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 Post subject: Re: Star Trek: Bridge Crew (Oculus, Vive, PSVR)
PostPosted: Tue May 30, 2017 10:02 
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Bamba wrote:

Wow, I did not expect that.

Sony opened up cross platform play a while back, but I can't think of a single game that supported it until now. Makes obvious sense for a VR co-op game though, given how small even the combined install base is.

I am totally sold on VR presence as an enabler for co-op play. Looking over and seeing Cras pushing buttons (or giving me the finger), and hearing Grim...'s voice barking orders from the captain's chair behind me, worked perfectly.


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 Post subject: Re: Star Trek: Bridge Crew (Oculus, Vive, PSVR)
PostPosted: Tue May 30, 2017 10:04 
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GazChap wrote:
Oh shit, son. This suddenly became tempting, on the grounds that I have lots of PSVR people to play with and don't have to wait around for hours for the only other Rift owner in the UK to logon ;)

You should get it and come play with the Yes! Chef!s

warning gaming with the Yes! Chef!s contains 350% of your RDA of petty squabbling and toilet humour


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 Post subject: Re: Star Trek: Bridge Crew (Oculus, Vive, PSVR)
PostPosted: Tue May 30, 2017 10:19 
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I wouldn't have an episode of Star Trek any other way.

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 Post subject: Re: Star Trek: Bridge Crew (Oculus, Vive, PSVR)
PostPosted: Tue May 30, 2017 10:33 
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Doctor Glyndwr wrote:
Dr Zoidberg wrote:
Is this out now? Time to buy!

Not only is it out, but it supports PSVR/Vive/Rift cross play!

Oh!

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 Post subject: Re: Star Trek: Bridge Crew (Oculus, Vive, PSVR)
PostPosted: Tue May 30, 2017 10:37 
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Doctor Glyndwr wrote:
Sony opened up cross platform play a while back, but I can't think of a single game that supported it until now. Makes obvious sense for a VR co-op game though, given how small even the combined install base is.


Oh yeah, it makes all the sense in the world; I'm just still at the point of being pleasantly surprised when companies actually implement this sort of positively non-partisan stuff.


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 Post subject: Re: Star Trek: Bridge Crew (Oculus, Vive, PSVR)
PostPosted: Tue May 30, 2017 10:48 
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Heavy Metal Tough Guy

Joined: 31st Mar, 2008
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This sounds pretty cool! It would probably also work pretty well for other, similar stuff. Crew on a WWII torpedo boat! Tank crew! Something else I can't think of!


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 Post subject: Re: Star Trek: Bridge Crew (Oculus, Vive, PSVR)
PostPosted: Tue May 30, 2017 11:12 
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Comfortably Dumb

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Squirt wrote:
This sounds pretty cool! It would probably also work pretty well for other, similar stuff. Crew on a WWII torpedo boat! Tank crew! Something else I can't think of!


'Office Worker VR' - Experience the thrill of working in an office, from home!

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 Post subject: Re: Star Trek: Bridge Crew (Oculus, Vive, PSVR)
PostPosted: Tue May 30, 2017 11:16 
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Everybodys gilf

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I got a cheevo for driving through an asteroid field without scratching the paint so I reckon I'd also be really good at Driving Real Cars, Myp Edition.

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 Post subject: Re: Star Trek: Bridge Crew (Oculus, Vive, PSVR)
PostPosted: Tue May 30, 2017 11:17 
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Lonewolves wrote:
Doctor Glyndwr wrote:
Dr Zoidberg wrote:
Is this out now? Time to buy!

Not only is it out, but it supports PSVR/Vive/Rift cross play!

Oh!

Doctor Glyndwr wrote:
You should get it and come play with the Yes! Chef!s

warning gaming with the Yes! Chef!s contains 350% of your RDA of petty squabbling and toilet humour


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 Post subject: Re: Star Trek: Bridge Crew (Oculus, Vive, PSVR)
PostPosted: Tue May 30, 2017 11:44 
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devilman wrote:
Squirt wrote:
This sounds pretty cool! It would probably also work pretty well for other, similar stuff. Crew on a WWII torpedo boat! Tank crew! Something else I can't think of!


'Office Worker VR' - Experience the thrill of working in an office, from home!

http://jobsimulatorgame.com/

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Star Trek: Bridge Crew (Oculus, Vive, PSVR)
PostPosted: Tue May 30, 2017 13:11 
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Decapodian

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This will be with me tomorrow.


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 Post subject: Re: Star Trek: Bridge Crew (Oculus, Vive, PSVR)
PostPosted: Thu Jun 01, 2017 23:46 
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In a shock to us all, we're actually getting quite competent at this.

We just managed a stealth mission, for God's sake.

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Star Trek: Bridge Crew (Oculus, Vive, PSVR)
PostPosted: Thu Jun 01, 2017 23:52 
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Everybodys gilf

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We didn't just manage it, we bossed its face off

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GoddessJasmine wrote:
Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Star Trek: Bridge Crew (Oculus, Vive, PSVR)
PostPosted: Fri Jun 02, 2017 12:21 
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Ticket to Ride World Champion

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err, I take it Grim... can't fire the weapons, then??

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 Post subject: Re: Star Trek: Bridge Crew (Oculus, Vive, PSVR)
PostPosted: Fri Jun 02, 2017 12:22 
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You're good at it already? That sounds boring :(

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 Post subject: Re: Star Trek: Bridge Crew (Oculus, Vive, PSVR)
PostPosted: Fri Jun 02, 2017 12:27 
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Bobbyaro wrote:
err, I take it Grim... can't fire the weapons, then??

I tell people when to fire weapons.

I'm surprisingly restrained.

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Star Trek: Bridge Crew (Oculus, Vive, PSVR)
PostPosted: Fri Jun 02, 2017 12:37 
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Lonewolves wrote:
You're good at it already? That sounds boring :(

It's not an especially deep game nor a long one, which I think is a point worth stressing. I'm guessing VR's install base is still too small to justify anyone spending the money needed for longer games. Also, we also completely failed two missions last night -- if you fuck up your strategy, the game is going to happily hand your ass to you.

Having said that, we're five or six hours in and we're only good at our own roles right now. We've been sticking to one bridge position each. I have no idea what helm or captain even do, and I'm worse at being engineering than Jacket. If all I get from this is 20 hours of amazing co-op play for £40, I'm down with that.


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 Post subject: Re: Star Trek: Bridge Crew (Oculus, Vive, PSVR)
PostPosted: Fri Jun 02, 2017 12:40 
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Also the next campaign mission (four of five, they take 20-30 minutes each) has a description which makes it sound like the difficulty might be about to ramp up.

Oh, and we haven't had a go at flying the TOS Enterprise yet, other than to start it up and laugh and laugh at how difficult it looks to pilot. Instead of elegant touchscreens, you have dozens of abstract, unlabelled, randomly coloured buttons!


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 Post subject: Re: Star Trek: Bridge Crew (Oculus, Vive, PSVR)
PostPosted: Fri Jun 02, 2017 12:43 
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I should be free tonight if anyone's around. I'll buy it later. :)

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 Post subject: Re: Star Trek: Bridge Crew (Oculus, Vive, PSVR)
PostPosted: Fri Jun 02, 2017 13:00 
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Note that getting the cross-platform multiplayer going will involve figuring out the uPlay based matchmaking, so we're gonna have to boldly go where no man has gone before.


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 Post subject: Re: Star Trek: Bridge Crew (Oculus, Vive, PSVR)
PostPosted: Fri Jun 02, 2017 13:01 
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Doctor Glyndwr wrote:
Note that getting the cross-platform multiplayer going will involve figuring out the uPlay based matchmaking, so we're gonna have to boldly go where no man has gone before.


A Wonder Woman screening in ATX?

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 Post subject: Re: Star Trek: Bridge Crew (Oculus, Vive, PSVR)
PostPosted: Fri Jun 02, 2017 13:09 
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Doctor Glyndwr wrote:
Note that getting the cross-platform multiplayer going will involve figuring out the uPlay based matchmaking, so we're gonna have to boldly go where no man has gone before.

Ah, you're all PSVRers!

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 Post subject: Re: Star Trek: Bridge Crew (Oculus, Vive, PSVR)
PostPosted: Fri Jun 02, 2017 13:13 
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You can slum it with us console boyz or play it on your own, up to you ;)


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 Post subject: Re: Star Trek: Bridge Crew (Oculus, Vive, PSVR)
PostPosted: Fri Jun 02, 2017 14:10 
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Doctor Glyndwr wrote:
You can slum it with us console boyz or play it on your own, up to you ;)

Oh, it wasn't a criticism. I love the idea of the PSVR and hope it's a success.

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 Post subject: Re: Star Trek: Bridge Crew (Oculus, Vive, PSVR)
PostPosted: Fri Jun 02, 2017 15:39 
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I've bought this now. Sal and I will be taking turns each mission I suspect. :D

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 Post subject: Re: Star Trek: Bridge Crew (Oculus, Vive, PSVR)
PostPosted: Fri Jun 02, 2017 16:35 
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Grim... wrote:
I'm surprisingly restrained.

Craster, on the other hand, on his one go at being tactical, exhausted the supply of proton torpedoes halfway through the mission.


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 Post subject: Re: Star Trek: Bridge Crew (Oculus, Vive, PSVR)
PostPosted: Fri Jun 02, 2017 17:19 
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Myp -- my uPlay tag is Dr.Glyndwr. I think you'll have to friend us on uPlay before we can get you into our game.


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 Post subject: Re: Star Trek: Bridge Crew (Oculus, Vive, PSVR)
PostPosted: Fri Jun 02, 2017 17:31 
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Everybodys gilf

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If you come home with unfired torpedoes you're doing spaceships wrong.

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GoddessJasmine wrote:
Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Star Trek: Bridge Crew (Oculus, Vive, PSVR)
PostPosted: Fri Jun 02, 2017 17:38 
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It happens to us all, Cras.


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 Post subject: Re: Star Trek: Bridge Crew (Oculus, Vive, PSVR)
PostPosted: Fri Jun 02, 2017 17:38 
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Does this count as LARPing?


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