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 Post subject: Re: Animal Crossing iOS
PostPosted: Fri Nov 24, 2017 9:31 
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Comfortably Dumb

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Grim... wrote:
Oh man, I confused this and Harvest Moon, and expected to be running a farm and macking on village chicks.

That's disappointing.


You should see the new Harvest Moon game released on Steam the other day... It looks dreadful

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 Post subject: Re: Animal Crossing iOS
PostPosted: Fri Nov 24, 2017 10:39 
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Lord Humongous

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Just seen a person with a ducks bill.

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 Post subject: Re: Animal Crossing iOS
PostPosted: Fri Nov 24, 2017 10:41 
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Gogmagog

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Zardoz wrote:
Just seen a person with a ducks bill.


Tell him to settle it himself.

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 Post subject: Re: Animal Crossing iOS
PostPosted: Fri Nov 24, 2017 10:43 
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Lord Humongous

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He smells awful.

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 Post subject: Re: Animal Crossing iOS
PostPosted: Fri Nov 24, 2017 10:48 
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Lord Humongous

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Apart from adding you guys I only ever seem to meet Japanese people.

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 Post subject: Re: Animal Crossing iOS
PostPosted: Fri Nov 24, 2017 11:30 
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I'm a computery guy!

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Zardoz wrote:
Apart from adding you guys I only ever seem to meet Japanese people.

To them, you smell of milk


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 Post subject: Re: Animal Crossing iOS
PostPosted: Fri Nov 24, 2017 11:33 
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Lord Humongous

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I smell of Horned Dynastid, Horse Mackerel & Cute Essence.

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 Post subject: Re: Animal Crossing iOS
PostPosted: Fri Nov 24, 2017 12:22 
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Lord Humongous

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Lvl 18 with a freakin Halfpipe under construction baby!

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 Post subject: Re: Animal Crossing iOS
PostPosted: Fri Nov 24, 2017 13:23 
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Lord Humongous

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48 hrs build time?!

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 Post subject: Re: Animal Crossing iOS
PostPosted: Fri Nov 24, 2017 13:26 
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Zardoz wrote:
48 hrs build time?!


Can you pay to unlock Darth Vader to build it for you?

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 Post subject: Re: Animal Crossing iOS
PostPosted: Sun Nov 26, 2017 16:36 
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Participant in dramatic games

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added you guys, and made some visits

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 Post subject: Re: Animal Crossing iOS
PostPosted: Tue Nov 28, 2017 16:11 
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Generally agree with this http://www.eurogamer.net/articles/2017- ... amp-review

It was sort of the magic predecessor to hay day et all. Which just make you work for rewards onstead of making you feel like part of the village. Pocket camp is the exchanging. The magic for monetisinf in part.


Even if though i’m still in love with just beijg there

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 Post subject: Re: Animal Crossing iOS
PostPosted: Tue Nov 28, 2017 16:23 
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It’s not that I disagree as such, rather that I think it’s w non-story. It would never be the massive full game experience that the console version is, and I don’t think anyone expected it to be. It’s like enjoying playing scrabble at home with your loved ones, then also getting words with friends, for free and with all of the benefits of take-anywhere mobile play in an instant and then telling everyone that you can’t hear the wooden tiles rattling in the bag.

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 Post subject: Re: Animal Crossing iOS
PostPosted: Tue Nov 28, 2017 21:16 
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Except that mobile experiences can be very good and some go down the route of a tenner up front and everything unlocked. They've chosen to go down the freemium route.

In fact in your example Scrabble is a £4 iOS app vs WWF which is free to download.

Nintendo could have easily made a full console experience for mobile and charged £8-15. But they can make far more money this way.


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 Post subject: Re: Animal Crossing iOS
PostPosted: Tue Nov 28, 2017 21:25 
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No, my example scrabble was a physical board. They said that AC would be free to play and I’m oretty certain ut was quite clear that it wasn’t going to be a full AC game from the start.

Nobody loves AC the way I do. I’d like a full AC release more than anyone in the whole wide world. But I never thought this’d be it. If these magazines and sites writing long articles decrying that it wasn’t the beautiful expansive game of their dreams as have been the full games of the past then it’s a bit of a naive position at best.

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 Post subject: Re: Animal Crossing iOS
PostPosted: Tue Nov 28, 2017 21:32 
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The tag line in that article literally starts "Animal Crossing has shone as a mobile game before…", so I'm not sure where you're getting the idea magazines are expecting it to be a full release.

Of course it's going to be pared back. Look at Pokémon GO. But it's the mechanics behind the freemium game model that are important. In Pokémon GO it worked fine and you didn't really have to spend much cash (if any). However it seems they've taken a different path here. That is what the complaints are about (much like Star Wars Battlefront).


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 Post subject: Re: Animal Crossing iOS
PostPosted: Tue Nov 28, 2017 21:35 
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I’m on level 34 and not spending any cash has not hampered my play experience at all. I have time Nook, KK Slider, all of the building spaces opened.

Whether you personally like the game mechanic or not, the feeling that you need to spend money to really progress just doesn’t seem true.

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 Post subject: Re: Animal Crossing iOS
PostPosted: Wed Nov 29, 2017 15:42 
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Well that gives hope at least..The KK slider adverts did irritate me a bit...

but as said.. part of me still loves it, and my daughter loves visiting my camp etc.. so that makes it fun...

And makes me forget the problem i have with it, which is that even though you knew somewhere that all relations with the animals were transaction based (quid pro quo) this makes that so explicit...

And I do hope it will manage to surprise me, in the way the gamecube version did, opening it up and suddenly there is a fishing tournament etc...

In a way Animal Crossing (with harvest moon) always was a sort of inspiration to the range of freemium games we saw from Farmville on, but just because it is easy to monetize it, doesn't mean you should do it the easy way..

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 Post subject: Re: Animal Crossing iOS
PostPosted: Wed Nov 29, 2017 16:01 
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I do hope that there will be a few seasonal surprises in the next month.

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 Post subject: Re: Animal Crossing iOS
PostPosted: Wed Nov 29, 2017 20:54 
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Lord Humongous

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I'm with Mimi.

I'll play the shit out of it and not spend one penny. Just like I did with Pokémon Go.

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 Post subject: Re: Animal Crossing iOS
PostPosted: Mon Dec 04, 2017 14:10 
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interesting..town planner
http://www.eurogamer.net/articles/2017- ... -different

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