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Sat Mar 04, 2017 10:49 
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Robo Recall is pretty damn gud.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Sat Mar 04, 2017 10:54 
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Mr Dave wrote:
Lonewolves wrote:
That reminds me, I need to get Fruit Ninja VR on the Rift seeing as it's one of the greatest games of all time as voted by idiots.

I wouldn't trust them, they rated Try Not To Fart as one of the very best games of all time.


I quite enjoyed Try Not To Fart. A VR version would be great.

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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Sat Mar 04, 2017 12:44 
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GazChap wrote:
Robo Recall is pretty damn gud.

And not out for PSVR so screw you buddy.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Sat Mar 04, 2017 12:54 
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Doctor Glyndwr wrote:
GazChap wrote:
Robo Recall is pretty damn gud.

And not out for PSVR so screw you buddy.

Yeah, but you get to *be* Batman.

Just noticed I double posted that. Not sure how though.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Sat Mar 04, 2017 12:56 
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Platform exclusives are dangerous at this point so early in the lifecycle. RE7 is exclusive for a year, too.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Sat Mar 04, 2017 13:06 
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I agree, but on the other hand Oculus/Facebook funded the development of Robo Recall almost entirely from what I can gather, so I can see why they insisted on it.

I'm quite concerned that the spat between Zenimax and Oculus is going to mean that when Fallout 4 VR is finished they'll lock it away from the Rift (as Google did with Google Earth)


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Sat Mar 04, 2017 17:15 
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I actually think long-term Oculus are in trouble. Valve are developing multiple headsets to use the Steam platform, Sony will have the console side sewn up. Oculus have their own store with pitiful sales and overpriced games and a relative handful of users.

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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Sat Mar 04, 2017 17:35 
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On the other hand, Zuck has extremely deep pockets and appears to be personally (as well as commercially) invested in VR as a platform. If VR turns out to not be commercially successful (again), I could see Sony and Valve throwing in the towel but Facebook sticking by it.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Thu Mar 09, 2017 12:28 
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Started playing I Expect You To Die last night and enjoyed it muchly. I could probably have hammered through more of it than the first two missions that I did, but after the first completion I spent time trying to discover and carry out the optional tasks which adds a decent amount of re-playability. I particularly like the fact that there are different ways to carry out some of the tasks. So, for instance, in the first mission
ZOMG Spoiler! Click here to view!
I initially blew open the cargo doors by lighting a dynamite stick then physically chucking it out of the rolled down window, and only after struggling to replicate that feat loads of times on subsequent playthroughs did I even realise there was a grenade launcher in the car
. And there's a control panel on the second mission that I haven't even worked out the purpose off yet so there's obviously something else going on there as well. The only criticism I'd have is that the controls are a bit of a pain in the arse when you're manipulating objects at a distance and when under time pressure I still keep pressing the wrong buttons. I feel that could've been better implemented maybe using gesture controls to move things to towards/away from your character because the face buttons on the Move controllers are just shit, but possible that would bring it's own problems. Anyway, highly recommends based on what I've played so far and I look forward to seeing other people have a go at the puzzles even after I've completed it. Obviously, I Expect Them To Die.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Thu Mar 09, 2017 12:30 
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On the downside, this is the first time I've used my VR setup since taking it to/from my mate's house at the weekend and I'm seeing some weird 'ghosting' going on that I don't think happened previously. So when I move my head it's as if the display isn't updating fast enough, or something. I'll have a check of all the various connections again this evening but it's a worry; has anyone else ever seen anything like that?


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Thu Mar 09, 2017 12:39 
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IEYTD really is great. I very much like that there are multiple ways to solve many of the puzzles

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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Wed Mar 15, 2017 16:02 
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On a general technohat type note, I had a go on the Microsoft HoloLens the other day (spoiler alert: it's balls).

The company demoing it worked with companies like Network Rail to give their workders a HUD that let them see enhanced views on things like cabling in tunnels and whatnot. The actual demo app we got our hands on had you standing in a house with the walls etc mapped to the dimensions of the room we were standing in. A floating menu then let you toggle on/off various aspects of the structure so, for instance, you could toggle the floor off so you could see down to the pipework and electrics below.

The problem is that the actual field of view (might not be the correct term there) is a tiny little rectangle in the middle of your vision and the AR content isn't very vivid so the overall effect was of peering through a tiny little window into an really insubstantial ghost house. You got so little context from the tiny window you could see through that it was actually really difficult to work out what you were looking at most of the time. When watching people ahead of me in the queue get their shot the helper woman almost always had to actually point out the menu which left you wondering how they could miss this honking great thing floating right in front of them and it was only when I got into it that it all made sense. I'd heard from reading about it that the FOV was really small but I wasn't prepared for quite how shit it actually was.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Wed Mar 15, 2017 16:21 
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Wow... That sounds nothing like what I've seen from all the press shots etc. I thought it looked good but I imagine like all Microsoft products, what they promise and what they deliver are two completely different things.

Still, at least they've got a few years to get it working right. What could possibly go wrong?


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Wed Mar 15, 2017 16:59 
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TheVision wrote:
Wow... That sounds nothing like what I've seen from all the press shots etc. I thought it looked good but I imagine like all Microsoft products, what they promise and what they deliver are two completely different things.

Still, at least they've got a few years to get it working right. What could possibly go wrong?


In fairness, I've got no idea how much of that is a genuine hardware limitation and how much is the actual app they were running. Maybe it's capable of a wider FOV and they'd limited it for some reason? It certainly occurred to me that they might've turned down the 'vividness' of the AR content in order to preserve battery life for the sake of the demo but I didn't think to ask at the time.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Tue Apr 04, 2017 9:48 
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Arkham VR is coming to the other VR platforms at the end of the month: https://www.engadget.com/2017/04/03/bat ... -and-vive/


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Tue Apr 04, 2017 9:53 
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HTC knock some money off the Vive and launch a subscription service that lets you play a selection of games every month for a pretty low cost: https://www.engadget.com/2017/04/03/htc ... on-launch/


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Wed Apr 05, 2017 16:29 
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There's a sale on the PSN Store at the moment for most VR games.

EVE Valkyrie is down 54% to £25 - yoink.

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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Wed Apr 05, 2017 17:05 
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I'm very tempted by Bound for £6.39...


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Wed May 10, 2017 9:25 
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Statik for the PSVR looks pretty cool and there's a demo available for it on the PS Store. Why in the fuck they won't just add these things to the normal Demos section of the store I really don't understand.

https://www.destructoid.com/review-statik-434134.phtml


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Wed May 10, 2017 20:07 
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Polybius has arrived on my PS4, but not had chance to play it yet. Looks great fun though


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Tue May 16, 2017 21:53 
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Bamba wrote:
Statik for the PSVR looks pretty cool and there's a demo available for it on the PS Store. Why in the fuck they won't just add these things to the normal Demos section of the store I really don't understand.

https://www.destructoid.com/review-statik-434134.phtml


I played that demo this very evening and it was really good fun. You're dropped into a weird lab setup with a guy at a desk mumbling at you and your hands locked in this weird box thing. Pretty much every button, stick and trigger on the controller does something and you've got to figure out what it wants you to do and how to then accomplish that. The level in the demo is part experimentation and part lateral thinking and I thoroughly enjoyed it so it goes on The List.


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